AURUM ADEPTUS SYVESTRO AURUM LEGATE LUKAS DI MORRAY FEAT: OVERDOSE FEAT: META PRINCIPLE LUKAS 1

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AURUM LEGATE LUKAS DI MORRAY AURUM ADEPTUS SYVESTRO LUKAS 1 SYVESTRO 1 HEALTH CARE - When this model removes juice tokens while in Little Alyce s command range, this model can remove up to two additional juice tokens ALCHEMICAL MASK - This model does not suffer gas effects When determining LOS or resolving attacks, this model ignores cloud effects JUICER - At the start of each of your Control Phases, you can place up to three juice tokens on this model For each juice token placed on this model this turn, this model gains +1 FOCUS for one round At the end of each of this model's activations, it suffers 1 damage point for each Juice token on it This model cannot spend focus points to reduce this damage After suffering this damage, this model can remove d3 juice tokens FIELD ALCHEMY - This model can use one of the following special rules at any time during each of its activations EPHEMERAL VITAE - This model can cast one spell this activation without spending focus points IMPENETRABLE HAZE - Center a 4 AOE cloud effect on this model This AOE remains in play for one round While this model is completely in the AOE, ranged and magic attacks targeting this model from a point of origin greater than 5 away automatically miss This model is not an intervening model when determining line of sight from a model more than 5 away SUPER FUEL - Friendly Faction constructs currently within 5 of it gain + SPD this turn RAPID HEALING - When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from this model REGULUS FULMINATION GRENADE EXOTHERMIC REACTION - When this attack boxes a living or undead model, center a 4 AOE on the boxed model, then remove the model from play Models in the AOE are hit and suffer an unboostable POW 1 fire damage roll and suffer the fire continuous effect This model is not affected by Exothermic Reaction This damage is not considered to have been caused by an attack AURUM LEGATE LUKAS DI MORRAY BURNING ASH CTRL 3 - RND NO Place a 3 AOE cloud effect anywhere completely within the spellcaster s control range While in the AOE, living enemy models without Immunity: Fire suffer to attack rolls The AOE remains in play for one round DISINTEGRATION 3 10 1 YES The model hit suffers ARM for one round A model boxed by Disintegration is removed from play FORCE HAMMER 4 10 1 YES Instead of suffering a normal damage roll, a non-incorporeal model Force Hammer hits is slammed d directly away from the spell s point of origin and suffers a POW 1 damage roll Collateral damage from this slam is POW 1 IRON FLESH Target friendly Faction warrior model/unit gains + ARM and does not suffer blast damage Models are not affected while out of formation MIRAGE Target friendly Faction model/unit gains Apparition (During your Control Phase, place models with Apparition anywhere completely within of their current locations) AURUM LEGATE LUKAS DI MORRAY FEAT: OVERDOSE Gain one focus point for each juice token currently on di Morray DECREPITATION - This weapon gains an additional die on damage rolls against construct and undead models AURUM ADEPTUS SYVESTRO ADMONITION AURUM ADEPTUS SYVESTRO When an enemy model advances and ends its movement within of target model in the spellcaster s battlegroup, the affected model can immediately advance up to 3, then Admonition expires The affected model cannot be targeted by free strikes during this movement EXPLOSIVO 1 - - UP NO Target friendly Faction model s ranged weapons gain Damage Type: Magical If the affected model directly hits and boxes an enemy model with an attack from a ranged weapon, center a 3 AOE on the boxed model, then remove that model from play Models in the AOE are hit and suffer an unboostable POW 8 magical blast damage roll PURIFICATION 4 SELF CTRL NO Continuous effects, animi, and upkeep spells in the spellcaster s control range immediately expire REVIVE 3 CTRL NO Return one destroyed Grunt to a friendly Faction unit with one unmarked damage box Place the returned Grunt in the spellcaster s control range, in formation, and completely within 3 of another model in its unit The Grunt must forfeit its Combat Action the turn it is put into play STYGIAN ABYSS 3 10-1 * YES On a critical hit, the model hit suffers Blind for one round (A model suffering Blind cannot make ranged or magic attacks, suffers 4 MAT and DEF, and cannot run, charge, or make