H 1. Lesson Plans. Suggested Lesson Plans for KS2. About Hattie B

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On her tenth birthday, Hattie B is swept into the magical Kingdom of Bellua where she meets a little pink dragon who needs her help. Evil King Ivar of the Imps has stolen the dragon s magical voice and Hattie is the only one who can help her get it back. Suggested Lesson Plans for KS2 These lesson plans can be used to accompany students reading of Hattie B Magical Vet. The activities are based on each chapter of The Dragon s Song. The material can be broken up into stand-alone lessons or can be delivered in sequence as a small scheme of work that culminates in students creating their own Hattie B story. About Hattie B The series of Hattie B Magical Vet books is based on a real little girl who wanted to become a vet. She loved everything there was about animals and used to play vets with all of her soft toys, including unicorns as she was horse mad. This inspired the creators, Lindsay Taylor and Suzanne Smith, to team up with writer Claire Baker to tell her story. H 1

Chapter 1: The Worst Birthday Ever The opening chapter introduces students to Hattie Bright and her world. The chapter describes her as an ordinary little girl. She is ten years old and loves animals. We find out that her parents are both very busy vets, she has a brother called Peter and her best friend is Chloe. Lead-in questions for students: If you were a central character in a story, how would an author describe you? What are your hobbies and interests? Who are your friends? What do you look like? Task 1: Ask students to draw or place a photograph of themselves in the centre of a sheet of paper. Ask students to draw, use magazine cuttings or doodle as many things as they can that would help an author to use them as a central character. Do the same to describe their personality on another sheet of paper. H 2

Chapter 2: A Very Mysterious Gift Hattie feels as though everyone has forgotten her birthday, including her best friend and parents. Hattie is really upset until she receives a mystery gift. The parcel gives Hattie a clue as to where and who the gift is from: A parcel sat on the doorstep, wrapped tightly in old- fashioned brown paper and held together with both brown tape and string. Hattie s name and address were written in one corner in elaborate curly writing. In the opposite corner was a very unusual stamp, with all the colours of the rainbow swirled together on it and edges that sparkled brightly. Hattie had never even heard of the country printed along its bottom edge. She couldn t imagine who had sent it. Lead-in task: Ask students to use ICT to investigate stamps from around the world or share some examples. What are the main themes or images that are used? Do they use specific colours? Do they use animals or members of the monarchy? Are there special stamps for Christmas or holidays? Where do the students think the parcel Hattie received may have come from? Task: Thinking of colour, animals and heads of state, ask the children to design their own postage stamp from a far-off magical place or design the stamp used on Hattie s parcel from the description. H 3

Chapter 3: A Magical Meeting Now inside the magical Kingdom of Bellua, Hattie starts to explore the beautiful world full of amazing creatures. Lead-in task: Chapter 3 is full of descriptive sentences to illustrate to the reader what Hattie can see. Ask students to make notes of the descriptive words and phrases under these three headings as you read the chapter: Potion Bottles King Ivar Cave Task 1: From their notes, ask the children to select one category that they would like to draw from their imagination (Potion Bottles/King Ivar/Cave). Using a range of drawing pencils and sketching techniques, children can draw, colour and embellish their drawing as they wish using their notes to help. H 4

Chapter 4: Inside the Big Book Hattie finally meets the first creature that needs her help: Mith Ickle, a tiny pink dragon who has lost her voice, stolen by the wicked King Ivar. This is where Hattie s first adventure as a Guardian begins. Task 1: In groups of 3: Student 1: Draw the head of an animal and then fold over the paper, showing only the neck. Student 2: Draw the body of an animal folding over the paper, showing only the top part of the legs. Student 3: Draw the feet on an animal. Unfold to reveal their mix-and-match creature. Task 2: Students can now design their own mythical creature. What would the big book say about their creature? What powers would it have? Why would King Ivar want to steal them? Would the creature be in any danger? Draw on paper or use air-drying clay to sculpt the creature. Task 3: Descriptive writing: Ask students to think about the first time they meet their creature. What do they see, hear and feel? Is the creature huge, small, fearsome, scaly, mesmerizing or majestic? Ask the whole class to collate words to describe their creature. Using all of their senses, students can describe their feelings as they arrive in the cave. they arrive in the cave. H 5

