Town and Village Tutorial

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Town and Village Tutorial For Adobe Photoshop by Lerb This tutorial will take you through the basic techniques I use when creating village and town maps in Adobe Photoshop. The techniques can also be used to make larger city maps though that can become much more time consuming. This tutorial was made using Photoshop CS3 on a PC. There may or may not be slight differences between earlier and later versions with regards to menus and hot-keys! This tutorial also assumes a passing familiarity with the (very) basic functions of Photoshop. At a few points I switch to using Paint Tool SAI to do some of the linework. This is not at all necessary and all linework can be done in Photoshop using a hard basic brush at size 1 or 2. I just prefer the way SAI produces lines. I do make use of a single texture in the tutorial called Just Add Bison which you can find at http://www.spiralgraphics.biz/packs/terrain_ lush/index.htm and is quite useful! The Finished Map Finally, I work using a Wacom Graphics Tablet. Most of the techniques within however are procedural rather than artistic and can be done fairly easily with a mouse. Contents The Basics Page 2 Buildings Page 3 Land Contours Page 6 Walls, Fences and Bridges Page 7 The Road and River Page 8 Trees and Foliage Page 10 Details Page 11 Colour Schemes Page 12 1

Part 1: The Basics Step 1 Start by making a new document. The example village is made on an 800x800 pixel canvas though I usually prefer 1500x1500 to give me more space. It all depends how ambitious you are feeling. Double click the top colour swatch on your toolbar and set the colour to R:200 G:202 B:158. Then press Shift + Backspace to fill the canvas with the current foreground colour. Preparing the Texture Next you need to open your Just Add Bison in a seperate document. Then go to: Edit -> Define Pattern Call it whatever you wish, then close the document. It will now be saved in patterns to use in just a moment. Step 2 Create a new layer and press D to revert your foreground/background swatch colours to black and white. Then select: Filter -> Render -> Clouds In the layers window, set the opacity of this layer to about 7 or 8%. Create a fill/adjustment pattern layer above this one. When the box prompts you to select a pattern, scroll down to the Just Add Bison pattern we added earlier. In the layers window, change the blending mode of the layer from Normal to Soft Light. It should now look like the image on the left. It is advised that you name each of the layers you create as you will be creating many of them during the tutorial and it can become a little confusing at times otherwise. 2

Step 3 Now on to the roads and water. Create two new layers. Name the one at the top Water and the one just below it Roads. Next, take a basic soft brush at a size of 10-15px. Paint in the dirt road on the roads layer (I used colour R:194 G:175 B:111 for the dirt road in my example). It doesn t need to be perfect right now as it ll probably see some minor changes once we start putting in the buildings. It is just to give us our basic road layout. Do the same with the water on the water layer (using colour R:115 G:155 B:200 or whatever you prefer). In the example I opted for a cross-shaped road layout with a small river running beside the village. You can also add in small ponds and lakes if you so choose. Part 2: The Buildings Step 4 Create a new layer above the rest and call it buildings. Now select the Line Tool (hit U) and make sure the anti-alias box at the top is checked. Set the width to between 30-45 pixels and simply draw in lines for your buildings. Vary the line width for narrower or wider buildings as desired and combine lines to create different shapes. I use a terracotta colour (R:226 G:161 B:126) for tiled roof buildings, a yellow-brown (R:227 G:203 B:128) for thatched or wooden buildings and a dark brown (R:182 G:165 B:130) for wooden shingled buildings but you should experiment to find colours you prefer. Right now it doesn t look like much but it will in just a moment. 3

Step 5 Double click the thumbnail image for the buildings layer in your layers window to open the Layer Styles window. First select Drop Shadow and set the details to: Blend Mode: Multiply, Opacity 75%, Angle 120 (make sure use global light is checked), Distance 4px, Spread 0%, Size 5px. Next select Stroke. Set the colour to Black, Opacity to 100%, Position: Centre, Size 3px and the Blend Mode to Normal. Step 6 Hold Ctrl and click the building layers thumbnail to select only the items (the buildings) on that layer. Then select the Line Tool (U) set to a width of 3px and draw in the roof peaks. Don t forget to draw in the corners where peaks meet. Because you selected the buildings only, you don t have to worry about drawing over the edge of the buildings either. Some might find the 3px building stroke a bit much, especially if your buildings are generally smaller overall. In this case just use a 2px stroke instead. Remember to set the roof peak lines to match as well. 4 Step 7 Now to shade the buildings. With only the buildings still selected, take a hard round brush with the blend mode in the tool options at the top set to Darken. Hold Alt and click the roof of a building to select its colour, then in your colour options, select a darker version of that colour. Paint in the shadowed slopes of your roofs (the dark blending mode ensures you won t paint over your roof lines), keeping the light direction consistent (use the position of your drop shadow as a reference).

