Mr. Kim s Courses Year Plans

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Mr. Kim s Courses Year Plans 2017 2018 Email kkim@wvschools.ca Phone 604-981-1300 Website http://mrkim.2myclass.com Course September October November December January February March April May June -Expectations -MYP Unit -Algorithmic Procedures Quiz Design **same format in Term 2 and Term 3 rotation** IT 8 -File Management Making Assignment MYP Design Cycle -Keyboarding Exploratory Algorithmic Google Doc Criterion A Inquiring and Analyzing Ergonomics -Google Classroom Designs -summative task Criterion B Developing Ideas -IB MYP Learning Criterion C Creating Solutions use computational Profile (Large A, B, C, D Criterion D Evaluating thinking to create Document Formatting) 6 weeks 18 a digital design classes incorporating programming logic Keyboarding (Speed and Technique) / Timing Spreadsheet

Course September October November December January February March April May June Computer Information Systems Applied Digital Communication Digital Media Development Computer -Expectations Procedures -MYP Unit Design Folder Workbook -MYP Unit -MYP Unit Design -MYP Unit Folder -MYP Unit Design Folder -MYP Unit -MYP Unit -MYP Unit Design Folder Workbook IT 9 Quiz Web Design Workbook Animation and Workbook The Design Society -File -summative tasks Unit Games Unit Process Unit Unit -summative task Management Design an -summative task -summative task Manipulate data -SMART Goals application that (discover the Compile all work Design a using an -Google solves a problem languages that and publish a personalized infographic to power the web) Classroom personal website interactive persuade an (build your own websites in HTML to share program audience on topic -MYP Unit and CSS) of choice Problem Solving Unit (explore problem solving process and the different ways humans and computers solve problems) C A, B, C, D (learn the powerful constructs underlying programming languages. Build inter-active animations and games in JavaScript using Game Lab) A, B, C, D (follow a design process to identify and empathize problems faced by a target audience) (Prototype an app to help solve that problem in App Lab) A, B 4 weeks -MYP Unit Design Folder Workbook -summative task In a an iterative team project, during which students have the opportunity to identify a need that they care about, prototype solutions both on paper and in App Lab, and test their solutions with real users to get feedback and drive further iteration. (learn how information is represented, collected, analyzed, and visualized by computers)(investig ate how data is collected online and weigh the potential benefits and harms to individuals and society at large) C, D -MYP Unit Physical Computing Unit (explore the relationship between hardware and software while building interactive projects) C. D -MYP Unit Design Folder Workbook -summative task Use Circuit Playground as a basis for an innovation design of their choice

Course September October November December January February March April May June Computer Information Systems Applied Digital Communication / Digital Media Development Computer -Expectations -Problem Solving - -Web Design -Introduction to -Physical -Introduction to - -Java -Java -Java Procedures Algorithms and Unit- Web Design- Physical Unit- ICT 11 Quiz Abstractions Unit- Unit- - (Units 1 8) (Units 1 8) (Units 1 8) -File Computer Science Pre-AP Management Unplugged HTML5, Cascading -SMART Goals mini-assignments Style Sheets Processing, ICTP 11 -Google -Social Implication (CSS3)/ Arduino and of Computing Unit- (4 credits) Classroom JavaScript / Raspberry Pi (interwoven within all units) - Privacy, Owning Node.js / Python / Projects -Human Ideas, Ethics, Computers PHP / Perl / Ruby Computer & War, Computers & Self, Computers & Interaction Community, Risks of Unit- Computing, Computer & -summative Work, Censorship & Pornography, task-journal Professional Standards entries of Ethics Explore PT Course September October November December January February March April May June ICT 12 (Blended) ICTP 12 (4 credits) -Expectations Procedures Quiz -File Management -SMART Goals -Google Classroom -Problem Solving -Algorithms and Abstractions Unit- Computer Science Unplugged mini-assignments -Social Implication of Computing Unit- (interwoven within all units) -App Design Unit- -Introduction to App Design -summative task -app developed using one of the following App Inventor, ios SDK, Android SDK, Touch Develop, Thunkable - Unit- -Java (Units 9 17) -Java (Units 9 17) -Java (Units 9 17) -Physical Unit- -Physical Review- Processing, Arduino and Raspberry Pi Projects

