Interactive Design. Audio and Design

Similar documents
Hoboken Public Schools. High School Media Production Curriculum

Producing Music With Ableton Live 9 (Quick Pro Guides) PDF

FAIRLEIGH DICKINSON UNIVERSITY SCHOOL OF THE ARTS FILMMAKING MASTER OF FINE ARTS

Innovating by Breaking the Rules. Rob Jagnow Founder & CEO, Lazy 8 Studios

Building Immersive Learning Simulations Using Flash and Director

[E-BOOK] LET IT BE MUSIC

CAPSTONE PROJECT 1.A: OVERVIEW. Purpose

Writing Your Own Song Charts

150 Frequently Asked Questions about Improvisation

TECHNOLOGY, ARTS AND MEDIA (TAM) CERTIFICATE PROPOSAL. November 6, 1999

1.1 Investigate the capabilities and limitations of a range of digital gaming platforms

The following table shows the maximum marks that can be awarded in each section of the examination.

Australian Curriculum The Arts

Olivier Deriviere, Composer, Music Producer John Kurlander, Recording and Mixing Engineer. Behind the Unique Interactive Soundtrack of the Future

Managing the Team and the Process A Different Game

Using Web2.0 to share and advance knowledge in the SET community

Video Games Funding. January 18th Orla Clancy Creative Europe Desk Ireland

PDF // 100 BLUES LESSONS BASS LESSON GOLDMINE SERIES

9am 12pm 3pm 6pm 9pm 12am 1am 9am 12pm 3pm 6pm 9pm 12am 3am 6am 9am. Balance Mechanics. Refactor SLEEP. Effects

Chord: A Music Game CIS 499 SENIOR PROJECT DESIGN DOCUMENT

Maybe I'm Amazed: Jazz Play-Along Volume 97

CONTENTS TABLES. Table 1 - America's Top Formats in

Jerry Snyder's Guitar School, Method Book 1: A Comprehensive Method For Class And Individual Instruction PDF

Alfred's Kid's Guitar Course 1: The Easiest Guitar Method Ever! (Book & Enhanced CD) Free Ebooks

Innovation platform SR-FP Speech technology for Reporting Flemish Parliament

Lean Enablers for Managing Engineering Programs

UNIT Media: Radio Music Programme Production (SCQF level 5)

A Cross-platform Game for Learning Physics

The Recording Guitarist: A Guide To Studio Gear, Techniques And Tone (Revised And Updated Edition) (Music Pro Guide Books & DVDs) (Music Pro Guides)

Music Instruction in a Virtual/Augmented Reality Environment (CAVE 2 and Hololens)

Hal Leonard Acoustic Songs - Ukulele Play-Along Vol. 30 Book/CD

Virtual Reality Mobile 360 Nanodegree Syllabus (nd106)

Prep to Year 2 standard elaborations Australian Curriculum: Media Arts

SoloTouch: A Capacitive Touch Controller with Automated Note Selector

Course Overview; Development Process

PHOTOGRAPHY Course Descriptions and Outcomes

North Valley Art Academies at PVSchools

Mobile Education Game Development. Michael & Gabriel

Project 4: Small Game Project (Team Size: 8)

Nuts n Bolts May 2017

Course Overview; Development Process

HS Virtual Jazz Final Project Test Option Spring 2012 Mr. Chandler Select the BEST answer

ENGINEERING & TECHNOLOGY PROGRAM

Tomitoot Production, is a voiceover company, that produces voiceovers in a few

An Audio Processing Library for Game Development in Flash

Video Production Process. Or, how to not screw up an expensive shoot.

AS level Media Studies NEA. Teacher booklet. Including indicative content. For submission in 20XX

Best guitar backing tracks app. Best guitar backing tracks app.zip

The student will understand ethical behavior and be able to demonstrate sound understanding of technological concepts.

Digital Media & Computer Games 3/24/09. Digital Media & Games

Musical B-boying: A Wearable Musical Instrument by Dancing

MEDIA ARTS FOR DANCE. Georgia Standards of Excellence (GSE) HIGH SCHOOL Grade 9 Grade 12

Do It Yourself Guide to DIY Video

THE NEW PLOT PROFESSIONAL DEVELOPMENT AWARD Proudly presented by 107 Projects and Actors Centre Australia (ACA).

GarageBand 3 Tutorial

TELEVISION FORMAT & STYLE STANDARDS

Llibres electrònics editorial Elsevier Col lecció Tecnologia dels Mitjans

Brief to the. Senate Standing Committee on Social Affairs, Science and Technology. Dr. Eliot A. Phillipson President and CEO

RESOLUTION NO xxx

Enjoy The Journey. Don t Waste Your Time Practicing Page 1

VCE Media: Administration information for School-based Assessment in 2018

IGNITE BASICS V1.1 19th March 2013

EPUB / MELODIC MINOR SCALE GUITAR DOCUMENT

Alfred software. catalog. Piano & Keyboard Guitar & Bass Drums Harmonica Singing Music Theory. alfred.com

Non Linear MIDI Sequencing, MTEC 444 Course Syllabus Spring 2017

Learned your scales what s next? By John Cipolla

Level 3 Extended Diploma Unit 22 Developing Computer Games

Level 3 Extended Diploma Unit 22 Developing Computer Games

Improvisation and Tangible User Interfaces The case of the reactable

Rock Lead Techniques: Techniques, Scales And Fundamentals For Guitar (Musicians Institute Press)

Biography & Information Tel:

Level 3 Extended Diploma Unit 22 Developing Computer Games

Surfing on a Sine Wave

Gillian Smith.

