Cyber Games Arena ZEN ESPORT NETWORK LEAUGE ZEN CS:GO ASIA TOURNAMENT
Version 1.0.1 Update Date:2017/1/27
Cyber Games Arena - ZEN ESPORT NETWORK LEAUGE ZEN CS:GO ASIA TOURNAMENT Game: Counter-Strike: Global Offensive Type: Competitive 5 versus 5 Region: Asia Server Location: Hong Kong, Korea, Taiwan,etc Stand in: Maximum two stand-in allowed. Tournament Format: Single elimination BO3 Maximum Team Slots: 512 Map Pool: de_dust2 / de_nuke / de_mirage / de_cache / de_overpass / de_cbble / de_train Veto method: Ban-Ban-Pick-Pick-Ban-Ban-Pick. [Upper team of the bracket will ban first] Rules: 1 - Regions All participating players must be resident in Asia region, including the team Stand-in members. 2 - Tournament Structure 2.1 - Tournament format: All matches will be in a Best of 3 format. All matches have overtime enabled and will use MR5 16k as the settings. All matches are played as single elimination. 3 - Game settings 3.1 - Game version All matches played on the MixBOT will use the latest version of CS:GO. If your game isn't up to date and you attempt to join the server you will not be allowed so please make sure it is up to date before joining the tournament, else you risk of getting disqualified from the tournament. 3.2 - Player's settings External tools or software to alter in-game settings are not allowed in MixBOT matches. Recommended client settings: cl_interp 0 cl_interp_ratio 1
rate 128000 cl_cmdrate 128 cl_updaterate 128 cl_allowdownload 1 cl_downloadfilter 0 ds_get_newest_subscribed_files voice_enable 1 3.3 - Server settings All matches will be played on MixBOT's servers powered by MixBOT Tournament System. The following game settings will be used: mp_startmoney 800 mp_roundtime 1.92 mp_freezetime 12 mp_maxrounds 30 mp_c4timer 40 sv_pausable 1 ammo_grenade_limit_default 1 ammo_grenade_limit_flashbang 2 ammo_grenade_limit_total 4 Settings for overtime: mp_maxrounds 6 mp_startmoney 10000 4 - Match procedure 4.1.1 - Check in Captain/Member of the team with link access to the 'Team Management Page' is able to Check-in for the team. You MUST check-in for your team during check-in period to confirm your present. Teams fails to check-in before Check-in period expired will not be able to play and put into the tournament bracket 4.1.2.1 - Before the match start You have a total of 10 minutes to vote, if you use more than this your team will be disqualified from the tournament. Each vote is a maximum of 300 seconds in cups, if your team captain does not vote the system will award a forfeit win to the opposing team and you will be removed from the event. Larger events will have varying times up to a infinite length of time. This does not mean that you can exceed the 10 minute vote time in the room. 4.1.2.2 - Joinning the server
Participants must join the server and ready with the command (!ready) within 15 minutes after the server instance is created for the match. Teams failing to join the server or ready within the timeframe will be disqualified immediately. 4.1.3 - Map Pool de_dust2 de_mirage de_train de_nuke de_overpass de_cobble de_cache 4.4.1 - Communication All communication with admins is expected to be in English. All communication in game and on the website is also recommended to be in English. 4.4.2 - Match interrupted If a match is involuntary interrupted (player crash, server crash, network cuts, ) the Admin may decide to resume the match to a round before the issue was present to give both teams a fair chance. 4.4.3 - POV Demo Players are required to record their own in-game demo. If a player disconnects, for whatever reason, players must start recording again, with a different demo file name. To record an in eye demo please type in your game console when the match starts: record putnamehere The demo must have all rounds that you have played. You must have from pistol round to the final round played to be considered a complete demo. Players can request a protest if they feel their opponent is cheating. This is done by the player requesting a in eye demo to from our Admins: Only Captains can request demos and they must request demos within 5 minutes of the match finishing. Only the losing team is allowed to request demos, the demos can t be collected before the match is completed. The losing team can only request 2 demos. Final round demo requests must be made before the match is over, but not before the first half has completed. Please!pause the game and the Captain can contact Live Support. We then can request the demos during the pause time to be uploaded once the match is completed. If a in eye demo can not be produced the team will receive an automatic forfeit loss the team that requested the demo will not be advanced in their place. If a demo is produced by the suspected player our demo team will look at the demo
and make a decision based on what they see. 4.4.4 - Pause A team may pause the game at the end of the current round or during freeze time to allow a player to come back. A team can t pause the game during the current round unless it has been expressly authorized by the Admin. The maximum allowed pause time is 10 minutes, once the pause timer countdown runs out you will not be able to pause and the match will still continue. 4.5 - After the match When the match has been completed the result is automatically uploaded to our system and the winning team will advanced in the tournament. 4.6 - Server connection/network quality Mixbot is always trying to deliver and provide best possible competitve gaming experience as possible. Due to numerous factors, including continent, network complexity, number of teams in countries and demand. It is not feasible for us to deploy servers in low demanding regions. We will provide five servers in four regions, which are Hong Kong, Singapore, Japan and Korea. MixBOT will not responsible for the delay it caused for participating teams due to dissatisfactory latency / network connection during the tournament, players may not issue a dispute for network issues after the match result is concluded. 5 - Rules and violations 5.1 - Forbidden in-game actions The following actions are strictly prohibited during a game and can result in your account being suspended: Using bugs which change the game principle (i.e. spawn bugs) is illegal. Moving through walls, floors and roofs is strictly forbidden. This also includes skywalking. Planting bombs so that they cannot be defused is illegal. This does not include plants where multiple players are needed to defuse. Boosting with the help of teammates is allowed in general, but it is forbidden in places where the textures, walls, ceilings, floors become transparent or penetrable. - Flash bugs are forbidden - Map swimming or Floating is illegal. - Pixelwalking is illegal (sitting or standing on invisible map edges). - Using 16 bit graphics. All 3rd party software that isn't allowed by the game publisher and that can give an unfair advantage to a player or team are classed as cheating. 5.2 - Sanction A player may be cautioned and receive a ban if he commits any of the following
offences: Refuses to follow Admin instructions. Shows dissent by word or action towards other players. Uses insulting language and/or gestures towards other players. Is guilty of unsporting behavior in a match. Griefing/Trolling Ghosting Mislead or dupe any Admins 6 - Other 6.1 - Anti-cheat All MixBOT Servers have our own in house anti-cheat enabled on all of our servers that you play on. Players are REQUIRED to install and run MixBOT Anti-cheat client during the match. If you are detected by the anti-cheat you will be kicked from the game. The team with a cheater on the team will be disqualified from the tournament. 6.2 - GOTV Demos MixBOT s servers will be recording all the matches. These demo and match result will be uploaded to our backend automatically once the match is finished. 6.3 - Stand-ins You may use up to TWO stand-ins for the team and must be notify admin for line-up changes 30 minutes prior to your match by sending email to 'mixbottv@gmail.com'. You will receive reply from our admin after line-up changes is 6.4 - Party/Team names Please fill in your team name accordingly. Team Names/Avatars should not contain any offensive or racist content. If you come across a player/team breaking this rule then please contact admins with relevant evidence (Screenshot/Recording) so action can be taken against the player/team in question. Team captains ignoring this rule can end up with a ban from the platform and organization of the event. 6.5 - Ingame Name/Avatars Ingame Names/Avatars should not contain any offensive or racist content. If you come across a player breaking this rule then please submit a ticket with relevant evidence (Screenshot/Recording) so action can be taken against the player in question.