GEORGIA INSTITUTE OF TECHNOLOGY George W. Woodruff School of Mechanical Engineering ME Creative Decisions and Design Spring 2018

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GEORGIA INSTITUTE OF TECHNOLOGY George W. Woodruff School of Mechanical Engineering ME 2110 - Creative Decisions and Design Spring 2018 The Design Project Contest Date: Friday 6 April 2018, 5 PM This is it: your big design, build, and test project. You will perform this activity in groups. This is your chance to show what awesome engineers you are. The contest is based on the classic movie, Infinity Wars. During the competition, you must 1) expel the evil Thanos from your universe, 2) bring Hulk home, 3) collect infinity stones, 4) sort the infinity stones from rocks, and 5) secure the Gauntlet. All of these tasks will be executed in the competition arena during a 40 second time period. The arena is a square having 4 sides of length 7 ft. constructed by 2X4 lumber over ½ in plywood as shown in Figure 1. These 2X4 s are oriented such that their height is 2 inches (actually 1.5) around the perimeter of the combat arena. They are stacked on top of the ½ in plywood zone base, so the top of the zone perimeter is approximately 5.5 inches above ground. The arena has 4 universes (Black, Blue, White and Yellow) as seen in Figure 1. Each universe has a starting zone that represents the Avengers Mansion, one of which is shown in Figure 2. At the center of the arena is Thanos Teleportation Chair, a cylindrical unit where Thanos holds the Gauntlet and the Infinity Stones. The Teleportation Chair has a diameter of approximately 2 feet as depicted in Figure 3 and Figure 4. Its specifications are given in Figure 5 and Figure 6. Each aspect of your mission is described in the ensuing text. Expelling the Evil Thanos from Your Universe As you probably know, Thanos is out to conquer your universe, so you need to expel him from your universe, which is defined by your assigned color in the combat arena. Figure 7 is a picture of Thanos. (Yes, he is a block head. Actually, he is a block of wood.) You must expel Thanos by pushing him out of your universe. If any part of the Thanos is located in your universe, 13 points will be deducted from your team s score. Please note that there are 2 Thanoses in the competition arena. Thanos will be either to your left or right depending on the particular color universe that you are assigned during any particular round. At the start of the competition, Thanos will be located at the boundary of two universes as shown in Figure 1. Since there are two Thanoses, there is the possibility of having multiple Thanoses in your universe at the end of the competition. Each Thanos in your universe is worth -13 points. The locations of each Thanos are shown in Figure 8. Any Thanos remaining in your universe at the end of the competition will be counted as -13 points. A Thanos is considered in your universe if any part of him is on, in or over your universe. Thus, 2 teams can receive -13 points from the same Thanos if he straddles between their universal boundaries. Thanos is a cube of wood that is approximately 3.5 inches per side.

Hulk Homecoming Your friend and colleague, Hulk (who by the way is pretty incredible), transits your universe to combat the armies of Thanos lower the shield around the Gauntlet (more on that later). You must bring him home before the end of the battle. A picture of Hulk is shown in Figure 9. At the start of the competition, Hulk will be located at the boundary of two universes as shown in Figure 1. Hulk will be either to your left or right depending on the particular color universe to which you are assigned during any particular round. More detailed information regarding Hulk s location is shown in Figure 8. Each Hulk that you can return to your universe is worth 17 points. Hulk must be completely in or over your universe to receive the 17 points. Please note that there are two Hulks on the combat arena and they are both fair game for each team. Hulk is a piece of PVC pipe with an inside diameter of approximately 2 inches, and outside diameter of approximately 2.5 inches, and a height of approximately 4 inches. Hulk will be standing upright at the start of the competition such that he will be 4 inches tall and not in a rolling position. Infinity Stones and Rocks As is well known, the Infinity Stones, also referred to as Infinity Gems, are immensely powerful gems that when combined make their holder all powerful. Thanos has the Gems, and you must retrieve them. They are stored in Thanos throne, also known as the Teleportation Chair. Unfortunately, during the Infinity Wars, rocks have been mixed in with the Infinity Stones. The Gems and rocks are located at the center of the competition arena around the perimeter of the Teleportation Chair, which is a cylinder that is approximately 2 ft. in diameter as shown in Figure 3, Figure 4, and Figure 5. The Teleportation Chair rotates in the center of the arena at a rate of 5 to 12 RPM. We do realize that there are 6 (or sometime, as legend has it 7) Infinity Stones. However, this competition will have a few more Gems. Typical Infinity Stones are shown in Figure 10, and typical Rocks are shown in Figure 11. Retrieving Infinity Stones will be rewarded with 5 points per gem. However, for every rock that is in your universe at the end of the competition you will be penalized 10 points. A rock is considered in your universe if any part of it is on, in or over your universe. Thus, 2 teams can receive -10 points from the same rock if it straddles between their universal boundaries. Note, it is permissible to deposit rocks in your competitors universes. To successfully collect a Gem, you must have it stored in a container on your machine, and that container must be fully in your universe. The container must allow easy access to the Gems for counting purposes after the competition. The Gauntlet The Gauntlet (Figure 12) is located at the center of the Thanos Teleportation Chair. Retrieving it is your most important objective, as it has some very special powers to amplify the Infinity Stones energy as well as potentially reduce the effects of the rocks. If you can retrieve the Gauntlet even if the Gauntlet is partially in your universe, you will double the power of the Infinity Stones, resulting in a doubling of your Gem point value. If the Gauntlet is completely in your universe, it triples the power of the Infinity Stones, resulting in a tripling of your Gem point value. If you can bring the Gauntlet partially into your Avengers Mansion, you will still triple your Gem score, but you will cancel any negative points that you might have from any rocks in your universe. Finally, and here is the ultimate goal, if you can bring the Gauntlet completely 2