Course September October November December January February March April May June Core Core Application Application Application Application Exhibition Assessment Assessment Capstone Project -Skill Building Unit 3 Intro to Unit 4 Big Unit 5 Building Unit 6 Through-Course Study Review CSP Post-AP AP Computer Science Principles 12 Activities to Prepare AP Students Thinking Practices (CTP): P1, P3, P4, P5, P6 Thinking Practices (CTP): P1, P2, P3, P4, P5, P6 (4 weeks) Privacy (4 weeks) Apps (7 weeks) Performance Tasks (20 hours 17 Performance Tasks 40% of assessment Practice Exam Databases and Using Data in your Apps (20 -Google classes) score hours 17 Classroom classes) APCSP 12 (4 credits) Thinking Practices: Connecting Computing [P1] Creating Artifacts [P2] Abstracting [P3] Analyzing Problems and Artifacts [P4] Communicating [P5] Collaborating [P6] [5], The Internet [6], Global Impact [7] Unit 1 The Internet (5 weeks) - This unit explores the technical challenges and questions that arise from the need to represent digital information in computers and transfer it between people and computational devices. Topics include: the digital representation of information especially, numbers, text, and communication protocols. (EU): 2.1, 2.3, 3.1, 3.3, 6.1, 6.2, 7.1, 7.2, 7.3, 7.4, 7.5 Unit 2 Digital Information (6 weeks) - This unit further explores the ways that digital information is encoded, represented and manipulated. In this unit students will look at and generate data, clean it, manipulate it, and create and use visualizations to identify patterns and trends. Information [3, [5], (EU): 1.1, 1.2, 1.3, 2.1, 2.2, 2.3, 3.1, 3.2, 3.3, 5.1, 7.1, 7.2, 7.3, 7.4, 7.5 - This unit introduces students to programming in the JavaScript language and creating small applications (apps) that live on the web. [5] Thinking Practices (CTP): P2, P3, P4, P5, P6 (EU): 2.2, 4.1, 5.1, 5.2, 5.3, 5.4 - The data rich world we live in also introduces many complex questions related to public policy, law, ethics and societal impact. The major goals of the unit are 1) for students to develop a well-- rounded and balanced view about data in the world around them and both the positive and negative effects of it and 2) to understand the basics of how and why modern encryption works. The Internet [6], - This unit continues to develop students ability to program in the JavaScript language, using App Lab environment to create a series of small applications (apps) that live on the web, each highlighting a core concept of programming. In this unit, students transition to creating event - driven apps. [5], Thinking Practices (CTP): P1, P2, P3, P4, P5, - This unit is primarily set aside to ensure that students have enough time in class to work on and complete their performance tasks for submission to the College Board. In the official submission to the College Board, teachers will attest that all student work is original and that the appropriate amount of class time 8 hours for Explore, 12 hours for Create was provided. Explore Impact of Computing Innovations (8 hours class time) 16% Create Application of Ideas (12 hours of class time) 24% End of Course AP Computer Science Principles Exam 60% of assessment score (74 questions single and multiple select) (2 hours) Students will receive a final exam score of 1 5, derived from their performance on both the throughcourse assessment and the end-ofcourse exam. AP Score 5 Extremely Well Qualified 4 Well Qualified 3 Qualified 2 Possibly Qualified 1 No Recommendation 5% to final term mark complete / incomplete

The Internet [6], Global Impact [7] Global Impact [7] Thinking Practices (CTP): P1, P2, P3, P4, P5, P6 (EU): 1.1, 1.2, 2.3, 3.1, 3.2, 3.3, 4.2, 6.3, 7.2, 7.3, 7.4, 7.5 P6 (EU): 1.1, 1.2, 1.3, 2.2, 2.3, 3.1, 4.1, 4.2, 5.1, 5.2, 5.3, 5.4, 5.5 [5], The Internet [6], Global Impact [7] Thinking Practices (CTP): P1, P2, P3, P4, P5, P6 (EU): 5.1, 7.5 *the topics and assignments in the above courses are subject to change without notice at the discretion of the instructor depending on the availability of time, resources, and adequate facility* **school year 10 months - 43 weeks - 301 days** **School Act - school year approximately 193 day with 186 days in session or 37 weeks or 952 hours of instruction for students in grades 8 to 12**

