1 0 BSSED HUNTER MEE ATTK +/+ ( magic) Large Magical Beast Acrobatic Charge (Can charge through allies and terrain that slows movement) Immune Electricity Pounce (This creature can use all its melee attacks when charging) Powerful Charge + (Melee damage + when charging) Rend + (If this creature hits 1 enemy with both melee attacks on the same turn, damage + to second attack) Smite Evil + (Melee damage + to evil enemies) F 1 STIAL GIANT OWL MEE ATTK + () Large Magical Beast Immune Electricity Smite Evil + (Melee damage + to evil enemies) Elves know celestial giant owls as wise hunters, and none who see them in action can dispute that name. CORMYREAN WAR WIZARD MEE ATTK + ( electricity) 2 Phalanx Spellcasting (This creature s damaging spells deal damage + whenever it is adjacent to a spellcaster ally) rd lightning bolt (line; electricity damage; DC ) 2nd ray of ice (range ; cold damage), scorching ray (range ; fire damage) 1st slide (range ; slide target creature 1 square) Once court magicians and advisors, Cormyr s War Wizards now form the core of that great nation s military power. 01/0 02/0 0/0 DEVOTEE OF THE SILVER FLAME KNIGHT OF THE CHALI COMMANDER PENTIFEX MONOLITH 2 1 MEE ATTK + ( magic) Supernatural Bane (Melee attack +2, melee damage + against enemies with DR) The Silver Flame lights my way through all darkness. MEE ATTK + ( magic) Humanoid Elf Followers gain Immune Aura of Fear and Evil Outsider Foe + (Damage + to evil Outsider enemies). Evil Outsider Foe + (Damage + to evil Outsider enemies) Lay on Hands (Replaces attacks: touch; heal hp) Smite Evil + (Melee damage + to evil enemies) Willing to Follow (This commander can benefit from the Commander Effects of other commanders in your warband as though it were a follower) MEE ATTK + ( magic) : Chaos Bane (Melee attack +2, melee damage + against chaotic enemies) Ghost Touch (This creature s melee attacks ignore Incorporeal) Soulmelds (Choose 1 effect. Soulmeld effects end immediately if this creature is eliminated.) Airstep Sandals (Swift: self; and speed F until this creature s next activation) Crystal Helm (Swift: self; + until this creature s next activation) Armguards of Destruction (Replaces attacks: damage to adjacent Undead) Children, guard the ancient sites and hunt the Lost, that the scourge falls lightly when it comes. 0/0 0/0 0/0 PHALANX SOLDIER SHIELD GUARDIAN 1 STONE GIANT RUNECARVER 1 1 MEE ATTK + () Phalanx Fighting (+2 when adjacent to an ally with Phalanx Fighting) Set Against Charge (Enemies that charge this creature take damage after their charge movement but before making their melee attack) Spear Wall + (Melee damage + for each adjacent ally with Spear Wall) Charging a line of phalanx soldiers is like jumping on a barbed devil s back. 0 MEE ATTK +/+ () Large Construct Requires Commander Construct Traits Guard (Adjacent allied commanders get +2 ) Shield Controller (If this creature s required commander takes damage, this creature can take half that damage) Stored Spell (Can cast 1 spell of up to th level from any spellcaster in your starting warband. Spell must be chosen during setup. Does not apply to Psionics.) A shield guardian serves its master without question. 22 0 MEE ATTK +1/+11 ( magic + sonic) RANGED ATTK + ( magic + Stone Shards) Large Giant Precise Shot (Whenever this creature shoots into melee, the defender doesn t get the bonus); Stone Shards (All creatures adjacent to an enemy hit by this attack take magic damage) th symbol of stunning (Place a counter in an adjacent square; on its turn, an enemy with or fewer hp that moves into the counter s square or any square adjacent to the counter, or that activates within these squares, is stunned; DC, only one save is needed each turn) 0/0 0/0 0/0 1
