Activity: Even + Even + Odd =?

Similar documents
Probability and Statistics

Unit 6: What Do You Expect? Investigation 2: Experimental and Theoretical Probability

Basic Probability Ideas. Experiment - a situation involving chance or probability that leads to results called outcomes.

Answer Key Lesson 5: Break-Apart Products

Bouncy Dice Explosion

* How many total outcomes are there if you are rolling two dice? (this is assuming that the dice are different, i.e. 1, 6 isn t the same as a 6, 1)

Count Equal Groups. in all. Count equal groups to find how many. groups of. groups of. in all. in all R20

Answer Key Lesson 6: Workshop: Factors, Multiples, and Primes

Objective: Use square tiles to compose a rectangle, and relate to the array model. (9 minutes) (60 minutes)

Bouncy Dice Explosion

Classwork Example 1: Exploring Subtraction with the Integer Game

NAME DATE. b) Then do the same for Jett s pennies (6 sets of 9 pennies with 4 leftover pennies).

DUEL LIST. 2-8 Players 5 minutes per player Ages: 12+

GRADE 3 SUPPLEMENT. Set C3 Geometry: Coordinate Systems. Includes. Skills & Concepts

Multiplication Facts to 7 x 7

Ready Made Mathematical Task Cards

Patterns, Functions & Algebra

Foundations to Algebra In Class: Investigating Probability

Objective: Draw rows and columns to determine the area of a rectangle, given an incomplete array.

Lesson 2: Using the Number Line to Model the Addition of Integers

Use repeated addition to find the total number of fingers. Find the total of each group by using repeated addition. Multiplication and Division

Fibonacci Numbers ANSWERS Lesson 1 of 10, work individually or in pairs

CONTIG is a fun, low-prep math game played with dice and a simple game board.

Study Guide: 5.3 Prime/Composite and Even/Odd

Multiplication and Division

Operations and Algebraic Thinking

Data Analysis and Numerical Occurrence

Accidental Adventure Assembly and Rules of Play

Making Middle School Math Come Alive with Games and Activities

Mathematics Alignment Lesson

Date Learning Target/s Classwork Homework Self-Assess Your Learning. Pg. 2-3: WDYE 2.3: Designing a Fair Game

BOOM! subtract 15. add 3. multiply by 10% round to. nearest integer. START: multiply by 2. multiply by 4. subtract 35. divide by 2

Hundreds Grid. MathShop: Hundreds Grid

Number and Multiplication Concepts

Roll & Make. Represent It a Different Way. Show Your Number as a Number Bond. Show Your Number on a Number Line. Show Your Number as a Strip Diagram

FREE Math & Literacy Centers. Created by: The Curriculum Corner.

1. Write the fraction that each tile represents, if 1 (one) is represented by the yellow tile. Yellow Red Blue Green Purple Brown

Presentation by Toy Designers: Max Ashley

Example: I predict odd, roll a 5, and then collect that many counters. Play until time is up. The player with the most counters wins.

COMPOUND EVENTS. Judo Math Inc.

Independent Events B R Y

Foundations of Multiplication and Division

Making Middle School Math Come Alive with Games and Activities

Polygon Quilt Directions

Game Rules. Triple Trouble Game. Object: Multiply your spinner number by the number on your card. Larger (or smaller) product wins.

Is muddled about the correspondence between multiplication and division facts, recording, for example: 3 5 = 15, so 5 15 = 3

LEARNING ABOUT MATH FOR K TO 5. Dorset Public School. April 6, :30 pm 8:00 pm. presented by Kathy Kubota-Zarivnij

Practice Ace Problems

TEKSING TOWARD STAAR MATHEMATICS GRADE 7. Hands-on-Activity. Six Weeks 3

Name. Is the game fair or not? Prove your answer with math. If the game is fair, play it 36 times and record the results.

Situations Involving Multiplication and Division with Products to 50

Objective: Use square tiles to compose a rectangle, and relate to the array model. (9 minutes) (60 minutes)

2. A bubble-gum machine contains 25 gumballs. There are 12 green, 6 purple, 2 orange, and 5 yellow gumballs.

What You Need to Know Page 1 HANG 10! Write addition and subtraction expressions that equal 10.

b. How would you model your equation on a number line to show your answer?

Probability. March 06, J. Boulton MDM 4U1. P(A) = n(a) n(s) Introductory Probability

Fraction Race. Skills: Fractions to sixths (proper fractions) [Can be adapted for improper fractions]

Experiments in Probability ----a game of dice ---

Domino Games. Variation - This came can also be played by multiplying each side of a domino.

CPM Educational Program

GCSE MATHEMATICS Intermediate Tier, topic sheet. PROBABILITY

OPTIONAL 1 Clear tile (Diamond) If you have no clear tiles mark one as the diamond. Think Square transparent overlay to keep player tokens in place.

Situations Involving Multiplication and Division with Products to 100

Find the probability of an event by using the definition of probability

Counters in a Cup In and Out. The student sets up the cup, drops the counters on it, and records how many landed in and out of the cup.

