Primary STEaM Progression & Scheme of Work Using Crumble Control Board & Accessories (Page 1) (1st Draft)

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Primary STEaM Progression & Scheme of Work Using Crumble Control Board & Accessories (Page 1) (1st Draft) Chapter 2 Lights, Lights, Lights Add programmable light(s) to a pupil created picture Curriculum links Written by Phil Bagge published under Literacy & Art -. If you can think of a light in a story you can replace it in the picture with a programmable light or LED. Any book with a cat in it could have either its eyes light up or a scene at night with stars lighting up and twinkling (flashing). Any book with a car could have the headlights and or indicators flashing. Books with fireworks can program the fireworks to briefly go on and then change colours. Better programming experiences will come from the possibility of different colours or flashing lights. Construction Pupils of ages 5-7 cope well with the Crumble Playground and Flame lights as shown on the right. Small holes the size of the bulb need to be poked through the picture although if pupils wish a more diffused light such as in fog or mist then the light can shine through many paper types. The lights can be masking taped onto the back of the paper. If pupils wish the picture to stand up, a card frame can be created although it would need much greater reinforcement to hold Stars twinkling in the night sky, Crumble Playground and Flame lights the Crumble Playground for wall mounting with the weight of the built in battery pack attached to the back. If the school has purchased the short headphone type cables then care needs to be taken that the distance between lights are not too wide for the cable length. Older pupils aged 7-9 cope well with using up to four LED lights. LED lights on back of picture Smaller holes can be punched where they are needed on the picture. It is worth cutting out small squares of cardboard, boring holes in these so that the LED bulb fits securely into the cardboard helping the bulb sit well and reducing the chance of damage to the LED. LED set in a cardboard mount

Primary STEaM Progression & Scheme of Work Using Crumble Control Board & Accessories (Page 2) (1st Draft) Written by Phil Bagge published under Pupils often pull the crocodile sheath away from the metal so they can get a better grip on the clip. Unfortunately this can leads to wires touching and shorting. A pencil can be a great way of getting the plastic sheath back on. Fireworks picture using LED lights and Crumble Playground LEDs won t work if the long leg is the wrong way round B, C or D could also be used instead of A Long leg LEDs can be wired to negative or positive power out but the long LED leg must be swapped over. It doesn t harm the LED if it is wired the wrong way round it just won t light up. Users could also wire one leg of the Classic Crumble through the extra power outputs found on the Redfern Electronic or 4Tronix power pack as shown in the diagram opposite. Fireworks picture using LED lights and Classic Crumble B, C or D could also be used Long leg

Primary STEaM Progression & Scheme of Work Using Crumble Control Board & Accessories (Page 3) (1st Draft) Written by Phil Bagge published under Design NCD1B Younger pupils could tell their teacher what picture they would draw and what the light or lights would be and where they would be on their picture. Older pupils could sketch an outline of their picture, showing where the components would be and which connects they would use on the Crumble. Teachers might also choose to forego formal design as this is a very simple idea. Picture Design Teachers might choose artistic materials and techniques that fit in with the Art National Curriculum to make the most of cross curricular links. Useful Maker Cards Crumble Playground Programmable Light or Programmable Lights (if you are using more than one) Crumble Playground LED Lights Crumble Classic LED Lights Suggested Module Outline for Younger Pupils 1, In an earlier lesson create a picture with clear lights in it. Stipulate how many lights if more than one. 2, Introduce the idea of adding lights to shine through the picture or poking holes in the picture to show the lights 2, Model writing a scaffolded question with the whole class My program will by replacing with programmable lights. 3, Give pupils time to complete their own program question on worksheet x (example answers on next page x ) 4, Show pupils how to wire up their Crumble Playground and Flame(s) as shown above 5, Give pupils time to wire up their Crumble Playgrounds in pairs Due to the simplicity of this project you may wish to skip steps 2 & 3 with younger pupils 6, Check pupils wiring and give hints if it is incorrect. Common errors are the flames wired into out instead of in, plugged into A, B or C instead of D & plugs not pushed all the way in. 7, Demonstrate how to attach Crumble to a computer via USB and drag out the following code. Send it to the Crumble Playground using the green triangle. Explain that the program is now inside the black chip on the Crumble. We can start the program by switching on the battery and switch it off by switching off the battery. Pupils will observe that only the last col-

Primary STEaM Progression & Scheme of Work Using Crumble Control Board & Accessories (Page 4) (1st Draft) Written by Phil Bagge published under our lights up. This happens because there is no instruction to wait between lights. Ask them why they think this happens? Let them investigate why and drag out a wait 1 second as a hint if no one gets it. Now give them time to experiment with the light(s) before creating their picture program. 8, Pupils turn the batteries off and masking tape their lights onto the back of their pictures to test and display them. Suggested Module Outline Older Pupils 1, In an earlier lesson create a picture with clear lights in it. Stipulate how many lights so pupils can plan properly. 2, Introduce the idea of adding lights to shine through the picture or poking holes in the picture to show the lights 2, Model writing a question My program will by replacing with programmable lights. 3, Give pupils time to com- plete their own question 4, Model what the user will see and what the outputs will do The user will see The stars twinkling yellow in the sky I connected an LED to output (A, B, C or D) and the moon lit up with a bright A and programmed it to _Flash continuously. white light 5, Give pupils time to complete the user and outputs sections on their worksheet 6, Hand out the equipment needed and the maker cards. Instruct pupils to, orientate their Crumble as shown in the card and follow the card wiring diagrams carefully. Remind them, if using crocodile clips, that they must keep the wire plastic cover on the end to avoid short circuits. If they have finished they can show their circuits to you before coding. If using LED 7, Give pupils time to wire up their Crumble Playgrounds in pairs attached to output A 8, Check pupils wiring and give hints if it is incorrect. Common errors are the flames wired into out instead of in, plugged into A, B or C instead of D & plugs not pushed all the way in. 7, Demonstrate how to attach to a computer via USB and drag out the code on the right. Send it to the Crumble using the green triangle. Explain that the program is now inside the black chip on the Crumble. We If using Sparkles /Flames