into your Avengers Mansion, you will not only cancel all negative effects of the rocks in your universe, your Gem score will be multiplied by a factor of 7. At the start of the competition, the Gauntlet will not be available, and will appear at some point during the competition. You must be ready to move quickly when it becomes available. At the start of your mission, the Gauntlet will be surrounded by a shield. As we have already mentioned, Hulk will work on lowering the shields on the Teleportation Chair. Figure 3 shows the Teleportation Chair with the shield up and Figure 4 depicts the Teleportation Chair with the shield down. While Hulk is pretty incredible (and being green is also environmentally sound), he will take some time to lower the shield. This time will be evenly distributed between 5 and 17 seconds. However, you cannot risk being far into the Teleportation Chair for too long of a period. Thus, your system cannot penetrate too deeply into the Teleportation Chair while awaiting the shield to come down. You may approach the shield and touch the shield with tactile sensors, but you may not surround the shield, or in any way block your competition from the shield. While the shield is up, no part of your system may be over it. Any contact with the shield for purposes beyond sensing will result in an automatic DQ. Blocking the competition from accessing the Gauntlet will also result in an automatic DQ. The Competition Your objective is to build a machine that scores more points than other teams. You are permitted to use energy only from the electricity supplied from your controllers, 5 mousetraps, the compressed air from the charged pneumatic cylinder, and gravity. Your team will be provided with a set of actuators. Your controllers may only power the actuators supplied to you. The controller also powers the sensors supplied to you. You may also purchase additional sensors as long as your total budget remains under $100. Please see the rules at the end of this document for details on the budget specifications. To complicate things, three other teams will be competing at the same time. Points are awarded based on the events as described in the above text. Table 1 summarizes the point values for the various objects. Table 1: Scoring Summary. Task Gems Rocks Bringing Hulk Home Expelling Thanos Gauntlet Partially in Home Universe Gauntlet Completely in Home Universe Gauntlet Partially in Avengers Mansion Gauntlet Completely in Avengers Mansion Point Value 5 per Gem -10 per Rock 17 per Hulk -13 per Thanos 2X Gem points 3X Gem points 3X Gem points and cancel rock score 7X Gem points and cancel rock score The head-to-head contest will be Friday, 6 April at 6:15 PM in the Callaway Manufacturing Research Building Atrium. From 5 PM to 6 PM, your devices will be on display in the Love Building Atrium for the design review, which is 5% of your overall ME 2110 grade. 3