VAN RICHTEN COMMANDER VAN RICHTEN MEE ATTK +/+ ( magic) : Followers with half of their maximum hit points or fewer get damage +. : Greater Turn (As Turn Undead, but creatures Undead that fail the morale save are destroyed); Undead Bane (Melee attack +2, melee damage + against Undead enemies) (self and : th mass cure light wounds allies within squares; heal hp); th holy smite (sight; radius ; damage to evil creatures or damage to evil Outsiders; DC 1), make manifest (range ; target creature loses Incorporeal; (sight; damage, DC 1); rd searing light or damage to Undead); 2nd close wounds (immediate: range ; a target that would be reduced to 0 hp or fewer instead has hp remaining) /0 AIR MEPHIT 2 F 1 Small Outsider (Replaces attacks: Breath Weapon cone, damage + push affected creatures 1 square; DC ) Conceal Pushback (When this creature s melee attack deals damage to a Medium or smaller creature, it may push that creature 1 square; DC ) 1 0 OF SUNE F 1 0 11/0 RANGED ATTK +11/+ ( magic + fire) (Replaces attacks: Burning Wind fire damage to all creatures within squares) Immune Confusion, Fire MEE ATTK + ( magic) Humanoid Changeling Shapechanger 1 Disguise Self (Until it attacks or casts a spell, this creature has Invisible) Melee Sneak Attack + A changeling can wear many faces, including those of your allies. 1/0 1 HALFLING BRAWR MEE ATTK +/+ () DWARF BATTRAGER Allied and enemy Humanoids get melee attack +2 and melee damage +. : Amazing Beauty (A Humanoid that makes a melee attack against this creature must save or that attack automatically misses; DC 1); Turn Undead (radius 2, centered : th castigate on caster; damage to enemy creatures, or damage to creatures, can cast while adjacent to enemy; DC 1); rd cure serious (touch; heal hp), legion s magic wounds (your warband; attack +1, ignore weapon (range ; Confusion, save at DR), suggestion the end of affected creature s turn; DC ) /0 +/+ ( magic + fire) /0 CHANGELING ROGUE The fires of righteousness burn away darkness and impurity. Will anything remain after you re touched by its flames? Undead Slayer + (Damage + to Undead enemies) (Replaces attacks: Make Wooden Stake a melee or ranged attack roll; if successful, destroy Undead creature whose name contains Vampire; DC, damage instead on successful save) There are three ways to permanently destroy a vampire: sunlight, running water, or holy wafers placed inside its severed head. Did you remember your holy wafers? : + ( magic) 0 MEE ATTK MEE ATTK +11 ( magic) Outsider COMMANDER ASURA + ( + Pushback) CRIC (range ; damage to evil th bolt of glory creature or 0 damage to Undead or evil Outsider), (touch; heal 0 hp); th holy smite heal (sight; radius ; damage to evil creatures or damage to evil Outsiders; DC 1), make manifest (range ; target creature loses Incorporeal; DC 1); (immediate: range ; a target 2nd close wounds that would be reduced to 0 hp or fewer instead has hp remaining) MEE ATTK + ( magic) RANGED ATTK MEE ATTK /0 (As Turn Undead, Greater Turn Undead but creatures that fail the save are destroyed); Undead Bane (Melee attack +2, melee damage + against Undead enemies); Evil Bane (Melee attack +2, melee damage + against evil enemies) Air mephits are as capricious as the wind in a storm. Followers with half of their maximum hit points or fewer get damage +. 1 / : MEE ATTK +/+ ( magic) /0 COMMANDER VAMPIRE HUNTER 21 Humanoid Dwarf Battlerage (If this creature has taken damage, it gets melee attack + and melee damage + until the end of the skirmish) Dodge Giants + (+ against Giants) MEE ATTK +/+ () RANGED ATTK +, range ( + Double Throw)) Small Humanoid Halfling Size Advantage (Melee damage + to larger enemies) Double Throw (When this creature makes a ranged attack, it can immediately make 1 extra ranged attack against the same target) Lemme at em! Lemme at em! 1/0 I ll soon cut you down to size! 1/0
0 LARGE ASTRAL CONSTRUCT MEE ATTK +/+ () Large Construct Requires Commander Construct Traits Astral Construct Ability (During setup, choose 1 effect): Energy Damage (Melee damage + fire or + cold; choose type during setup) and Speed + Melee attack + + Spell Resistence (May ignore spells unless the caster rolls 11+) You think, therefore it is. F 0 LARGE BRASS DRAGON MEE ATTK +/+/+ () Large Dragon 0 Breath Weapon (Replaces attacks: cone; Sleep; DC 1) Breath Weapon (Replaces attacks: line; fire damage; DC 1) Double Damage from Cold Immune Fire, Paralysis, Sleep Misdirection (Whenever an enemy misses this creature with a melee attack, reroll the enemy s attack against one of its allies within its Melee Reach) Brass dragons love to talk. Prudent adventurers indulge them. 1 LYRANDAR SKYFIRE CAPTAIN COMMANDER MEE ATTK +/+ ( magic) RANGED ATTK +/+ ( magic + fire) : Humanoid Elf Enemies