VR GAMES (VIR) INITIAL COIN OFFERING (ICO) WHITEPAPER

Similar documents
SECURITY. EFFICIENCY. WORLDWIDE AVAILABILITY.

PKG Token (PKG) Whitepaper V2.4

Lightpaper. Bryllite Platform. Beyond the Game Boundaries. Bryllite Ltd.

BitPlay INCENTIVISING PASSION. Gaming - The New Economy.

CURRENSEE INITIAL GOLD BACKED COIN OFFERING

THE INTRO Tokens all together Tokens in presale Tokens in crowd sale

TRON M A R C H

The Smart Contract-Based Randomized Game, Funded With a Randomized ICO

WHITEPAPER DRAFTCOIN

PROJECT CIRCLE WHITEPAPER

TABLE OF CONTENTS TABLE OF CONTENTS

Cryptocurrency Philosophy in Cryptography we Trust

1. Introduction What is MoneyBall? The online gambling market The MoneyBall solution Technology and anonymity...

Leveling-Up the Video Game Industry with Blockchains

BitRs Coins WHITEPAPER

TABLE OF CONTENTS. Introduction 1. Abstract 3. Features 5. What makes the DixiHub project different 6. The Gaming Industry 8. Roadmap 9.

A decentralized poker room using blockchain technology

1.1. INTRODUCTION PURPOSE COIN SPECIFICATION ALGORITHM COIN TYPE MASTERNODE FEATURES

THE ETHERNIA PROJECT

H Y D R O. ICO: August 24, 2017 Written: June 16, 2017

D E C E N T R A L I Z I N G G A M I N G E C O N O M Y WHITEPAPER

Zent Cash Project. White paper V 1.3

7 Signs It's Time to Hire a Virtual CFO

Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta

Version Last Updated

NAVIBRATION EXPERIENCES

WHITE PAPER A Global Crypto currency

GOOD GAME PLATFORM GAMING IS ALWAYS BETTER WITH FRIENDS

Introduction. What is Kraken Coin. Why invest in Kraken Coin

HashCash in Gaming. Gaming is now more Exciting with HC Net Blockchain. HashCash Consultants All Rights Reserved HashCash Gaming

The Future Is Now... White Paper

WHITE BOOK EDITION 1 2nd REVIEW 1 MAY 2018

AR/VR technology innovators for blockchain gambling industry

icandy to launch new Crypto Game powered by the Ethereum blockchain network

MOBILE DECENTRALIZED CRYPTO EXCHANGE V3.4. NOVEMBER CHRISTIAN BLANQUERA Founder,

Decentralized Protocol for Self-Sovereign Identities with Embedded Compliance

Whitepaper Executive Summary. Tobigca Platform

PLAY, REVIEW, AND SHARE TO EARN GAME PLATFORM BY BLOCKCHAIN TOKEN ECONOMY. Subdream Studios, Inc. Jikhan Jung

Origami Network. Whitepaper v

Earn money with your knowledge!

pixeos Project V b

Poker.io. Global Poker Game Block Chain Platform. White Paper V3.0. Poker.io International Foundation

Page: A decentralized marketplace for comparison between tokens using blockchain technology

iconnect.tv Table of Analyses

KanadeCoin. Whitepaper Version Token to support Monozukuri 合同会社むすびて (MUSUBITE LLC) All rights reserved. 0

FRESCO WHITEPAPER

2018 was a year of cryptocurrency market maturation, growth of masternode (here and further on MN) coins and MN services.

2. The Crypto Story So Far

Seeing things clearly: the reality of VR for women. Exploring virtual reality opportunities for media and technology companies

I just try to relax and think about videogames, what I m going to do after the race -Usain Bolt

POWERED BY FOREVER COIN. BUYER S GUIDE: FOREVER COIN GAME TOKEN The power to control supply. The capability to supercharge demand.

VIBEHUB White Paper. vibehub.io

ESI Group to acquire CIVITEC

TECHNOLOGY. Our product is 100% ready and is constantly updated. Developing the game, we used technologies assuring high quality of our product:

CoinPoker will introduce a Fairplay security and fraud system. Blockchain technology will be at the heart of the Fairplay system.

