Definition. Mind-set. Tool. Process

Similar documents
Design thinking, process and creative techniques

DESIGN THINKING AND THE ENTERPRISE

R.I.T. Design Thinking. Synthesize and combine new ideas to create the design. Selected material from The UX Book, Hartson & Pyla

Thinking. Design. Principles of. Thinking Like a Designer From Idea to Business

SoberIT Software Business and Engineering institute

WHY ACCOUNTANCY & SOCIAL DESIGN

FRONT END INNOVATION Multidisciplinary innovation process

BIG IDEAS. Personal design choices require self-exploration, collaboration, and evaluation and refinement of skills. Learning Standards

Storytelling For Services. March 19, :15-12:00pm Aalto BA Service Design

Drafting I. IC61 Summer TRADE AND INDUSTRIAL EDUCATION Career and Technical Education

BUSINESS STRATEGY SIMULATION FOR A TRANSITIONING ENERGY SECTOR

Human-Centered Design. Ashley Karr, UX Principal

Analogies Between Science and Design: What Models of Science Can Learn from Models of Engineering Design? Christian Schunn University of Pittsburgh

Design and prototyping. CS4784: HCI Capstone Virginia Tech Instructor: Dr. Kurt Luther

Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Graphic Production Grade 12 BIG IDEAS

ISO ISO is the standard for procedures and methods on User Centered Design of interactive systems.

Repeating elements in patterns can be identified.

2014 New Jersey Core Curriculum Content Standards - Technology

MEDIA AND INFORMATION

Creating a Culture of Data Visualization

D8.1 PROJECT PRESENTATION

AFA REVERSE HACKATHON & IDEATION WORKSHOP

Welcome to Policy Lab. Autumn 2016 edition

Design Technology. IB DP course syllabus

CMSC434. Introduction to Human-Computer Interaction. Week 02 Lecture 02 Feb 2, 2016 Design Thinking and Design Process. Jon

Design Thinking Workshop: Solving Real Problems (Part 1 & 2)

10/14/16. CS5340 Human-Computer Interaction. October 12, Today. Data Analysis Lab Hot Topics Personas Research Paper

Innovating From Within

Would you mind? futurest. Together we shape the future. Company introduction, team, methods & project examples

Digital Government Imperatives of the United Arab Emirates: 92% of Emirati Respondents Believe Online Government Services Have Improved Since 2014

7 Habits of Highly Effective Commercial Real Estate Professionals

Design Thinking: 5 Steps to Healthy Healthcare Apps

AI in Business Enterprises

The New Standard for Fire Prevention, Detection, and Extinguishing Solution for Homeowners

Enhancing industrial processes in the industry sector by the means of service design

BREAKING THROUGH LESSONS LEARNED INTEGRATING DESIGN INTO AN AGILE DEVELOPMENT PROCESS Ariel van Spronsen Product Management Consortium August 15, 2013

COMPUTER AIDED DESIGN 40

Insurance User Experiences by Design

Improving the Design of Virtual Reality Headsets applying an Ergonomic Design Guideline

Creating a Mindset for Innovation

Hacking Big Law: Putting a Legal Hackathon to the Test

RESEARCH PROJECTS 28

Managing the Innovation Process. Development Stage: Technical Problem Solving, Product Design & Engineering

01.04 Demonstrate how corporations can often create demand for a product by bringing it onto the market and advertising it.

00:00:00. #FutureNow

Canada s Intellectual Property (IP) Strategy submission from Polytechnics Canada

Wahine Forum 2017 Design Thinking: A Strategy for Innovation & Empathy

BIG IDEAS. Personal design interests require the evaluation and refinement of skills. Learning Standards

Interaction Design -ID. Unit 6

BIG IDEAS. Personal design choices require self-exploration, collaboration, and evaluation and refinement of skills. Learning Standards

The Analysis of the Media Convergence Ecosystem Value Chain

Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Media Design Grade 11 BIG IDEAS

How do you create a successful content marketing approach? What steps do you take to create a successful content marketing plan?