Step 8 It s time to add some detail to the buildings! At this point I load the image into Paint Tool SAI and use a 1.5px pen brush to sketch in the details because I find it produces much nicer lines. However for the purpose of this tutorial, we shall stick with Photoshop. Again, keeping only the buildings selected on the buildings layer, take a black 1px hard brush. If you re using a tablet, set Opacity and Flow to Pen Pressure in the Other Dynamics part of the Brush Options window as indicated on the right. Also make sure that you have set your brush blending mode back to Normal from Darken. If you re using a mouse, this part could prove a little tricky. Draw in short strokes along the buildings. Don t overdo it - less is more. Add smaller lines crossing them in places to give a sense that they are tiles. Alternatively, use consistent straight lines running down the slope of the roof to make it seemed thatched or planked. You can vary the style of your lines to get different looking roof styles. This part is a little more artistic and it s more about experimenting and finding what you like. You can even add large black spots to give a sense the building is a bit run down with some holes in it. The roof doesn t have to be all one colour either. You could take a low opacity (15-20%) soft green brush and make it look a little mossy or add other details. This part can be pretty fun (or really tedious on huge maps). When you re done, your buildings should look something like those to the left. 5

Part 3: Land Contours I often see questions about this come up quite a lot. People want to add a sense of elevation to the terrain but doing so can prove a little tricky. Fortunately, I developed a quick, easy and effective way of doing just that. Step 9 Create a new layer between your Roads Layer and your Water Layer and name it Contours. Double click the layer in the layers window to open the Layer Styles window. Select Bevel and Emboss and use the options indicated in the image on the right then click OK. In the layers window, set the FILL for this layer to 0%. Take a large soft brush (doesn t matter what colour) with the opacity set to about 20% and paint where you want your hills to slowly rise up. You will notice that no colour appears on the canvas, but the layer style effects do show up (this is because the Fill is set to 0%). 6 Optional: Stronger Contours Using the above gives you shallow falls and rises, but sometimes you want harsher or larger hills and embankments, or steep sides. The first option to achieve this is to simply stack one or more contour layers on top of each other. The other option is to create a new layer on top of the contours layer and simply paint in shadows with a soft black low opacity brush. I tend to prefer the latter option (as I have done in the example image) but it s worth experimenting with it a bit to find what fits best.

Part 4: Walls, Fences and Bridges Step 10 Adding fences and walls is much like drawing in the buildings, only the layer style options are slightly different. Create a new layer just below the buildings layer and open the Layer Styles window. Select Drop Shadow. Set Blend Mode: Multiply, Opacity 75%, Angle 120 (make sure use global light is checked), Distance 3px, Spread 0%, Size 5px. Next select Stroke. Set the colour to Black, Opacity to 100%, Position: Outside, Size 2px and the Blend Mode to Normal. Pick a brown colour, select the line tool (2px width) and just draw in where you want your fences to be. For small stone walls, I use a slightly wider mid-grey line. 7 Step 11-13 Create a new layer just above the Water (but below Fences) layer and call it Bridge. Use the Line Tool (U) and a brown colour to draw your bridge across the river. Open the Layer Styles window and give it a 2px centered Stroke. In much the same way as with the buildings, use a 1px black brush to add planking detail to the bridge (don t forget to Ctrl + Click the layer to select only the bridge so you can t draw beyond it). Now create another new layer just above this one and call it Dirt. Use a soft low opacity (10-20%) brush the same colour as your road and brush over the ends of your bridge. Add a little dirt to indicate foot traffic too. Finally, on your fences layer, use the line tool to add railings to your bridge. The fences layer can be useful for little details like this.

Part 5: The Road and River Step 14 Well it s starting to look a little better but the water and roads need a little work. We ll accomplish this using a mix of layer styles and artistic license. We ll start with the roads. Double click your roads layer to open the layer styles window. We re going to add an Outer Glow and a Bevel and Emboss style. Click Outer Glow. Set the Blend Mode to Multiply, the Opacity to 35% (leave Noise at 0%). Pick a mid-grey colour. Set the technique to Softer, the Spread to 3, Size 16px, Range 51%, Jitter 0%. Now Select Bevel and Emboss. You want an Inner Bevel set to Chisel Hard, Depth 100%, Direction: Down, Size 1px, Soften 0px. Set the highlight opacity to 25% and the shadow opacity to 40%. Click OK. Ctrl + click the layer to select only the road. Take a dark brown soft brush set to a low opacity (10-15%) and darken the middle of the roads slightly to suggest the movement of people and carts. Don t overdo it though. Now to give it a bit of texture. Select: Filter -> Texture -> Texturizer I use a custom texture for this but the default sandstone one will suffice. Set the relief to 1 or 2 (remember - less is more!), the scaling to 50% and the Light to Top and click OK. Your road should now have more defined edges, a bit more variance and also have a subtle texture to it. Don t forget to repeat the shading and texture effect on the dirt for the bridge earlier (but don t add any layer styles) so they match up. 8