slam or trample power attacks It must forfeit either its Normal Movement or Combat Action during its next activation Blind can be shaken) TRANSMUTATION 3 8 UP * When Transmutation targets an enemy model/unit, it is an offensive spell and requires a magic attack roll When Transmutation effects a friendly model/unit, the affected models gain + STR and DEF and gain Pathfinder When Transmutation effects an enemy model/unit, the affected models suffer STR and DEF and loses Pathfinder FEAT: META PRINCIPLE While in the Syvestro s control range, friendly Faction models gain an additional die on attack and damage rolls Discard one die of your choice Additionally, when an enemy model is destroyed while in Syvestro s control range, a friendly Faction model in Syvestro s control range can remove d3 damage points Meta Principle lasts for one turn

MARSHAL GENERAL BALDWIN GEARHART GEARHART 1 ARMS CADDY - Once per activation after making his initial attacks during his Combat Action and while within 5 of Mr Clogg, Gearhart can replace his ranged weapon with one of the weapons on Mr Clogg s card This effect lasts until Gearhart is affected by Arms Caddy again BATTLE PLAN - This model can use one of the following plans at any time during its activation A friendly Faction model/unit can be affected by only one plan each turn BLOODY WELL DONE! - RNG 5 Target friendly Faction warrior model/unit If the model/unit is in range, it gains an additional die on each model s first nonspray ranged attack roll this turn GIVE EM WHAT FOR! - RNG 5 Target friendly Faction warrior model If the model is in range, it gains Reciprocate for one round (When it is missed by an enemy ranged attack, immediately after the attack is resolved a model with Reciprocate can make one basic ranged attack against the attacking model) OPERATIONS COMMAND - While in this model s command range, friendly Faction models can ignore other friendly Faction models when determining LOS Friendly Faction models can advance through other friendly Faction models in this model s command range if they have enough movement to move completely past them Operations Command lasts for one turn BREATHER - This model does not suffer gas effects VETERAN LEADER [FACTION WARRIOR] - While in this model s command range, other friendly Faction warrior models gain +1 to attack rolls WARCASTER UNIT - This unit is made up of Gearhart and Clogg DECELERATION 3 SELF CTRL - RND NO While in the spellcaster s control range, friendly Faction models gain + ARM against ranged and magic attack damage rolls Deceleration lasts for one round HOT SHOT Target model in the spellcaster s battlegroup gains boosted ranged attack damage rolls SNIPE Target friendly Faction model/units ranged attacks gain +4 RNG ACID CANNON ARCING FIRE - When attacking with this weapon, this model can ignore intervening models except those within 1 of the target CATALYTIC DETONATOR MOMENTUM - A small- or medium-based model directly hit by this attack is slammed d3 directly away from this model The POW of collateral damage is equal to the POW of this weapon In addition to suffering a normal damage roll, large-based models hit by this attack become knocked down CRYO-EVAPORATOR CRITICAL FREEZE - On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold ARCING FIRE - When attacking with this weapon, this model can ignore intervening models except those within 1 of the target VITRIOLIC INGRESSION CATAPULT MECHANIKAL SEIZURE - When a warjack is hit by this weapon, it becomes stationary for one round MARSHAL GENERAL BALDWIN GEARHART ENCUMBERED - This model cannot make attacks HIT THE DECK! - This model cannot be hit by AOEs If it would be hit by an AOE, it instead becomes knocked down While this model is knocked down, ranged attacks targeting it automatically miss JOHNNY ON THE SPOT ( ACTION) - RNG 5 Target Gearhart If Gearhart is in range, he immediately makes one basic melee or ranged attack ACID CANNON MECHANIKAL AXE BOUNDLESS CHARGE - TURN NO During its activation, target friendly Faction model can charge without spending focus or being forced and gains + movement and Pathfinder when it charges Boundless Charge lasts for one turn MR CLOGG CLOG 1 MARSHAL GENERAL BALDWIN GEARHART FEAT: FOX HUNT Choose an enemy model/unit in Gearhart s control range Friendly Faction models gain Prey against the chosen model/unit A model gains + to attack and damage rolls against its prey When the prey is destroyed or removed from play, choose another model/unit in Gearhart s control range to be the prey Destruction Initiative lasts for one turn SHADOW BIND - A model hit by this weapon suffers Shadow Bind for one round (A model suffering Shadow Bind suffers 3 DEF, and for one round when it advances it cannot move except to change facing Shadow Bind can be shaken)

