HIGH CARD POINT DISTRIBUTIONS

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by David L. March Last Revised on February 23, 2008 COPYRIGHT 2007-2008 BY DAVID L. MARCH ABSTRACT This document presents tables that show the distribution of high card points in bridge hands. These tables were generated by a computer program that simulates shuffling and dealing a deck of cards into four hands. INTRODUCTION The total number of different bridge hands is the total number of combinations of 13 cards that can be made from a deck of 52 cards. This total can be calculated using the formula for combinations which is: 52! 52 51 50... 2 52 51 50... 40 ------- = ------------------------------- = --------------- 13! 39! 13 12 11... 2 39 38 37... 2 13 12 11... 2 The result is 635,013,559,600 different bridge hands that you might see in your lifetime. Some of the questions that we might ask about the distribution of these hands can be easily answered using the mathematics for combinations and probabilities. But the answers to some of our questions might require mathematics that are complex and difficult to understand. Another way to answer these questions is to write a computer program that generates all 635+ billion possible hands so that precise counts can be obtained for hands with a specific point count or card distribution. However, such a program would take a very long time to run. If we are willing to settle for approximate answers to our questions, the computer can be programmed to simulate shuffling a deck of 52 cards and dealing the shuffled cards into four hands. These hands can then be analyzed to answer our questions about the distribution of the hands. This also allows the analysis of a bridge table to answer questions about the distribution of hands in a partnership. If we then ask the computer to do this a large but manageable number of times, we can obtain counts and percentages that are a close approximation to the precise mathematical results. All of the statistics presented in the following sections are based on this technique. The computer simulation strives to shuffle the deck in a completely random fashion. But after a real hand of bridge is played, the cards are grouped by trick which means that when the deck is reassembled there are clumps of cards from the same suit. Since in practice there are usually only three or four shuffles before the next deal, the cards will not be completely randomized. So your real world experience will often differ from those that are expected using mathematics, logic, or random simulations. 11/18/2008 05:13 PAGE 1

SINGLE POINT DISTRIBUTION Table 1 shows the distribution of high card points from ten million bridge hands that were simulated by the computer. Table 1: POINT DISTRIBUTION FROM TEN MILLION S TOTAL S N S 0 36,239 0.3624 0.3624 100.0000 275.9 1 78,819 0.7882 1.1506 99.6376 126.9 2 135,317 1.3532 2.5038 98.8494 73.9 S 3 246,334 2.4633 4.9671 97.4962 40.6 1 4 384,608 3.8461 8.8132 95.0329 26.0 1 5 518,975 5.1898 14.0029 91.1868 19.3 1 6 656,173 6.5617 20.5647 85.9971 15.2 1 7 802,145 8.0215 28.5861 79.4353 12.5 2 8 888,540 8.8854 37.4715 71.4139 11.3 2 9 935,733 9.3573 46.8288 62.5285 10.7 3 10 941,059 9.4106 56.2394 53.1712 10.6 2 11 893,717 8.9372 65.1766 43.7606 11.2 2 12 801,934 8.0193 73.1959 34.8234 12.5 2 13 691,614 6.9161 80.1121 26.8041 14.5 2 14 570,548 5.7055 85.8176 19.8879 17.5 1 15 442,763 4.4276 90.2452 14.1824 22.6 1 16 331,699 3.3170 93.5622 9.7548 30.1 1 17 235,993 2.3599 95.9221 6.4378 42.4 1 18 160,465 1.6047 97.5268 4.0779 62.3 19 103,530 1.0353 98.5621 2.4732 96.6 20 63,987 0.6399 99.2019 1.4379 156.3 21 37,396 0.3740 99.5759 0.7981 267.4 22 21,303 0.2130 99.7889 0.4241 469.4 23 11,013 0.1101 99.8990 0.2111 908.0 24-26 9,360 0.0936 99.9926 0.1010 1,068.4 27-29 704 0.0070 99.9997 0.0074 14,204.5 30-37 32 0.0003 100.0000 0.0003 312,500.0 TOTAL 10,000,000 100.0000 23 11/18/2008 05:13 PAGE 2

