Grade Four. Classroom. Strategies. Blackline Masters

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Grade Four Classroom Strategies Blackline Masters Classroom Strategies Blackline Master 1

2 Classroom Strategies Blackline smaster

8 9 6 7 4 5 2 3 0 1 Classroom Strategies Blackline Master I - 1 3

/ / 500 Pay to the order of: Checks Dollars Intelligence Unlimited For: 501 / / Pay to the order of: Dollars Intelligence Unlimited For: / / 502 Pay to the order of: Dollars Intelligence Unlimited For: 4 Classroom Strategies Blackline Master I - 2

Check Register Intelligence Unlimited Date Number Description of Transaction Payment Deposit Balance Classroom Strategies Blackline Master I - 3 5

6 Classroom Strategies Blackline Master I - 4

Classroom Strategies Blackline Master I - 5 7

8 Classroom Strategies Blackline Master I - 6

Dollar Derby Directions: Take turns rolling a number cube. Collect that many pennies. As soon as you can trade 10 pennies for a dime.the winner is the first to be able to trade 10 dimes for a dollar. At each turn players must write the value of money on their boards in decimal form. Challenge: What are the rules you need to play this game in reverse (start with one dollar and give it all away)? Classroom Strategies Blackline Master I - 7 9

Name Date / / 10 Classroom Strategies Blackline Master I - 8

Line Up! 100 1000 Classroom Strategies Blackline Master I - 9 11

1 9 2 6 5 ones 4 3 7 0 8 1 9 2 6 5 tens 4 3 7 0 8 1 9 2 6 5 hundreds 4 3 Lose a turn! 8 7 12 Classroom Strategies Blackline Master I - 10

9 0 7 8 5 6 4 3 1 2 Classroom Strategies Blackline Master I - 11 13

5 8 4 5 3 5 3 4 1 8 2 3 1 5 1 3 1 2 1 4 14 Classroom Strategies Blackline Master I - 12

0.36 0.28 0.04 0.65 0.14 0.55 0.82 0.40 0.78 0.10 Classroom Strategies Blackline Master I - 13 15

Concentration Cards 0.77 0.4 0.5 0.3 0.30 0.061 0.005 0.043 0.01 0.1 16 Classroom Strategies Blackline Master I - 14

sixty-seven hundredths forty-eight hundredths five hundredths thirty-five hundredths seventy-eight hundredths sixty-one hundredths five thousandths forty-three hundredths twenty-one hundredths fifty-two hundredths Classroom Strategies Blackline Master I - 15 17

0.67 0.48 0.05 0.35 0.78 0.61 0.005 0.43 0.21 0.52 18 Classroom Strategies Blackline Master I - 16

seventy-seven hundredths four tenths five tenths three tenths thirty hundredths sixty-one thousandths five thousandths forty-three thousandths one hundredth one tenth Classroom Strategies Blackline Master I - 17 19

Bingo Cards F R E E F R E E 20 Classroom Strategies Blackline Master I -18

1 9 2 6 5 tenths 4 3 7 0 8 1 9 2 6 5 3 hundredths 7 4 0 8 Classroom Strategies Blackline Master I - 19 21

1 9 2 6 5 3 thousandths 7 4 0 8 Directions for Decimal Bingo: Duplicate cards and have students choose and write numbers from zero to 0.999 in their cards. Spin the spinners in succession to determine the numbers to call. A shorter game (with less choices) can be played with just two spinners and numbers from 0 to 0.99. 22 Classroom Strategies Blackline Master I - 20