Genbby: Disruptive decentralized ecosystem in the gaming industry

Table of Contents. ZenGold (ZNG) ZenGold Coin (ZGC)...05

~~~ TABLE OF CONTENTS ~~~

ANGEL INVESTING REPORT 2018

THE FIRST TRANSPARENT LOTTERY ON BLOCKCHAIN

Congratulations on your decision To become a. Krypto Promoter

ICO Review: UnikoinGold (UKG)

A Decentralised Platform For Gaming

free library of philadelphia STRATEGIC PLAN

What is Proof of Stake?

Second Quarter CY 2012 Results. August 2, 2012

Confirms 2013 Financial Guidance

Beyond Buzzwords: Emerging Technologies That Matter

EVCA Strategic Priorities

Abstract. Introduction to Project Arena

Highlights. WHITEPAPER v0.9. Massive Potential. Make DGame Development Easier. Established Community. Top Tier Team. High Profile Advisors

VR/AR Innovation Report August 2016

Financing Growth Ventures to Minimize Equity Dilution

Reshaping Ownership. Bridging Liquidity.

GAMR CASE. Investment INTRO GAMR INVESTMENT CASE

The Blockchain-Based, Incentivised, Open Gaming Platform.

VIBEHUB White Paper. vibehub.io

Textron Reports Second Quarter 2014 Income from Continuing Operations of $0.51 per Share, up 27.5%; Revenues up 23.5%

Reinforcement of the development strategy Creation of 4 operational divisions structured around strong expertise

The Reality of AR and VR: Highlights from a New Survey. Bob O Donnell, President and Chief Analyst

The resulting net sales were 87,170 million yen (up 13.2% from the previous fiscal year).

White Paper FIRE LOTTO. January Page i

Arker.

Patenting Strategies. The First Steps. Patenting Strategies / Bernhard Nussbaumer, 12/17/2009 1

Abstract. GameX (GX) is a gaming-themed crypto-currency (token) that s built on Waves blockchain. It consists of three main projects

Understanding Venture Capital

Virtual Reality Development ADD ANOTHER DIMENSION TO YOUR BUSINESS

Forever Has Fallen Litepaper

ASEAN: A Growth Centre in the Global Economy

Mid/Long-Term Management Policy

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017

Innovative Gambling Platform On The Ethereum Blockchain

Textron Reports Third Quarter 2014 Income from Continuing Operations of $0.57 per Share, up 62.9%; Revenues up 18.1%

EMPOWERING THE GAMES COMMUNITY.

02 SQUARE ENIX To Our Shareholders. A Fundamental Industry Change from Evolution in Network Technology. Yoichi Wada

Alumnus Entrepreneur Profile: Marcus Swanepoel MBA 10D Co-founder and CEO at Luno

Next Generation Gaming Platform & Marketplace. WHITEPAPER v Oct 17

Second Quarter 2013 Results August 1, 2013

Road to Smart City. From lamppost to multi-purpose smart public hub. Bouwfonds Investment Management Oktober 2017

What Will Make Consumers Love VR?

Transcription:

VR GAMES (VIR) INITIAL COIN OFFERING (ICO) WHITEPAPER Contents: ABSTRACT...3 VIRTUAL REALITY GAMES COMPANY - A VISIONARY AND FUTURISTIC COMPANY. 4 GAMING INDUSTRY AND DIGITAL CURRENCY MARKET OVERVIEW.6 PROBLEM. 15 SOLUTION: NEW INTEGRATED AND ASSET-BACKED MODEL..16 VR GAMES (VIR): A REAL ASSET-BACKED CRYPTOCURRENCY TOKEN.. 18 INITIAL COIN OFFERING (ICO)...20 ROAD MAP AND MILESTONES...23 STRATEGY AND IMPLEMENTATION....24 TECHNOLOGY....25 MARKETING PLAN. 26 TEAM.27 FINANCIAL PLAN 29 2

ABSTRACT Virtual Reality Games Company is doing innovation in the financial practices of the gaming industry with the launch of VR Games Token (VIR), the fully real asset-backed digital currency. At present, the market size of the worldwide game industry is $109 billion in total revenue. There are 2.2 billion gamers world-wide. With the introduction of VIR token as the cryptocurrency, Virtual Reality Games Company will be uniquely positioned to utilize its token in combination with its gaming and VR arcade chain to solve the problems hampering the gaming industry. VIR is a digital currency based on the blockchain technology and ERC20 standard for use in smart contracts. VIR is both a digital currency and a real asset-backed financial instrument. One of the purposes of VIR is to become the universal currency with which the gamers or businesses, particularly in the gaming industry, can carry out online transactions and various other activities. It can also facilitate transactions between the digital currency users on a worldwide basis, breaking the barriers imposed by national or territorial boundaries. The Virtual Reality Games Company business model is based on the revenues and profits from its gaming and VR arcade chain. The revenue will also be generated from various other sources like franchise fees, advertisements, merchandise and so on. VR Games Initial Coin Offering (ICO) will be launched in March 2018. The total supply is 500,000 tokens worth $500,000 USD. We will market the ICO on the leading cryptocurrency exchanges and websites. An impressive advertising and publicity campaign will be undertaken to ensure amazing success of the ICO. Our team, comprising of experienced gaming industry professionals, is committed to achieve the targets and milestones as per the given roadmap. We will make all possible efforts to increase the value of VIR token in the future. The main attractions of VIR token will be the real physical assets to back it and high returns to the investors through profits and capital appreciation in the value of VIR tokens. 3

