Rules Summary: 3D Class Classcraft is a game you and your teacher play together that transforms how you experience class every day. Soon, you'll create a character in the game and meet your new team. By demonstrating positive behavior in class, you'll earn Experience Points (XP) that will allow you to level up and learn new powers. These powers have real benefits for you and your team, so you'll need to work together to succeed! If you break the class rules, you'll lose Health Points (HP) your life energy in the game and eventually fall in battle. When this happens, the rest of your team will take damage, too. game.classcraft.com
XP Experience Points Earn XP by doing good actions like... +1 XP +20 XP Earn 1 XP for EVERY mile you walk with Charity Miles. Be sure to join the francistuttleit team! You will need a screenshot of your miles walked each week when submitting Weekly Status Report. Completing the assigned Week of curriculum. (Week 1, Week 2, etc.) -- Each Week you can receive points if you are making great progress. +3 XP Helping another by using your powers. +5 XP Making a suggestion that was adopted or finding an error that gets corrected. +10 XP Peer Review - with at least 3 positive comments and 3 suggestions. +10 XP Sharing a unique, relevant class resource via Basecamp (limit 1/week) +15 XP Helping/Mentoring another student with his/her classwork when asked by instructor +20 XP Per point above 85% scored on Creative Blitz Portfolio Challenge +20 XP Perfect attendance for quarter. +20 XP Maintaining 90% or better progress at mid-point and again at end of quarter. +30 XP Participation in 3D Class or BPA Initiative, including mini blitz challenges. (Will be posted on site) +30 XP Acted as Program Ambassador (pre-specified in announcements via class site) +40 XP Met quarterly Keytrain/Academic goals +50 XP Participating in a Fundraiser OR Above & Beyond (Met requirements posted to Class announcements) +75 XP Top Performer for Quarter and/or NTHS +100 XP Completing a creative blitz; Passing a certification exam. AP Action Points Action Points are what you need to use your powers. You regain 4 AP each day, and Mages can also use powers to replenish AP faster. It goes fast, so use it wisely! HP Health Points You lose HP when you break class rules, such as... -5 HP Forgot to turn off equipment: tablet, computer, etc. or push in chair (Penalty for each instance) -5 HP Failing to partcipate in random event
-5 HP Per point below 70% on a creative blitz portfolio review challenge. -10 HP Arriving late to class, Leaving Early, Tardy from Break (unexcused) -15 HP Making 70% or less progress at mid-point and/or end of quarter. -15 HP Using inappropriate language at anytime (not acceptable before, during, or after class. This includes break!) -15 HP Failing to submit Weekly Status Report and/or Update Behance and Basecamp and/or complete weekly Keytrain requirements. (Penalty for each instance) -15 HP Leaving papers or other personal items at desk; messy or "germy" workstation. -15 HP Making 70% or less on Progress, Professional Skills, or Technical Skills for the quarter. -20 HP -25 HP Failing to take initiative to work immediately after bell rings, after break, etc.; quitting before bell rings, lining up at door, etc. (Must stay in your seat until bell rings!) Disturbing the class, OR Surfing, playing games, excessive talking, other distractions that result in being told to "get back on track" (per incident) -30 HP Breaking class rule and/or probation (Academic, Behavior, Attendance)
Warrior HP: 80 AP: 30 Warriors are a team's guardian, protecting their teammates from damage (losing HP). They're super strong but can't use their powers as often as other characters. In your class, the Warrior's powers are... COLLABORATIVE PROTECT 1 Basic Power The warrior can take up to 10 damage instead of their teammate, receiving only 80% of the initial damage. FIRST AID Basic Power The warrior gains 1 HP for each level they have, but always gains at least 5 HP. HUNTING Basic Power The warrior can eat in class at table during break, if cleaning up area after done. Up to 2 times per quarter. PROTECT 2 Intermediate Power The warrior can take up to 20 damage instead of their teammate, receiving only 65% of the initial damage. -15 AP AMBUSH Intermediate Power The warrior can hand in a Weekly Status Report one day later without penalty. Max 2 per Quarter. COUNTER ATTACK Intermediate Power The warrior can allow team members to eat in class at table during break, if cleaning up area after done. PROTECT 3 Advanced Power The warrior can take up to 30 damage instead of their teammate, receiving only 50% of the initial damage. FRONTAL ASSAULT Advanced Power When two warriors use this power at the same time, all team members can hand in a Weekly Status Report one day later. Max 2 per Quarter. -30 AP SECRET WEAPON Advanced Power During a team meeting, the warrior can help determine snacks, if they are going to be served. -25 AP