Chapter 5: Into the Magical Kingdom Hattie has to decipher a riddle from the magic book, which will guide her across the magical Kingdom of Bellua to find part of the remedy for Mith Ickle. Task 1: Inspired by the Healing Magickal Beastes & Creatures, ask students to draw a diagram illustration of their own beast, including close-up images. Task 2: Take a look at the map of Bellua at the beginning of the book. Students can copy this map but should change the labels to create their own magical kingdom. E.g. Fairy Forest could become Fiendish Forest. Task 3: As a class, look at the riddle from the magical book (page 70). What are the rhyming words? Encourage students to write their own riddle based on their creature. Students can use their map as a guide to think about their journey across the magical kingdom. H 6

Chapter 6: Testing Trolls Hattie has to discover the secret password to enable her and Mith to cross the bridge to get to the Rumbling Volcano. Will Hattie manage to solve this new riddle? Task 1: Working in groups of 5, ask students to write their own script to recreate the scene where Hattie tries to cross the bridge. This could be produced as a podcast/radio play or visual drama exercise. Characters: H Hattie B H Mith Ickle H Trolls (x 3) H 7

Chapter 7: A Scramble And A Scrape Hattie is challenged with climbing the volcano. She saves Mith from a tumbling boulder and Mith returns the kindness by healing her grazed hand. A true friendship begins. Hattie sees the whole of Bellua from a ledge and in just a few sentences the author captures the magic and beauty of the kingdom. Hattie perched on the ledge and took in the view. Wow! This is amazing! Hattie exclaimed, realizing just how high up they now were. She could see right across the magical Kingdom of Bellua. There were fields of many colours, trees of all heights and even different-coloured sections of sky. To her left, a dark sky seemed to twinkle with a million tiny stars. To her right, a pale blue sky was criss-crossed by at least a hundred rainbows. Hattie could never have imagined anywhere like it! Lead-in questions: Ask students to imagine they are sitting on the ledge of the Rumbling Volcano. What can they see? Remember this is a magical kingdom, they should be descriptive and use their imagination. Task 1: Draw the view from the Rumbling Volcano. Task 2: Ask the students to use their maps to plan their journey across their magical kingdom to get the ingredient they need. As they have a moment of rest on their journey, ask: What do you see? Encourage them to use descriptive language to share their view. H 8

Chapter 8: All Alone Again Mith Ickle has to leave Hattie in the Winter Mountains and Hattie is afraid. Unfortunately for Hattie, she has been tricked by Immie Imp, who is following orders from the wicked King Ivar. Task 1: Hot-seat drama activity: ask the students to take it turns to be either Hattie or Mith Ickle. Students need to think of suitable questions for the chosen character about their journey across the Kingdom of Bellua and up the Rumbling Volcano. E.g. What did you see? Was it hot at the top of the volcano? How long did your journey take? H 9

Chapter 9: Fire and Song Hattie finally treats and cures Mith Ickle, returning her beautiful song and voice. This chapter describes how the cure is mixed and boiled and then carefully dropped into Mith s mouth. As a thank-you, Mith breathes a huge flame, leaving a small silver charm for Hattie to add to her bracelet. Task 1: Write out instructions for a new Guardian to Bellua. How would they mix, boil and crush the remedy to make the perfect combination to treat the creature? Task 2: Select any word to do with Hattie B (Bellua, Mythical, Magical, Creatures, Dragon, Unicorn, Vet) and complete a mnemonic poem. Task 3: Write a diary entry as Hattie B. What would she put for her adventure today? Try to capture as many emotions and feelings as possible. Task 4: Complete a newspaper article for the Bellua News this is to be read by the inhabitants of Bellua, so don t worry about revealing any secrets! Think of a really attention-grabbing headline and report on the day s events. Remember to include eye-witness accounts and statements from other creatures. H 10

Chapter 10: Best Friends Forever Hattie B returns to her own world and discovers that time has stopped while she was in Bellua and no one knows of her adventure. She briefly remembers that she was upset with Chloe and her family but they surprise her with a birthday party and all is forgiven! Lead-in questions: Ask students who was their favourite character in the book? What was their favourite chapter? What element did they like the most? Task 1: Write a letter to Claire Taylor-Smith about Hattie B. Include elements that you enjoyed, things you would want to read more of and suggestions for future creatures. Task 2: Book Review: ask students to write a book review of The Dragon s Song. Students can decorate or illustrate their reviews. Students could work in pairs as a journalist interviewing the reader. Each pair should think of interesting questions to ask and suitable responses. This could be filmed or recorded. H 11