The design review score incorporates the device s ingenuity and aesthetics as judged by a group of independent observers. The design score also incorporates the quality of the team s presentation. All team members must be in attendance during the design review to discuss the features of the system. This will operate in a typical science fair type mode. Competition Scoring The competition score for your device will consist solely of its performance in the competition. On 6 April, every machine will be run in head-to-head competitions. The two highest scoring teams out of the four teams competing on a track will be named the winners. All machines will run in rounds 1 and 2. To compete in round 3 a machine must have been named a winner at least once during round 1 or 2. After each subsequent round, the score for each team will be tallied. The two lowest scoring teams out of the four teams competing on a track will be eliminated. Any ties will be broken by the following rating priorities: 1. Securing the Gauntlet. 2. Gem Score. 3. Hulk Score. 4. Thanos Score. 5. Coin Toss The first, second and third place finishers in the head-to-head final competition will receive most excellent prizes, but will not be allowed to rule the universe. Performance Grade Your performance grade is determined on competition day, has a maximum value of 25 points and is based on the total number of head-to-head rounds in which your machine competes (win or lose). Your performance grade will be given by the following formula: Performance Points= number of roundscompeted in 2 While it is possible for a team to score more than 25 points using this formula, the maximum number of performance points is limited to 25 and the minimum is 4 points, unless your system does not participate in the competition. Subsystem Competition Grade You will have a chance to test some of your subsystems before the major competition. The subsystem scores have a maximum value of 5, 10 and 15 points and are determined by the subsystem competitions. The subsystem competitions will be held in studio on dates shown in Table 2. Each studio will hold its own subsystem events during its regularly scheduled studio time. In the subsystem events, you will have a fixed amount of time to run your machine on a track, but facing no opponent. 4

Table 2: Subsystem Competitions. Subsystem Competition Week Date Maximum Points (% Grade) Expelling Thanos * 7 19-23 February 5 (1%) Hulk Homecoming 8 26 February-2 March 10 (2%) Gems, Rocks and the Gauntlet 10 12-16 March 15 (3%) Thanos Expelling During week 7, every individual student in the class will build a subsystem and compete individually in the Thanos expelling competition. The subsystems produced during week 7 should clear as many Thanos as possible. During week 7, you will be given 5 minutes in which you can run your machine a maximum of 3 times. The cumulative number of points your machine scores will be compared to the scores of all the machines in the entire class. For this initial event, Thanos will only be set-up in your own universe. Furthermore, for this initial event you will receive one point for every Thanos cleared from your universe. For this event, you will only be allowed to use energy from 2 mousetraps and gravity. The controller will not be used. The Thanos expelling subsystem must be activated using a manual motion that does not add significant energy to the system. For this competition, the Black universe will be used; therefore, Thanos will be on your right as shown in Figure 8. Other universes on the track will be left empty. If your machine DQ s for all 3 attempts you will receive a score of -3 (-1 for each DQ). The highest possible score for this competition is +3, and the lowest possible score is -3. Your individual point score for grading purposes in this event will be between 5 and 1, where the highest score will receive 5 points and the lowest score in all of ME 2110 will receive 1 point. Anyone receiving a score of +3 will receive 5 points, and anyone receiving a score of -3 points from 3 DQ s will automatically be given 1 point. All other individuals will receive a score that is linearly interpolated between 5 and 1 points depending on their rank in comparison to all ME 2110 studio sections. The Teleportation Chair will not be rotating during this competition. Hulk Homecoming During week 8, your team s subsystems should successfully return Hulk to your universe. During Hulk homecoming event, you will be given 7 minutes in which you can run your machine a maximum of 3 times. The system must be activated using your controller and the banana plugs provided in your kit. For this event, you will be allowed to use energy from all acceptable sources as defined in the rules. The Hulk Homecoming score that your machine earns during its 3 runs will be compared to those of all the machines in all studio sections. Each team will be ranked against the entire class and scored from 10 to 3 points, via linear interpolation. The highest scoring team will receive 10 points. The lowest scoring team will receive 3 points. All other teams will receive a score that is linearly interpolated between 10 and 3 points depending on their rank in comparison to all ME 2110 studio sections. If a machine fails to trigger for all of the Hulk homecoming attempts, it will receive 0 points. Only one subsystem * Individual Competition. 5

