An Impact Soundworks Sample Library Compatible with Kontakt 4+

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An Impact Soundworks Sample Library Compatible with Kontakt 4+ Library Created by Wilbert Roget, II v2 Scripting by Iain Morland UI Design by Dickie Chapin (Constructive Stumblings) INTRODUCTION Impact: Steel was intended to fill a gap found in popular commercial sound libraries. While several other products have metal hits and found percussion, none are extensively sampled and usable as individual, expressive instruments. The goal of this project was therefore to create a unique, detailed, and playable library with the same amount of multisampled detail one would expect from a high end percussion bank. There are 6 main patches, 8 special/alternately-mapped patches, and 16 FX patches in all, totaling 73 articulations of extensively multisampled hits, scrapes, rolls, and designed textures. The instruments were recorded in a medium-sized recording booth, insulated yet retaining some ambience and air in the samples; this facilitates mixing for small ensembles and rooms as well as large orchestral forces. Impact: Steel was designed to be as playable as possible, on both drum controllers as well as MIDI keyboards. As such, all main patches are keymapped without overlap, and can be loaded on a single channel for instant playability of all instruments. On a MIDI keyboard, hits are mapped to black keys, while scrapes, rolls, and tremolos are mapped to white keys. This increases ease of playing for composers without dedicated drum controllers. An additional set of L/R patches is included as well, with left/right hand hits separated onto adjacent notes to facilitate playing fast passages. All samples are 24-bit, stereo, 44.1 khz. INSTALLATION After extracting the downloaded RAR file, you can load patches by going to the Instruments folder and dragging the NKI files into Kontakt 4 (or higher). These patches can also be loaded from within Kontakt using the file browser, Database tab, or quickload tab. We strongly encourage you to leave the samples in the Audio Files folder unaltered. Modifying, renaming, moving, or deleting any of the files within this folder may negatively affect the Impact: Steel patches or even cause them to not load. If you do plan on editing any of the Audio Files, create a backup first!

PATCHES DESCRIPTION All main Impact: Steel patches are mapped without overlap, and can be loaded onto a single channel for instant playability of all instruments. On a MIDI keyboard, hits are mapped to black keys, while scrapes, rolls, and tremolos are mapped to white keys. This should increase ease of playing without a dedicated drum controller. An additional set of (LR) patches is included as well, with left/right hand hits separated onto two adjacent notes. This facilitates playing fast passages, and allows direct control over variation samples. C4 = Middle C Large Steel Frame 1 Deeper hits, scrapes, tremolos and rolls from a three-sided 15 x15 x7 frame. C2: Soft mallet roll (3 velocities) C#2: Soft mallet hit 1 (7 velocities, 2 variations) D2: Hammer tremolo D#2: Soft mallet hit 2 (7 velocities, 2 variations) F2: Chain scrape slow F#2: Hammer hit 1 (7 velocities, 2 variations) G2: Chain scrape medium G#2: Hammer hit 2 (7 velocities, 2 variations) A2: Chain scrape fast A#2: Hammer hit 3 (7 velocities, 2 variations) C3: Dime side-scrape slow (3 velocities) D3: Dime side-scrape medium (3 velocities) E3: Dime side-scrape fast (3 velocities) Large Steel Frame 2 Higher pitched hits and scrapes from a three-sided 15 x15 x7 frame. C#3: Rod hits 1 (7 velocities, 3 variations) D#3: Rod hits 2 (7 velocities, 3 variations) F3: Dime edge-scrape slow (3 velocities) F#3: Muted rod hits (7 velocities, 3 variations) G3: Dime edge-scrape medium (3 velocities) G#3: Dime hit+scrape (7 velocities) A3: Dime edge-scrape fast (3 velocities) Large Steel Frame Bass-FX Same mapping as Large Steel Frame 1, pitch-shifted down and filtered for a much deeper bass. Additionally, an automated high-pass filter is available via modwheel. Try layering both patches on the same channel! Large Steel Frame 1 / 2 (LR) These patches have similar mapping as their main counterparts, but with left hand / right hand variations mapped to adjacent keys. For example, the Soft Mallet Hit on C#2 has the alternate hand on D2, F#2 hammer hit becomes F#2 and G2, and so on. There are no scrapes, rolls, or tremolos on these patches.