Extension Task: Write your own magical adventure Looking back at their activity sheets, ask students to write their own magical adventure. Students can use the signposts below to guide them through the story-writing process. H Meeting the magical creature inside the cave remember your descriptive writing and vocabulary. H Ailment of the creature. What is wrong with it? What do you need to do to help restore its power? H Use your riddle to find the remedy. Remember to use your map to guide you. H What journey will you be taking? Are there any risks involved? H Evil King Ivar what is his desire? Why does he want your creature s powers? What will he gain from taking that power away? H The treatment of the creature. What do you need to do to make the cure? Do you need to crush, mix and/or boil the ingredients? Do you have anything else you need to add? H Will your creature reward you with a gift? What will that gift be and how will they deliver it? H Enjoy! Use your imagination and have fun with being creative. H 12

Find out more about Hattie B at H 13

Activity Book On her tenth birthday, Hattie B is swept into the magical Kingdom of Bellua where she meets a little pink dragon who needs her help. Evil King Ivar of the Imps has stolen the dragon s magical voice and Hattie is the only one who can help her get it back. Based on the text from Hattie B Magical Vet: The Dragon s Song, each chapter will help you to plan and signpost your very own Magical Vet Adventure. Use this activity book to make notes, draw sketches and enjoy your very own journey into the magical Kingdom of Bellua. Name:..................................... H 1

1. Design your own mythical creature. Think about mythical creatures you have seen on the television and read about in books. Notice how these creatures are different from those in the real world. Some mythical creatures are combinations of more than one animal. Design your own mythical creature. This is the creature that you will be treating on your journey through Bellua. H 2

2. Read pages 65 to 68. Use this space to make notes of what the big book would say about your creature. What powers does it have? Why would King Ivar want to steal them and would the creature be in any danger? 3. Imagine a world where you can walk and talk with mythical creatures of all shapes and sizes. How do you feel when you arrive there? What do you see and hear? Make a list of words to describe this world. H 3

4. Imagine you have entered the cave for the first time and are greeted by your creature. What do you see? Is it huge, small, fearsome, scaly, mesmerizing, or majestic? Is it injured or frightened? How do you feel? H 4

5. Using the map of Bellua as a guide, you are now going to create your own version. Change the labels so it becomes your own magical kingdom. Make a list of place names in the box below. When you re ready, you can copy or trace the map on to a separate piece of paper and add in your new place names. You can decorate it to look like an authentic ancient map. H 5

6. Read page 70. Hattie has to answer many riddles to find the ingredients for her cure. The riddles lead her to various places in the magical Kingdom of Bellua. Write a riddle to help cure your creature. Using your map, think about your journey. Where is the ingredient hidden? What will you have to do to find it? H 6

7. Read page 100. You have used your map to guide you across the Kingdom of Bellua. Now you stop to rest and look at the view. What do you see? Use descriptive language to share your view with your reader. H 7

8. Write your own magical adventure. Use this page to make notes as you listen to the Hattie B story. Imagine you are the Guardian of a magical kingdom. You must look after your own magical creature with its own special set of powers and protect it from King Ivar. Remember to use the words I and me as the story will be written in the first person. Use these signposts to guide you through the story-writing process. H Meeting the magical creature inside the cave remember your descriptive writing and vocabulary. H Ailment of the creature. What is wrong with it? What do you need to do to help restore its power? H Use your riddle to find the remedy. Remember to use your map to guide you. H What journey will you be taking? Are there any risks involved? H Evil King Ivar what is his desire? Why does he want your creature s powers? What will he gain from taking that power away? H The treatment of the creature. What do you need to do to make the cure? Do you need to crush, mix and/or boil the ingredients? Do you have anything else you need to add? H Will your creature reward you with a gift? What will that gift be and how will they deliver it? H Enjoy! Use your imagination and have fun with being creative. H 8

Find out more about Hattie B at H 9