Course September October November December January February March April May June -Expectations and Procedures -Movement- -Racket Games- -Minor Games- Physical Education 8 Physical Education 9 Boys End Zone Games- Rugby Football Ultimate -Expectations and Procedures End Zone Games- Rugby Football Ultimate Goalie Games- Soccer Lacrosse Interdisciplinary Unit (ID) Baseline Testing - Fitness, Strength, and Conditioning Goalie Games- Soccer Lacrosse Baseline Testing - Fitness, Strength, and Conditioning Goalie Gamescontinued Floor Hockey Floorball Ringette Goalie Gamescontinued Floor Hockey Floorball Ringette Term End - Fitness, Strength, and Conditioning Testing -Dance- Solo and Partner -Dance Forms- -Polka Dancing -Square Dancing -Jive -Cha Cha -Mexican Hat Dance -Electric Slide -Macarena -Bird Dance -Limbo -Line Dancing -Dance- Solo and Partner -Dance Forms- -Polka Dancing -Square Dancing -Jive -Cha Cha -Mexican Hat Dance -Electric Slide -Macarena -Bird Dance -Limbo -Line Dancing Basketball Kabbadi Tchoukball Quidditch Wrestling Timed Runs / Core Training PE Leadership Training -Movement- Basketball Kabbadi Tchoukball Quidditch Wrestling Timed Runs / Core Training PE Leadership Training -Weight Room / Active Living- -Weight room Introduction -Weight room Safety -Health Screening -Goal Setting -Strength and Conditioning Program Development -Weight Room / Active Living- -Weight room Introduction -Weight room Safety -Health Screening -Goal Setting Badminton Pickleball Tennis -Racket Sports- Badminton Pickleball Tennis -Non-Invasive Games- Volleyball Softball Stickball Cricket Post-Testing - Fitness, Strength, and Conditioning -Non-Invasive Sports- Volleyball Softball Stickball Cricket Interdisciplinary Unit (ID) Post-Testing - Fitness, Strength, and Conditioning Capture the Flag Man Tracker Man Hunter Pirate Ship Hide and Seek Red Light Green Light Red Rover Duck Duck Goose British Bulldogs Star Wars -Minor Games- Capture the Flag Man Tracker Man Hunter Pirate Ship Hide and Seek Red Light Green Light Red Rover Duck Duck Goose British Bulldogs Star Wars