Large Cylinder Fingered hits and rolls from a hollow metal cylinder, 8.5 in diameter and 7 tall. C4: Roll (3 velocities) C#4: Hits (9 velocities, 3 variations) D#4: Lid hits (7 velocities, 3 variations) Large Cylinder Bass-FX Same mapping as Large Cylinder, pitch-shifted down and filtered for a much deeper bass. Try layering both patches on the same channel! Large Cylinder (LR) No rolls included. Hits on C#4 and D4, lid hits on D#4 and E4. Small Cylinder Fingered hits from a hollow metal cylinder, 6.5 in diameter and 3.5 tall. F#4: Hits 1 (7 velocities, 3 variations) G#4: Hits 2 (7 velocities, 3 variations) Small Cylinder (LR) Hits on F#4 and G4, G#4 and A4. Metal Spring Plucks and scrapes from a 5.5 metal spring. A#4: Single pluck (7 velocities) C#5: Downwards grate (7 velocities) D#5: Upwards grate (8 velocities) Single Pluck Tuned Tuned plucks from a 5.5 metal spring. C2-C4: Single plucks, tuned (7 velocities) Metal Cone Various hits on a bell shape, 6.5 in diameter by 4 tall. F#5: Hammer hit, side (7 velocities, 2 variations) G#5: Hammer hit, edge (7 velocities, 2 variations) A#5: Soft mallet (7 velocities, 2 variations) Metal Cone (LR) Side hit on F#5 and G5, Hammer hit on G#5 and A5, Soft mallet on A#5 and B5. Combined Metals - A combination of all non-fx patches in a single patch and layout. Very efficient and fun to play! FX Clang Ensemble This patch simulates a group of percussionists playing Large Steel Frames. Clang Ensemble mapping is similar to Large Steel Frame 1 / 2 (LR) hits are on black keys and the next adjacent white key, with no rolls, tremolos, or long scrapes.

FX Giant Hits (all) This sound menu patch contains processed ambient hits, sculpted from other Impact: Steel samples. If you are using the Kontakt 2 version of this patch, you can use the modwheel to increase the attack length this can create very mellow, spooky background hits. Please note that for simplicity, this patch is mapped to white keys only. C3: Giant Hit full (2 velocity layers) D3: Giant Hit, resonant E3: Grey Steel F3: Underwater pipe G3: Tunnel hit A3: Horror hit B3: Deep cylinder, mellow C4: Deep cylinder (3 velocity layers) D4: Bellowing drone hit E4: Singing steel hit F4: Tearing steel G4: Piano scrape A4: Horror scrape B4: Big bright scrape FX Giant Hits - Bellowing Drone / Grey Steel / Horror Hit / Underwater These Giant Hits patches are pitched and tuned, with range C2-C5. In Kontakt 4, the same modwheel->attack control from the previous patch is available. FX Sweeps and Textures (all) Ambient textures, drones, and sweeps, also sculpted from other Impact: Steel samples. The Kontakt 2 version of this patch features dynamic filtering via modwheel, allowing for realtime timbral control. Some patches are bound to a highpass filter, and others to a lowpass filter; this is indicated as HPF or LPF in the keymap list (again, this applies only to the Kontakt 2 version of this patch.) C4: Sweep - Deep Crisscross (HPF) D4: Sweep - Falling Scrape (LPF) E4: Texture - Underwater Drone (HPF) F4: Texture - Singing Steel (HPF) G4: Texture - Nuclear Reactor (HPF) A4: Texture - Buzzing Overtones (LPF) B4: Texture - Singing Overtones (LPF) FX Sweep - Deep Crisscross A giant moving sweep with a 3D crisscross feel. Pitched and tuned, with range C3- C5. The Kontakt 2 version of this patch adds a high-pass filter via modwheel. FX Sweep - Falling Scrape A long, flanged scrape with some initial droning bass. Pitched and tuned, with range C3-C5. The Kontakt 2 version of this patch adds a low-pass filter via modwheel. FX Texture - Buzzing Overtones A thick buzzy tone with harmonics and sub-bass. Pitched and tuned, with range C2-C5. The Kontakt 2 version of this patch is looped, and adds a low-pass filter via modwheel. FX Texture - Nuclear Reactor A complex tone with strong pitched content, moving harmonics, sub-bass and both mellow and edgy components. Pitched and tuned, with range C2-C5. The Kontakt 2 version of this patch is looped, and adds a high-pass filter via modwheel. FX Texture - Singing Overtones Has a slight buzz, subtle bass, and a focus on the harmonics, producing a twisted yet angelic timbre. Pitched and tuned, with range C2-C5. The Kontakt 2 version of this patch is looped, and adds a low-pass filter via modwheel.

