Manual. TBS-Flash Version

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Manual TBS-Flash Version 1.0.1.4 www.benedini.de Page 1 of 15

Inhalt: 1 Installation...3 1.1 System requirements...3 1.2 TBS-Flash Installation... 3 1.3 USB-Interface... 4 2 Connecting the soundunit to the PC...5 3 TBS-Flash... 6 3.1 Selecting the connected soundunit...6 3.2 Establishing the connection... 6 4 Sounds...7 4.1 Soundfile open / store... 7 4.2 Soundfile containing Demo-Sounds... 7 4.3 Creating a soundfile... 8 4.4 Soundfile transfer into the soundunit...8 5 Parameter... 9 5.1 Parameter open / store...9 5.2 Parameter transfer... 9 5.3 Parameter settings... 9 5.3.1 Inputs...9 5.3.2 Sound... 10 5.3.3 Encoder Functions...10 5.3.4 Sound Functions...11 5.3.5 Outputs...12 5.3.6 RC Positions (Only TBS-Mini or TBS-Switch)... 12 6 Diagnoses...13 7 Firmwareupdate... 14 www.benedini.de Page 2 of 15

1 Installation 1.1 System requirements Microsoft Windows XP Min. 1GHz and 256Mb Ram Microsoft.NET 2.0 Framework USB 1.1/2.0 or RS232 interface 1.2 TBS-Flash Installation The latest version is available at: http://www.benedini.de/home_d/download/download.html Extract the ZIP-File and start Setup.exe If the Microsoft.NET Framework 2.0 is not already installed at your PC, it is done automatically. A internet connection is necessary. www.benedini.de Page 3 of 15

1.3 USB-Interface If you want to use the USB programming cable, a special driver must be installed. It is available at: http://www.ftdichip.com/drivers/cdm/cdm%202.04.06.exe Further informations are available at the website of the USB chip manufacturer: http://www.ftdichip.com/drivers/vcp.htm The driver should be installed BEFORE plugging the programming cable to the PC!!! www.benedini.de Page 4 of 15

2 Connecting the soundunit to the PC The sondunit is connected at the PC by the optional RS232 or USB programming cable. Seriel Interfacecable (RS232) USB-Interfacecable Plug the programming cable to the soundunit as shown below: TBS-Micro: TBS-Mini The soundunit must be powered during programming. This is done usually by the connected and powered reveiver of your remote control. www.benedini.de Page 5 of 15

3 TBS-Flash The software is launched by selecting: START => Programme => TBS-Flash 3.1 Selecting the connected soundunit After launching the TBS flash software you need to select the attached soundunit by clicking at the according picture. This can be changed later at the menu list too 3.2 Establishing the connection Select the comport you want to use. If you have the RS232 cable, usually COM1 or COM2 are used. If you are using the USB cable, the according COM port appears after plugging the cable at the PC. The connection indicator must change to green after pushing the connect button. www.benedini.de Page 6 of 15

4 Sounds At the Sounds Tab, you can create and edit your personal soundfile: Soundname: SpeedMax default: Samplerate: Fill State: Name of the Sound, it will be stored within the Soundfile. max. soundspeed at full speed of the model Sample rate at which the sounds are played by the soundunit. All sounds must have the same sample rate! Indicates the fill state of the soundunit memory. TBS-Micro: 512kByte TBS-Mini 2MByte. 4.1 Soundfile open / store Predifined.TBS soundfiles can be opened and stored at: File => Open Soundfile or Save Soundfile. The file contains all sounds and the according settings. 4.2 Soundfile containing Demo-Sounds A collection of predefined soundfiles is available at www.benedini.de. They are protected against usage at other soundunits. You can listen them by using the TBS Flash software. The beginning and end of each protected soundsections is played at reduced volume. In this case the play buttons are labled with Demo. If such a soundfile is loaded onto the soundunit, it is played normally. www.benedini.de Page 7 of 15