Applied Design, Skills, and Technologies BC Curriculum Computer Science Standards for Students (ISTE) Creativity and Innovation, Communication and Collaboration, Research and Information Fluency, Critical Thinking, Problem Solving, and Decision Making, Digital Citizenship, Technology Operations and Concepts Grade 8 Applied Digital Communication Strand - Computer and Data Analysis Unit practice notepad, APA citation, bibliography, large document formatting, spreadsheet (SUM, AVERAGE, RANGE, DATE), column graph, Gantt chart, algorithmic design assignment Computer Information Systems Strand Design Problem Solving Unit Design Cycle Digital Media Development Strand Media Design Unit Pencil Code (https://gym.pencilcode.net) Computer Strand - Introduction to Unit Pencil Code (https://gym.pencilcode.net) Grade 9 Applied Digital Communication Strand - Computer and Data Analysis Unit data gathering, data analysis, relational databases Computer Information Systems Strand - Problem Solving Algorithms and Abstractions Unit Trump Tower Design Problem Digital Media Development Strand - Web Design Unit HTML5, Cascading Style Sheets (CSS3), JavaScript, Photoshop, Flash Computer Strand Unit Scratch remix / Scratch Game Engine (Super Mario Brother or Flappy Bird) Computer Strand - Physical mini drones (Tynker) / Arduino Grade 11 Pre AP Applied Digital Communication Strand Human Computer Interaction Unit / Social Implication of Computing Unit (interwoven within all units) - Privacy, Owning Ideas, Ethics, Computers & War, Computers & Self, Computers & Community, Risks of Computing, Computer & Work, Censorship & Pornography, Professional Standards of Ethics Explore Performance Task Computer Information Systems Strand - Problem Solving Algorithms and Abstractions Unit Computer Science Unplugged mini-assignments Digital Media Development Strand - Web Design Unit HTML5, Cascading Style Sheets (CSS3), JavaScript, Node.js, Python, PHP, Perl, Ruby Computer Strand - Physical Unit Processing, Arduino and Raspberry Pi Projects Computer Strand Unit Java (Units 1 8) Grade 12 (Blended) Applied Digital Communication Strand (interwoven within all units) - Privacy, Owning Ideas, Ethics, Computers & War, Computers & Self, Computers & Community, Risks of Computing, Computer & Work, Censorship & Pornography, Professional Standards of Ethics Computer Information Systems Strand - Problem Solving Algorithms and Abstractions Unit Computer Science Unplugged mini-assignments Digital Media Development Strand - App Design Unit app developed using one of the following App Inventor, IOS SDK, Android SDK, Touch Develop, Thunkable Computer Strand - Physical Unit Processing, Arduino and Raspberry Pi Projects Computer Strand Unit Java (Units 9 17)

AP Computer Science Principles 12 Big Ideas Creativity, Abstraction, Information, Algorithms,, The Internet, Global Impact Units Description Big Ideas (BI) Thinking Practices (CTP) (EU) Unit 1 The Internet 2.1, 2.3, 3.1, 3.3, 6.1, 6.2, 7.1, 7.2, 7.3, 7.4, 7.5 Information [3] The Internet [6] - This unit explores the technical challenges and questions that arise from the need to represent digital information in computers and transfer it between people and computational devices. Topics include: the digital representation of information especially, numbers, text, and communication protocols. Unit 2 Digital Information - This unit further explores the ways that digital information is encoded, represented and manipulated. In this unit students will look at and generate data, clean it, manipulate it, and create and use visualizations to identify patterns and trends. Unit 3 Intro to - This unit introduces students to programming in the JavaScript language and creating small applications (apps) that live on the web. Unit 4 Big Privacy - The data rich world we live in also introduces many complex questions related to public policy, law, ethics and societal impact. The major goals of the unit are 1) for students to develop a well-rounded and balanced view about data in the world around them and both the positive and negative effects of it and 2) to understand the basics of how and why modern encryption works. Unit 5 Building Apps - This unit continues to develop students ability to program in the JavaScript language, using App Lab environment to create a series of small applications Creativity [1] Information [3] [5] Algorithms [4] [5] Creativity [1] Information [3] Algorithms [4] The Internet [6] Creativity [1] Information [3] Algorithms [4] [5] 1.1, 1.2, 1.3, 2.1, 2.2, 2.3, 3.1, 3.2, 3.3, 5.1, 7.1, 7.2, 7.3, 7.4, 7.5 2.2, 4.1, 5.1, 5.2, 5.3, 5.4 1.1, 1.2, 2.3, 3.1, 3.2, 3.3, 4.2, 6.3, 7.2, 7.3, 7.4, 7.5 1.1, 1.2, 1.3, 2.2, 2.3, 3.1, 4.1, 4.2, 5.1, 5.2, 5.3, 5.4, 5.5

(apps) that live on the web, each highlighting a core concept of programming. In this unit, students transition to creating event driven apps. Unit 6 Performance Tasks - This unit is primarily set aside to ensure that students have enough time in class to work on and complete their performance tasks for submission to the College Board. In the official submission to the College Board, teachers will attest that all student work is original and that the appropriate amount of class time 8 hours for Explore, 12 hours for Create was provided. Creativity [1] Information [3] Algorithms [4] [5] The Internet [6] 5.1, 7.5