Give children opportunities to build numbers on the overhead so that all can see correct models and then allow them to work with a partner to practice building many numbers. Try modeling these numbers: 43,59, 137, 524, 691. You may wish to have students work with partners at their desks and take turns showing their models on the overhead. Adding with Papy s Computer Addition of sums to 999 can be done on the boards. For example: If you are adding 129 to 47, you would first build 129 and then build 47 on the same boards. ( You would put counters on the 100, 20, 8, 1 for the 129 and then the 40, 4, 2,1 for 47.) To do the addition, you must rearrange the counters on the boards so that each board has no more than one counter in each square. The two counters on the 1 are added together and exchanged for one on the 2. 800 400 80 40 8 4 345 6 6 200 100 20 10 2 1 Now there are two counters on the 2. One on the 2 should be added to the counter on the 8 and exchanged for one marker on the 10 rather than changing two 2 s for one counter on the 4. This is to avoid having two counters in the same space. At this point there is only one marker on any square. 800 400 80 40 8 4 6 6 6 345 6 6 6 6 200 100 20 10 345 6 6 6 34 2 1 6 6 By adding the numbers on which there is a counter you have the answer to the addition problem. 800 400 80 40 8 4 345 200 100 20 10 2 1 100 + 40 + 20 + 10 + 4 + 2 = 176 Try these examples: 56+ 29, + 217, 603 + 28 ( You may wish to try them yourself before working with the students.) Classroom Strategies Blackline Master I - 21 23

A more difficult problem involves several steps in trading: a. Build both numbers. 800 400 80 40 8 4 345 6 6 6 6 4 6 6 345 3 200 100 6 6 345 6 6 345 20 10 2 1 6 6 345 b. Combine 2 and 8 to make a 10. c. Trade a 40 for two 20 s and add 20 + 80 to make 100. 800 400 80 40 8 4 34 200 100 6 6 345 6 6 6 6 345 20 10 2 1 345 6 6 d. Combine two 200 s to make a 400. e. Combine two 100 s to make a 200. 800 400 80 40 8 4 200 100 20 10 2 1 400 + 200 + 20 = 10 + 4 + 1 = 6356 Papy s Computer appeals to many students while others find it difficult to go beyond modeling of numbers and simple addition. Encourage children to work with partners to both assist and monitor each other. 24 Classroom Strategies Blackline Master I - 22

The boards may be used for subtraction, but many third grade children will need a great deal of guidance. You may decide to use Papy s Computer for addition only. Here is one simple subtraction example. Two different colored counters are helpful. Use counters to show 136 and counters to model 124. Notice this is building a type of comparative model. 800 400 80 40 8 4 200 100 34 20 10 6 6 6 6 345 2 1 If there are equal counters of the two colors in a square, they cancel each other out and are removed from the board. The counters remaining on the board, when all of the white counters are removed, name the difference or the subtraction problem. Below is a more complex model. It requires us to make a fair trade and exchange one counter of higher value for two others of an equal value. Use to show 361 and 6 to show 148. 6 345 361-148= 213 800 400 80 40 8 4 200 100 6 6 6 345 20 10 2 1 Because you need to remove both 148 in the lighter counters and 148 from the original set, you must trade to be able to remove the counter from the 8. Trade one 20 for two 10 s. Then trade for an 8 and a 2. 800 400 200 100 6 6 6 345 80 40 20 10 34 8 4 2 1 Now you can remove the pairs of opposite colors: the two 8 s, the two 40 s and the two 100 s. 345 6 6 6 34 23 1 800 400 80 40 8 4 6 6 345 200 + 10 + 3 = 213 200 100 20 10 3 2 1 Classroom Strategies Blackline Master I - 23 25

800 400 200 100 80 40 20 10 Papy s Computer 8 4 2 1 26 Classroom Strategies Blackline Master I - 24

One-Centimeter Graph Paper Classroom Strategies Blackline Master I - 25 27

RAGING RECTANGLES Number of Players: Two Materials: Two number cubes, gameboard, crayon per player Directions: In turn each player rolls the cubes. A player outlines and colors a rectangle on the gameboard to match the cubes. (Ex. a roll of 6 and 3 = a 6 x 3 rectangle or a 3 x 6 rectangle). Player writes the total number of squares (area) in the center of the rectangle. A player loses a turn when he rolls and cannot fit his rectangle on the gameboard. Game is over when neither player can draw a rectangle. Winner is the player with the most squares colored on the gameboard. 28 Classroom Strategies Blackline Master I - 26

