Compression and Image Formats

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Compression Compression and Image Formats Reduce amount of data used to represent an image/video Bit rate and quality requirements Necessary to facilitate transmission and storage Required quality is application dependent Medical vs. entertainment Data is information Bits per second (bps), bits per pixel (bpp) Compression is Necessary Example of a normal TV picture over a telephone network 1 : Capacity of network: 56, 000 bps Signal: Image is 288 x 352 RGB color, 8 bits each channel 30 frames per second Data need: 288 x 352 x 8 x 3 x 30 = 72, 990, 720 1289 times greater than capacity! Current networks are faster, but videos are larger Lossy vs. Lossless Compression Lossless Compression No information is lost Original image/video can be completely restored Lossy Compression Some information is lost Reduction in quality of image/video Generally higher compression rates 1. From: Image and Video Compression by Shi and Sun Reason for hope Not all the data is required for a believable image There is redundancy Statistical Redundancy Interpixel Redundancy Groups of pixels are not independent Related in space and time Spatial Redundancy For most images, consecutive rows (or columns) will be highly correlated Same for rows slightly further a part, but this decreases as the separation gets larger Can predict pixel intensity from neighbor 1

Statistical Redundancy Temporal Redundancy (Interframe Redundancy) Pixels do not change much from frame to frame in a sequence Observation from videophone-like signal: Less than 10% of pixels change by more than 1% from frame to frame Can predict pixel intensity from previous frame Statistical Redundancy Coding Redundancy Some values will occur more frequently in an image than others e.g. Some colors are rare Use less bits for the common colors and more for the uncommon ones Reduces the total number of bits e.g. Huffman codes Better coding schemes can more efficiently represent the data Compare index color and RGB for a three color image Image must read correctly to the human visual system (HVS) Complicated and nonlinear Tune to what people perceive Some differences are much more important than others Masking How sensitive the eye is to stimulus depends on the presence of another stimulus Luminance Masking If background is bright, larger difference in intensity is needed to distinguish an object from the background Suggests that noise will be more visible in a dark area than a light one Nonuniform quantization can be more effective Texture Masking Discrimination threshold increases with picture detail i.e. Errors will be more noticeable in uniform/smooth areas of the image 2

Frequency Masking Human eye acts like a low-pass filter Less sensitive to high frequency noise Temporal Masking It takes time for the visual system to adjust after a rapid change in the image Lower sensitivity during this time Color Masking People are most sensitive to green, then red and last blue Can allocate data (bits) based on this Luminance (intensity) and chrominance (hue and saturation) can be a better representation than RGB Can work in luminance space without distorting color (e.g. bring out shadow details with histogram equalization) People are more sensitive to luminance than chrominance Use more compression for chrominance than luminance Common Image Formats Image Formats JPEG (jpg) PNG GIF TIFF Bitmap JPEG (.jpg) Became an international standard in 1992 Different modes Lossy Uses Discrete Cosine Transform (DCT)-based coding Beyond the scope of this course Image is divided into 8x8 blocks, DCT run on each block Coefficients of DCT are stored with image Lossless Based on predictive coding (also beyond scope) Three neighboring pixels are used to predict current pixel Huffman or arithmetic coding is used to store prediction difference Different modes Hierarchical JPEG Image is spatially down sampled into a pyramid of progressively lower resolution images e.g. an 4x4 can be sampled to a 2x2 can be sampled to 1 pixel Can transmit progressively, lower resolution first and then add higher resolution detail Can use either a lossy or lossless coding scheme 3

JPEG 2000 (.jp2,.jpx) Uses wavelet transform instead of DCT Provides excellent coding efficiency and good quality Wavelet transform also used in MPEG-4 More on (lossy) JPEG Can control amount of compression Tradeoff between quality and image size Every time you save an image, it will be recompressed and there will be a loss of quality Do not repeatedly edit and save lossy jpeg files 8-bit gray scale images 24-bit color images (8 bit each for RGB) Lossless (in practice) Large file sizes 1 to 48 bit color TIFF GIF Old format, developed by Compuserve 8-bit indexed color Table of 256 colors (8 bits) Each pixel stores a table index All the colors that can be displayed in the image Image can only contain 256 colors 24 bit color gives 16 million colors Huge reduction in color space Bad for photographs, may work for images with limited colors Lossless for those 256 colors PNG Designed as open-source successor to GIF 8, 24 or 48-bit color Lossless Image files can be large No loss of quality Good format for working with images Compression based on patterns in image Does well with large, uniformly colored areas Read More Image and Video Compression for Multimedia Engineering: Fundamentals, Algorithms, and Standards, Yun Q. Shi and Huifang Sun, CRC Press, 2008 4

Transmission of Signals Analog vs. Digital Transmission Goal of analog and digital transmission is different Analog signals: Goal is to exactly reconstruct the original signal Errors lead to degradation Diagram on board Transmission of Signals Digital signals: Goal is to reconstruct the pattern of 0 s and 1 s encoded in signals Signal may be noisy, but no loss in quality as long as the 0 s and one s can be detected Checksums to verify transmission Diagram on board With digital, it is possible to make an exact copy Not true with analog 5