By: Cara Carroll. Graphics courtesy of Scrappin Doodles

Similar documents
BALTIMORE COUNTY PUBLIC SCHOOLS. Rock n Roll

Counters in a Cup In and Out. The student sets up the cup, drops the counters on it, and records how many landed in and out of the cup.

1. Layout all 20 cards face down in 4 rows of This game is played just like Memory or

Multiplication What s Inside?

Roll & Make. Represent It a Different Way. Show Your Number as a Number Bond. Show Your Number on a Number Line. Show Your Number as a Strip Diagram

Example: I predict odd, roll a 5, and then collect that many counters. Play until time is up. The player with the most counters wins.

Playdough to Plato Graphics: Pixel Paper Prints and Cupcake Cutiees

ON A ROLL TO FACT FLUENCY

A fun way to challenge your math thinking! Grade Levels: 4th - 8th Time: 1 class period. Check out 36 BINGO Snapshot

Operations and Algebraic Thinking: Fluency within 5

Hundreds Grid. MathShop: Hundreds Grid

Included in this Letter Jj Pack are:

Stirring Up Sentence Sense!

Line Master 1 (Assessment Master) Add and subtract to 20 Not observed Sometimes Consistently Models and describes addition situations

Make Math Meaningful!

Included in this Letter Ll Pack are:

Milton Public Schools Elementary Summer Math

Included in this Letter Gg Pack are:

Pre-Writing Activity Pack

Bugs & Activity Pack. Blog Teachers Pay Teachers Facebook Pinterest

OH! THE MATH THAT THEY'LL KNOW

December Everyday Math Stations

Use repeated addition to find the total number of fingers. Find the total of each group by using repeated addition. Multiplication and Division

Bouncy Dice Explosion

Multiplication and Division

Let s Make Math Fun. Volume 20 March/April 2013

CONTIG is a fun, low-prep math game played with dice and a simple game board.

Games for Drill and Practice

Let s Make. Math Fun. Volume 19 January/February Dice Challenges. Telling the Time. Printable Games. Mastering Multiplication.

Presentation by Toy Designers: Max Ashley

Bouncy Dice Explosion

Let s Make Math Fun. Dots and Dice Edition. Volume 18 September/October Roll the Dice for Place Value. Scarf Math. Halloween Math Puzzles

Magnificent Manipulatives


Caterpillar Chase. Race to the Finish. On the Ferris Wheel

Multiplication and Division

Grade 3. Summer Math Packet. This packet is optional for those students who just completed Grade 2 and who will be in Grade 3 in September.

A Games-based, Strategy-focused Fluency Plan

RULES Number of players: Playing Recommended ages: Average playing time: Overview Set Up To Win

MATH GAMES THAT SUPPORT SINGAPORE MATH GRADES

Subtraction Step Down

MATHEMATICAL RELATIONAL SKILLS AND COUNTING 0 20

This is a one-week excerpt from the Starfall Kindergarten Mathematics Teacher s Guide. If you have questions or comments, please contact us.

Ready Made Mathematical Task Cards

Fraction Race. Skills: Fractions to sixths (proper fractions) [Can be adapted for improper fractions]

Differentiating with Tiered Lessons and Small-Group Instruction

Game 1 Count em Skill to be learnt What you will need: How to play: Talk points: Extension of this game:

by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved.

OCTAGON 5 IN 1 GAME SET

Classroom Games Large Group

Maths games and activities to help your child s learning Enjoy!

GRADE 3 SUPPLEMENT. Set C3 Geometry: Coordinate Systems. Includes. Skills & Concepts

For Everyone Using dominoes to practice math, problem solve, and discover relationships between numbers.

FREE Math & Literacy Centers. Created by: The Curriculum Corner.

MULTIPLICATION FACT FOOTBALL

Addition and Subtraction

Suggested Games and Activities MathShop: Cartesian Coordinate Mat

1st Grade Math. Please complete the activity below for the day indicated. Day 1: Double Trouble. Day 2: Greatest Sum. Day 3: Make a Number

Domino Games. Variation - This came can also be played by multiplying each side of a domino.

Ten Frames. Objective To use ten frames to explore numbers and number relationships through 10. Core Activities

What is subitizing? Credit given to Carole Fullerton for the activity

Round Away. ten. Number created: 5,678 Round to the nearest ten

Essentials. Week by. Week. Investigations. Let s Write Write a note to explain to your teacher how you and your partner played Race to a Dollar.