should be fabricated per team for the Hulk Homecoming event that occurs during week 9. For this event, the Black universe will be used; therefore, Hulk will be to your left as shown in Figure 8. Thanos will not be present, so you will not have to be concerned with him. The Teleportation Chair will not be rotating during this competition. Gems, Rocks, and the Gauntlet During week 10, your team s subsystems should successfully complete the gem and rock task as well as retrieve the Gauntlet. As in week 8, during the Hulk homecoming event, you will be given 7 minutes in which you can run your machine a maximum of 3 times. The system must be activated via the triggering of the track (i.e., using your banana plugs). For this event, you will be allowed to use energy from all acceptable sources as defined in the rules. The cumulative number of points your machine scores will be compared to the scores of all the machines in all studio sections. For this subsystem test, the shield will be down for the entire competition. So you will not have to wait to have your system retrieve the Gauntlet. Each team will be ranked against the entire class and scored from 15 to 5 points, via linear interpolation. The highest scoring team will receive 15 points. The lowest scoring team will receive 5 points. All other teams will receive a score that is linearly interpolated between 15 and 5 points depending on their rank. If a machine fails to trigger for all of the runs, it will receive 0 points. Only one subsystem should be fabricated per team for the connecting event that occurs during week 10. For this event, neither the Thanos nor Hulk will be set-up in your universe, so you will not have to be concerned with them. Qualifying Round The qualifying round will be held during your studios in week 12 (the week of 26 March). These will be run as full competitions with all items in play, each team competing on a one of four home zones, and will be used for the seeding of the final competition. Every machine will be guaranteed at least 3 head-to-head matches during a section s qualifying round. More head-to-head matches may be run depending on the section s size and at the instructor s discretion. In the big competition, the better performing systems from the various studios will be pitted against those that performed less favorably in other studios. So it is to your advantage to have your system perform as best as possible in your studio. The highest scoring team in a qualifying round will receive 20 points. The lowest scoring team in any particular studio will receive 10 points. All other teams will receive a score that is linearly interpolated between 10 and 20 points depending on their rank in their respective studio sections. If a machine fails to trigger in all of the qualifying rounds, it will receive 0 points. Once all matches used for seeding in your studio section are complete, teams from other sections can come to your studio section and participate in the qualifying rounds without affecting their own competition score. This is an excellent opportunity to practice. 6

Table 3: Scoring Breakdown (5 points = 1% of your final grade). Maximum Points Breakdown (% of Your Grade) 5 (1%) Expelling Thanos 10 (2%) Hulk Homecoming 15 (3%) Gems, Rock and the Gauntlet 20 (4%) Qualifying Round 25 (5%) The Big Competition Design Review Grade The design review grade will be determined between 5 PM and 6 PM on the competition day (before your system competes). The design review grade is 5% of your overall grade. The team receiving the top score in the design review will receive the complete 5%, the remaining teams will have their grade scaled by their location in the class. For example, if your team receives the lowest score, it will receive 0% out of the 5%. Also, if your team is exactly at the middle (50 th percentile) of the class, then you will receive 2.5% of the 5%. All design review scores will be determined by averaging of all judges scores, and linearly interpolating between the highest and lowest design review scores. A copy of the judge s scoring sheet will be available on the web site to calibrate you as to what they will be considering when they are judging you. Grading For grading purposes, your system s overall score counts towards 15% of your grade for the course. Thus, 5 points = 1% of your grade. The breakdown of the total amount of the 50 points is shown in Table 3. Note the design review grade does not affect the performance grade. Rules 1. The competition zone is a square with sides of 7 ft. as shown in Figure 1. The arena will be bounded by 2X4 s such that they form a 1.5 in. wall around the arena. There may be some slight differences between the floor surfaces of the various tracks (e.g., the one track may be a bit rougher than another). Your device should be engineered to be robust to these differences. 2. For the head-to-head competition, your device will be assigned an 8 minute time block. All four devices will be automatically activated at the 3 minute mark, and must be removed from the track by the 8 minute mark. Your machine must be ready to run at the 2:45 minute mark. This provides a 15 second buffer between set-up and run. Thus, you will have 2:45 minutes to set-up your device and 40 seconds to have it complete its task. By the end of the 8 minute period you must have removed your device (and any bits and pieces) and cleaned-up the competition track. Your system will be disqualified for taking longer than your allotted time. 3. You will have a minimum of 3 minutes to prepare for the next round. 4. It is your responsibility to be on time with a working machine. If you are not present during your assigned time, you forfeit the round. 7