Note that the simulated percentage of hands with zero points is very close to the actual percentage which is 0.3639% and the percentage of hands with nine points is close to the actual percentage of 9.3562%. The cumulative percent for zero to five points is close to the actual cumulative percent which is 14.0025%. Table 2 shows the point distribution in three point intervals and Table 3 shows the distribution in six point intervals for the same hands as Table 1. Table 2: POINT DISTRIBUTION FROM TEN MILLION S TOTAL S N S 0-2 250,375 2.5038 2.5038 100.0000 39.9 S 3-5 1,149,917 11.4992 14.0029 97.4963 8.7 3 6-8 2,346,858 23.4686 37.4715 85.9971 4.3 5 9-11 2,770,509 27.7051 65.1766 62.5285 3.6 7 12-14 2,064,096 20.6410 85.8176 34.8234 4.8 5 15-17 1,010,455 10.1046 95.9221 14.1825 9.9 3 18-20 327,982 3.2798 99.2019 4.0779 30.5 21-23 69,712 0.6971 99.8990 0.7981 143.4 24-26 9,360 0.0936 99.9926 0.1010 1,068.4 27-29 704 0.0070 99.9997 0.0074 14,204.5 30-37 32 0.0003 100.0000 0.0003 312,500.0 TOTAL 10,000,000 100.0000 23 Table 3: POINT DISTRIBUTION FROM TEN MILLION S TOTAL S N S S 0-5 1,400,292 14.0029 14.0029 100.0000 7.1 3 6-11 5,117,367 51.1737 65.1766 85.9971 2.0 12 12-17 3,074,551 30.7455 95.9221 34.8234 3.3 8 18-23 397,694 3.9769 99.8990 4.0779 25.1 24-29 10,064 0.1006 99.9997 0.1010 993.6 30-37 32 0.0003 100.0000 0.0003 312,500.0 TOTAL 10,000,000 100.0000 23 When the simulation is repeated, the counts are slightly different because of the random shuffling of the simulated card deck. But, the percentages are about the same. To demonstrate this fact, the following tables show the results of repeating the simulation. 11/18/2008 05:13 PAGE 3

Table 4: POINT DISTRIBUTION FROM TEN MILLION S TOTAL S N S S 0-5 1,400,547 14.0055 14.0055 100.0000 7.1 3 6-11 5,117,498 51.1750 65.1805 85.9945 2.0 12 12-17 3,072,981 30.7298 95.9103 34.8195 3.3 8 18-23 398,887 3.9889 99.8991 4.0897 25.1 24-37 10,087 0.1009 100.0000 0.1009 991.4 Table 5: POINT DISTRIBUTION FROM TEN MILLION S TOTAL S N S S 0-5 1,401,055 14.0105 14.0105 100.0000 7.1 3 6-11 5,115,883 51.1588 65.1694 85.9895 2.0 12 12-17 3,074,106 30.7411 95.9104 34.8306 3.3 8 18-23 398,797 3.9880 99.8984 4.0896 25.1 24-37 10,159 0.1016 100.0000 0.1016 984.3 Some of the conclusions that can be drawn from these tables are: About 65% of hands will have less than 12 HCPs while about 35% of the hands will qualify for an opening bid with 12 or more HCPs. (See Table 1 or Table 2). About 10% of hands will have 15-17 HCPs but only 4% of hands will have 18 or more HCPs. (See Table 2) About one out of every 25 hands will have 18-23 HCPs but only one out of every 143 hands will contain 21-23 HCPs. (See Table 3 and Table 2). In a typical session of 24 hands, three hands are likely to contain less than 6 HCPs and three hands are likely to contain 15 or more HCPs. About half of the hands will have 6-11 HCPs. (See Table 2 and Table 3) Even if you play bridge every day of the week, you will probably never see a hand with 30 or more HCPs. 11/18/2008 05:13 PAGE 4

A REASON TO USE THE WEAK TWO CONVENTION As Table 6 indicates, about 56.4% of your hands will have 5-11 HCP's but only 0.8% of your hands will have 21 or more HCP's. This means that if you play 24 hands of bridge you will likely see 13 hands with 5-11 HCP's and no hands with 21 or more HCPs. If you play the Weak Two convention you might be able to open one of the weaker hands and any strong hand that might occur. If you only play Strong Twos you will not be able to open most of the weaker hands and probably will not get a chance to use the strong two opening bid. Table 6: POINT DISTRIBUTION FROM TEN MILLION S High Card Points Percent of Deals 0-11 12-37 0-4 5-11 12-20 21-37 8.8% 56.4% 34.0% 0.8% 65.2% 34.8% As Table 7 shows, about 4.3% of your hands will qualify for a weak two opener with 5-11 HCP's, six diamonds or six hearts or six spades, at least two of the top four honors, and no side four card major. If you play 24 bridge hands each week, one of those will likely qualify for a weak two opener while none of them are likely to qualify for a strong two opener. Table 7: S THAT QUALIFY FOR A WEAK TWO OPENING BID High Card Points Percent of Hands 5-11 5-8 9-11 1.8% 2.5% 4.3% So the bottom line is the number of hands that qualify for a weak two opener is five times the number of hands that qualify for a strong two opener. Since you are not always in the first seat, you might only get a chance to open about half of the weak hands. But since you can still open all of the rare strong two hands using the Strong Two Club convention, you give up very little when playing the Weak Two convention while you increase the number of hands you can open and at the same time make it more difficult for the opponents to find their contract. 11/18/2008 05:13 PAGE 5