AURUM LUCANUM ATHANOR LOCKE CAPTAIN EIRA MACKAY MACKAY 1 BULLDOZE - When this model is BB with an enemy model during its Normal Movement, it can push that model up to directly away from it A model can be pushed by Bulldoze only once per activation Bulldoze has no effect when this model makes a trample power attack DUAL ATTACK - This model can make melee and ranged attacks in the same activation When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks This model can make ranged attacks even while in melee EXHAUST FUMES - When this model advances during its Normal Movement, for one round other friendly models gain concealment while within 3 of this model REPOSITION [3 ] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3, then its activation ends LOCKE 1 FIELD MARSHAL [PRECISION] - When a warjack in this model s battlegroup damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage REPAIR [d3+3] ( ACTION) - RNG BB Target friendly Faction construct model If the model is in range, remove d3 + 3 damage points from it RESOURCEFUL - This model can upkeep spells on models in its battlegroup without spending focus SPLIT LOYALTIES - When included in a Crucible Guard army, Locke is a Crucible Guard model not a Convergence model When included in a Convergence army, Locke is a Convergence model not a Crucible Guard model ALCHEMICAL MORTAR ENHANCED FIST ------------------TEXT MOVED TO FEAT CARD ANTIMINATOR CRITICAL FREEZE - On a critical hit, the model hit becomes stationary for one round BASH RAM - When an enemy model is hit by this weapon during this model's Combat Action, it becomes knocked down and can be pushed 1 directly away from this model If the model hit is pushed, this model can immediately advance 1 directly toward it CRITICAL KNOCKDOWN - On a critical hit, the model hit becomes knocked down AURUM LUCANUM ATHANOR LOCKE BOMBSHELL 3 10 3 13 YES On a critical hit, models hit are thrown d directly away from the attacker Roll distance once for all models affected Models thrown do not deviate Move models farthest from the attacker first Instead of suffering blast damage, models hit but not directly hit suffer a POW 10 damage roll The POW of collateral damage is 10 ENGINE OF DESTRUCTION SELF - TURN NO The spellcaster gains + SPD, +4 STR, and +4 MAT for one turn JACKHAMMER 1 NO Target model in the spellcaster s battlegroup immediately makes one basic melee attack REDLINE Target warjack in the spellcaster s battlegroup gains + STR and SPD and can run, charge, or make slam or trample power attacks without spending focus At the end of each of its activations, the affected warjack suffers d3 damage points ROAD TO WAR SELF CTRL When a friendly Faction model in the spellcaster s control range destroys one or more enemy models with a melee or ranged attack during its activation, immediately after the attack is resolved one warjack in the spellcaster s battlegroup that is in its control range can advance up to 3 A warjack can advance as a result of Road to War only once per turn SENTRY Target friendly Faction model gains Rapid Fire (A model with Rapid Fire can make one basic ranged attack during your Maintenance Phase) AURUM LUCANUM ATHANOR LOCKE FEAT: ARCANODYNAMIC CATALYSIS Enemy upkeep spells and animi in Locke s control range immediately expire For one round, when an enemy model is forced, casts a spell, or spends 1 or more focus or fury points while in Locke s control range, you can place one catalytic token on a model in Locke s battle group currently in her control range If a model casts a spell by spending focus or fury, Arcanodynamic Catalysis triggers only once A model cannot have more than 3 catalytic tokens on it at any time Models gain +1 DEF and +1 ARM for each catalytic token on them The weapons of a model with one or more catalytic tokens gain Damage Type: Magical Remove one catalytic token from each affected model at the end of its activation CAPTAIN EIRA MACKAY FAIL-SAFE Target friendly Faction warjack gains + ARM and does not suffer the effects of crippled systems JUMPSTART 1 SELF CTRL NO Models in the spellcaster s battlegroup that are currently in its control range stand up and are no longer stationary Affected