Mage HP: 30 AP: 50 Mages are powerhouses! They can use their powers most often, but they have fewer HP to lose before they fall in battle. Mages replenish Action Points so their team can use powers as often as possible. In your class, the Mage's powers are... COLLABORATIVE MANA TRANSFER Basic Power All team members, except mages, gain 7 AP. -35 AP TELEPORT Basic Power The mage can be forgiven the Classcraft penalty for up to 2 tardies per quarter. MUST be used the day of the tardy. -5 AP INVISIBILITY Basic Power The mage can forgiven the Classcraft penalty for up to 2 tardies, per quarter, for a teammate. MUST be used the day of the tardy. MANA SHIELD Intermediate Power The mage prevents the loss of HP to themselves (costs 3 AP per 1 HP). CHEAT DEATH Intermediate Power A fallen teammate (other than the mage) can reroll the cursed die but must accept the new outcome. -15 AP TIME WARP Intermediate Power The Mage gains an extra day to complete a Creative Blitz Portfolio Challenge. -35 AP FOUNTAIN OF MANA Advanced Power A teammate, who isn't a mage, replenishes all of their AP. -40 AP CLAIRVOYANCE Advanced Power All of the team members get a hint on a technical skills challenge. -40 AP MAGE CIRCLE Advanced Power When two Mages use this power at the same time, all of the team members gain an extra day to complete a Creative Blitz Portfolio Challenge. -40 AP
Healer HP: 50 AP: 35 Healers are the most balanced of the three characters in terms of HP and AP. It's their job to heal their teammates when their health get low to prevent them from falling in battle (which would cause your team to lose HP!) In your class, the Healer's powers are... COLLABORATIVE HEAL 1 Basic Power A teammate gains 10 HP. -15 AP SAINTHOOD Basic Power The healer can print 1 extra item on 3D printer. (per year) -50 AP ARDENT FAITH Basic Power During an exam, the healer can ask the Gamemaster if their answer to a question is correct. HEAL 2 Intermediate Power A teammate gains 20 HP. FAVOR OF THE GODS Intermediate Power During a creative blitz portfolio challenge, the healer can have one category graded, (with the opportunity to make changes,) before submitting for final grade. Per incident. REVIVE Intermediate Power When a teammate (not including the healer) falls to 0 HP, they avoid all penalties and come back to life with 1 HP. -25 AP HEAL 3 Advanced Power A teammate gains 30 HP. HEALING CIRCLE Advanced Power All team members, other than the healer, gain 15 HP. -30 AP PRAYER Advanced Power During a creative blitz portfolio challenge, the healer can allow team members to have one category graded, (with the opportunity to make changes,) before submitting for final grade. Per incident. -30 AP
Sentences If you lose all your HP and fall in battle, you'll receive a random sentence or task that you must complete. For example... Nothing! Your team cannot use their powers for 1 week Clean couch/pillows/sitting area Clean all desks of another team Find 4 INCREDIBLY useful, motivational quotes 5 minutes less break each day for a week Loss of break for a day Empty the recycle bin and shelve books Clean supplies station today 1 day less to complete a Creative Portfolio Blitz Cannot use powers for 1 week
Balancing Your Team Make sure your team has at least one Warrior, one Mage and one Healer so you can help each other succeed! Pro Tip: Choosing a collaborative power (one that helps your team) is a great way to earn extra XP and level up faster! GP Gold Pieces Gold Pieces are special rewards that you can receive when you go above and beyond as a student. They allow you to customize how you character looks with cool equipment. You gain GP in a few different ways: for leveling up, training pets, from parents (via the parent app) for demonstrating good behavior at home, and from your teacher (when they upgrade to Premium) for doing things like... +15 GP Each Peer review, given according to specifications - 3 positive, 3 suggestions, posted. +15 GP Each Keytrain test taken/passed in Assessment Center. +20 GP Participation in a "mini blitz" posted to class site. +30 GP Finishing the quarter with > 90% progress +40 GP Serving as an Ambassador, Competing in BPA/SkillsUSA, Mentoring another student - when asked. +50 GP Complete a course and/or a certification +50 GP Top Performer for quarter and/or NTHS