PARTNERSHIP POINT DISTRIBUTION The distribution of points in one hand is interesting. But since you always play with a partner, the distribution of points in the combined hands of the partnership is much more interesting. Table 8 shows the partnership distribution from five million deals which creates ten million partnerships. Table 8: PARTNERSHIP POINT DISTRIBUTION FROM 5,000,000 DEALS TOTAL S N S 0-2 276 0.0028 0.0028 100.0000 36,231.9 3-5 6,842 0.0684 0.0712 99.9972 1,461.6 6-8 61,738 0.6174 0.6886 99.9288 162.0 9-11 300,796 3.0080 3.6965 99.3114 33.2 S 12-14 895,037 8.9504 12.6469 96.3035 11.2 3 15-17 1,763,169 17.6317 30.2786 87.3531 5.7 4 18-20 2,384,419 23.8442 54.1228 69.7214 4.2 5 21-23 2,244,020 22.4402 76.5630 45.8772 4.5 6 24-26 1,466,702 14.6670 91.2300 23.4370 6.8 3 27-29 653,528 6.5353 97.7653 8.7700 15.3 2 30-32 188,601 1.8860 99.6513 2.2347 53.0 33-35 32,081 0.3208 99.9721 0.3487 311.7 36-38 2,727 0.0273 99.9994 0.0279 3,667.0 39-40 64 0.0006 100.0000 0.0006 156,250.0 TOTAL 10,000,000 100.0000 23 We can draw the following conclusions from this table: A partnership will most likely have 18-23 high cards points. This occurs in about 46% of the deals. Assuming it takes at least 24 HCP's for a game, a partnership might be able to make a game in about 23% of the deals. This is about 5 hands out of the 24. Assuming it takes at least 33 HCP's for a slam, a partnership will have a slam once in every 287 deals. 11/18/2008 05:13 PAGE 6

PARTNER'S POINT DISTRIBUTION Because the distribution for the points in your partner's hand will depend on the contents of your hand, it is not possible to come up with a two dimensional table for partner's point distribution. However, a distribution table for partner's hand can be constructed if we specify the characteristics of your hand. For example, lets suppose that you open one no trump with 15-18 high card points, no voids, no singletons, at most one doubleton, stoppers in at least three suits, and at most one honor if there is a five card major. The following tables give partner's point distribution from the 462,516 hands that could be opened one no trump from a simulation of ten million deals. Table 9: RESPONDER'S POINT DISTRIBUTION GIVEN A 1-NT OPENING BID TOTAL S 0-2 24,621 5.3233 5.3233 100.0000 3-5 93,019 20.1115 25.4348 94.6767 6-8 147,594 31.9111 57.3459 74.5652 9-11 122,655 26.5191 83.8650 42.6541 12-14 57,587 12.4508 96.3158 16.1350 15-17 14,903 3.2222 99.5380 3.6842 18-25 2,135 0.4616 99.9996 0.4620 TOTAL 462,514 99.9996 Table 10: RESPONDER'S POINT DISTRIBUTION GIVEN A 1-NT OPENING BID TOTAL S 0-7 214,720 46.4243 46.4243 100.0000 8-9 97,514 21.0834 67.5077 53.5757 10-15 141,076 30.5019 98.0096 32.4923 16-25 9,206 1.9904 100.0000 1.9904 TOTAL 462,516 100.0000 Some conclusions for a responder to one no trump: If you were taught that you need at least 8 HCPs to respond to one no trump and you do not play the Jacoby Transfer Convention, you will pass about 46% of times. You will have a 44% chance of having enough HCP's to keep the bidding open until a game contract is reached. You will be able to direct the partnership to a slam about 2% of the times that your partner opens one no trump. 11/18/2008 05:13 PAGE 7

A REASON TO USE JACOBY TRANSFERS Table 11 shows the percentage of hands that can be opened one no trump with various high card point ranges. Table 11: S THAT CAN BE OPENED ONE NO TRUMP High Card Points 15-17 16-18 15-18 Percent of Deals 3.9% 2.9% 4.6% Table 12 shows responders point count after partner opened one no trump with a 15-18 HCP range. The percentages were obtained from Table 10. Table 13 shows the percentage of responders hands that contain a five card or longer major. Table 12: RESPONDERS POINT AFTER 1-NT High Card Points 0-7 8-9 10-15 16-25 Percent of Hands 46.4% 21.1% 30.5% 2.0% Table 13: RESPONDERS S WITH A FIVE CARD OR LONGER MAJOR High Card Points 0-7 8-9 10-15 16-25 Percent of Hands 15.4% 5.9% 8.5% 0.5% 30.3% So the bottom line is that if Jacoby Transfers are not played, responder would usually pass about 46% of the hands that partner opened one no trump. But responder could initiate a Jacoby Transfer with about 15% of those weak hands or about 30% of all hands. 11/18/2008 05:13 PAGE 8