models can turn to face any direction Models that were knocked down this turn are not affected by Jumpstart MOBILITY 3 SELF CTRL - TURN NO Models in the spellcaster s battlegroup currently in its control range gain + SPD and Pathfinder for one turn RETURN FIRE 1 - RND NO When target friendly Faction model is targeted by an enemy ranged attack, after the attack is resolved the affected model can make one basic melee or ranged attack, then Return Fire expires Return Fire lasts for one round CAPTAIN EIRA MACKAY FEAT: OVERWHELMING FORCE Friendly Faction models currently in Mackay s control range gain Run & Gun and their weapons gain Damage Type: Magical Additionally, when a friendly Faction construct model makes a damage roll against an enemy model in Mackay s control range, the damage roll is boosted Overwhelming Force lasts for one turn (At the end of its activation, if a model with Run & Gun destroyed one or more enemy models with ranged attacks that activation, it can make a full advance) ALCHEMICAL MORTAR choose one of the following special rules: PSYCHOMORPHIC DESTABILIZER - This attack causes magic damage Models hit by this attack lose Incorporeal for one round PYRO BLOSSOM - This attack causes fire damage and gains Flare (Models hit by an attack with Flare lose Stealth and suffer DEF for one turn) SCATHER - This attack s AOE is a hazard that remains in play for one round Models without Immunity: Corrosion entering or ending their activations in the AOE suffer 1 point of corrosion damage

RETALIATOR TORO ENTHALPIC DISTILATOR TORO AETHERIC BLAST - This weapon s base POW becomes 8 On a critical hit, the model hit becomes knocked down Cloud effects overlapping the spray template expire ALCHEMICAL ACCELERANT - This attack causes no damage A model hit by this attack suffers Oil for one round (When a model affected by Oil suffers a fire damage roll, the roll is automatically boosted BLACK HUMOR - This attack causes corrosion damage Models COUNTERCHARGE - When an enemy model advances and ends its movement within of this model and in its LOS, this model can immediately charge it This model can use Countercharge only once per round and not while engaged hit suffer the Corrosion continuous effect and suffers Grievous Wounds (A model suffering Grievous Wounds loses Tough and cannot have damage removed from it for one round) LIBERATOR VINDICATOR LIBERATOR MULTI-CHAMBERED COMPRESSION CANNON ASHEN VEIL - This model has concealment Living enemy models without Immunity: Fire this model MAKER S MARK [CRUCIBLE GUARD] - This warjack can be included in a battlegroup controlled by a Crucible Guard model If it is, this warjack is a Crucible Guard model instead of a Mercenary model If this warjack begins the game as part of a battlegroup controlled by a Crucible Guard model, it can be included in an army made using a theme force whether or not it can normally be included in armies made using the theme force suffer to attack rolls while within of EXPERIMENTAL ARC NODE - This models controller can channel spells through it even if it is engaged NODE CAPACITOR - When a spell is channeled through this model, after the spell has been resolved roll a d On a 1 or, this model suffers 1 damage point to its first available Arc Node system box DECREPITATION - This weapon gains an additional die on damage rolls against construct and undead models PSYCHOACTIVE GAS - Living warbeasts hit by the AOE gain 1 fury point unless they can ignore gas effects PSYCHOMORPHIC DESTABILIZER - This attack causes magic damage round Models hit by this attack lose Incorporeal for one STEAM PRESSURE - If this model uses its Normal Movement to aim, this weapon gains +4 RNG that activation

SUPPRESSOR SUPPRESSOR DUAL ATTACK - This model can make melee and ranged attacks in the same activation When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks This model can make ranged attacks even while in melee PYRODRAULIC JET ICE CAGE - This attack causes no damage Instead, a model hit suffers a cumulative DEF for one turn unless it has Immunity: Cold When a model without Immunity: Cold is hit with three or more Ice Cage attacks the same turn, it becomes stationary for one round INCENDIARY - This attack causes fire damage and suffer the fire continuous effect RUST - This attack causes no damage Instead, constructs hit suffer ARM for one turn CRUCIBLE GUARD INFANTRY OFFICER & STANDARD ATTACHMENT [CRUCIBLE GUARD INFANTRY] - This attachment can be added to a Crucible Guard Infantry