Grab Bag Math ➊ ➋ ➌ ➍ ➎ ➏ ON THEIR OWN. Can you figure out all the ways to build one-layer rectangular boxes with Snap Cubes?

7 = Part-Part-Whole. Games = 6 + 1

Volume 6 October November 2010

Visual Learning Tools. Learning Module Activity Guide. Number Sense 1. Counting Addition & Subtraction PK-2 MATH

Grade 2 supplement. Set A6 Number & Operations: Money. Includes. Skills & Concepts

CPM Educational Program

Dear Parents,

I do many different activities in my classroom to reinforce the concept of contractions. One of the most successful things I ve done is introducing my

Differentiated Activities by Cognitive Levels. Denise Rawding

Elf-Catching Event Guide

Pattern and Place Value Connections

Whenever possible, ask your child to tell you the time to the nearest 5 minutes. Use a clock with hands as well as a digital watch or clock.

Math Games Ideas. For School or Home Education. by Teresa Evans. Copyright 2005 Teresa Evans. All rights reserved.

Building Successful Problem Solvers

FINE MOTOR. super pack. Playdough to Plato All rights reserved.

Thank You for Downloading this Resource from MathGeekMama.com!

Targets - Year 3. By the end of this year most children should be able to

Winter Wonderland Numeracy Centres What s Inside?

2016 National Council of Teachers of Mathematics BLANK NUMBER LINES

For 2-4 Players Ages 8 and Up

More Activities to Reinforce and Teach Sight Words

Learning the Times Tables!

Subtraction Board Games FREEBIES

Warm ups PLACE VALUE How many different ways can you make the number 365?

Use the following games to help students practice the following [and many other] grade-level appropriate math skills.

Math Activity Task Cards. created by jenmanncreations

fraction. Explain how you found Is ½ equivalent to 0.5? Explain

Name. Is the game fair or not? Prove your answer with math. If the game is fair, play it 36 times and record the results.

K-2 TRAY GAMES JANE FELLING. Box Cars and One-Eyed Jacks. PALLISER TEACHERS CONVENTION Calgary, AB. February 19-20, 2015


"So many math charts in one convenient place! How handy!" --TPT Purchaser

Choose your favourite Minute to Win it party games and let the fun begin! All the games are fun and challenging at the same time!

Lesson Template. Lesson Components

Directions for Pocket Chart Book

2016 Confessions of an Empty Cubicle

Polygon Quilt Directions

C, 3. Home Connection 26 H Activity. 1 Set out your game board and place your deck of coordinate cards face down.

Transcription:

By: Cara Carroll http://thefirstgradeparade.blogspot.com Graphics courtesy of Scrappin Doodles

Tens and more For this individual activity, prepare several different baggies or containers with a set of bundled and loose objects. (For example: toothpicks, pencils, q-tips, straws anything that can be bundled together to make a set of 10. You can even introduce this activity with base 10 blocks. ) Place several 10 s bundles in a baggie/container along with loose objects (to represent the 1 s group). Assemble several different baggies/containers each containing different amounts of your chosen object. Label each baggie/container with a letter. Students will remove each set of objects from the baggie/container and correctly place them on a place value workmat. The bundled objects should be placed in the tens column, the loose objects placed in the ones column. Using the place value workmat as a reference, students will record their work on the corresponding recording sheet.

Cara Carroll Tens and more bag tens ones number A B c D E bag tens ones number F G H I J

Scoop & Sort For this individual activity, place a set of small objects into a paper bag or container. (I introduce this activity using buttons, but you can use anything small marshmallows, ones cubes, etc.) Students reach into the bag/container and scoop out a handful of objects (I like for my kids to use small cups to scoop, but you could use anything. Students will count out the objects that were scooped and make as many groups of tens as possible. Each group of 10 should be placed in a small dixie cup or plastic container and then placed in the 10 s column on the place value workmat. (The reason I have my kids place each set of 10 in a cup/container is so that they can immediately SEE the group instead of trying to count out the objects again.) The loose objects all the leftovers represent the ones and should be placed on the workmat accordingly. Students will record their scoop & sorts onto the corresponding recording sheet.

