Philopoly is the game of buying and selling properties profitably so that players increase their wealth the wealthiest becomes the eventual winner.

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THE GAME IN BRIEF Philopoly is the game of buying and selling properties profitably so that players increase their wealth the wealthiest becomes the eventual winner. Starting from the GO space, move your token around the board according to your roll of dice. When you land on a property not owned by anyone, you may buy it from the King. Players who own properties can collect rents from opponents stopping on their land. To increase more rents, you should construct as many Houses as possible. You MUST always obey instructions on Community Chest and Chance cards. Sometimes, you may be sent to Jail. OBJECTIVE To have the most money after n number of turns. To bankrupt everybody else! EQUIPMENT 1 board, 2 dice, tokens, 32 houses and 12 Hotels. 16 Chance cards, 16 Community Chest cards, 28 Title Deed cards and play money. SET UP 1. Arrange the Houses, Houses with basement 1, Title Deed cards and money in separate sections of the game tray. 2. Separate Chance and Community Chest cards, place them at relevant positions of the board. 3. Each player selects a token and places it on GO. 4. The player who gets the biggest number by rolling dice takes on the role of the King. The King gets to hold the Houses, Houses with basement and title deed cards until bought by players. The King lends money when required, collect taxes, fines, loans and interests. The King can never go bankrupt. 5. Players roll both dice. The player with the highest score goes first and play passes to the left. 1 Your personal privately operated prison! W09G03

PLAYING THE GAME On your turn, roll both dice and move clockwise around the board in the direction of the arrow. The space you land on determine what you have to do. The King s duties are: (a) Holding on to money, houses and title deeds (b) Paying salaries to his subjects (c) Auction and sell properties to his subjects. (d) Lending money when required The King pays each subject $1500 divided as follow: $500 bills... 2 $10 bills...2 $100 bills... 2 $5 bills...2 $50 bills......2 $1 bills...2 $20 bills...2 The King has special privileges and claims political authority over his subjects: (a) Whenever a player pass GO, they receive $200. However, the King has the moral permission to collect $50 from each player. (b) When a player buys a property, he/she has the moral duty to pay taxes to the King - $100 upon buying. (c) Once the player owns properties, he/she has to pay an additional $5 for every piece of property he/she owns every time the player passes GO Player can refuse to pay taxes. However, if the King passes by them on the board, they get sent straight to jail. Special Rule for Coercion! (For any Anarchist in the house!): Whenever a player pass GO and collect $200, he/she can decide whether to coerce (get $50 from any player) another player or not. However, he/she has to roll both dice of the same number to do so, if not she/he will be sent to jail for one round! COMMUNITY CHEST CARDS The cards are aimed at getting the King to distribute his wealth to other players, or for other players to gain wealth. CHANCE CARDS The cards are aimed at allowing players to have the opportunity to overthrow the king, either directly or by fulfilling conditions. W09G03

SPECIAL TILES Altruism: Choose to eat subsidised organic free range meat, take $50 from king! Charity: Save a drowning child! Allowed to skip taxes for 1 round! Epiphany: Claim that universe is deterministic and so you have no moral responsibility. Get a Get out of Jail Free Card. Patriotism: Become Utilitarian, do good for net happiness and serve your country! Get $100. Trolley Train Station: (a) Roll a dice, even number King can pay $10 to roll dice again! (b) Roll a dice, odd number Erase evidence of your own wrong doing! Law abiding citizens, get $10 prize money! Jail You go to jail when: (a) Your token lands on the space Go to Jail. (b) You draw a Go to Jail card. (c) You throw doubles 3 times in succession. You get out of jail by: (a) Throwing doubles on any of your next three turns after landing in jail. If you succeed, you may move forward the number of spaces shown on your double throw. (b) Purchasing a Get out of Jail free card from another player or drawing it from either the deck of Community Chest cards or Chance cards. (c) Paying a $50 fine before throwing the dice on either of your next two turns. You may buy and build houses, sell properties and collect rents even when you are in jail. W09G03

FOOD FOR THOUGHTS! A player would be sent to jail if he/she coerces another player! Such acts are morally wrong. However, the King coerces his players as well! What s the difference? What gives the King the right to do what he does? Is there such a thing as political authority? Are you an Anarchist or a Statist? W09G03

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