VIRTUAL REALITY GAMES COMPANY - A VISIONARY AND FUTURISTIC COMPANY Virtual Reality Games Company regards itself as an innovative company that, through it s vision and actions, has made the world a better place to live and enjoy with its state-of-the-art entertainment choices. VR Games Company is a well-established and successful US Company based in Los Angeles. Backed by an outstanding team of executives with sound knowledge, a sturdy track record and hands-on experience of the gaming industry, asset management and technologies, the company has successfully managed to operate gaming facilities at a number of locations for over two years. The Company has perceived a number of problems in the gaming industry as well as the digital currency space as it exists and functions at present that require some innovative solutions with out-of-the-box thinking. This has spurred Virtual Reality Games to take visionary steps to make the gaming industry vibrant, entertaining and future oriented. Virtual Reality Games Company has, since its foundation, always aimed at providing the extensive choices and well customized solutions in the gaming space, catering to individual needs with great customer satisfaction. VR Games has come out in this mission with flying colors. The entrepreneurial journey of Virtual Reality Games Company has been made on a solid path of enduring progress. We identified the high potential concept of VR arcades in the nascent stage of virtual reality gaming itself. The Virtual Reality arcade is a perfect fit for the emerging VR gaming industry. We have a strategic location in the heart of the entertainment capital of the world, Los Angeles. After an in-depth analysis of the various relevant factors, Virtual Reality Games had been formed as a business venture in the lobby of Escape Room Games. A single virtual reality station was purchased and installed to be promoted and prove the idea of VR gaming right or wrong. At first, most gamers being largely unaware of VR gave lukewarm response to the station. However, a free tutorial later, customers would be amazed by its potential and wanted to play more and more. In half a year, customers took to VR games in large numbers and, soon enough, another 4

VR station was set up. By 2017, we expanded to the maximum physical capacity and installed 5 VR stations at Universal City to satisfy the rapidly growing demand for virtual reality in the area. In addition, a new lease at Hollywood Blvd was signed. Having started with 4 VR stations, it now has 8 VR stations, 2 VR racing cars and a VR roller coaster. The Virtual Reality Games facilities are running successfully, proving the soundness of the business idea and providing a strong proof of concept for all ICO investors. Virtual Reality Games Company is now going to launch the real asset-backed ICO. The VR Games (VIR) ICO will provide a great opportunity to the investors and users to get a stake in the futuristic and high potential VR gaming industry. VR Games has built the best gaming centers and you can fully experience them at present also and explore more about them at https://virtualrealitylive.com With the boundless potential of virtual reality in many fields including education, training, construction, high-tech, and industrial applications; the VR Games Company will try to tap these fields with beneficial results for the company and its investors as well as the customers. Mission Statement Virtual Reality Games provides world s most entertaining and engaging gaming facilities, where VR gamers can entertain and enjoy themselves with matchless, out-of-the-world experiences and delightful moments. Vision Virtual Reality Games Company s vision is to create the most engaging, entertaining, and rewarding gaming facilities in the world, based on the latest and state-of-the art technologies including virtual reality. The company deploys cutting edge technology and continuous innovation to enthrall and enrich the experience for the gamers. 5

GAMING INDUSTRY AND DIGITAL CURRENCY MARKET OVERVIEW Gaming Industry The gaming industry is a very valuable, high growth industry of the world. The demand for gaming is increasing at an exponential rate across the world, particularly in developed countries like the United States. Various sectors within the gaming industry are recording a high growth. There are a number of emerging trends shaping the gaming industry in favor of the high-tech and virtual reality options. People are increasingly conscious about spending their time with the best quality gaming facilities. The gamers want to have the best gaming experience possible. VR gamers want to have a valuable and pleasant memory. This requires innovation and investment in cutting edge technologies in order to continue to delight the gamers. VR gamers are looking for a unique experience and are ready to pay for it. They want an immersive experience and a feeling that they are part of the game and doing it themselves. VR gamers have less time and more stress and pressure. They increasingly have a need to relax, and sometimes to escape their surroundings and real life. The gaming industry is at present one of the most dynamic and high growth industries in the world. The market for the digital and online games is expanding at a great pace. In 2016, global gaming industry revenue was $101 billion. By 2020, the industry is expected to grow by 28% to $129 billion. At present, the market size of the worldwide games industry in terms of the total revenue is $109 billion. There are 2.2 billion gamers world-wide. Thus, the video game industry is twice as big as the movie box office and the music industry combined. The $7 billion dollars of new market is created every year. 6