4.3 Creating a soundfile To create a soundfile you need recordings in.wav format. The following formats are supported: 8Bit, 16Bit, Mono and Stereo at 8000Hz, 11025Hz, 16000Hz or 22050Hz sample rate. ALL sounds within a soundfile MUST have the same format! A soundfile is containing 6 engine states that are played accordingly the model state. In addition up to 16 independent special sounds are possible. Filename Sound open Volume Sound remove Playmode Sound play Duration and sound format Playmode settings: Normal: Loop: Dynamic in: Dynamic loop: Dynamic out: Mute Engine: Volume Sound is played completely after triggering. If the the trigger button is still pressed when the sound ends, it is repeated. Sound is played in a loop. Pushing the trigger button starts the sound. If pushed again the sound is stoped. A dymamic sound can consist of 3 sections. F.e. A serine may have a start up section, a regular working section and a slow down section. Dynamic in is played once. If it is finished the following sound of the list is entered and repeated. This sound must be set to Dynamic loop. Is played as long as the dynamic sound is triggered. Is played if the trigger button is released. This sound must be located in the soundlist right after the Dynamic loop sound. A dymanic sound consisting of only two sections is also possible. (Danamic Loop in and out). Normal engine sound is disabled during this sound. Useful for special engine sounds, like reeving up. The volume of each soundsection can be adjusted individually. Avoid increasing the volume too much. This will lead to distortions. The new volume settings are stored in the.tbs soundfile. If you reload this soundfile the volume is set back to 100%. 4.4 Soundfile transfer into the soundunit Soundfile transfer is started by the write Sounds button or by selecting Modul => Write Sounds The soundunit must be connected! At first the soundmemory is going to be erased (erase flash) which takes about 10s. Then the sounddata will be transferred which may take some minutes! www.benedini.de Page 8 of 15

5 Parameter The parameter tab contains all settings for the behaviour of the soundunit. 5.1 Parameter open / store All settings are stored at a.tbp-file: File => Open Parameter or Save Parameter. 5.2 Parameter transfer The soundunit must be connected (Status green) for the parameter transfer. Pushing the read Param button launches the read out of the actual settings of the soundunit. After changing them according to your needs they are stored again at the unit by pushing the write Param button. It is recommended to read the modified parameters once again to check if they are set correctly. 5.3 Parameter settings 5.3.1 Inputs The inputs PROP1, PROP2, PROP3 can be configured to RC-Signal-Input or to analog voltage input 0-3.3V (f.e. Potentiometer control). www.benedini.de Page 9 of 15

The working mode of each input can be set at the Prop Type input field: Gas 2nd Gas 1st Coder 2Key 1st Coder 12Key 2nd Coder 2Key Function 1/2 Sound on Change Speed signal from receiver Second speed signal (tracked vehicles) 3-position switch selects up to 12 sounds/funktionen from 1stCoder Encoder selects sound/function from 1stCoder 3-position switch selects up to 12 sounds/funktionen from 1stCoder 3-position switch selects sound/function 1+2 from 2ndCoder As long signal changes sound is played (f.e. Sound as long as a servo is moving) 5.3.2 Sound Engine Type: Speed max: Sound on Change: Autostart starts the engine at first acceleration. If the engine is 20s idle it is shut down. Man.Start starts the engine manually by a trigger. This needs a spare proportional channel equipped with the encoder or a socalled 3-position switch. This switch has momentary contacts to both sides. Enginesound is playing a special sound while moving the channel. Autostart 2 starts the engine as soon as a speed signal is present. It shuts down without a signal. Not suitable for RC applications! Max. soundspeed at models full speed. 100 represents a 100% soundspeed increase = doubled soundspeed. Selection of the sound which is played if a input is set to sound on change Volume of the engine sound sections M1-M6 Volume Engine: Volume Sound: Volume of the special sound sections 1-16 5.3.3 Encoder Functions By using the socalled encoder you can select up to 12 functions/sounds. Funktion Beschreibung M i c r o Engine Start Start or Stop Motor X X Sound 1 Start Sound X X Sound 2 Start Sound X X Sound 3 Start Sound X X Sound 4 Start Sound X X Sound 5 Start Sound X X Sound 6 Start Sound X X Sound 7 Start Sound X X Sound 8 Start Sound X X Sound 9 Start Sound X X Sound 10 Start Sound X X Sound 11 Start Sound X X Sound 12 Start Sound X X Sound 13 Start Sound X X Sound 14 Start Sound X X Sound 15 Start Sound X X www.benedini.de Page 10 of 15 M i n i S w i t c h