unit OFFICER BREATHER - This model does not suffer gas effects GRANTED: WAR TEMPERED - While this model is in formation, models in its unit can make combined ranged attacks targeting models in melee If a combined ranged attack made by models with War-Tempered misses a model in melee, participating attackers that would automatically miss the new target do not contribute to the attack and damage roll bonus but still forfeit their attacks SUPPORT FIRE - This model can use Support Fire once per game at any time during its unit s activation This activation, models in its unit gain Dual Shot (If a model with Dual Shot uses its Normal Movement to aim, it can make one additional ranged attack this activation) CRUCIBLE ARMS MODEL 09 choose one of the following special rules: PSYCHOMORPHIC DESTABILIZER - This attack causes magic damage Models hit by this attack lose Incorporeal PYROCATALYST - This attack causes fire damage suffer the fire continuous effect for one round On a critical hit, models hit VITRIOLIC TRAJECTILE - This attack causes corrosion damage On a critical hit, models hit suffer the corrosion continuous effect STANDARD BEARER BREATHER - This model does not suffer gas effects MAGE STATIC - While this model is in formation, enemy magic attacks targeting a model in its unit suffer 5 RNG STANDARD BEARER - While this model is within 5 of its unit commander, the unit commander gains + CMD TAKE UP - If this model is destroyed, you can choose a Grunt in this unit within 1 of it to be destroyed instead Effects on this model expire, and it gains the effects on the chosen Grunt Remove the Grunt from the table instead of this model This model has the same number of unmarked damage boxes as the chosen Grunt CRUCIBLE GUARD INFANTRY CRUCIBLE GUARD STORM TROOPERS LEADER & GRUNTS LEADER & GRUNTS BREATHER - This model does not suffer gas effects BREATHER - This model does not suffer gas effects CARAPACE - This model gains +4 ARM against free strike damage rolls and ranged attack damage rolls CRUCIBLE ARMS MODEL 09 PSYCHOMORPHIC DESTABILIZER - This attack causes magic damage Models hit by this attack lose Incorporeal for one round PYROCATALYST - This attack causes fire damage On a critical hit, models hit suffer the fire continuous effect VITRIOLIC TRAJECTILE - This attack causes corrosion damage On a critical hit, models hit suffer the corrosion continuous effect PNEUMATIC CONCUSSION CANNON ARCING FIRE - When attacking with this weapon, this model can ignore intervening models except those within 1 of the target HIGH EXPLOSIVE - Blast damage caused by this weapon is POW 10 STEAM PRESSURE - If this model uses its Normal Movement to aim, this weapon gains +4 RNG that activation

CRUCIBLE GUARD ROCKETMEN CRUCIBLE GUARD MECHANIK LEADER & GRUNTS MECHANIK BREATHER - This model does not suffer gas effects BREATHER - This model does not suffer gas effects ALL-TERRAIN ( ACTION) - RNG BB Target friendly Faction STRAFING RUN (ORDER) - Affected models gain + SPD and Reposition [5 ] this turn (At the end of an activation in which it did not run or fail a charge, a model with Reposition [5 ] can advance up to 5, then its activation ends) GRAVITY BOMB construct model If the model is in range, it gains Pathfinder for one turn REPAIR [d3+1] ( ACTION) - RNG BB Target friendly Faction construct model If the model is in range, remove d3 +1 damage from it CUMBERSOME - This model cannot attack with this weapon and with another weapon on the same activation SKY DROPPED - Attacks with this weapon ignore cover and elevation Models with Flight do not suffer blast damage from this attack CRUCIBLE GUARD ROCKETMAN CAPTAIN COMBAT ALCHEMISTS CAPTAIN LEADER & GRUNTS BREATHER - This model does not suffer gas effects GRANTED: DODGE - While this model is in formation, models in its unit that are in formation gain Dodge (A model with Dodge can advance up to immediately after an enemy attack that missed it is resolved unless it was missed while advancing It cannot be targeted by free strikes during this movement) DEFENSIVE ACTION (ORDER) - Until the start of their next activation, affected models gain + DEF and do not suffer blast damage TACTICS: SWIFT HUNTER - Models in this unit gain Swift Hunter (When a model with Swift Hunter destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to ) ALCHEMICAL MASK - This model does not suffer gas effects When determining LOS or resolving attacks, this model ignores cloud effects PROWL - While this model has concealment, it gains