The Virtual Reality phenomenon has stormed its way into our lives. Virtual Reality has experienced exponential growth from a theatrical concept in the mid-nineteenth century, through classified training systems in the 1990 s, into consumer VR headsets accessible around the world since 2015. 7

Now, the average customer has tried Virtual Reality at least once in one form or another. Virtual Reality is a relatively new technology that has started to impact various industries thanks to its growing potential, particularly the Gaming Industry. The big break through happened two years ago with the launch of VR gears HTC Vive, Oculus Rift and the Microsoft HoloLense. Now, the gaming industry has changed drastically with virtual reality's unmatched potential to change the video gaming into a new era, VR Gaming. This phenomenon of virtual reality is underlined by the data related to the Global VR headset shipments forecast as depicted in the chart below: Demand for high-tech and virtual reality gaming is especially increasing. More and more people consider it important to spend money on the best in class entertainment and gaming facilities. Demand for virtual reality gear and gaming is growing rapidly. 8

Virtual Reality Games Company plans to tap these trends to ensure great success in its operations and future expansion. VR Gaming Trends and Future Scenario Virtual reality technology has made significant strides in recent years. The global VR market is expected to reach approximately $26.89 billion by 2022, at a compound annual growth rate (CAGR) of approximately 54.01% between 2017 and 2022. This is evidenced by the advancement in the VR gear and the VR headsets appearing in offices, homes, classrooms, and supermarkets. VR gaming is predicted to reach $45.09 billion in revenue by 2025 according to Grand View Research. Entrepreneurs are setting up VR arcades worldwide. The growth in VR arcades can be attributed to the high cost of entry to VR gaming of around $5000 a system as well as the space needed to play it. The VR market now has a much increased user base. Since 2014, the number of active virtual reality users has risen exponentially. In 2018, the 9

number of users is expected to reach 171 million, almost doubling in a year. Source: cubicleninjas.com VR gamers demographics is predominantly male in the age group of 11-30 years old. There is an emphasis on the additional senses. The ultimate goal of all the advanced virtual reality applications is to become as immersive as possible. The VR developers are going beyond sight and sound to explore how additional senses like smell and taste can be leveraged in the virtual space. The VR technology is evolving at a great pace with new advancements pushing the boundaries of what is possible. Campaigns like Pimax are in the works to fund the first 8K and 200+ degrees field of view (FOV) VR headset. The Vive Pro s built-in wireless functionality is a great feature. 10

Mobile and VR gaming are showing a considerable development in the hardware and software sides of Virtual Reality. Unity s 3D game development platform is allowing VR Developers to create 3D geometries in Unity and use metrics from the real world to transform objects into virtual applications. Virtual Reality technology is the current frontier in gaming, offering immersion and unique, out-of-this-world experiences to gamers, the likes of which they have never seen before. Opaque Space, a Melbourne-based company recently developed the Earthlight Spacewalk VR game for the HTC Vive. It gives the gamers the chance to experience life on the International Space Station. The cost to get into VR gaming for the average consumer has traditionally been rather high, with the upfront cost being about $5000 for a powerful PC, HMD VR headset and a library of games to enjoy. However, VR gamers can experience VR at Virtual Reality Games center at a fraction of that cost. In addition, the current development of Head Mounted Display VR gear restricts players from enjoying longer VR sessions due to latency that can cause motion sickness after extended periods of use. Lastly, as the VR market is really only in its infancy, Consumer-grade VR technology still has many bugs and glitches that can cause longer set-up times and affect gameplay. This combination of aforementioned factors makes VR gaming centers very competitive compared to expensive complicated VR gear for home use that gamers won't be playing more than a couple of hours a week maximum. Besides, visiting VR gaming center is a great way to socialize which is crucial for the target group. Due to its vast potential many game development companies are working to ensure that VR sticks around. Thus, the VR gaming is going to be the gold standard in the gaming world. The upcoming VR hardware and gear is going to increase the adoption of the VR gaming by leaps and bounds. And VR gaming centers will always stay the core of end customer experience market. 11