Georgia Department of Education Georgia Standards of Excellence Framework GSE Geometry Unit 6

The Factor Game (gr. 3-5) Product Game (gr. 3-5) Target Number (exponents) (gr. 4-5)

GCSE LINKED PAIR PILOT 4363/01 METHODS IN MATHEMATICS UNIT 1: Methods (Non-Calculator) FOUNDATION TIER

Operation Target. Round Number Sentence Target How Close? Building Fluency: creating equations and the use of parentheses.

Building Multiplication Fact Fluency

(60 minutes) (9 minutes)

Unit 1 Number Sense: Numbers to 10

If event A is more likely than event B, then the probability of event A is higher than the probability of event B.

Mathematics Success Grade 8

Paper 1. Calculator not allowed. Mathematics test. First name. Last name. School. Remember KEY STAGE 3 TIER 6 8. satspapers.org

More Activities to Reinforce and Teach Sight Words

Fair Game Review. Chapter 9. Simplify the fraction

Table of Contents. Game 2-8 Chunks Make It Easy Fluency Using Multiples of Ten (+/-)

LEARNING ABOUT MATH FOR GR 1 TO 2. Conestoga Public School OCTOBER 13, presented by Kathy Kubota-Zarivnij

Measurement of perimeter and area is a topic traditionally

Math Football. Using Models to Understand Integers. Learning Goals. Common Core State Standards for Mathematics. Essential Ideas

Probability. Sometimes we know that an event cannot happen, for example, we cannot fly to the sun. We say the event is impossible

Determine the Expected value for each die: Red, Blue and Green. Based on your calculations from Question 1, do you think the game is fair?

WORKSHOP SIX. Probability. Chance and Predictions. Math Awareness Workshops

out one marble and then a second marble without replacing the first. What is the probability that both marbles will be white?

Summer Math Calendar Third Grade

4 by Marilyn Burns. Using games to support extra time. All four games prestudents. Win-Win Math Games. Games can motivate. students, capture their

Whenever possible, ask your child to tell you the time to the nearest 5 minutes. Use a clock with hands as well as a digital watch or clock.

(60 minutes) (5 minutes)

100 square muddle. A game for two or three players

High-Impact Games and Meaningful Mathematical Dialog Grades 3-5

PA6-15 Finding Rules for T-tables Part I

Subtraction Step Down

Lesson Lesson 3.7 ~ Theoretical Probability

MEI Conference Short Open-Ended Investigations for KS3

TEKSING TOWARD STAAR MATHEMATICS GRADE 7. Projection Masters

Take one! Rules: Two players take turns taking away 1 chip at a time from a pile of chips. The player who takes the last chip wins.

LESSON 3.1. Use Doubles Facts. Kinesthetic / Visual Whole Class / Small Group

Adolescent Version. Appendix D: Downward Spiral Rules

Unit 1B-Modelling with Statistics. By: Niha, Julia, Jankhna, and Prerana

Transcription:

Activity: Even + Even + Odd =? USE THEORETICAL PROBABILITIES AND EXPERIMENTAL RESULTS TO MAKE PREDICTION & DECISIONS FIND THE PROBABILITIES OF DEPENDENT AND INDEPENDENT EVENTS VALIDATE CONCLUSIONS USING MATHEMATICAL PROPERTIES AND RELATIONSHIPS Prerequisites some experience with probability Preparation Color Tiles or Substitutes 2 Dice for each pair Overhead #1 and #2 Worksheet #1 for each student Have students get in pairs. I want you to represent the numbers 1 through 10 using color tiles in the following way. I drew the following on the board: 1 2 3 4 5 6 7 8 9 10 Can anyone see a pattern to what I am doing? I called on Kevin, You are building up in rows of 2. You just keeping adding the next block on top, offered Courtney. I m going to pass out bags of colors tiles. I want you to work with you partner to build what you think 6 would look like. I circulated through out the room to make sure everyone understood the pattern and had created a rectangle that is 2 color tiles wide and 3 color tiles tall. I d like you to build the numbers up to and including ten. I m going to pass out a sheet for you to draw what your answers look like. I passed out Worksheet #1 and observed as pairs completed the task. I selected students who had finished early draw the next figures on the overhead. After everyone had time to finish, I called the class to attention. What do you notice about the figures? They look like skyscrapers that just keep getting taller and taller, Art suggested. Yeah, all the even numbers are like buildings and the odd numbers are like buildings with chimneys, Alex added. What do you think 23 would look like? I asked. Lequita raised her hand, Like two long columns with an extra one on top it would be 11 tiles tall and 2 tiles wide plus an extra on top. If I took an odd number and added another odd number to it, do you think the answer would be even or odd? I wrote odd + odd =? on the board. Discuss with your partner and raise your hand when you think you have the answer. The answer will be even, said Katherine. You turn the second odd number upside down and they fit together to make an even number. Katherine came to the board and drew : odd odd : www.mathlessonbank.com pg. 1 of 7