Freddie Gaffney 1 of 5. the Extended Step Outline in the FM1 Unit through the development of a step

Supporting medical technology development with the analytic hierarchy process Hummel, Janna Marchien

2015 Arizona Arts Standards. Media Arts Standards K - High School

VisuaLax: Visually Relaxing Augmented Reality Application Using Music and Visual Therapy

Contemporary Idioms Piano Webinar

In accordance with the Trust s Syndication Policy for BBC on-demand content. 2

Course Syllabus. P age 1 5

EUROPEAN GNSS APPLICATIONS IN H2020

Violin Lessons for Kids - Book 1

Creating Casual Games for Online Communities

ALESSANDRO GIOVANETTO MUSIC PORTFOLIO

Intervallic Designs For Jazz Guitar: Ultramodern Sounds For Improvising (REH Pro Lessons) By Joe Diorio READ ONLINE

The Gibson Les Paul: The Illustrated Story Of The Guitar That Changed Rock By Dave Hunter READ ONLINE

Bringing WordScuffle to the Web

Getting Started Pro Tools M-Powered. Version 8.0

Supplementing MIDI with Digital Audio

Cognitive Systems and Robotics: opportunities in FP7

CURRICULUM MAP. Course/ Subject: Multimedia (Visual) Communication Grade: 8th. Month: Phase 1 of 3. Enduring Understanding

Game Designers. Understanding Design Computing and Cognition (DECO1006)

SNGH s Not Guitar Hero

Arts, A/V Technology Communications Career Cluster CIP Code Chart of Approvable CTE Programs

GCSE Design and Technology Specification - NEA Guidance

Rock Band Drums Won't Connect Xbox 360

Outline. J-DSP Overview. Objectives and Motivation. by Andreas Spanias Arizona State University

IDEaS INNOVATION FOR DEFENCE EXCELLENCE AND SECURITY PROTECTION SECURITE ENGAGEMENT STRONG SECURE ENGAGED

Texas State University Libraries Technology Roadmap Pathways to ARL Membership Whitepaper

Transcription:

Interactive Design Audio and Design Leonard Paul of Lotus Audio Vancouver, Canada

Introduction Design = Visual design Too bad interactive design is multidisciplinary Audio design, game design etc. exist as well When I design a product, I think of my program as giving a performance for its user. - The Elements of Friendly Software Design by Paul Heckel (1991)

Interactive Design Paradigm Music as a paradigm for interactive design: Instrument Score Time Performer & audience Tempo Play etc..

Music Improvisation Background Stories and dance Baroque continuo & improvisation - 1 Loss of improv Recording of audio Jazz & rock Electroacoustic Game audio - 2

Video Game Audio History Good old days : Coder/Composer - 3 Late 1980's : FM + MIDI Musicians Streaming : Pro-tools Musicians 2000 : Film Composers - 4

Video Games Today In 2001: US video game sales at $9.3 billion in revenues vs. Hollywood's $8.1 billion Video games adopting big budgets and management style of film studios Video games have a strong history of interactive design worthy of study

Degrees of Interactivity Performer audience Score improvisation Linear narrative interactive narrative Lean back lean forward Novice expert

Performer audience Performer can be considered to be the user and the audience are other players and/or Performer is computer and the user is the (pro) active audience

Score improvisation Score = High level of guidance, intent of designer Improv = High level of play, requires more user skill and engagement Meaning constructed in combination

Linear Narrative Free Narrative Degree of flexibility of narrative structure Provide player with context & meaning

Lean back lean forward The level at which the user wishes to be engaged Linear narrative(tv) - User is audience Construct narrative(mmog) - Proactive player

Novice Expert Important to allow entry and gratification of play by users of different skill levels Players lean forward as they progress and become more proactive in narrative

Teaching Interactive Design Interactive design is both content and code Coding requires different thought processes Allow students to choose level of control over content

Prototyping Level 1: A first prototype is quickly built, but due to timeline constraints, it awkwardly evolves into final project Level 2: A prototype is made and later thrown out, but much of the code remains the same. Some view the prototype as a waste of time. Level 3: Multiple iterative prototypes are made rapidly. Final is built from best elements. Entire process is archived for future reference.

Proto-Types Demo - Linear Demonstration - one path Playable - With several paths - not all Pilot - One complete level/episode

Prototyping Tools Flash Director Pure Data/Max Java HTML Quicktime Paper

Prototyping : Editing Make many sketches Edit out non-essential elements Strengthen & underline key elements Have a friend review

Prototyping : Traps Evolve prototype into final project Focusing on the easy problems Adding too much bells & whistles

Prototyping : Benefits 1. Demonstrate 2. Materials 3. Test 4. Experiment 5. Learn

Demos Code Zebra Video Game Audio Prototyping Interactive Music & Dance

Contact Leonard Paul info [at] lotusaudio.com