Game Design 2. Table of Contents

PICNIC Festival Amsterdam Rethinking Design Thinking

Hoboken Public Schools. Visual and Arts Curriculum Grades K-6

FUTURE NOW Securing Digital Success

Project Lead the Way: Civil Engineering and Architecture, (CEA) Grades 9-12

IN 5510 Analytical Perspectives on Design. Guri Verne Design group Nov 5 th 2018

Innovation Nippon 2015 Innovation TOKYO for 2020 and beyond: Exploring the Shape of New Tokyo through Dialogues

2018 NATIONAL HIGH SCHOOL DESIGN COMPETITION TEACHER RESOURCES WHAT IS DESIGN?

DIGITAL WITH PLYMOUTH UNIVERSITY DIGITAL STRATEGY

Mid Term Exam SES 405 Exploration Systems Engineering 3 March Your Name

Design Fiction as a service design approach

Hands-On UX Design Workshop

Update your design knowledge IDEMC. Master Classes for Design Professionals

A u s t r a l i a n C r e at i v e - I n s p i r at i o n f o r C r e at i v e P r o f e s s i o n a l s SOUND & MUSIC ISSUE

West Windsor-Plainsboro Regional School District Computer Programming Grade 8

Grade 4: Kansas Visual Art Performance Standards

ELG3336 Introduction to Engineering Design

COMMERCIAL INDUSTRY RESEARCH AND DEVELOPMENT BEST PRACTICES Richard Van Atta

Joining Forces University of Art and Design Helsinki September 22-24, 2005

Common Core Structure Final Recommendation to the Chancellor City University of New York Pathways Task Force December 1, 2011

A Need for Lawyers With Empathy

Strategic Roadmapping - Aligning technology, products and markets

THE EXPO AS GLOBAL VILLAGE

Design, development and technology. Shashank Mehta National Institute of Design

ty of solutions to the societal needs and problems. This perspective links the knowledge-base of the society with its problem-suite and may help

Smart Management for Smart Cities. How to induce strategy building and implementation

Visual Art Standards Grades P-12 VISUAL ART

How to write a Successful Proposal

Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES Engineering Grade 11 BIG IDEAS

EarthCube Conceptual Design: Enterprise Architecture for Transformative Research and Collaboration Across the Geosciences

BAs ARE FROM VENUS. DESIGNERS ARE FROM MARS, DESIGNERS ARE FROM Uranus Jupiter. Saturn Mercury. Venus. Mars. Earth.

Dear Prof Morelli, 1. Structure of the Network. Place: Att:

Agents of Transformation. A new breed of technologists to shape our future. Nicolas Matelot

The Wholeness of User Experience Eric Schaffer answers questions on HFI s Certified User Experience Analyst (CXA) program

Delaware Standards for Visual & Performing Arts

VALLADOLID, SEPTEMBER Anne Lise Kjaer. Futurist, entrepreneur, author & founder. Kjaer Global Ltd

Outline of Presentation

The Evolution of Artificial Intelligence in Workplaces

Beta Testing For New Ways of Sitting

Exclusive: A first look inside Disney s id8 innovation studios

Journal of Professional Communication 3(2):41-46, Professional Communication

FORESIGHT METHOD HORIZONS. Module. Introduction to Foresight for Canada Beyond 150

250 Introduction to Applied Programming Fall. 3(2-2) Creation of software that responds to user input. Introduces

Dynamics of National Systems of Innovation in Developing Countries and Transition Economies. Jean-Luc Bernard UNIDO Representative in Iran

By Mark Hindsbo Vice President and General Manager, ANSYS

University of Dundee. Design in Action Knowledge Exchange Process Model Woods, Melanie; Marra, M.; Coulson, S. DOI: 10.

STORYBOARDS, SCENARIOS, AND PERSONAS

Transcription:

Design Thinking

Definition abstract Mind-set Process Tool concrete Concept Principle

Concept Mind-set Tool Process Principle Definition

Mind-set

Design

No longer associated simply with objects and appearances, design is increasingly understood in a much wider sense as the human capacity to plan and produce desired outcomes. Bruce Mau

a way of approaching business problem in the same way designers approach design problem Roger Martin

DESIGN THINKING WORKS WITH THREE PRINCPLES EMPATHY COLLABORATION EXPERIMENTATION Design is human centered From Consumption to participation Building to think

Start with humans

Instead of starting with technology, the team started with people and culture. It starts with what humans need, or might need. What makes life easier, more enjoyable? What makes technology useful and usable?