Cara Carroll Scoop & Sort scoop tens ones number 1 2 3 4 5 scoop tens ones number 6 7 8 9 10

Make the Most/Make the Least Materials needed: Make the most/make the least place value workmats, deck of cards (jack, queen, king, ace removed you can get these at the Dollar Tree!) In this partner game, players will place cards on the place value workmat to make the highest or lowest number. You can tell the kids how they will be playing to make either the highest or the lowest number and use the corresponding workmat to show their work. Partners will share a deck of cards and place them face down between their workmats. Player 1 will pick a card from the top of the deck and decide where to place it on their workmat either the tens or ones column (OR hundreds/tens/ones column.) Once the card has been placed, it cannot be moved. Player 2 will choose a card from the top of the deck and decide where to place it on his/her workmat. Again, once the card is placed, it can t be moved. Players will continue to place cards on their workmats until the columns are filled (1 card in each column). The player who makes the highest or lowest number is the winner! I usually have my kids start by playing 7 rounds of Make the Most. The winner gets to choose what they play next Make the Most or Make the Least. My advanced learners really enjoy playing this game with the hundreds/tens/ones workmat.

Cara Carroll

Cara Carroll

Cara Carroll

Cara Carroll

Toss the Dice Always a crowd favorite, this game is played with two people, a die, and a toss the dice recording sheet. The recording sheet should be shared between the two players (to keep track of their score). Player 1 will roll the die and then decide where to write that amount on their recording sheet underneath the player 1 column (either the tens or ones box OR the hundreds/tens/ones box.) Once they have written the number, it cannot be erased. (I make my kids use markers so they aren t tempted ) Player 2 rolls the die and records that amount underneath the player 2 column in either the tens or ones OR hundreds/tens/ones box. Player 1 tosses the die and records the number in the empty box. Player 2 does the same. The player with the HIGHEST number wins the round and writes a 1 next to his/her amount. The other player will write a 0 next to his/her amount. The player with the most points at the end of the game is the winner. I keep extra recording sheets in this math tub because the kids like to play more than once and against different opponents. Sometimes I ll vary this game by having the kids see who can make the lowest number as well.

Toss the Dice Player 1 Player 2 tens ones tens ones tens ones tens ones tens ones tens ones tens ones tens ones tens ones tens ones tens ones tens ones Cara Carroll

Toss the Dice Player 1 Player 2 hundreds tens ones hundreds tens ones hundreds tens ones hundreds tens ones hundreds tens ones hundreds tens ones hundreds tens ones hundreds tens ones hundreds tens ones hundreds tens ones hundreds tens ones hundreds tens ones Cara Carroll

Cara Carroll Race To 100 If you can make 10, trade it in! This game can be played with 2-4 players. Players will need a pair of dice, base ten blocks (hundreds/tens/ones), and a Race to 100 workmat to play. Player 1 rolls the dice and collects that amount of ones cubes and places them in the ones column of his workmat. The other players will follow suit and do the same. Players will continue to roll the dice and collect ones cubes, and when they have enough ones to make a group of ten, they trade it in for a 10 s rod and place it on their workmat accordingly. My kids know this game as the If you can make a 10, trade it in! game. Players will continually count their ones and trade groups of 10 in for tens rods, and the first player to collect 10 tens rods will trade it in for a 100 block and win the game!

hundreds tens ones Cara Carroll

Cara Carroll Line Up For this individual activity, students will need a Line Up workmat (bus full of kids) and a stack of base 10 block cards. I prepare this activity by laminating & cutting the base 1o block cards and putting them into a plastic baggie. I make one baggie per Line Up workmat (usually 4-5 workmats & baggies in a math tub). Students will remove the cards from their baggie and mix them up, face down. Then he will remove 4 cards from the pile and determine the amount shown on each card. Once the amount for each card is determined, students will line up their cards in order from least to greatest on the LINE UP workmat. After the base 10 block cards have been ordered correctly, students will record their work on the corresponding recording sheet.