Digital Currency Market Investing is increasingly taking place through crowdfunding and cryptocurrency ICOs. The market for the digital currency is expanding at a great pace. The digital currency market has grabbed the imagination of the investors as well as the general public, particularly since the Bitcoin started its steep rise in value and crossed the five figure mark of $10,000 in value. Digital currencies have become increasingly popular among the individuals, businessmen, and financial institutions. Taking note of the unprecedented and phenomenal rise in the value and volume of the cryptocurrencies and initial coin offerings, Jay Clayton, the SEC Chairman, made a public statement on cryptocurrencies and initial coin offerings on Dec. 11, 2017. The SEC Chairman recognized the potential benefits and features of cryptocurrencies such as the ability to make transfers without an intermediary and without geographic limitation, finality of settlement, lower transaction costs, personal anonymity, absence of government regulation or oversight, and the ability to publicly verify transactions. Jay Clayton believes that initial coin offerings can be effective ways to raise funding. The technology on which cryptocurrencies and ICOs are based may prove to be disruptive, transformative and efficiency enhancing. The SEC Chairman encourages investors to be open to these opportunities. This is the reason that the digital currency or the cryptocurrency market has shown a meteoric rise in the value and volume, particularly since 2017 as depicted in the coinmarketcap.com chart below: 12

The cryptocurrency market is growing rapidly. The number of cryptocurrencies has crossed the mark of 2000. The total market capitalization of cryptocurrencies is estimated to be at $700 billion, with the total value of daily transactions in various cryptocurrencies to be estimated at $50 billion. Digital currencies are creating new price records with the passage of time. The market leader Bitcoin created a phenomenal record by crossing a price landmark of $20,000 on December 17, 2017. Bitcoin alone has a market capitalization above $200 billion. However, Bitcoin is losing its dominance over the cryptocurrency market due to various factors like high transaction fees, allowing other digital currencies with lower fees and better scalability to gain a reasonable market share. The share of Bitcoin in the total cryptocurrency market capitalization has come down to one-third, approximately 33%. Traditional banking is losing the market share. But crowdfunding and ICOs are raising substantial funds. Therefore, the Virtual Reality Games Company plans to launch its Initial Coin Offering (ICO) to fund its expansion and future growth. 13

Competitive Landscape Currently, Virtual Reality Games has no competitors in the area. All in all, Virtual Reality Games operates 14 VR stations, 2 VR racing machines and 2 seated VR roller coaster. In comparison, one of our distant competitors, Los Virtuality, has added another 2 VR stations at their Westwood residence. While, another competitor VR Zone has added 6 more stations to its property in Northridge. Virtual Reality Games goal is to tap the market with the deployment of a large number of VR stations and satisfy the rapidly growing demand for VR entertainment. This will help us to maintain our dominance over competitors in the neighborhood. With Universal Studios and Hollywood Blvd, the two biggest cinematic attractions in the world around the corner, the potential to entice visiting tourists to enjoy VR entertainment in our arcades is immense. 14

PROBLEM The gaming and digital currency industries have a number of problems. Some of these problems are hampering the gaming industry for a long time. Similarly, there are problems afflicting the digital currency market. Some of these problems are: The lack of balance between the convenience and economy of gaming at home on one hand; and the high-tech, high-speed but expensive gaming in a professional set-up on the other. Slow adoption of the latest and emerging technologies in the gaming industry, particularly in the small and medium set-up or businesses environments. No integrated and smooth transaction facilities for the gaming industry participants; and lack of cost-effective and efficient funding. The digital currency market is seeing the influx of many non-serious companies and persons launching ICOs without a sound business model and no visible cash flows. Most of the digital currencies and ICOs at present don't have any assets to back them. Thus, there is a lot of fluctuation in the price of the digital currencies or the coins/tokens. Many speculators and fly-by-night operators are entering the digital currency and ICO market and raising funds for unviable projects. Many investors consider digital currencies and ICOs as speculative financial instruments. The cryptocurrency market has developed at the speed of light, and is still poised for more growth as a result of many potential use cases of blockchain technology. However, institutional and high net worth investors are still largely skeptical of the worth of cryptocurrencies due to the fluctuating prices and the lack of intrinsic value, and thus withhold investments into the crypto space. Some of these problems would be addressed and resolved by Virtual Reality Games Company in case of VIR ICO. 15