lose. : Prepared for Battle (Immediately after setup, this creature may cast 2 of its spells upon itself or an adjacent ally) : th speed weapon augmentation (touch; choose a ranged attack or melee attack; target creature gains an extra attack of the chosen type on each of its turns); rd fiery weapon augmentation (touch; choose ranged attacks or melee attacks; target creature gains damage + fire with the attack type chosen); 2nd cat s grace (touch; +2, ranged attack +2); 1st energy alteration (touch; choose ranged attacks or melee attacks; acid, cold, electricity, or fire energy damage on the chosen attacks changes to another energy type [acid, cold, electricity, or fire]; DC ) 1/0 /0 /0 0 MEE ATTK +/+ () Large Outsider MARID Drown (Replaces attacks: range ; destroy living creature with 0 or fewer hp; DC 1) Fire Slayer + (Damage + to enemies with Immune Fire) unless the caster rolls 11+) rd quench (range ; this creature and target creature gain Resist Fire) Like water, a marid can soothe or scour, quench or drown. 2 F 1 PSEUDODRAGON MEE ATTK + ( + Sleep Poison) Tiny Dragon Hide Sleep Poison (Sleep; DC 1) unless the caster rolls 11 +) Spellcrafter s Cohort (If this creature puts an enemy to sleep, choose 1 spellcaster in your warband within squares; that spellcaster gains 1 extra use of your choice of 1 of its spells. Does not apply to Psionics.) Pseudodragons seem playful and harmless until their game is to put you to sleep in front of a hydra s lair. 1 RAT SWARM MEE ATTK + ( + Black Death) : Large Animal 1 Black Death (Living creatures only; attack 1 whenever the affected creature activates; this penalty is cumulative, but a creature can be affected by only one Black Death effect at a time; DC, save at the end of each affected creature s turn) ; Formless (Damage from melee and ranged attacks is reduced to ); No Reach (Can t make attacks of opportunity) Swarm Attack (Replaces attacks: Each adjacent creature makes a save against this creature s Black Death) Trample 0 + Black Death (Can move through 1 smaller enemy s space to use Black Death only; DC ) Wandering Monster (Sets up on a random victory area instead of your starting area) /0 22/0 2/0 1 1 2 STORMRAGE SHAMBR MEE ATTK +/+ () Large Plant Wild (Always out of command) Electricity Healing (This creature heals hp each time it is subjected to electricity damage) Immune Electricity Plant Traits Storms can enrage shambling mounds, causing them to go on a lightning-fueled frenzy of destruction. 1 VIRTUOUS CHARGER 0 MEE ATTK +11/+ ( magic/) Large Mounted Humanoid Elf Magical Beast Aura of Protection from Evil (This creature and adjacent creatures get +2 against evil creatures) Immune Confusion, Dominate, Poison Enhanced Mobility (This creature can move up to squares on its turn and use all its melee attacks); Skirmish Attack + (Damage + if this creature has moved at least 2 squares this turn) th neutralize poison (touch; remove Poison, and target creature gains Immune Poison); 2nd cure moderate wounds (touch; heal hp) 1 MEE ATTK + () Humanoid Elf WILD ELF WARSINGER Aura of Fear 2 (Adjacent enemies get morale save 2) Dirge for the Unliving (Undead within squares take damage whenever this creature activates) War Song (Allies that activate within line of sight of this creature gain Powerful Charge + [Melee damage + when charging] until end of turn) Their howling song is your funeral dirge. 2/0 /0 2/0
WIZARD OF TURMISH / MEE ATTK F ; Cooperative Spellcasting (This creature s spell DCs increase by 1 for each adjacent allied spellcaster); Devoted (Immediate: When this Familiar creature takes damage that would destroy it, it takes no damage instead) (sight; fire damage th burning blood whenever target creature activates; DC (cast any spell 1); rd anyspell of 2nd level or lower that an adjacent allied spellcaster can cast); 1st backbiter (range ; target creature makes an immediate melee attack against itself; DC ), disrupt undead [unlimited] (range ; damage to Undead creature) 2/0 BAT FAMILIAR 1 F 1 2/0 11 ; Requires Spellcaster Attendant (Does not count as a creature for the purpose of warband construction. Your warband cannot contain more than 1 Bat Familiar for each required spellcaster.) Blindsight (This creature can Deliver Touch Spell cast 1 touch spell of the required spellcaster; a spell cast in this fashion is treated as though cast by that spellcaster) Evade Damage (If this creature successfully saves against a damaging spell or special ability, it takes no damage) No Reach (Can t make attacks of opportunity) 1 0 BLOOD OF VOL DIVINITY SEEKER They are as cold as death and as deadly as winter. 