FX Texture - Singing Steel A very thick, spooky tone without much pitched content, and some sub-bass. Pitched and tuned, with range C2-C5. The Kontakt 2 version of this patch is looped, and adds a high-pass filter via modwheel. FX Texture - Underwater A very mellow sound, with subtly evolving harmonics and a prominent sub-bass. Pitched and tuned, with range C2-C5. The Kontakt 2 version of this patch is looped, and adds a high-pass version via modwheel. USER INTERFACE Impact: Steel v2 comes with a brand new UI introducing various sound design possibilities. Standard, non-fx and non-clang Ensemble patches in the library have the interface above. Width: Controls the stereo field of the instrument from mono to wide. Tune: Pitches the instrument up or down. This is not transposition - the actual pitch of each sound is increased or decreased, not the mapping. Saturator: Adds a saturator effect for mild overdrive, great for adding extra 'oomph' and thickness. Compressor: Adds an aggressive compressor that greatly enhances and sharpens attacks. Limiter: Adds a brickwall limiter to prevent clipping from the instrument's output. EQ: Low, Mid and High Bands may be sculpted to dip or boost pre-set frequency ranges. Ensemble: Adds simulated ensemble playing when enabled. Voices: Controls the number of virtual players. Spread: Controls the stereo spread of the ensemble voices. Loose: Controls the relative looseness or tightness of the players. Reverb: Adds a convolution reverb effect. Amount: Controls the 'wet' amount of the reverb added to the signal. Length: Controls the decay (tail) of the reverb.

FX patches have reduced controls but can still be sculpted with stereo width, tuning, and EQ. The Clang Ensemble is similar to main patches, but does not have an ensemble builder as it already has ensemble playing. The Tone knobs allow for subtle adjustment of each player's timbre. TROUBLESHOOTING & FEEDBACK Have you used Impact: Steel in a project recently or have a demo or song that you d like to share? You can email us (admin@impactsoundworks.com) or tell the world at our Facebook page here: http://www.facebook.com/impactsoundworks You can also catch us on Twitter at @ISoundworks! We encourage all our users to share and promote their work. Word of mouth is the #1 way people find our samples, so it also helps us to produce more great libraries for you! For any technical support issues regarding the library, don t hesitate to email support@impactsoundworks.com.

COPYRIGHT & LICENSE AGREEMENT All sound recordings, performances, scripting and/or code contained in this product is the property of Impact Soundworks unless otherwise noted, and remain the property of Impact Soundworks after the product is purchased. This license extends only to the individual who purchases this product, unless that individual is purchasing on behalf of another individual, in which case it is the actual user of the product who is granted this license. The licensee is entitled to the use and unlimited editing of the product within the scope of music production and composition. The product may be installed on as many computer systems used by the licensee as desired, but in no case does a single license allow multiple individuals to use the product. The licensee may not use the product in the creation of other sample, sound effect, or loop libraries. The licensee may not use sound recordings contained in the product as individual sound effects for sound design work, unless the sounds are significantly processed, layered, and otherwise altered beyond recognition. The licensee may use the product in the creation of music for production libraries. Redistributing, reselling, electronically transmitting, uploading, sharing, or renting the product in any way, shape, or form is prohibited by law. The licensee may create a physical backup copy of any digitally purchased and downloaded product. This backup copy is subject to the same limitations as the original copy of the product, and may not be transferred to any other individual for any reason. Copyright 2013 Impact Soundworks, LLC. All Rights Reserved.