How to Draw Comics the Marvel Way (1988)

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DVD Learning Guide How to Draw Comics the Marvel Way (1988) A Homeschool Learning Network Learning Guide Page 1 of 7 Format: Age Levels: Genre: Category: Rating: Length: Producer: Warnings: ASIN: B00005YUNX CLICK HERE TO RENT THIS DVD FROM DVD Middle School, High School Instructional Art : Art Education NR 58 minutes Marvel Entertainment Group This DVD shows Marvel comics, which portray some violence. CLICK HERE TO PURCHASE THIS DVD FROM Summary Marvel legends, Stan Lee (creator of Spider-Man and the Incredible Hulk) and John Buscema (Illustrator of Conan the Barbarian), guide you through a hands-on journey into the world of comic book illustration. Learn the tools of the trade, the secrets of form, the power of perspective, composition and design, and drawing action in your figures! How does changing the camera angle of a comic illustration change the dynamics of an image? Learn this and much more! By showing examples of right and wrong ways to draw the Marvel way, would-be comic artists not only learn drawing techniques, but they also learn how to draw dynamically and correctly. Vocabulary (Grades 1-12) Try the following activities with the vocabulary words to the right. Depending on the age and ability of your students, they may be able to complete assignments from multiple grade levels. 6-8: Write a description or review about this DVD using the vocabulary words. Above each vocabulary word, write N if it is a noun, V if it is a verb; ADJ if it is an adjective; ADV if it is an adverb. 6-12: Copy the vocabulary words onto a sheet of paper. What do you think each word means? Write down what you think the words mean from your own knowledge. Now, look up each word in a dictionary, and compare definitions. How close were you? Write each word in a sentence, or write a paragraph or DVD summary using the words. 9-12: Write down words you hear in the video you don t understand. Break the words into parts and see if you can determine the meanings. Look up the meanings. Vocabulary Exaggerate Perspective Hero Villain Foreshortening Dramatic Composition Compelling Illustration Opaque

Discussion Questions DVD Learning Guide Page 2 of 7 Ask students to read through their questions carefully before watching the film, and take notes during the film. After watching it, ask students to write their answers to the following questions on a separate piece of paper. Learning Styles: Auditory, Verbal Intelligences: Verbal/Linguistic, Interpersonal Intermediate / Advanced 1. What are the tools you need to draw comics? 2. Define the following comic book illustration terms: Panel, gutter, sound effect, thought balloon, bubbles, dialogue balloons, pointers, bold lettering, credits. Indicia, caption. 3. Define the following comic book panel terms: Closeup, medium shot, long shot or panoramic long shot, bird s eye view, worm s eye view, silhouette 4. What three shapes are all basic forms made up of? 5. What is vitally necessary to make a scene look accurate, with a foreground, middle ground and background? 6. What is a horizon line? 7. What is the difference between a two and three point perspective? 8. What is the best way to draw a circle in perspective? 9. How many heads tall is the typical human? The typical Marvel superhero? Why is this important? 10. What is the best way to start all of your drawings? 11. What are the five basic steps of drawing a figure the Marvel way? 12. How many eyes wide is a head? 13. Where are the eyes located? 14. What is the first rule of Marvel composition? 15. Name four important rules about the cover of a comic book.

Lessons & Activities DVD Learning Guide One and Two Point Perspective Drawing Subjects: Arts, Math Grades: 6-12 Style: Visual/ Experiential/Kinesthetic Page 3 of 7 Concepts: Students will learn about the concepts of perspective by using specific drawing techniques and mathematics. Lesson: All artists, including comic book artists, need a good understanding of perspective to be successful. Perspective is the method of drawing or representing a 3-dimensional space on a flat surface. The simplest form of perspective can be described to younger students as the phenomenon that objects far away look smaller than objects that are close. To teach your students how to draw one and two-point perspectives, first visit the Drawing in One- Point Perspective Web site at http://www.olejarz.com/arted/perspective/. This tutorial has over 100 animations that demonstrate one-point perspectives! Next, try the One and Two Point Perspective Worksheet on the following page. When you have mastered that, branch off into your own perspectives, as shown on the DVD. Additional Perspective Resources: Lesson Plan: City Streets in One-Point Perspective http://web.archive.org/web/20070524163903/http://www.sanfordartedventures.com/teach/lp_1pointperspect_contents.html Samples of 7th Grade Perspective Drawings http://web.archive.org/web/20031229221528/http://www.ridgewood.k12.nj.us/www/bf/teacher s/olejarz/students/2000/perspective/ Technique Demonstration: Two-Point Perspective http://web.archive.org/web/20061206005145/http://www.sanfordartedventures.com/create/tech_2pt_perspective.html

Learning One- and Two-Point Perspective DVD Learning Guide One Point Perspective Directions: Page 4 of 7 1. Using a pencil, trace the front box. 2. Draw lines from the corners of the box to the vanishing point. (lines marked 2 ) 3. Draw a vertical line to end the shape (lines marked 3 ) 4. Draw a horizontal line to end the box. (lines marked 4 ) Vanishing Point Try drawing your own box by using a blank paper. Draw a horizon line and vanishing point to get started. Next, try moving the horizon line and vanishing point, or try drawing a box above the horizon line. 7. Two Point Perspective Directions: 8. 9. 5. 9. Horizon Line 8. 6. 6. 2. 4. 7. 3. Vanishing Point 5. Using a pencil, trace the line marked 5. 6. Draw a line from the top and bottom of line 5 to the right vanishing point. (lines marked 6 ) 7. Draw a line from the top and bottom of line 5 to the left vanishing point. (lines marked 7 ) 8. Draw the lines marked 8. 9. Draw lines from the tops of the lines marked 8 : to the left and right vanishing points. (lines marked 9 ) 10. Can you see the box? Erase the extra lines, and you ve just drawn a twopoint perspective! Try drawing your own box by using a blank paper. Draw a horizon line and two vanishing points to get started. 1. 2.

