An Interview with Tamara Bakhlycheva

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Transcription:

Tamara and Vadim Bakhlicheva are couple who work and play at some serious CG. Married and living in Moscow, we quiz Tamara (aka firstkeeper) on what drives her, her ambitions, how she met Vadim (aka slipgatecentral) and what things they talk about over a romantic meal! One of the happiest days of my youth was when I got my own PC, many games were played, and at some point I installed Thief 3 Deadly Shadows. Gosh! This game tore off my head and kicked it away!

Interview Tamara Bakhlycheva An Interview with Tamara Bakhlycheva At one point in your childhood I guess you may have thought wow this art stuff is cool and then now you are working in a successful games company as a character artist, so can you briefly fill in your journey in-between for us? I started to learn drawing when I was 6 years old. I went to a small art class for kids. We were painting, sculpting with clay, and making art using many interesting techniques. So it was fun, and later I decided to continue my art education and go to an art-school. I can t say that I was a very thorough student, but I liked drawing in a fantasy-style, especially the ancient Greek myths. After my high-school graduation I attended Saint-Petersburg Artcollege where for 3 years I was learning to do and teach art. Anyway, after graduating I was sure that I didn t want to be an art-teacher, and a couple years ago I discovered the magical world of computer graphics, and I started to learn Photoshop and to draw funny things. At this moment I want to turn back in time, when 5 years ago my parents got me a birthday gift, a video-console called Aida (some clone of Atari I think). That was the beginning of my video game addiction. Later there was a Sega Mega Drive II. I can t say exactly how much time I spent on Mortal Combat, Dune II, the Sonic series and other games, but I m sure it was a lot. but I ve always dreamt of something more than a simple texture artist job. and kicked it away. I had never seen that kind At the beginning I dreamed of becoming a of atmospheric and interesting game before. concept artist, but whilst in my first job I started At this time I had passed my college studies to learn 3d modeling and I really liked it. Time and thought to myself, Why not, I have no idea passed by, and I was happy to work in the There was a time when I didn t have a personal about game art, but I should try that. So for 6 game-development industry, but I ve always computer, and I often visited my friend, a happy months I sent my poor resume into many of the dreamt of something more than a simple texture PC owner, to play Dungeon Keeper. One Saint-Petersburg s game companies, and got no artist job. That s why I tried to learn something of the happiest days of my youth was when replies of course. But if you keep trying you get about 3d modeling and cg-painting in my spare I got my own PC, many games were played, what you want sooner or later. Then finally one time. I ve spent lot of time in art-forums and and at some point I installed Thief 3 Deadly day I got job as a texture-artist. LiveJournal, chatting with cg-artist and in one of them I met the great 3d-artist Molotov aka Shadows. Gosh! This game tore off my head page 6

Tamara Bakhlycheva Interview Slipgatecentral. I didn t imagine that he d not only be my teacher, but eventually my husband, this was another happy point in my life. At last I moved to Moscow and started freelancing for the art-awesome game Allods online and that let me spend more time improving my art-skills. Please, pass me the salt dear, and...don t forget to build two Spine Crawlers near your resources line next time. Thanks for that fantastic glimpse into your past. Being married to Molotov do you find yourselves talking about the latest feature of zbrush when you are having a romantic meal? Sure, we often talk about our jobs, current artprojects or strategies for Zerg in Star Craft 2. I know it seems far from being like a romantic meal. Please, pass me the salt dear, and...don t forget to build two Spine Crawlers near your resources line next time. Looking at your Deviant Art portfolio http:// firstkeeper.deviantart.com/ you seem to have mastered 2d, concept, 3d sculpting, real-time, not to mention some hand-made costumes! Did one discipline lead onto another? And where do you like to concentrate your skills at the moment? Of course all disciplines and experiences including negative ones can be useful for work. For example 2d art helps to make hand-painted textures. Knowledge of fashion history gives me more references for character design, I ve studied a lot of handwork disciplines at art-college: for example embroidery, leather working, sculpting, and I m pretty sure these things increase accuracy. Currently I have given myself a goal to learn more about digital sculpting, human anatomy page 7

Interview Tamara Bakhlycheva and next-gen character modeling, and try to Watching another cg and traditional artists is a there are restrictions which let you to keep practice more concept-art. I have no idea how I ll very important move, if you carefully analyze your imagination in defined limits, which is very find time for all that, but it s so nice that I share famous drawings you can learn effective ways important when you are making a video game my interests with my husband. to improve your own artworks. character. Things like deadlines are a good way For all the students who also want to become You seem to enjoy competing in CG time you can discover new things from other digital character artists, from your experience competitions (and also seem to do well in them!) participants, and rivalry always makes it more what traditional mediums do you think would be what do you like most, and how would you fun. It is very important to keep trying even if the most useful for them to study and why? advise any challenge newbies to get started? you don t win anything. You are already winner I am not going to say anything new, it s a Many of the works that I ve made in my free if you finish your entry, because practice and common subject - drawing (still life, portraits), time were done for various 3d-characters experience are the most important things in our sculpting - all these skills and disciplines will competitions. That s a pretty nice way to profession. be very useful for cg-artists, costume history develop skills. You get a theme and start to especially if you going to do fantasy art. develop character. The big positive is that to learn the basic 3d-art pipeline. At the same page 8

Tamara Bakhlycheva Interview page 9

Interview Tamara Bakhlycheva page 10

Tamara Bakhlycheva Interview What has been your favourite competition to date? Dominance war IV because it was massive, challenging, and very exciting, so many people, so many awesome pieces of artwork. It was great motivation to put myself together and learn new things and get a nice finished piece for my portfolio. I feel comfortable enough in a men s environment, because I have interests which many girls haven t. I feel comfortable enough in a men s could be cancelled at any moment. We have no Now then, you re a girl right!? And In a small environment, because I have interests which game development courses in our universities minority in the games industry I imagine, so many girls haven t. A major problem in my except unrelated classic 2d art, animation or how do you find working in the male dominated country is that gamed-related jobs aren t so programming. Not many women are interested industry, and why do you think there so few popular and are a very unreliable place to in technical 3d art, it means a lot of time sitting girls? work. Many companies and game projects in front of computer. page 11

Tamara Bakhlycheva Interview Another side of the coin is that sooner or later it is worth it when you think how nice your game It s been great chatting with you Tamara, thanks every woman should try to give birth to a child will look in the end, and of course possible again for your time and of course keep showing and raise him. That means in many cases bonuses and a few days off-work to take a rest us your fantastic new work, we are very much that she doesn t have enough time for her afterwards are good. looking forward to seeing it. I would like to say thanks to the forum team professional life for the next few years. I just hope I ll be able to combine these things when Do you have any particular aims or ambitions for their outstanding activity. I ve visited many it s my turn. you would like to achieve, both in your art career forums before, but yours (http://forums.3dtotal. and personal life? com) is one of the best- so many interesting I think the number of women in the game My main goal at this moment is to get a job at competitions, tutorials and people. Keep it up! :) industry increases every year, it s a normal Blizzard as a character artist, I think many artist process for such a young industry. desire the same thing, but I understand that I have to work very hard to become a really high Tamara Bakhlycheva It sounds like you enjoy your work, with a lot quality artist to make that happen. Anyway I For more from this artist contact them at of video game companies around the world have a nice example in front of me every day tamara.salatova@gmail.com overtime can be expected. Is this the same in - my husband. A man who made himself into a Interviewed By : Tom Greenway Russia? really great artist, and I m very happy to know Yes it s the same in Russia. For example, we him and he always supports me in my dreams. I had a really hard time last year when we worked thank him for that. six days a week without a new year holiday, but page 13