PLAY, REVIEW, AND SHARE TO EARN GAME PLATFORM BY BLOCKCHAIN TOKEN ECONOMY Subdream Studios, Inc. Jikhan Jung
Table of Contents 1. Overview Dawn of the New Era of Gaming Where we are coming from Problems with existing system Market opportunity 2. Yumerium Development Yumerium as a Driver for Acquisition & Engagement Yumerium as a Gaming Platform with Incentive built-in Yumerium as a Crowdfunding platform Yumerium as a decentralized payment gateway Development Schedule Step1: Launch with Subdream Studio games Step2: First native game CryptoMine launch Step3: Launch partner game support Roadmap 3. Token Sales Token Sale Overview Fund Allocation Token Sale Schedule / Discount Plan 4. Team Subdream Labs Background Traction Founders Team Advisors News & Media 2
1. Overview Dawn of the New Era of Gaming Where we are coming from Problems with existing system Market opportunity
Dawn of the New Era of Gaming Block chain and smart contract technology is opening up a new era of gaming by giving gamers chance to earn game token by participating in games. The game token can be used for buying game money for any game that gamers want to play or buy game items. This will make gamers even more engaged and bring more fun to gaming experience! Pay-to-play Pay money up front before play-through Copyright 2018 Subdream Labs. All Rights Reserved Free-to-play Pay money to advance through the game during play-through Earn-to-play Pay and/or earn money for playing during and after the play-through www.yumerium.com
Where we are coming from We have a track record of leading the evolution of gaming business model from pay-to-play" to free-to-play with GalaNet which ran the first free-to-play game publisher gpotato in US. Now, we are leading the next revolution to earn-to-play model with team of experts and groundbreaking block chain and smart contract technology. GalaNetRevenue Growth after introducing free-to-play games Intro of freeto-play in US
Problem with existing system Existing payment solutions built by centralized organization that owns full control of the transaction have critical limitations in supporting proper value exchange in games; 1. High transaction fee 2. Delayed payment 3. Global transfer fee 4. Lack of multi-party payment option 5. Lack of micro-transaction support 6. Fraud 7. Lack of data transparency Multiple high transaction fees Wire Fee Wire Fee PG Fee(~10%) 45 to 90 days to receive money Contents Developer 45 Days Contents Publisher 45 Days Distribution Platform Data audits take too long! These issues limit the proper transfer of value created by gamers and hinder broader user participation that could add more value to the game community. Game Players
Problem with existing system It s no secret that hard earned game items have been trading on 3 rd party game item trading sites like Itembay in Korea for real money which is the proof of intrinsic value of the hard-earned game items. But many gamers are exposed to frauds when using the 3 rd party item trading sites because of lack of proper safety and security measure in place. Outside game item trading, there is no other way for gamers to realize the proper value of the items or transfer the earned value to another game for another entertainment. https://www.g2g.com/
Problem with existing system Gamers plays a significant role for gaming community not just by playing games but also by actively participating in creating contents on YouTube or Twitch, sharing their love for game on social network, or leaving reviews online for other gamers. Have some degree of trust* in the following forms of advertising in April 2009 As seen in the table on the right, people trust recommendation and reviews more than editorial contents or TV/newspaper. Except for a few top influencers, however, majority of gamers are not getting proper compensation for their contribution, which discourages many gamers from participating and leaves the industry not fully capitalizing on the opportunity. Source: Nielsen Global Online Consumer Survey April 2009
Market Opportunity Game industry is $109B market today and expected to reach $128B by 2020 with 6%+ CAGR. We expect that to accelerate with the earn-to-play paradigm shift as we saw with free-to-play game. Yumerium will be leading the market by quickly testing the concept in the market with its own games as well as partner games. Source: newzoo researches 9