SOLUTION: NEW INTEGRATED ASSET- BACKED MODEL VIR WHITE PAPER Virtual Reality Games aims to provide state-of-the-art solutions and facilities to the gamers with the deployment of the latest technologies and equipment for gaming in the best and most dynamic ambiance. Virtual Reality Games intends to develop a very efficient, cost effective and hightech network of the gaming arcades and facilities. Virtual Reality Games delivers cutting-edge VR technology to the gaming market. Being the first virtual reality gaming center of Los Angeles, Virtual Reality Games proudly wears the title of the biggest VR amusement center in LA. With 14 VR stations and 4 VR arcades, it plans to extend its equipment, with a total of 30 VR stations and 8VR arcades by the end of 2018. Virtual Reality Games Universal City has developed its own unique marketing strategy. This allows for larger parties, of up to 40 people at a time, to use the facilities. The company s presence at the Universal City location is doubling in space from the second floor expanding to the entire building. Virtual Reality Games Universal City is finally moving from a tiny presence into a full 2000sqf space, adding a further 10 VR Stations and 4VR arcades to its already existing 5 stations. In 2 years of operation, the Universal City location cultivated its monthly revenue into $20,000 and an estimated $60,000 is expected after expansion to the ground floor with maximum capacity of 70 people for amusement center. Hollywood Blvd location currently hosts up to 30 people and has more plans to grow. Due to the ever-expanding growth in demand for VR, Virtual Reality Games aim to expand to new locations in the future. We plan VR Games ICO to fund this expansion. VIR token is designed to remove or reduce the existing digital currency and ICO problems, and address the needs of investors by combining the convenience of digital currencies with the stability of traditional assetbacked financial instruments. VIR is a real physical asset-backed cryptocurrency token, with each VIR token value pegged to US dollar. 16

In the long term, the VIR token may be developed and adopted by the people for third party transactions, particularly in the gaming industry, and the entertainment ecosystem in the overall blockchain-based marketplace. VIR token aims to function as a convenient digital currency with limited amounts of speculative trading due to an intrinsic value derived from its asset-backed nature as well as steady revenues and cash flows. Therefore, VIR token is much less likely to be subject to the same degree of price volatility which characterizes most of the coins/tokens in the cryptocurrency market. Gamers can benefit from VIR token being a more stable payment medium as compared to cryptocurrencies that lack asset-backing. In addition, they can benefit from transacting with cryptocurrencies and the high growth of cryptocurrency payments. With the backing of physical and real assets like Virtual Reality Games arcades and facilities, VIR token is positioned to be stable, safe and valuable. This will be achieved by maintaining high standards of transparency in operations, accountability and innovative approaches to promoting Virtual Reality Games and VIR. Thus, Virtual Reality Games will provide a new integrated and real assetbacked model, providing solutions to the various problems and needs of gamers as well as investors. Some of the problems afflicting the gaming industry and the digital currency market would be addressed and resolved by Virtual Reality Games Company in case of VIR ICO thanks to the following: 17

VIR: A REAL ASSET-BACKED CRYPTOCURRENCY TOKEN Virtual Reality Games Token (VIR) is a cryptocurrency token based on blockchain technology. The VIR token is built on the Ethereum blockchain. VIR allows people to invest profitably and earn returns securely. With the value of the VIR token being based on the value of real assets including the Virtual Reality Games arcades and facilities, the investors who purchase VIR tokens will be protected with a more stable price. VIR would be listed on the leading cryptocurrency exchanges giving VIR tokens high liquidity, and therefore, benefiting token holders with a wide range of uses. Decentralized token exchange facilitates trading and exchange of the financial instruments and currencies on the blockchain. The Ethereum platform will facilitate the launch of our currency for use as a common standard. The ERC20 standard allows VIR to immediately work with all the apps that conform to the standard, which means that any digital currency wallet can hold VIR. It also means that VIR is easily exchangeable with other cryptocurrencies that comply with the ERC20 rules. VIR will be exchangeable with other currencies on various cryptocurrency exchanges. Virtual Reality Games Token (VIR) Features Symbol: VIR. ERC20 compliant. Available for purchase with ETH, BTC, and fiat currencies like USD, Euro or Pounds. Base token price of VIR upon the launch of the crowd sale will be set at 1 USD per VIR. 30 VIR can be exchanged for an hour s session at any of Virtual Reality Games locations. 18

80 VIR can be exchanged for 1 month s unlimited pass accepted at all of Virtual Reality Games locations. 800 VIR can be exchanged for annual unlimited pass accepted at all of Virtual Reality Games locations. 8000 VIR can be exchanged for lifetime unlimited pass accepted at all of Virtual Reality Games locations. 19

INITIAL TOKEN OFFERING (ICO) The Offering Goal: 500,000 USD. The Virtual Reality Games is running successfully, proving the soundness of our business idea. It provides a strong proof of concept for all the ICO investors. Inspired by the success of our existing VR arcades, we want to raise money with the help of an ICO, which has emerged as an efficient and fast way to raise money for new age entrepreneurial ventures. Virtual Reality Games Company is now going to launch the real physical assetbacked ICO. Crowdsale of VIR Value Total Number of VIR tokens (in units) 500,000 Value of One VIR token (USD) $1 Total Value of VIR tokens (USD) $500,000 Virtual Reality Games will issue 500,000 tokens worth 500,000 USD ($1 USD per token). These funds will be used primarily for development and creation of assets, with a small portion allocated to the establishment, marketing and business development. The funds will mainly be used for expansion of the Virtual Reality Games through more VR stations and an increase in capacity at the existing locations. Our campaign has 4 levels of soft cap; they are as follows: 1 to 100,000 VIR. 70% goes towards Virtual Reality Games Universal expansion, 30% goes towards location's 20% share acquisition; 100,001 to 200,000 VIR. 70% goes towards Virtual Reality Games Hollywood improvement, 30% goes towards location's 20% share acquisition; 20