Sound 16 Start Sound X X A1 on/off Switch output on and off (toggle) X X X A2 on/off Switch output on and off (toggle) X X X A3 on/off Switch output on and off (toggle) X X X A4 on/off Switch output on and off (toggle) X X X A5 on/off Switch output on and off (toggle) X A6 on/off Switch output on and off (toggle) X A7 on/off Switch output on and off (toggle) X A8 on/off Switch output on and off (toggle) X A9 on/off Switch output on and off (toggle) X A10 on/off Switch output on and off (toggle) X X A11 on/off Switch output on and off (toggle) X X A1 on Switch output as long key is pressed (momentary contact) X X X A2 on Switch output as long key is pressed (momentary contact) X X X A3 on Switch output as long key is pressed (momentary contact) X X X A4 on Switch output as long key is pressed (momentary contact) X X X A5 on Switch output as long key is pressed (momentary contact) X A6 on Switch output as long key is pressed (momentary contact) X A7 on Switch output as long key is pressed (momentary contact) X A8 on Switch output as long key is pressed (momentary contact) X A9 on Switch output as long key is pressed (momentary contact) X A10 on Switch output as long key is pressed (momentary contact) X X A11 on Switch output as long key is pressed (momentary contact) X X A1 flash Flash output (=> see Flash Time!) X X X A2 flash Flash output (=> see Flash Time!) X X X A3 flash Flash output (=> see Flash Time!) X X X A4 flash Flash output (=> see Flash Time!) X X X A5 flash Flash output (=> see Flash Time!) X A6 flash Flash output (=> see Flash Time!) X A7 flash Flash output (=> see Flash Time!) X A8 flash Flash output (=> see Flash Time!) X A9 flash Flash output (=> see Flash Time!) X A10 flash Flash output (=> see Flash Time!) X X A11 flash Flash output (=> see Flash Time!) X X A1 blink Direction flashlight, f.e. left X X X A2 blink Direction flashlight, f.e. right X X X A1+2_wblink Warning lights X X X A3 time Output timed (1s) X X X A8+9 dblink Two outputs doubleflashing (slow) X A8+9 dflash Two outputs doubleflashing (fast) X A1+2 dblink Two outputs doubleflashing (slow) X X X A1+2 dflash Two outputs doubleflashing (fast) X X X Volume up Increasing volume X X Volume down Decreasing volume X X RC1 Pos1 Servo output #1 to position #1 X X RC1 Pos2 Servo output #1 to position #2 X X RC1 Pos3 Servo output #1 to position #3 X X RC1 Pos4 Servo output #1 to position #4 X X RC2 Pos1 Servo output #2 to position #1 X X RC2 Pos2 Servo output #2 to position #2 X X RC2 Pos3 Servo output #2 to position #3 X X RC2 Pos4 Servo output #2 to position #4 X X RC1 plus Servo output #1: Move positive as long button pressed X X RC1 minus Servo output #1: Move negative as long button pressed X X RC2 plus Servo output #2: Move positive as long button pressed X X RC2 minus Servo output #2: Move negative as long button pressed X X www.benedini.de Page 11 of 15

5.3.4 Sound Functions If a soundfunction is defined for a sound, it is triggered automatically together with the sound. F.e. You may flash a LED together with a gun sound. 5.3.5 Outputs Some outputs have extended functionality: PWM 1 Output and PWM 2 Output can be configured for switching output (OUT A10/A11) or can be used to provide RC signals (RC1/RC2, only TBS-Mini or -Switch) to control a common servo. Break Type: A output is switched on if the speed channel is moved fast to neutral. This can be used to trigger brake lights. Reverse Type: A output can be switched at moving back- or forwards (A4 on pos/neg). Pos/Neg defines the direction. Flash Time: This defines the on duration of a output defined for flashing. Value is entered in ms units. Smoke: The Benedini smokeoil or waterbased exhaust smoke generators can be controlled by the TBS Mini. It is connected at the plug OUT3+4. The smoke volume during engine idle, can be set in Smoke Idle. This paramter should be set above 50%. 5.3.6 RC Positions (Only TBS-Mini or TBS-Switch) Each RC signal output (RC1 and RC2) has four predefined positions. It is possible to define the speed at which the servo moves to them: 0 => move directly (without speed setting) 1 => move slowly 255 => move fast www.benedini.de Page 12 of 15

6 Diagnoses This TAB is used for testing and debug purposes. If the soundunit is connected, values can be read by the according read buttons. Supply Voltage: Prop.Settings: Prop.Values: Current supply voltage of the unit Indicates the already teached RC signal values Currently received RC signals, read at the set interval rate www.benedini.de Page 13 of 15

7 Firmwareupdate The firmware of a connected soundunit must be consistent to the used TBS-Flash version. If not, it is detected by TBS Flash and you are asked to run a firmware update. The update is started at: Modul => Firmwareupdate The module must be already connected. If the Firmware was erased or is damaged you must start the update manually as described in the window below. Make sure you set the right COM-port! www.benedini.de Page 14 of 15

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Technical changes reserved Thomas Benedini Müllergasse 15 52159 Roetgen Germany Mail: Thomas@Benedini.de www.benedini.de www.benedini.de Page 15 of 15