2. Yumerium Development Yumerium as a Driver for Acquisition & Engagement Yumerium as a Gaming Community with reward Yumerium as a Crowdfunding platform Yumerium as a decentralized payment gateway Development Schedule Step1: Launch with Subdream Studio games Step2: First native game CryptoMine launch Step3: Launch partner game support Roadmap
Yumerium as a Driver for Acquisition & Engagement Each game that joins Yumerium will be allocated with the initial Seeding Fund in YUM to attract new gamers to the game. Then, gamers will earn(or mine ) the YUM by playing, sharing, reviewing game. Gamers who have YUM will use YUM to pay for game money. Gamer Game developers can use YUM that they have to attract and engage with users by using marketing tools such as referral bonus or airdrop/bounty campaign. Earn YUM by playing Spend YUM to buy Game Money As such, the seeding fund will create a virtuous cycle that benefits all stakeholder in the gaming industry. YUM can be used in all games that support Yumerium and the number of Yumerium supported games will increase exponentially as we grow. Publisher Seeding Fund Invest YUM for marketing Game Developer Publisher provide initial Seeding Fund in YUM
Yumerium as a Gaming Community with reward Yumerium is a gaming community where gamers share their experiences with other gamers which is a true form of viral marketing. Gamers will be properly compensated with YUM for such efforts. Game developers can set up rewards for the gamers with Yumerium as they want, e.g. giving out YUM for watching promotional videos, sharing links to social networks, leaving review for their game, etc. Through this reward system, gamers will be more incentivized to participate in the community proactively. This incentive will be funded from the publisher s Marketing Fund pool. Copyright 2018 Subdream Labs. All Rights Reserved www.yumerium.com
Yumerium as a Crowdfunding platform In 2016, there were 2,000+ games funded through Kickstarter and roughly half of them raised more than $500K. Yumerium will help indie game studios run crowdfunding campaign within Yumerium community, the place where the true game lovers are. Crowdfunding will be done through Yumerium and each campaign can receive earnable YUM that can be used for their marketing. Successfully funded games will get access to Marketing Fund that can be used for their launch marketing. Crowdfunding we believe can play a pivotal role in attract game lovers participation from early stage which can benefit both the gamer and game developers alike. Source: http://icopartners.com/2017/01/kickstarter-2016-deep-dive-games-category/
Yumerium as a decentralized Payment Gateway With blockchain technology and smart contract, Yumerium will decentralize the payment system by removing middlemen from the transaction between gamers and game developers. Payment can be done instantly and transmitted to game developers and whoever has the right to take her share per smart contract with minimum transaction fee much lower than the fee conventional PGs charge and work globally without FX risk. Yumerium will support payment with Yumerium and continue to add other cryptocurrencies such as BTC or ETH. Contents Developer Contents Publisher Distribution Platform Game Players 1. Instant Payout 2. Minimal Transaction Cost 3. No Need for Data Audits Yumerium smart contract
Development Schedule Step 1 2018 Q2 Step 2 2018 Q3 Step 3 2018 Q4 Launch with all Subdream Studio games" Launch CryptoMine fully integrated with Yumerium" Launch strategic partner games on Yumerium
Step 1: Launch with Subdream Studio games Launch Yumerium SDK to support all 4 games from Subdream Studios. During this step, we will battle test the Yumerium platform before launching CryptoMine and 3rd party game support. Games from Subdream Studios Offline Game Arcades Copyright 2018 Subdream Labs. All Rights Reserved www.yumerium.com
Step 2: First native game CryptoMine Launch CryptoMine is a simulation game that gamers are playing to be the richest man by inventing, mining and trading CryptoStones in the game. CryptoMine will be the first native Yumerium supported game and will launch on Web/IOS/Android with SDK in Q3. The launch will be the real market test before we open the platform to partners for broad adoption of Yumerium. Copyright 2018 Subdream Labs. All Rights Reserved www.yumerium.com