Name Date / / Classroom Strategies Blackline Master I - 27 29

Name Date / / My North Carolina Trip Begin End No. of Days Distance Name Date / / My North Carolina Trip Begin End No. of Days Distance 30 Classroom Strategies Blackline Master I - 28

Classroom Strategies Blackline Master 31 I - 29 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 7890 56 34567 678 6789 678 678 345678 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 789 qqq216 qqq16 qqq316 qqq24 qqq616 qqq8 qqq916 qqq12

qqq3 4 qqq1 5 qqq1 8 qqq2 3 qqq5 8 qqq1 4 qqq1 10 qqq1 3 qqq1 12 qqq1 2 32 Classroom Strategies Blackline Master I - 30

qqq1 6 qqq2 5 qqq7 8 7 7 7 7 7 7 7 7 7 7 789078907890 678907890789 34567890789078 456789078907 5678907890 678907890 789078901 8907890123 907890123 0789012 78901 67890 3456789 45678 567 67 5678 456789 34567890 678901 789012 07890123 9078901 8907890 78907890 678907890 56789078907 4567890789078 345678907890789 6789078907890 Classroom Strategies Blackline Master I - 31 33

qqq216 qqq316 qqq24 qqq36 qqq216 qqq20 qqq316 qqq30 qqq15 16 qqq24 qqq10 16 qqq16 qqq21 16 qqq24 qqq14 16 qqq16 qqq216 qqq12 qqq316 qqq18 34 Classroom Strategies Blackline Master I - 32

qqq216 qqq8 qqq216 qqq6 qqq316 qqq12 qqq616 qqq12 qqq416 qqq516 qqq12 qqq10 qqq416 qqq6 qqq216 qqq10 qqq816 qqq12 qqq416 qqq20 Classroom Strategies Blackline Master I - 33 35

qqq416 qqq10 qqq616 qqq15 36 Classroom Strategies Blackline Master I - 34

Classroom Strategies Blackline Master I - 35 37

38 Classroom Strategies Blackline Master I - 36

................................................................ Classroom Strategies Blackline Master 39 I - 37

Hundred Board 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 40 Classroom Strategies Blackline Master I - 38

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 Classroom Strategies Blackline Master 41 I - 39

161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 Two Hundred Board 42 Classroom Strategies Blackline Master I - 40

261 262 263 264 265 266 167 268 269 270 271 272 273 274 275 276 177 278 279 280 281 282 283 284 285 286 187 288 289 290 291 292 293 294 295 296 197 298 299 300 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 235 236 137 238 239 240 241 242 243 244 245 246 147 248 249 250 251 252 253 254 255 256 157 258 259 260 Three Hundred Board Classroom Strategies Blackline Master 43 I - 41

DIZZY DIVISION 8 7 7 9 6, 3 3 4 5 6 6 3 5 6 7 4 7 4 20 2 4 r 5 4, 0 9 8 4 0 9 8 8 0 8 6 9 6 4 r 5 5, 8 0 9 5 4 4 0 3 8 2 9 2 4 5 9 3 0 0 7 r 1 2, 7 6 4 2 7 0 6 0 6 4 6 3 1 9 1 8 0 9 7 2 9 7 2 7 2 8 5 9 4, 0 7 2 4 0 0 7 0 7 2 7 2 7 9 6 1 r 5 6, 8 3 1 6 4 4 3 4 2 1 1 7 5 5 8 5 4 r 1 4, 2 8 1 4 0 2 8 2 5 2 1 2 0 1 44 Classroom Strategies Blackline Master I - 42