ACTIVITY: EVEN + EVEN + ODD =? LESSON PAGES In part 2, solve the following problems. Then choose one to explain using complete sentences. I wrote on the board: Even + Even = Odd + Even = Odd + Odd + Odd = *Bonus: Odd + Odd + Odd + Even + Even = I gave students ample time to answer part 2 and write their explanation. As a class we discussed the solution to the bonus problem. Many students had drawn pictures to show that the answer would be odd. I presented an additional way to think about the problem. I wrote Odd + Odd + Odd + Even + Even = on the board. I then covered up the last part so that only Odd + Odd + Odd was showing. We ve already solved this problem, haven t we? Colby answered that odd + odd + odd was odd. I recorded that on the board like this: Odd + Odd + Odd + Even + Even = I then covered up the beginning with my arm and only left Even + Even showing. And we already did this problem too, right? Courtney said that even + even was even. I recorded that as well. Odd Even Odd + Odd + Odd + Even + Even = So the problem is just odd plus even, which we have also figured out is odd. This is just another way to think about the problem. Now I have a multiplication question for you. I wrote the following on the board 2 x Odd = I called on Jake, That s the same as odd + odd which is even. I recorded: 2 x Odd same as Odd + Odd = Even What about 3 x odd? I asked. Maria answered that the solution was odd. I asked her to explain. The first two fit together to make an even number and the last one still has an extra square on top. So that means the answer is odd. Once again 3 x odd is the same thing as odd + odd + odd. I had students work through Part 3 of Worksheet #1. Next I displayed Overhead #1 and read the rules for Dice Odds aloud. After answering questions about directions, I had students get in pairs, passed out dice, and let them get to work. Some pairs instantly had the feeling from everything we had already been discussing that Version 1 was unfair and Version 2 was fair. Here s some of the logic that was used: For Version 2, the possibilities were even + even = even odd + odd = even even + odd = odd odd + even = odd : www.mathlessonbank.com pg. 2 of 7

So each player has an equal chance of winning and the game is fair. Some pairs drew pictures to illustrate the point, some described the odds in words, while others wrote out all the possible combinations. Version 1 was a bit more challenging for students. The possibilities turn out like this: even x even = even even x odd = even odd x even = even odd x odd = odd It is 3 times more likely for player A to score a point than player B. To correct the unfairness of the game, Player B must earn 3 points each time the dice produces an odd product. Of course, this is all theoretical probability. What happens when you play the game can vary quite a bit. This was an important topic of our class discussion after pairs were finished playing both versions of the game. ACTIVITY: EVEN + EVEN + ODD =? LESSON PAGES Sometimes I like to extend student s learning with another game shown on Overhead #2. Though it is not a game of probability, it does require logical thinking and goes along with the even & odd theme for the lesson. Students seem to really get into this game, and I like to see how they go about creating strategies for winning. : www.mathlessonbank.com pg. 3 of 7

Name: Date: Odds & Evens Part 1: Record your answers here. 1 2 3 4 5 6 7 8 9 10 ACTIVITY: EVEN + EVEN + ODD =? WORKSHEET #1 Part 2: 1.) 2.) 3.) 4.) Bonus: Choose one of the equations in questions #1-#4 and explain your answer using complete sentences: pg. 4 of 7

ACTIVITY: EVEN + EVEN + ODD =? WORKSHEET #1 Part 3: Tell whether each answer would be even or odd. 2 x Odd = 3 x Odd = 4 x Odd = 5 x Odd = 6 x Odd = 7 x Odd = 8 x Odd = 9 x Odd = 2 x Even = 3 x Even = 4 x Even = 5 x Even = 6 x Even = 7 x Even = 8 x Even = 9 x Even = What patterns do you notice? Is that what you expected? Why or why not? What patterns do you notice? Is that what you expected? Why or why not? pg. 5 of 7

Game: Dice Odds Version 1: Two players take turns rolling 2 dice and multiplying the numbers shown. If the answer is even, then Player A earns a point. If the answer is odd, then Player B earns a point. The game ends after 25 rolls. ACTIVITY: EVEN + EVEN + ODD =? OVERHEAD #1 Version 2: Two players take turns rolling 2 dice and adding the numbers shown. If the answer is even, then Player A earns a point. If the answer is odd, then Player B earns a point. The game ends after 25 rolls. for each version of the game answer: 1. Is the game fair? How do you know? 2. If the game is not fair, reassign the points so the game is fair. 3. Play each version of Dice Odds with a partner using the point system you decided on and record the results. 4. Are the actual results what you expected? pg. 6 of 7

Game: 13 Tiles Directions: Begin with 13 color tiles. Two players take turns removing 1, 2 or 3 tiles from the pile. The player who finishes with an odd number of tiles wins. (Remember on each turn a player must remove 1, 2 or 3 tiles you cannot skip your turn). ACTIVITY: EVEN + EVEN + ODD =? OVERHEAD #2 1. Can you come up with a winning strategy? 2. Does it matter who goes first? 3. How would the game change if there were 14 tiles? 15 tiles? pg. 7 of 7