Step 3: Launch partner game support In Q4 2018, we will start to open SDK to strategic partners first then expand to the broader game developers Benefits for game developers Decentralized trustless payment gateway solution with payment with cryptocurrencies with lower fee and instant payment time Acquisition & engagement: with mining opportunity, game developers can present strong incentive to acquire new users and expect higher engagement of players Marketing: 3rd party games can easily reach Yumerium users through Yumerium community & Subdream.world Publishing or crowdfunding opportunity for early concept games through voting from the community and funding from Yumerium
Roadmap: Token sales and development 2017 01 04 05 10 11 Subdream Studios Founded Released Mega Overload Released Kingdom Watcher Released Hell Dimension Expanded into offline game arcade 2018 2019 03 04 06 Q3 Q4 Q1 Yumerium Private sale starts Yumerium Public Token Sales starts Launch for all Subdream games & Native Token launch Launch CryptoMine with Yumerium support Launch strategic partner games and start 3rd party support (select partners only) Broad adoption with 3rd party games
3. Token Sales Token Sale Overview Fund Allocation Token Sale Schedule / Discount Plan
Token Sale Overview Token Name: Yumerium(YUM) Price: 1 YUM = $0.1 Hard cap for Token Sale: 500,000,000 Accepted Payment: USD, ETH, BTC Token Distribution Reserve 10% Token Sale 50% Network Seeding 20% Founding Team & Advisors 20% Reserve 10% Founding Team & Advisors 20% Network seeding 20% Token Sale 50%
Fund Allocation 50% of fund will be used for developing native Yumerium games, CryptoMine being the first native game that is fully integrated with Yumerium system. The successful launch of the games will be critical for battle testing the system for a broad adoption later. We ll allocate 10% to the development and 15% for the operation of Yumerium system. We ll separately allocate 20% for the marketing and community development as Marketing Fund which will be critical for bringing new gamers into the community. Native Yumerium Game Development 50% Developing and upgrading Token System 10% Legal 5% Marketing and Community Development Fund 20% Yumerium Operation 15% Developing and Upgrading Token System 10% Legal 5% Yumerium Operation 15% Marketing Community Fund 20% Native Yumerium Game Development 50%
Token Sale Schedule / Discount Plan Public Sale - Public Presale Period: April 22 ~ May 12 - Public Sale Period: May 13 ~ May 19 *Token will be issued within 30 days after token sale ends Public Sale Presale 1 Presale 2 Presale 3 Public Sale Period 4/22-4/28 4/29-5/5 5/6-5/12 5/13-5/19 Discount rate 30% 20% 10% 5%
4. Team Subdream Labs Background Traction Founding Team Team Advisors News & Media
Subdream Labs Background Subdream Studio games With a vision to disrupt the gaming industry with the advent of blockchain and smart contract technology, we founded Subdream Labs that brought key talents from Subdream Studios, VR Plus who have extensive experiences in gaming industry. Subdream Studio which owns 100% of Subdream Labs raised $2.3M from marquee investors globally. Investors Owns 29+ Arcade locations in Korea
Subdream Studio Game Traction Online Games Active Users Trend Offline Arcade Total Revenue Growth (KRW)
Subdream Labs Founding Team Jikhan Jung Founder & CEO CEO, Subdream Studios CEO, COLOPL NI Executive Producer, Kabam Co-Founder, CEO, Gala-Net, Inc.(Acq by Webzen, Inc) BS, Yonsei University. Francisco Martin Co-Founder & CTO Game Director, Virtual World Arcade Software Associate, Home Depot BS, Georgia Institute of Technology Jaeheon Kim Co-Founder & COO COO, VR Plus Founder, CEO, Play n Share Assistant Manager, Nongshim Engineering BS, Kookmin University Copyright 2018 Subdream Labs. All Rights Reserved www.yumerium.com
Our Team Fukuta Kanji Creative Director Brenna Von Kleist Sound Designer Ahmed Sobhy Software Engineer Haider Abbss Crypto Engineer Seungmin Baek 2D Artist Kyuri Kim Social Media Specialist Khoi Le Director of Communication EunYong Choi Director of PR Yebin Kim Client Specialist Won Sang Choi Game Designer Copyright 2018 Subdream Labs. All Rights Reserved www.yumerium.com
Our Advisors Mitch Liu Hirosue Noriyuki Suyong Park Koji Sakamoto CEO @ Theta Labs CEO @ Bitbank Director @ Cognitive Investment Copyright 2018 Subdream Labs. All Rights Reserved Kohei Ogawa CEO @ Valu.is Andy Le Tong CSO @ SyncFab Heewoo Lee Investor Sungho Lee Former Director @Netflix Sungwoo Lee COO @ Payletter www.yumerium.com
News & Media Subdream Studios Focuses On Social VR Gaming Japanese Game Giant Opens American VR Studio Mega Overload Zaps onto HTC Vive Copyright 2018 Subdream Labs. All Rights Reserved www.yumerium.com
THANK YOU Subdream Labs, Inc.