Stealth SMOKE BOMBS ( ACTION) - Center a 3 AOE cloud effect on this model This AOE remains in play for one round GRAVITY BOMB CUMBERSOME - This model cannot attack with this weapon and with another weapon on the same activation SKY DROPPED - Attacks with this weapon ignore cover and elevation Models with Flight do not suffer blast damage from this attack ALCHEMICAL GRENADE ACID BLAST- Models hit by this attack suffer the Corrosion continuous effect BLOOD OF URCAEN - This attack causes magic damage On a critical hit, upkeep spells and animi on the model/unit hit immediately expire ICE CAGE - This attack causes no damage Instead, a model hit suffers a cumulative DEF for one turn unless it has Immunity: Cold When a model without Immunity: Cold is hit with three or more Ice Cage attacks the same turn, it becomes stationary for one round

DOCTOR ADOLPHUS MORELY ATTACHMENT [SMALL- OR MEDIUM BASED MERCENARY] - This attachment can be added to a small- or medium-based Mercenary unit MORELY 1 BREATHER - This model does not suffer gas effects FIELD WORK - This model can use one of the following special rules at the start of its unit s activation Each model in this unit gains the benefits listed while in formation COAGULUM OF ENTROPY - Affected models gain Immunity: Corrosion When an affected model is hit by a melee attack, the attacking model suffers the corrosion continuous effect Coagulum of Entropy lasts for one Round FORTEMORPHIC ELIXIR - Affected living models gain + STR and gain Overtake Fortemorphic Elixir lasts for one round (When a model with Overtake destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1 ) THE GOOD STUFF - Affected living models gain Tough and cannot be knocked down but suffer 1 to attack rolls The Good Stuff lasts for one round HEAL [d3+] ( ACTION) - RNG BB Target friendly living Faction model If the model is in range, remove d3 + damage points from it RANKING OFFICER - This model is a Ranking Officer While this model is in play, models in its unit are Crucible Guard models instead of Mercenary models REVIVIFER - This model can use Revivifier once per game at any time during its activation While in this model s command range, friendly Faction warrior models gain Tough Additionally, when a friendly Faction warrior model makes a Tough roll of 4, 5, or while in this model s command range, that model can remove 1 damage point Revivifier lasts for one round COMBAT SYRINGE ANESTHESIA - A living model damaged by an attack with this weapon becomes stationary for one round BREATHER - Instead of suffering a damage roll, a living model hit by this weapon automatically suffers 1 damage point This weapon cannot damage non-living models TRANCER TRANCER FORCE BARRIER - This model gains + DEF against ranged attack rolls and does not suffer blast damage MENTAL FORCE - This model can use Mental Force at the beginning of each attack If it does, all attack and damage rolls resulting from the attack are boosted After the attack is resolved, this model suffers d3 damage points POLTERGIEST - When an enemy model misses this model with an attack, immediately after the attack is resolved you can choose to push the enemy model d3 directly away from this model PSYCHOKINETIC BLAST - When this model is disabled, center a 4 AOE on it Models in the AOE suffer a POW 1 blast damage roll Enemy models in the AOE are pushed directly away from this model in the order you choose After pushes are resolved this model is removed from play STEADY - This model cannot become knocked down FORCE BLOW SMITE - A model directly hit by this attack can be slammed d directly away from this model If the model hit has a larger base than the attacking model, it is moved only half the distance rolled The POW of collateral damage is equal to the STR of this model PROSPERO PROSPERO1 BATTLEGROUP CONTROLLER - This model is not a warcaster but has the following warcaster special rules: Battlegroup Commander, Focus Manipulation, Power Field, and Spellcaster This model must have at least one warjack in its battlegroup at the start of the game FIELD MARSHAL [DISPEL] - The melee weapons of warjacks in this model s battlegroup gain Dispel (When a weapon with Dispel hits a model/unit, upkeep spells and animi on that model/unit immediately expire) SOUL VESSEL - This model generates soul tokens as if it were a living model VETERAN LEADER [WARJACK] - While in this model s command range, friendly Faction warjacks gain +1 to attack rolls GUIDED FIRE 3 SELF CTRL - TURN