Line Up Base ten block cards Cara Carroll

Line Up Base ten block cards Cara Carroll

Line Up! Cara Carroll

Cara Carroll Line Up,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

To prepare this game, laminate COVER UP game mats (4x4 base ten block mats) & laminate and cut-up the number cards and place in a baggie. Depending on how the game is played will determine how many baggies of number cards you will need, so you may need to laminate/cut/bag-up several sets of number cards. Here are a couple of ways to play 1. Partner Play (2-6 players): Each player chooses a COVER UP game board (4x4 game mats with base ten blocks) and a baggie of number cards (1 baggie per player). Players will also need counters (transparent chips, unifix cubes, etc.) to cover up the spaces on their boards as needed. Players remove number cards from their baggies and place them face down in front of their game mat. Player 1 draws a card from the top of his stack and covers up the same amount of base 10 blocks on his game mat (with a counter) if his game mat has that amount. Players 2-6 draw a card from their stacks and do the same. The player that covers up 4 sets of base 10 block sets first (horizontally, vertically, or diagonally) is the winner. 2. Small Group BINGO: These game mats can also be used as BINGO boards. Give each student a set of counters and you keep a stack of the number cards. Call out the numbers and students cover up that amount on their boards using their counters. The first student to cover up 4 base 10 block sets on their game mat shouts, COVER UP! and wins the game. Of course, you can always play BLACKOUT and the student who covers up their entire board first wins the game!

Cara Carroll

Cara Carroll

Cara Carroll

Cara Carroll

Cara Carroll

Cara Carroll

Cara Carroll 4 23 60 19 75 52 78 31 10 80 50 9 65 43 21 45

Cara Carroll 20 8 57 17 70 54 52 13 40 32 19 44 64 55 6 9

Cara Carroll 22 60 41 5 11 85 30 36 24 18

Roll, Record, Write, & Solve For this individual activity, students will need a die and the roll, record, write, & solve recording sheet. Students will roll the die once and write the amount in the tens column on their recording sheet. (I have my students use straight lines to represent the 10 s and dots to represent the ones. When representing 100 s, students draw a square.) Students will roll the die again and write the amount in the ones column on their recording sheet (using dots) Example: tens ones hundreds tens ones After the amounts have been recorded, students will write the amount of 10 s & 1 s, and then show the number sentence to represent their number (expanded notation). Example: 2 tens ones 3 hundreds tens ones 1 4 2 20 3 23 100 40 2 142 + = + + =

Cara Carroll Roll, Record, Write, & Solve Record your roll. Write the amount. Record your roll. Write the amount. tens ones tens ones tens ones tens ones Show the number sentence. Show the number sentence. + = + = Record your roll. Write the amount. Record your roll. Write the amount. tens ones tens ones tens ones tens ones Show the number sentence. Show the number sentence. + = + =

Cara Carroll Roll, Record, Write, & Solve Record your roll. hundreds tens ones Record your roll. hundreds tens ones Write the amount. hundreds tens ones Show the number sentence. + + = Record your roll. hundreds tens ones Write the amount. hundreds tens ones Show the number sentence. + + = Record your roll. hundreds tens ones Write the amount. hundreds tens ones Show the number sentence. + + = Write the amount. hundreds tens ones Show the number sentence. + + =

Show Me What You Need For this individual activity, students will need a set of number cards and a Show Me What You Need recording sheet. I divided this activity up into tens & ones and hundreds/tens/ones. You will need to separate the number cards depending on the place value amount you want to work on with your kids. Each student takes a baggie of number cards and a recording sheet. Students pull a number card from the baggie and write it in the number column on the recording sheet. Looking at the number, students decide how many base 10 blocks they will need to represent that amount. Students circle or color the tens and ones (or hundreds/tens/ones) they will need to make that amount. Students continue to pull numbers and show the amount until the recording sheet is filled. I like to make a double-sided copy of the recording sheet to give my students more opportunities to practice.

Cara Carroll Show me what you need number cards 13 9 24 41 50 63 38 92 87 71 15 26

Cara Carroll Show me what you need number cards 11 5 33 57 43 62 30 99 84 76 19 21

Cara Carroll Show me what you need number cards 101 110 124 241 450 363 238 792 587 671 815 926

Cara Carroll Show me what you need number cards 111 305 433 257 743 962 630 199 484 876 409 521

Cara Carroll Show Me What You Need

Cara Carroll Show Me What You Need

Build It, Break It, Make It For this partner activity, students will need a game board, place value workmat, dice, snap cubes/unifix cubes, and a counter. Players place their counters on the START cookie jar. Player 1 rolls the die and moves that number of spaces. He will collect the same number of unifix/snap cubes on which he lands. For example, if he lands on a cookie with the number 11, he will collect 11 snap/unifix cubes. Player 2 rolls the die, moves that number of spaces, and collects the same number of unifix/snap cubes on which he lands. As players collect unifix/snap cubes, they will build a train. When both players reach FINISH, they will break their train into groups of 10 and place them in the 10 s column on their place value workmats. All the loose snap/unifix cubes will be placed in the ones column of their workmats. The player who makes the highest number wins the game. Players can also collect cubes and play to see who makes the lowest number.