200,001 to 350,000 VIR. 70% goes towards new location opening (to be voted by VIR holders), 30% goes towards new location's 20% share acquisition; 350,001 to 500,000 VIR. 70% goes towards managing software development, 30% goes towards entire franchise 20% share acquisition. VIR perfect world situation We intend to open VR Games branches at new locations and develop games depending on the total funds raised above 500,000 soft cap. Each new location of VR Games approximately costs $150,000 USD. The funds above 500,000 soft cap would also be partially used to purchase 20% shares of the company. The allocation for this purpose would be 30% of the total funds raised through the ICO. Each token holder will receive a share in the company and the future profit of the company will be paid out to the token holders proportionately. The individual share of net profit depends on the number of VIR tokens held by the individual investors. 21

So, in addition to the appreciation in the value of the token due to the rising price of the token, the token holder will also receive net profit from the operations of the company. The token is backed up by the company including the real assets and net profits of the company. The operations and the management of Virtual Reality Games would be fully transparent and accountable. We aim to run the operations with best management practices to ensure high growth and progress in future. 22

ROAD MAP AND MILESTONES Virtual Reality Games Company has the following milestones for the ICO and post ICO periods. Feb - Apr, 2018 ICO May 2018 Expansion of VR Games, Universal Studio Jun 2018 Expansion of VR Games, Hollywood Blvd. Jul 2018 Opening of a new location Aug 2018 Software Development for the gaming market The management team of VR Games would strive to achieve these milestones in a time bound manner. The implementation of some of these milestones depends on the total funds raised through the ICO, for example, the opening of a branch of VR Games at a new location. 23

STRATEGY AND IMPLEMENTATION Our strategy regarding the ICO is focused on getting the maximum attention on the right type of platforms, suitable to our image of a professional and successfully operating company. We will list our ICO on the leading cryptocurrency platforms like Bitstamp, BitFinex, etc. This will help us in attracting the desirable number of investors for our ICO. Virtual Reality Games Company will partner with the major and upcoming exchanges to increase the liquidity of VIR tokens worldwide. In its operations, Virtual Reality Games Company will focus on the bottomline from the very beginning to achieve the profitable growth and sustainability. The pricing strategy of Virtual Reality Games is fine-tuned to capitalize on the marketplace reality and competitiveness. Price is not the most important consideration, but it has an impact on the gamers. Our pricing strategy is based on the potential and purchasing power of the gamers at a particular location and its vicinity. We have prepared a detailed strategic plan with regard to the future operations of our company. We are raising the resources through our ICO and would implement our strategy depending on the amount of the funds raised through the ICO. Our strategy has a built-in flexibility. This would help us in case a low amount of funds are raised through the ICO. We will deploy each dollar of the funds raised in the productive and profitable use. 24

TECHNOLOGY VIR is based on Ethereum system, which not only performs all the functions of Bitcoin system; but it is also highly programmable. It is designed to accommodate the development of complex applications, which are a must for highly customized and high-speed networks, applications and transactions. Ethereum is highly futuristic, providing a lot of benefits and facilities to the users. The underlying blockchain technology for VIR token is built on the Ethereum blockchain. Transactions made using VIR tokens will be validated using the Proof of Work algorithm. The Ethereum platform will facilitate the launch of our token for global use as a common standard. The ERC20 standard allows VIR to immediately work with all decentralized apps that also conform to the standard, which means that numerous wallets can hold VIR. It also means that VIR is easily exchangeable with other cryptocurrency tokens that comply with the ERC20 rules, including the Ethereum token Ether. VIR will be simulated as an ERC20 token, which means that users will be able to send and receive them on all ERC20 compliant wallets. The protocol could be easily integrated to various exchanges, Ethereum ATMs and other solutions currently available in the market. As far as the technology for VR Games is concerned, we are committed to deploy the latest, advanced and state-of-the-art technology for our gaming related operations. At present, the maximum potential is judged to be in the virtual reality. So, we are focused on the use of VR for our gaming facilities. This will help us in ensuring delight of the customers, that is, the gamers. It will further give us a competitive edge. 25