YOU BE THE JUDGE! Three students worked on their homework assignments. John read his library book for one-third of an hour. Jim completed his math problems in one-sixth of an hour. Maria studied her spelling words for 6 of an hour. The amount of time the 12 three students spent on their homework is less than one hour. Susan walked her dog for a quarter mile on Monday and for for half a mile on Tuesday. On Wednesday, Susan walked her dog for 5 of a mile. 8 If her goal is to walk for one and a half miles for the week, Susan only needs to walk a total of a quarter mile on Thursday and Friday. Sam ate three of the eight cookies mother baked. Ben ate one of the eight cookies. Together they ate 4 of the cookies. 16 For a fifth grade student to stay healthy, one-fifth of the foods eaten should be vegetables and two-fifths of the foods eaten should be grains. Therefore, 0.3 of the foods that a fifth grader eats should be vegetables and grains. At the deli, Jay ordered 1.25 pounds of ham, 1.50 pounds of turkey, and 0.75 pounds of cheese. Jay purchased a total of 2 3 pounds of food. 4 4 3 + 1 5 = 6 1 6 6 3 Jane and Bill need 2 1 cups of 4 cucumbers, 1 cup of onions, and 2 4 cup of cheese to make a snack. The total amount of vegetables needed to make their snack equals 3 3 cups. 4 3 + 1 + 1 + 4 + 8 + 1 = 3 1 4 2 4 8 8 4 4 Classroom Strategies Blackline Master 45 I - 43

GROUP A 19 7 61 46 3000 140 1400 4500 1800 4200 400 1200 GROUP B 72 54 23 88 1000 350 3500 630 490 5400 1000 2500 GROUP A 19 7 61 46 19 3000 140 1400 4500 1800 4200 400 1200 GROUP B 72 54 23 88 1000 350 3500 630 490 5400 1000 2500 46 Classroom Strategies Blackline Master I - 44

HomHome on the Range! Range Cards 0-10 10-20 20-30 30-40 514 15 629 17 808 43 463 22 89 11 900 24 203 29 864 62 84 26 620 24 945 41 86 43 93 31 502 37 982 42 Classroom Strategies Blackline Master I - 45 47

Two players need a calculator, two number cubes, and pencil and paper to record scores. The flow chart below gives the directions for play. Each round uses a different target. The goal is to get a product within the designated range. The winner is the player with the most points at the end of 7 rounds. 67 34567890 678901 789012 789012 789012 789012 789012 789012 678901 678901 456789 6789012 45678901 34567890 67890 678907 78907 78907 789078 789078 789078 78907 78907 78907 67890 34567890 45678901 6789012 TARGET 6789012 45678901 34567890 67890 678907 78907 789078 789078 789078 789078 789078 78907 678907 67890 34567890 45678901 6789012 8-10 150-151 9078 78907890 56789078901 4567890789012 345678907890123 3456789078901 6789078901 678907890 78907890 78907890 78907890 78907890 78907890 3-4 78907890 78907890 78907890 678907890 6789078901 3456789078901 345678907890123 4567890789012 56789078901 78907890 89078 Target 1: 4 points 4567890 345678901 6789012 67890123 7890123 7890123 71-73 7890123 67890123 6789012 345678901 4567890 Target 2: 3 points Target 3: 2 points Target 4: 3 points 678901 567890 4567890 345678907 6789078 6789078 6789078 789078 789078 6789078 4-5 6789078 6789078 345678907 345678907 4567890 678901 89012 78901 567890123 34567890 67890 67890 78907 78907 78907 789078 789078 16-18 78907 78907 78907 67890 34567890 45678901 567890123 67890123 45678901 34567890 67890 678907 78907 789078 789078 789078 789078 2-3 789078 78907 678907 34567890 34567890 5678901 789012 Target 5: 4 points Target 6: 3 points Target 7: 4 points Choose a target and roll the cubes to get a 2-digit number Enter the digits rolled in a calculator Press X Enter a number of your choice Press = Pass the calculator to the other player No Product on target? Yes You Win!! 48 Classroom Strategies Blackline Master I - 46