Cara Carroll Start 12 9 5 17 1 10 2 11 8 19 14 7 15 18 6 3 16 4 finish

Cara Carroll Triple Scoop To prepare this hands-on activity, laminate and cut out the ice cream cones and the pink/blue/white ice cream scoops. This is an activity that I keep in my math tubs. I have 4 sets of the scoops and cones in the math tub at once so that each kid in the group has their own set to assemble. Students will match 3 scoops of ice cream (pink/blue/white) to the ice cream cone by matching the base 10 blocks/number sentence/and tens & ones to the corresponding number. If you want to leave out a scoop or two, you can do that as well. After students have matched all the scoops to the corresponding cones, they can make their own triple scoop cone using construction paper and cone/scoop templates. Students can choose a number and write it on their cone and then write the number sentence/expanded notation, base 10 block pictures, and tens/ones on their scoops. The place value cones can be displayed on a bulletin board or in your math center... Get the Scoop on Place Value!

26 38 10 51 76 82 65 19 47 98 23 40 36 74 85 Cara Carroll

2 tens 6 ones 3 tens 8 ones 1 ten 0 ones 5 tens 1 one 7 tens 6 ones 8 tens 2 ones 6 tens 5 ones 1 ten 9 ones 4 tens 7 ones 9 tens 8 ones 2 tens 3 ones 4 tens 0 ones 3 tens 6 ones 7 tens 4 ones 8 tens 5 ones Cara Carroll

20 + 6 10 + 0 30 + 8 70 + 6 60 + 5 80 + 2 50 + 1 10 + 9 40 + 7 20 + 3 90 + 8 40 + 0 30 + 6 80 + 5 70 + 4 Cara Carroll

Cara Carroll

Cara Carroll Sweet on Place Value To prepare this hands-on activity, laminate and cut out the cupcakes and then cut between the top portion of the cupcake and the bottom. Students will match the number sentence/expanded notation (top of the cupcake) to the base ten blocks (bottom of the cupcake). When students have correctly matched each cupcake half, they will complete the corresponding recording sheet.

30+4 50+1 10+8 20+6 60+2 40+9 70+3 80+0 Cara Carroll

0+4 10+1 20+8 30+6 50+3 40+4 70+0 0+8 Cara Carroll

Cara Carroll Sweet on Place Value + = + = + = + = + = + = + = + = + = + =

Cara Carroll Who Stole the Cookies?! To prepare this hands-on activity, laminate and cut out the base 10 block cookies & numeral cookie jars. Students will match the number (cookie jar) to the corresponding set of base 10 blocks (cookies). When students have correctly matched the cookies to the cookie jars, they can order the sets least to greatest.

Cara Carroll 22 47 33 56 72 8 15 21 64 84 90 35 12 53 61

Cara Carroll

Swish, Dot, Thunk! Here s a quick transition activity that one of the girls on my team taught me. Explain to the kids that SWISH stands for 100 s DOT stands for 10 s THUNK stands for 1 s. When you say SWISH, make a checkmark motion with your finger. When you say DOT, poke the air with your finger. When you say THUNK, make a flicking motion with your fingers. Have the kids listen to the words and watch your motions to figure out the number you re trying to make. For example: swish.swish.dot.dot.dot.thunk.thunk.thunk.thunk would be 234 The kids LOVE this quick little game and beg to play! Sometimes I ll choose a few kids to lead the game and make up their own SWISH, DOT, THUNK place value patterns. This is a great game to play when the kids are standing in line or when you re trying to get their attention!!

Place Value Workmats The following two pages are the place value workmats mentioned in several of these activities. Print these on cardstock for durability and laminate! I like to keep a class set of both the tens/ones & the hundreds/tens/ones for group activities and I love using LOTS of different colors

Cara Carroll tens ones

hundreds tens ones Cara Carroll

Thank you for purchasing my packet of place value fun! I hope you and your kids enjoy these hands-on games and activities. If you have any questions, suggestions, comments, or concerns, please feel free to contact me at thefirstgradeparade@gmail.com. And don t forget to stop by my blog for more fun ideas and free printables. Thanks again and happy teaching! > Cara Carroll http://thefirstgradeparade.blogspot.com