MARKETING PLAN Virtual Reality Games Company will implement a comprehensive plan for marketing. We will list the ICO on the major cryptocurrency exchanges. We will also place ads on the various popular and relevant digital platforms. We have a well thought out marketing plan for ICO. There will be fullfledged marketing campaigns to ensure a strong response to the ICO. Virtual Reality Games Company executives have solid reputations and excellent relationships with a number of influential people. They would act as a source of word of mouth publicity for our ICO. The various media, particularly large social media platforms, would be used to help us in attracting sufficient number of investors for our ICO. We plan to offer 15% bonus at pre-sale, 10% bonus in the first month of ICO and 5% in the second month to attract the various investors to our token sale. We also plan to offer a generous 10% incentive for the referrals. Referral 10% 26

TEAM The core management team at Virtual Reality Games Company comprises of professionals with extensive knowledge and robust track records in the gaming world. Virtual Reality Games Company is headed by Michael Svors, the Chief Executive Officer, along with a brilliant team of executives with a deep knowledge and hands-on experience of gaming industry, operations, and latest technologies. Virtual Reality Games Company team is capable of handling the entire operations effectively and efficiently with the financial resources obtained from the ICO. The staff would be recruited efficiently as per the actual requirements. The manpower would be increased further taking into account the evolving needs with the expansion of the operations and opening of VR Games at new locations. This will help us in keeping the overall costs under control and achieve higher profitability. Michael Svors Founder and CEO of Virtual Reality Games. Strategic mastermind with 10+ year in marketing and IT, financial education. Climb Everest and fly to outer space is on the Michael's bucket list. Proficient mountaineer and student pilot. Michael dream is united world with no borders and boundaries. He's globalist and integrator after all. Max Lis IT guy with deep educational background in coding and DB administration. Hardcore algorithmist, technologist and methodist. Max's passion is tuning cars and electronic inventions. His plan is to turn the world into much more rationalized and logical place than it happens to be. Simbat Melik Hollywood blvd. Location manager, shareholder, business insider. Simbat has great passion in serving customers and leaving them blown away with what VR is capable of. He lives in decentralized virtual world where cryptocurrencies and block chain substitute Federal Reserve and central government. Extreme parkour enthusiast. Urban hooligan. 27

Dmitry Jerebchik VIR WHITE PAPER Dmitriy is Universal location manager, shareholder and system administrator. Logistic and optimization is his cornerstone. Give Dmitry VR headset and couple hours and probably you'll witness a new way of setting up VR gear in a way that was never tried before. Creative in solving problems and finding new ways of doing old good things. Dmitry likes marketing, growth hacking and business fast tracks and loopholes. If anything, you can find him in a stable. Dmitry loves horses. 28

FINANCIAL PLAN Virtual Reality Games Company has a sound financial plan. Virtual Reality Games Company expects to get $500,000 USD from the VIR token sale. These funds would be utilized mainly for expansion of VR Games at the existing locations and opening of new branches. The expansion and investment plan of Virtual Reality Games Company is as shown below: Funds Raised from ICO $100,000 $200,000 $350,000 $500,000 and above Expansion Plan Expansion of VR Games, Universal Studio to the maximum capacity Expansion of VR Games, Hollywood Blvd. to the maximum capacity Third Location launched with an appropriate number of VR stations & VR arcades Software Development for the gaming market Investment Plan 20% Stake in VR Games, Universal Studio 20% Stake in VR Games, Hollywood Blvd. 20% Stake in the entire Franchise We have a modular and phase wise plan for the use of the financial resources for the expansion of Virtual Reality Games. This is due to the fact that we can buy as many VR stations as the funds allow. For example, we can benefit from using the funds in all the scenarios; from the very base scenario of fundraising $100,000 USD to the highly optimistic scenario of fundraising of more than $500,000 USD. This is possible due to the fact that we are an operating and profitable company and the lowest of funds raised can be put towards buying a new single VR station. On the 29

other hand, we can deploy funds of $150,000 to open a new branch of VR Games at a new location. We have a well-planned financial strategy in place to achieve higher profitability from the beginning. We would be very meticulous in deciding about the opening and location of our new branches, taking into account the top-line in terms of the total amount of revenue, as well as the bottomline in terms of net profit. Thus, all the investors in the ICO can look forward to the major gains in value in the coming future. 30