Step 15 To the water we are going to add an Outer Glow and an Inner Glow. Select your water layer and open the Layer Styles Window. Select Outer Glow, choose a very dark blue, almost black colour. Set the blend mode to Multiply and the Opacity to 50%. Set the Spread to 6%, the Size to 18px and the Range to 84%. Under Inner Glow, again choose Multiply and set the Opacity to 45%. Choose a dark blue (R:19 G:48 B:82), set the Source to Centre, the Choke to 19%, the Size to 73px and the Range to 62%. Step 16 Now to give it a bit more flow. Ctrl + Click your water layer and take a small soft low opacity (10-15%) white brush and sketch in ripples, waves and such. Note where it catches rocks or the beams from buildings, jettys or bridges to enhance the sense of flow. Add more white where it is particularly choppy or picks up speed. You may wish to draw in rocks on a separate layer if you want a particularly treacherous river. Step 17 - Optional: Non-Blue Rivers Blue is a classic choice but rivers don t always look blue (just look at google maps for example - they can vary quite a bit.). I ve been experimenting with more natural colours and it can be fun to try that out. Also, you might want a slightly polluted river or maybe something more fantastic. To do that, just follow the above, only change the base colours to suit. Also if you are drawing a night-time map, remember that the water is going to look almost black as it is reflecting the night sky. 9

Part 6: Trees and Foliage Step 18 This is where a tablet pen really comes in handy. There are a number of ways of drawing trees and the like but I shall go with the most recent technique I have employed. Again, I switch to SAI for this, but it can easily be done in Photoshop too. On a new layer above everything else (call it Tree Outlines), take a 2-3px hard brush at 100% opacity and sketch in the outlines of trees. Most trees generally stand higher than the buildings and such around them, so don t be afraid to draw over everything else (just remember that the trunks have to meet the ground at some point!). Step 19 On a new layer just below this one (called Tree Colour), paint in the colour of the trees with a larger hard brush. Vary your colours a little (trees are varied, also you may want to reflect the season). It can be fun to add cherry blossoms and the like as in the example image. Step 20 Now they need a little depth. First we can add a 5px drop shadow using the Layer Styles window, but they still look a little flat. Ctrl + Click the Tree Colour layer to select only the trees, then take a large, low opacity soft or grungy brush. Select a lighter green (or whatever is appropriate) and paint in the highlights. You can be quick and messy. Do the same for the shadows. If you think you have overdone it, you can always go to: Image -> Adjustments -> Brightness/ Contrast OR Hue/Saturation Simply play with the options until it looks how you want it (It will only affect the current active layer). 10

Part 7: Details At this point we re pretty much done but there are all kinds of little additions you can make. Chimneys While they might seem a pain to add at first, it s surprisingly simple. Just make a new layer with a 2px black (outside) Stroke Layer Style and a 3px Drop Shadow. Then add a black Inner Glow with Blend Mode set to Normal, Opacity 100%, Choke 10%, Size 3px, Source: Centre, Range 17%. Take the Line Tool (U) with a width of 4-6px and just draw in small lines. To add smoke, use a soft, low opacity (10%) white brush on a layer just above it. Flowers Flowers can be achieved by using a small basic brush (1-2px) set to 60% or so opacity. In the brush options, increase the spacing under Brush Tip Shape and add some scattering. Then just paint them in with a vibrant red or blue or such. Objects You can add things like crates, barrels and tables by just using the Line Tool (U) or one of the shapes tools on the Fences layer or a new layer with similar layer style properties. They don t need much detail as they will be pretty small anyway. If you wish to give them the appearance of stacking, using additional layers on top. Something to Note Combining a stroke layer style with the Line or Shapes tool gives smooth edges. But if you use the hard basic brush, it looks a bit wider and more ragged. To get around that, Use Filter -> Sharpen -> Smart Sharpen to clean up the edges of objects drawn using a brush (Remember to select only that you wish to sharpen). 11

Part 8: Colour Schemes The example map uses a fairly bright and vibrant colour scheme but you are by no means restricted to that. The pallet you pick will set the mood and the overall impression of the environment. I have used the techniques above with a variety of different schemes as you can see below: A dreary windswept town. A village in a fairly hot and dry place. A lonely fortified village deep in the woods. So experiment and have fun. I hope my tutorial was useful. It is by no means the way to do things of course, just the way I do them. A tropical port town. 12