DVD Learning Guide Learn More! Books and Online Resources BOOKS Page 5 of 7 How to Draw Comics the Marvel Way by Stan Lee, John Buscema Fireside; ISBN: 0671530771 Perspective! for Comic Book Artists: How to Achieve a Professional Look in Your Artwork by David Chelsea Watson-Guptill Pubns; ISBN: 0823005674 The Dc Comics Guide to Penciling Comics by Klaus Janson Watson-Guptill Pubns; ISBN: 0823010287 Drawing Cutting Edge Comics by Christopher Hart Watson-Guptill Pubns; ISBN: 0823023974 Drawing Dynamic Comics by Andy Smith Watson-Guptill Pubns; ISBN: 0823003124 ONLINE RESOURCES Planet Cartoonist: Comic Book Art http://web.archive.org/web/20031206203157/http://www.planetcartoonist.com/editorial/discipline_c omicbook.shtml This section within the portal for cartooning and comic book arts offers message boards, resources, tips, and articles related to comic book art. Comic Book Resources http://web.archive.org/web/20031226230339/http://comicbookresources.com/ Hundreds of articles and resources to explore! Marvel Comics Character Biographies A-Z http://web.archive.org/web/20020401230846/http://www.marvel.com/comics/bios/bios_family_a_z. htm Check out all the details about your favorite superhero learn from the illustrations provided for each! Comic Book Lesson Plan http://web.archive.org/web/20031005234744/http://westy.jtwn.k12.pa.us/users/mcb/web_pages/l essons/comics.html This is a great lesson to accompany the viewing of this DVD. It is a brief lesson guiding students through creating their own comic strip, based on Marvel. DC Comics http://www.dccomics.com/ View Marvel s competition! Can you see the differences in illustration style? Comic Book Art Guild http://www.comicartguild.com/ Learn about the Comic Artist s Guild, and be sure to visit the Member s Gallery for an excellent array of illustrations to use as inspiration!

DVD Learning Guide Page 6 of 7 DISCUSSION QUESTIONS ANSWER KEY: Intermediate / Advanced 1. A board or flat table, 2 ply Bristol board, pins or tape to hold your paper down, a pencil, a kneaded eraser, a drawing pen, a sable hair number 3 brush, India ink, a jar of water, white opaquing paint, T- square, a triangle, an ink compass, and a pencil compass. 2. A panel is the frame which shows action on a comic page; a gutter is the narrow space in between the panels; sound effect is a word such as ZAP that appears within a panel; thought balloon, drawn with bubbles, shows a figure s thoughts things that the figure is not actually saying out loud; dialogue balloons and pointers show the words that are actually being spoken; bold lettering are letters in darker print, used to show emphasis; credits are circles or an area of the page that lists the creator and illustrator. The indicia are the area at the bottom of a page, which list technical production information and contributors; a caption is a message that is not spoken by any figures in the scene, but is rather a message that the author wants the reader to know. 3. Close-up is a drawing that shows the figures completely in the foreground; medium shot is a drawing that shows the major action at a mid-range distance; a long shot or panoramic long shot shows a scene that is far away, such as a street scene; bird s eye view shows a scene from high above; worm s eye view shows a scene from very low, from close to the ground; silhouette shows a scene that is mainly shaded or in shadow. 4. Cube, sphere, cylinder 5. Perspective. 6. It is where your eye would be if you were in a scene. 7. Two point perspective has two vanishing points; three-point has three, and introduces the perspective of height. 8. Draw a cube or square first in perspective with one, two or three-point perspective techniques using vanishing points, then embed the circle within the perspective. Use the mid points of the square as guides. 9. 6 ½; 8 ¾; it is important because it gives your comic figures heroic or supernatural proportions. 10. With a loose sketch. 11. 1) The basic centerline. 2) Construct the sketch. 3) Draw through the figure. 4) Bear down on important sketch line. 5) Add shading. 12. Five 13. Exactly along the centerline of the skull or face. 14. The simpler, the better. DISCLAIMER: Homeschool Learning Network, Inc. has provided this Learning Guide to enhance your learning experience. Reviews, questions and resources within this Learning Guide are not endorsed by DVD producers. Links to outside Web pages do not constitute an endorsement of the sites by Homeschool Learning Network, nor does Homeschool Learning Network maintain the sites. Links are included at the discretion of the editors and are intended as a service to readers. We urge you to exercise care and parental guidance when visiting Web sites. 2011, Homeschool Learning Network, Inc. All Rights Reserved. www.homeschoollearning.com

15. Answers will vary. DVD Learning Guide Page 7 of 7 DISCLAIMER: Homeschool Learning Network, Inc. has provided this Learning Guide to enhance your learning experience. Reviews, questions and resources within this Learning Guide are not endorsed by DVD producers. Links to outside Web pages do not constitute an endorsement of the sites by Homeschool Learning Network, nor does Homeschool Learning Network maintain the sites. Links are included at the discretion of the editors and are intended as a service to readers. We urge you to exercise care and parental guidance when visiting Web sites. 2011, Homeschool Learning Network, Inc. All Rights Reserved. www.homeschoollearning.com