MakerWear: A Tangible Approach to Interactive Wearable Creation For Children

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MakerWear: A Tangible Approach to Interactive Wearable Creation For Children Majeed Kazemitabaar, Jason McPeak, Alexander Jiao, Liang He, Thomas Outing, Jon Froehlich

Source: https://vimeo.com/4365836

to be makers of things, not just consumers of things. Former President, Barack Obama Remarks to the National Academy of Sciences, 2009 Source: https://www.whitehouse.gov/the-press-office/remarks-president-national-academy-sciences-annual-meeting

RESEARCH VISION MakerWear A new construction kit aimed at enabling children to design and build their own interactive wearables. With only a few components, children can build a wide range of designs

RESEARCH VISION MakerWear A new construction kit aimed at enabling children to design and build their own interactive wearables. With only a few components, children can build a wide range of designs

MAKERWEAR EXAMPLES

All built without the creation of code!

RESEARCH VISION Research Questions How can we support young children and a wide-age span (ages 5-10) in the creative design of interactive wearables? What do children want to build if given the opportunity? Can MakerWear be an introductory pathway to STEAM-related activities like engineering, design, and computational thinking? How can we design MakerWear to allow children to build designs that integrate into their everyday life (e.g., soccer, theatre)?

RESEARCH VISION Constructionism Our research is rooted in Papert s theory of constructionism, which suggests a strong connection between design and learning. Seymour Papert MIT Professor Pioneer of AI & new learning theories

RESEARCH VISION Constructionism Our research is rooted in Papert s theory of constructionism, which suggests a strong connection between design and learning. Remarkable Learning occurs when children are working with materials to design, create, and invent external and shareable artifacts. Seymour Papert MIT Professor Pioneer of AI & new learning theories

Design Inspirations

DESIGN INSPIRATION Light-Up Shoes Children love light-up shoes Interactive Responsive Expressive Fun Not modifiable Not extensible Not programmable

DESIGN INSPIRATION Fashion Customization Children enjoy customizing their clothing, & collecting and sharing designs Not interactive Not programmable

DESIGN INSPIRATION LilyPad Arduino Incredibly successful e-textile microcontroller platform. Open-ended Programmable Wearable Not designed for children Requires sewing Requires programming Requires basic electronics Source: Buechley et al., CHI 08, DIS 10

DESIGN INSPIRATION BodyVis E-textile shirt for visualizing live physiological data New platform for health and science learning Fully responsive and interactive Source: Norooz et al., IDC 13, CHI 15

ASDFSDAF DESIGN INSPIRATION BodyVis Provoked Curiosity adsf Children constantly asked how does it work and wanted to explore the insides of the BodyVis shirt. This was unexpected!

Construction Kits

CONSTRUCTION KITS Construction Kit Definition Construction kits like LEGO or Erector Sets are creative platforms that enable users to design and create things through interworking components. Based on definition by: Resnick, M., & Silverman, B. Some reflections on designing construction kits for kids, IDC 05

CONSTRUCTION KITS Construction Kit History Source: Resnick, M. Behavior Construction Kits. Commun. ACM 93

CONSTRUCTION KITS Construction Kit History 1 st Generation Kits Allowed children to build structures (e.g., towers, buildings) 2 nd Generation Kits Allowed children to build mechanisms (e.g., pulleys, working ferris wheels, cars with gears) 3rd Generation Kits So-called digital-physical kits allow children to build interactive behaviors (e.g., a car that follows a light) Source: Resnick, M. Behavior Construction Kits. Commun. ACM 93

CONSTRUCTION KITS Digital-Physical Construction Kits Cubelets littlebits Robotics (e.g., Cubelets) Electronics (e.g., littlebits, SAM) Circuits (e.g., LightUp) Often programmable Modular Snappable (typically magnetic) LightUp

CONSTRUCTION KITS Digital-Physical Construction Kits Cubelets littlebits Robotics (e.g., Cubelets) Electronics (e.g., littlebits, SAM) Circuits (e.g., LightUp) Often programmable Modular Snappable (typically magnetic) LightUp

CONSTRUCTION KITS Modular Robotics Cubelets SENSORS ACTIONS THINK OTHER Light Sensor Rotating Wheels Inverse Battery Distance Sensor Flashlight Maximum Pass Through Temperature Sensor Speaker Threshold Blocker

CUBELETS Modular Snappable Emergent behavior Rapid prototyping Highly iterative

CONSTRUCTION KITS Digital-Physical Construction Kits Designed & used in static spaces Not wearable Not intrinsically shareable Children not designing for the self, their changing contexts Cubelets LightUp littlebits

Clothing is a Unique Design Context WHY CLOTHING? Constructions are wearable &, thus, inherently social, mobile, & always available

WHY CLOTHING? Clothing is a Unique Design Context Constructions are wearable &, thus, inherently social, mobile, & always available Changing environments Social Interactions Daily Life

MakerWear Design Process

What do children want to make? and how do they want to make them?

DESIGN PROCESS Cooperative Inquiry A participatory design method for collaboration between adults and children to: Brainstorm Design Develop Test technology for children!

What do children want to make? and how do they want to make them?

DESIGN PROCESS 1 st Co-design session A blue sky open-ended method to elicit unbounded ideas for interactive wearables. Shoes adhesive cardboard large post-it pads markers

DESIGN PROCESS 1 st Co-design session Themes and Design ideas: Personalization Gestures Achievements Communication Programming

What do children want to make? and how do they want to make them?