NO While in the spellcaster s control range, models in its battlegroup gain boosted ranged attack rolls for one turn INSTABILITY EQUATION 1 - TURN NO Target friendly warjack stands up if it was knocked down, is no longer stationary, and can turn to face any direction If the warjack was suffering Disruption, it is no longer disrupted The warjack gains up to 3 focus points The warjack also gains the Unstable special rule for one turn (At the end of an activation in which a model with Unstable spent more than 1 focus point, roll a d If the roll is equal to or less than the number of focus points spent, the model with Unstable explodes and other models within 3 of it suffer an unboostable POW 14 blast damage roll Remove the model with Unstable from play) RAILLESS INTERCEPTOR BULLDOZE - When this model is BB with an enemy model during its Normal Movement, it can push that model up to directly away from it A model can be pushed by Bulldoze only once per activation Bulldoze has no effect when this model makes a trample power attack DUAL ATTACK - This model can make melee and ranged attacks in the same activation When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks This model can make ranged attacks even while in melee EXHAUST FUMES - When this model advances during its Normal Movement, for one round other friendly models gain concealment while within 3 of this model REPOSITION [3 ] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3, then its activation ends ALCHEMICAL CANNON SCATHER - This attack s AOE is a hazard that remains in play for one round Models without Immunity: Corrosion entering or ending their activations in the AOE suffer 1 point of corrosion damage ANTIMINATOR CRITICAL FREEZE - On a critical hit, the model hit becomes stationary for one round BASH RAM - When an enemy model is hit by this weapon during this model's Combat Action, it becomes knocked down and can be pushed 1 directly away from this model If the model hit is pushed, this model can immediately advance 1 directly toward it

AURUM OMINUS ALYCE MARC ATTACHED - Before the start of the game, attach this model to a friendly warcaster for the rest of the game Each warcaster can have only one model/unit attached to it ROCKETMAN GUNNER ATTACHMENT [CRUCIBLE GUARD ROCKETMEN] - This attachment can be added to a Crucible Guard Rocketman unit GUNNER ADDITIONAL RULES ON NEW CARD AURUM OMINUS ALYCE MARC BREATHER - This model does not suffer gas effects JACK HUNTER - This model gains an additional die on its melee and ranged damage rolls against warjacks AURUM OMINUS ALYCE MARC ROCKETMAN ACE MARC 1 (HUMAN FORM) MARC 1 (BIG ALYCE) ACE BREATHER - This model does not suffer gas effects EMPOWER ( ACTION) - RNG CMD Target friendly Faction warjack If the target warjack is in range and it was suffering Disruption, it is no longer disrupted The warjack also gains 1 focus point GUIDANCE ( ACTION) - RNG CMD Target friendly model If the BREATHER - This model does not suffer gas effects BREATHER - This model does not suffer gas effects COUNTERCHARGE - When an enemy model advances and ends its movement within of this model and in its LOS, this model can immediately charge it This model can use Countercharge only once per round and not while engaged DODGE - This model can advance up to immediately after an enemy attack that missed it is resolved unless it was missed while advancing It cannot be targeted by free strikes during this movement model is in range, it gains Eyeless Sight and its weapons gain Damage Type: Magical for one turn HARMONIOUS EXALTATION ( ACTION) - RNG CMD Target this model s warcaster If it is in range, once this turn when the warcaster casts a spell, reduce the COST of the spell by 1 TRANSMOGRIFICATION ELIXIR - This model can use Transmogrification Elixir once per game during your Control Phase When this model uses Transmogrification Elixir immediately mark all of its damage boxes and replace this model with Big Alyce TRAUMATIC TRANSFORMATION - This model begins the game in Human Form When all of this model s damage boxes are marked, instead of becoming disabled this model is replaced with Big Alyce Damage points in excess of this model s remaining unmarked damage boxes are not applied to Big Alyce s damage boxes If this model is replaced by Big Alyce while advancing, it cannot continue to advance; if this model is replaced by Big Alyce during its activation, its activation ends After this model has been replaced with Big Alyce apply effects that