Primary STEaM Progression & Scheme of Work Using Crumble Control Board & Accessories (Page 5) (1st Draft) Written by Phil Bagge published under can start the program by switching on the battery and switch it off by switching off the battery. Ask pupils what they think the code will do? Run the code, pupils will observe that only the last colour lights up or with the LED the light goes straight on and stops. This happens because there is no instruction to wait between lights. Ask them why they think this happens? Let them investigate why and drag out a wait 1 second as a hint if no one gets it. Now give them time to experiment with the light(s) before creating their picture program. 8, Pupils turn the batteries off and masking tape their lights onto the back of their pictures to test and display them. Depending on pupil ability and the nature of the project you may want to drag out the wait 100 milliseconds block and explain how they can t use decimal numbers for less than 1 second in the wait one second block but can break the second up into 1000s. Adaptations for Lights, Lights, Lights Pupils can cut out a Christmas Tree shape out of rigid card, punch holes where the lights will go and tape the lights to the back. Pupils can experiment with trying to program different light patterns such as all flashing or the lights following each other. This works best with the programmable lights. Diwali Light Pattern. Pupils look up Diwali lights on Google Images and look for the type of patterns that people make. They then design their own and cut out the holes to show where the lights will go. They either use black card to represent the night or paint the backdrop black. The lights could be combined with Rangoli sand decorations. This works best with the programmable lights. Name or initial in lights. Pupils investigate the least number of lights that their name or initial could be created using. They draw this out on card before punching holes for the lights. This works best with the programmable lights. Summative Assessment Grid for Lights, Lights, Light This will depend on the age of the child and the complexity of the projects (number of lights, what the lights did etc) The teacher and pupil would be looking for a number of problem solving skills and computing, DT and Art outcomes. These are listed in the project assessment sheet at the end of the module. Teachers would then use this knowledge coupled with their knowledge of the child to determine if they are operating above, within or below age expectations.

Name Class/Form Thinking about and designing my picture program My program will by replacing with programmable lights. If you wanted to make your own picture with real lights what would it look like and where would your lights go? Draw in the lines to show how your Crumble Playground connects together.

Name Class/Form Thinking about and designing my picture program My program will Make the stars flash by replacing stars with programmable lights. If you wanted to make your own picture with real lights what would it look like and what lights would you wire up? Very rough picture showing clearly where lights are. Stick people etc Draw in the lines to show how your Crumble Playground connects together.

Name Class/Form Thinking about and designing my picture program My program will by replacing with programmable lights. If you wanted to make your own picture with real lights what would it look like and where would your lights go? Complete the sentences The user will see Connect a to output (A, B, C or D) and program it to. Write a similar sentence for any other lights Draw the lights and the lines to show how your Crumble Playground connects to the light(s)

Name Class/Form Thinking about and designing my picture program My program will Make the stars flash by replacing stars with programmable lights. If you wanted to make your own picture with real lights what would it look like and where would your lights go? Very rough picture showing clearly where lights are. Stick people etc Complete the sentences The user will see The stars twinkling yellow in the sky and the moon lit up with a bright white light Connect an LED to output (A, B, C or D) A and program it to. flash yellow Write a similar sentence for any other lights Connect a flame to output D and program it to shine with a white light. Connect an LED to output B and program it to flash yellow. Flame Example LED Examples Draw the lights and the lines to show how your Crumble Playground connects to the light(s)

Name Class/Form Thinking about and designing my picture program My program will by replacing with programmable lights. If you wanted to make your own picture with real lights what would it look like and where would your lights go? Complete the sentences The user will see Connect a to output (A, B, C or D) and program it to. Write a similar sentence for any other lights Draw the lights and the lines to show how your Crumble connects to the light(s)

Name Class/Form Thinking about and designing my picture program My program will Make the stars flash by replacing stars with programmable lights. If you wanted to make your own picture with real lights what would it look like and where would your lights go? Very rough picture showing clearly where lights are. Stick people etc Complete the sentences The user will see The stars twinkling yellow in the sky and the moon lit up with a bright white light Connect an LED to output (A, B, C or D) A and program it to. flash yellow Write a similar sentence for any other lights Connect a sparkle to output D and program it to shine with a white light. Connect an LED to output B and program it to flash yellow. LED Examples D Sparkles Example D Draw the lights and the lines to show how your Crumble connects to the light(s)

Primary STEaM Progression & Scheme of Work Using Crumble Control Board & Accessories (Page 12) (1st Draft) Written by Phil Bagge published under Lights, Lights, Lights Assessment Sheet Name Group I did this well I did this ok or I did this a little I tried this but it didn't work or I didn't do this at all I created a picture with lights I wired up my lights so that they shone I replaced my picture lights with real lights I programmed my lights I drew a picture to show how I might use this idea with another picture I drew a picture to show how my wiring connects I listened to my partners ideas I contributed good idea to my partner I persevered when the wiring or programming didn't work If you got given a sticker, stick it in one of the spaces below and write underneath what you got it for