5. The source of power in your device is limited to the five mousetraps provided to you, power provided to your system from a controller box, a charged pneumatic tank, and gravity. Air from the pneumatic tank may only be used to power pneumatic actuators, and may not be vented directly to the environment. 6. The only powered actuators that you are permitted are the ones that are supplied to you by the ME 2110 staff. You may purchase additional sensors as long as your budget remains under $100. 7. The device must fit within a 12 in. x 24 in. x 18 in. (length x width x height) box (see Figure 13). Your device will be measured with a go-no-go gage immediately before each attempt. All parts of the device will be measured. The 18-inch dimension is the maximum starting height of your system. All measurements are to be made on the 30 in. X 30 in. starting zone. 8. The device must be launched from within the 30 in. X 30 in. starting zone as shown in Figure 2. The outside of the lumber perimeter defines one of the sides of the starting zone. You may place your device in any configuration or orientation within the starting zone; however, the go-no-go box (rule #7) must be able to fit over the device immediately prior to its start. You may reposition your device after it has been checked for size, but may not change any aspect of the machine. The tops of the 30 in. X 30 in. boundaries of the home zones are not considered part of the zones. 9. There will be an area around the competition arena, marked off by tape on the floor that is off limits during the competition. 10. The device must be safe. It must not damage, stain, or permanently change the competition track or its surroundings and competition items. Neither adhesives nor Velcro-type materials (e.g., hook and loop binding) may be used to interact with the track or the competition items. The device should not scratch the floor. It must not injure bystanders or you. The faculty will disqualify any device they deem unsafe, resulting in zero points for the competition. 11. Once it has been activated, you may not touch, or even appear to touch, the device until the staff member in charge of the competition arena indicates it is time to clear out the arena. If a team approaches the track before they are cleared to do so (e.g., rushes the track), their system will be disqualified from that round. 12. No device may throw any projectile such as a net or rope over the Teleportation Chair. Any such action will result in the disqualification of your system. 13. No group may spend more than a total of $100 on the device. You will be required to document the cost of your materials by submitting your receipts as well as a bill of materials (BoM). Material may be prorated for costs. You may use free material; however, your BoM must show the cost of that material as prorated from some verifiable source. The cost of an object is defined to be that which Joe P. Citizen must incur in obtaining the object. For donated or scrounged material, an equivalent price must be specified. 14. The cost of the mousetraps, sensor and supplied actuators is NOT included in the $100. The $100 is out of pocket expense; you will not be reimbursed for the expense by the School. 8

15. The costs of any aesthetic materials (e.g., paint) and fasteners (e.g., staples, tape and glue) are not included in the $100. 16. The device shall not be permanently bonded in any manner to the competition track or its surroundings in any way. 17. The device must be activated by using the start plug on the right side of your respective staring zone. The start plug circuits will be closed during the 40 second competition and open otherwise. 18. The device must shut down/stop moving at the end of the 40 second when the start plug circuits are opened. Failure to do so will result in a disqualification. 19. The device must operate autonomously. No remote control is allowed. 20. The device may touch or otherwise utilize any part of the competition track or its surroundings. It may not utilize or interact with any living person or living object during the competition. 21. False starts will result in a disqualification of the offending device. 22. Disqualification is defined as forfeiting the particular round in which the disqualification offense occurs. 23. While machines may go outside of the combat zone, there are no guarantees as to what will be located outside of the track (e.g., a wall, pillar, trigger box or person may be located outside of the track area). 24. The 2X4 border around the track is considered part of your home zone. 25. The faculty will assign the groups. The groups will remain constant for the duration of the project. The faculty has the right to remove or otherwise penalize disruptive members of any group, including reducing the project grade for individual students if deemed appropriate by the faculty. 26. The faculty s rulings are binding and final. 27. Wanton destruction of opposing devices or competition arena is strictly prohibited. 28. All ME 2110 are to be conducted in a professional manner and, therefore, any inappropriate language or behavior will result in disqualification. The presence of parents, grandparents and young children at the event further strengthens the case for a respectful and professional code of conduct. In general, if you have to ask if an action is rude or inappropriate, or if certain language is unacceptable, you should avoid it. 29. No actuators (e.g., valves, solenoids) can be activated prior to the start of a round. Actuators must be in their resting state at the start of a round. 30. You may not use elastic energy (e.g., additional springs beyond the mousetraps, rubber bands, flexed materials) to provide significant power for point-scoring actions or mechanisms. Additionally, no magnets are allowed. 31. If your device fails to trigger or has made no perceptible motion after the round has started, this will result in disqualification. 9

Figure 1: The Competition Arena. Figure 2: Typical Starting Zone. Figure 3: Teleportation Chair (Shields Up). 10

Figure 4: Teleportation Chair (Shields Down.) Figure 5: Teleportation Chair Top View. Figure 6: Teleportation Chair Side View. Figure 7: Thanos. 11

Figure 8: Hulk and Thanos in Black Universe. Figure 9. Hulk. Figure 10: Gems. Figure 11: A Rock. 2 ft 1.5 ft 1 ft Figure 12: The Gauntlet. Figure 13: Starting Size. 12