DESIGN PROCESS 2 nd Co-design session Rapid prototyping session with: littlebits Velcro Shoes Sticky Notes 5 children + 5 adults

MORSE CODE SHOES 2 nd Co-Design Session: Rapid Prototyping

DESIGN PROCESS 2 nd Co-design session Outcomes Shoes that would: Make noise when walk Shoelaces that light-up in the dark Sound Activated Foot-massage Air-Conditioner Shoes Major Problems: power, connections, attachment,

MakerWear Design

output input

output input

output input

DESIGN OVERVIEW Module Layers Sensor Layer Three Laser cut cover: Module icon & label Layer Two Electronics, Connection to bottom layer. Layer One Magnet, Spring Contacts

DESIGN OVERVIEW Module Layer One output PWR GND input

DESIGN OVERVIEW Module Layer Two Custom PCB with preprogrammed electronics for given module

DESIGN OVERVIEW Module Layer Three Laser cut top shows iconography & label representing module behavior

DESIGN OVERVIEW Example Module: MultiColor Light

DESIGN OVERVIEW Example Module: Inverter

DESIGN OVERVIEW Example Module: Distance Sensor

DESIGN OVERVIEW 5 Module Types Modifier Sensor Power Action Misc

DESIGN OVERVIEW Module Library Power

DESIGN OVERVIEW Module Library Sensor

DESIGN OVERVIEW Module Library Action

DESIGN OVERVIEW Module Library Modifier

DESIGN OVERVIEW Module Library Misc

DESIGN OVERVIEW Socket Meshes

DESIGN OVERVIEW Socket Meshes Vest Scarf Hat

Demo!

Evaluations

EVALUATION MakerWear Studies Museum Exhibit Co-design Session Pilot Workshop Single-Session Workshops Multi-Session Workshops Preliminary Final

Preliminary Studies

CUSTOM LIGHT OSCILLATOR Male child maker (~8 yrs old)

CUSTOM LIGHT OSCILLATOR Male child maker (~8 yrs old)

CUSTOM LIGHT OSCILLATOR Male child maker (~8 yrs old)

CUSTOM LIGHT OSCILLATOR Male child maker (~8 yrs old)

MOVEMENT-BASED INSTRUMENT W/LIGHTS 2 brothers

MOVEMENT-BASED INSTRUMENT W/LIGHTS 2 brothers

EVALUATION Outcomes Explicit support for lo-fi integration: Rotator / LEGO Increased number of sockets Created 12 additional modules

Final Workshops

EVALUATION Final Workshops two single-session (1.5 hour) workshops divided into two different age groups: 5-7 and 8+ Three four-session workshops divided into three age groups: 5-7, 8-9, 10+

EVALUATION Final Workshops Pre questionnaires Building/Play time Design challenges Post questionnaire Artifact-based interviews

MakerWear Creations Workshop Desing Challenges

DANCE FREEZE Day 2: 11 yr old male maker

DANCE FREEZE Day 2: 11 yr old male maker

Dance Freeze

BUZZ LIGHTYEAR Day 2: 11 yr old male maker

BUZZ LIGHTYEAR Day 2: 11 yr old male maker

Buzz Lightyear

LASER TAG Day 3: 6 yr & 7 yr male makers

LASER TAG Day 3: 6 yr & 7 yr male makers

Laser Tag

MakerWear Creations Workshop Final Projects

WRECKING BALL ARMBAND 6 yr old male maker

WRECKING BALL ARMBAND 6 yr old male maker

SMART LACROSSE STICK 9 yr old female maker

SMART LACROSSE STICK 9 yr old female maker

POKÉMON DOPPELGÄNGER 9 yr old male maker

POKÉMON DOPPELGÄNGER 9 yr old male maker

JOGGING CLOTHES 10 yr old female maker

JOGGING CLOTHES 10 yr old female maker

LIGHT-UP SOCKS 7 yr old male maker

LIGHT-UP SOCKS 7 yr old male maker

FITNESS TRACKER 11 yr old male maker

FITNESS TRACKER 11 yr old male maker

Future Work

FUTURE WORK Form Factor More flexible Reduced weight Thinner

FUTURE WORK Expand Module Library

FUTURE WORK Expand Module Library Greater emphasis on unique aspects of wearability: social, environmental, movement

FUTURE WORK Wireless Programming Interface Modules will be wirelessly programmable via a custom tablet programming interface Tickle https://tickleapp.com/ SAM Labs https://samlabs.com

FUTURE WORK Wireless Programming Interface Modules will be wirelessly programmable via a custom tablet programming interface Sample Application: Making a fitness tracker using a Motion Detector and a HeartBeat Detector.

Programming by Demonstration FUTURE WORK Children can program complex behavior via a novel interaction machine learning interface

Interactive Machine Learning FUTURE WORK Children can program complex behavior via a novel interaction machine learning interface

IN SUMMARY MakerWear A new construction kit aimed at enabling children to design and build their own interactive wearables. A compelling pathway to engage children in STEAM-related activities A new way for children to think about and develop electronics/code

MakerWear: A Tangible Approach to Interactive Wearable Creation For Children Majeed Kazemitabaar, Jason McPeak, Alexander Jiao, Liang He, Thomas Outing, Jon Froehlich

Media Acknowledgements Dancer By James Keuning https://thenounproject.com/term/dancer/373924/ House By Paulo Volkova https://thenounproject.com/term/house/3966/ School By Mike Wirth https://thenounproject.com/term/school/23692 Bus Stop By Iconathon https://thenounproject.com/term/school-bus-stop/731/ Painting Juan Pablo Bravo https://thenounproject.com/term/painting/17015 Trampoline Juan Pablo Bravo https://thenounproject.com/term/trampoline/16998 Children OCHA Visual Information Unit https://thenounproject.com/term/children/4283/ Arduino uizin https://thenounproject.com/term/arduino/34403 Friends By Marie Van den Broeck https://thenounproject.com/term/friends/235419/ Boy By Carlos Gonzalez https://thenounproject.com/term/boy/364826/