But that is more than simply good ergonomics, putting the buttons in the right place. It's often about understanding culture and context before we even know where to start to have ideas.

Most consumers aren t really interested in products. They only want to use products to solve their day-by-day problems. Jonh Womack Lean Enterprise Institute

From consumption to participation

active engagement of everyone in experiences that are meaningful, productive and profitable.

Building to think

Instead of thinking about what to build, building in order to think.

Prototypes speed up the process of innovation, because it is only when we put our ideas out into the world that we really start to understand their strengths and weaknesses. And the faster we do that, the faster our ideas evolve.

EMPATHY COLLABORATION EXPERIMENTATION Design is human centered From Consumption to participation Building to think

DESIGN THINKING RELY ON THREE PREMISES Integrative Thinking Ambidextrous Thinking Non linear process

Integrative Thinking

Design thinking begins with integrative thinking, the ability to exploit opposing ideas and opposing constraints to create new solutions

Ambidextrous Thinking

making the transition to a society based in the creative, empathic and systemic faculties: the Conceptual Age. Daniel Pink A Whole New Mind

Analytical thinking Intuitive thinking Design thinking to create better business leaders Roger Martin, Dean of Rotman School of Business

divergent thinking Random Intuitive Synthesizing Subjective Big picture

convergent thinking Sequencial Rational Analytical Objective Detail oriented

divergent thinking Random Intuitive Synthesizing Subjective Big picture convergent thinking Sequencial Rational Analytical Objective Detail oriented

Non linear process

Design thinking connects NPD activities Adapted from Vijay Kumar on Innovation Planning Presented at 2003 HITS Conference

the first step is to start asking the right questions.

How might [company name] get closer to existing customer? Beyond commercial transactions, brand strength is about relationship Customers can be seen to be on a journey through a series of touchpoints with [company name]. To maintain a customer relationship all of these touch points need to be continually cultivated and designed to be increasingly satisfying experiences through encouter, planning, purchase, implementation and support, and continuing interactions.

How might [company name] encourage business growth for its customers? Creating new benefits, and value, for customers through innovation Can [company name] understand market trends and expectations better than its customers. Can it provide innovation that build on this knowledge with features that generate more business growth for its customers?

How might technology be applied to improve end-users experiences? Is [company name] and engeneering firm or is it an innovation firm? Manufacturing companies tend to regard themselves as primarily engineering experts. Although quality and safety come first, customers are often most interested in the benefits of innovation and technology is only valued as a way to skillfully achieve those benefits Innovation should be about bringing together smart approaches to business, technology and user-understanding that ennable new and better customer and end-user experiences.

Process

Deliver Understand Create 1 2 3 Understand Create Deliver Understand what matters Make the idea real Make the idea happens

1 2 3 Understand Create Deliver Understand what matters Make the idea real Make the idea happens

1 2 3 Understand Create Deliver Understand what matters Make the idea real Make the idea happens Discovery Interpreta tion Ideation Experimenta tion Evolution

1 2 3 Understand Create Deliver Understand what matters DIVERGE CONVERGE Make the idea real Make the idea happens CREATE CHOICE MAKE CHOICE Discovery Interpreta tion Ideation Experimenta tion Evolution

1 2 3 Understand Create Deliver Understand what matters Make the idea real Make the idea happens Discovery Interpreta tion Ideation Experimenta tion Evolution

1 2 3 Understand Create Deliver Understand what matters Make the idea real Make the idea happens Discovery Interpre tation Ideation Experimen tation Evolution

Tools

Discovery Observation Interviews Focus groups Semantic Panels A day in the life Shadow Benchmark

Reenquadramento

Interpretation Customer s journey Insights cards Personas Touchpoints Camera Journal Secondary Research Extreme users

Mapa Conceitual

Jornada do Usuário

Blueprint

Ideate Brainstorming Co-creation Selection of ideas

Matriz de Posicionamento

Matriz de Posicionamento

Prototype Storyboard Role playing Paper prototyping

Storyboard