were on it to Big Alyce When Big Alyce replaces this model, Big Alyce is not considered to have entered an area and does not trigger effects triggered by entering that area Once this replacement is complete, any further damage this model suffers will be applied to Big Alyce s damage boxes HYPER-REGENERATION - Remove d3 damage points from this model at the start of each of its activations JUMP - After it makes a full advance during its Normal Movement but before it performs its Combat Action, you can place this model anywhere completely within 5 of its current location Any effects that prevent charging also prevent this model from using Jump DOG FIGHTER - This model gains boosted attack and damage rolls against models with Flight HIGH FLIER - This model does not suffer blast damage REPOSITION [5 ] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 5, then its activation ends SWIFT HUNTER - When this model destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to GRAVITY BOMB BRUTAL DAMAGE - On a direct hit, gain an additional die on this weapon s damage rolls against the target directly hit SKY DROPPED - Attacks with this weapon ignore cover and elevation Models with Flight do not suffer blast damage from this attack

CRUCIBLE GUARD ASSAULT TROOPERS VULCAN LEADER AND GRUNTS VULCAN ASHEN VEIL - This model has concealment Living enemy models ALCHEMICAL VENTS - At the beginning of this model s activation, choose one of the following Alchemical Vents effects While within 5 of this model, models are affected by the chosen effect While its S system is crippled, this model loses the benefits of Alchemical Vents Alchemical Vent effects last for one round without Immunity: Fire suffer to attack rolls while within of this model BREATHER - This model does not suffer gas effects CARAPACE - This model gains +4 ARM against free strike damage rolls and ranged attack damage rolls THERMAL HAMMER BRUTAL CHARGE - This model gains + to charge attack damage rolls with this weapon FLAME BURST - When this model boxes an enemy model with this weapon, enemy models within 1 of the boxed model suffer the Fire continuous effect IRON BANE - Affected enemy constructs without Immunity: Corrosion suffer Rust A construct suffering Rust suffers ARM MIASMA OF DEATH - Affected living enemy models lose Tough and cannot have damage removed from them unless they can ignore gas effects UNNATURAL AFFLICTION - Affected enemy models lose Immunity: Cold, Immunity: Corrosion Electricity, and Immunity: Fire, Immunity: BULLDOZE - When this model is BB with an enemy model during its Normal Movement, it can push that model up to directly away from it A model can be pushed by Bulldoze only once per activation Bulldoze has no effect when this model makes a trample power attack DRAGON S BREATH ROCKET VULCAN GUNNER AQUA MORTUUM ROCKET BREATHER - This model does not suffer gas effects MAN-SIZED - This model is treated as a small-based model and occupies the space from the bottom of its base to a height of 175 MOBILE ARTILLERY - When this model advances as part of its Normal Movement, it gains +1 movement for each Grunt in this unit within of it at the start of its advance TAKE UP - If this model is destroyed, you can choose a Grunt in this unit within 1 of it to be destroyed instead Effects on this model expire, and it gains the effects on the chosen Grunt Remove the Grunt from the table instead of this model This model has the same number of unmarked damage boxes as the chosen Grunt ARCING FIRE - When attacking with this weapon, this model can ignore intervening models except those within 1 of the target CHEM TRAIL - The AOE remains in play for one round While in the AOE, models are affected by the chosen Alchemical Vents effect While its S system is disabled, this model loses the benefits of Chem Trail MINIMUM RANGE [5 ] - Attacks made with this weapon cannot target models within 5 of this model ROCKET PRIMARY WEAPON - This model can only make attacks with this weapon during its Combat Action ARCING FIRE - When attacking with this weapon, this model can ignore intervening models except those within 1 of the target WITHERING HUMOR - Living and undead models hit by this attack RELOAD [1] - This model can spend 1 focus point to make one additional ranged attack with this weapon during its Combat Action suffer ARM and lose Tough they can ignore gas effects INCLUDE STANDARD COLOSSAL RULES for one turn unless they unless GRUNTS BREATHER - This model does not suffer gas effects