2/0 F 22 0 : ; Double Eye Rays (Replaces attacks: sight; roll 1d twice; each time, use the indicated effect or any 1 effect with a lower number; choose target after each roll): 1 : chill touch ( damage, or Turn Undead to Undead creature) : inflict moderate wounds ( negative damage; DC 1) 11 1: vampiric touch ( damage to living creature; DC 1; this creature gets hp equal to damage dealt [maximum 0 hp]) 1: bestow curse (attack, save ; DC 1) : finger of death (destroy living creature; DC 1, damage instead on successful save) ; ; Unhallowed Sight (All creatures within line of sight lose Turn Undead; Undead creatures within line of sight get attack +1) 1/0 2 BONE NAGA Blood Syphon (On this creature s turn, it gets melee attack + and melee damage + against a living enemy that is adjacent when this creature activates) Devotee of Undead (Melee damage + when a follower of an Undead commander) Scripture tells us to seek the divine within, for the blood is the life. Show me your divinity! 0 : Large Construct Construct Traits DR Feed (Whenever this creature destroys a living creature, it immediately gets + hp [maximum hp]) Fountain of Blood (Squares occupied by and adjacent to this creature are treated as blood rock terrain) Spell Resistance All (Ignores all spells) Whirlwind Attack (On its turn, if this creature moves no more than 1 square, it can make a separate melee attack against each enemy within its Melee Reach) Blood fuels them and blood makes them strong. 2/0 2 MEE ATTK : Large Undead 11 + ( + Poison) ; Immune Cold Poison ( damage whenever poisoned creature activates; DC 1); Spell Resistance; flesh to stone SORRER : th (range ; destroy target living creature and replace it with a statue; DC 1); th cone of cold (cone; cold damage; DC 1), telekinesis (sight; slide target creature up to squares; DC 1, allies may voluntarily fail assay spell resistance (sight; save); th target creature loses Spell Resistance; ignore Spell Resistance), stoneskin (touch; creature gains DR [Takes less damage from nonmagical melee and ranged attacks]); empowered magic missile (sight; rd damage) /0 COUNT STRAHD VON ZAROVICH,VAMPIRE COMMANDER +/+ ( magic) +/+ () : Large Undead Aberration 2 MEE ATTK + () MEE ATTK /0 MEE ATTK BLOOD GOM OF HEXTOR /0 BEHOLDER LICH Beware of spellcasters with bats as familiars. It means they have regular need to be abroad at night. (sight; radius ; th order s wrath damage to chaotic creatures; DC 1); (touch; rd inflict serious wounds negative damage; DC ); 1st cure light (touch; heal hp) wounds : Tiny Magical Beast Cold Healing (This creature heals hp each time it is subjected to cold damage) Double Damage from Fire Ice Spikes (An enemy that moves into any square adjacent to this creature, or that activates within these squares, takes cold damage; does not affect creatures with ) Immune Cold + () Large Elemental (Immediate: Reroll 1 save this creature just failed; can use when routing) Overbearing Presence (Adjacent noncommander enemies are considered out of command) MEE ATTK (Melee damage +) Smite + ; Zealotry Turn Undead ALL +/+ ( + cold) 2 LARGE EMENTAL MEE ATTK MEE ATTK +/+ ( magic) Each enemy hit by a Smite attack must make a morale save. 22 I / : COMMANDER / + ( magic) HIGH INQUISITOR MEE ATTK + ( + Life Drain) : Undead Routing creatures get Speed +. WARBAND BUILDING: Undead of any alignment are legal in your warband. : DR ; ; Gaseous (Immediate: If this creature is reduced to 0 hp, Form this creature appears with hp in any victory area within squares; if no victory area is within squares, or if this creature is within a victory area when reduced to 0 hp, this ability has no effect); Immune Cold, Electricity; Life Drain (If target is a living creature, this creature gets + hp [maximum hp]); (touch; 0 damage to : th night s caress living creature; DC 1; or Undead creature routs as if (sight; slide target successfully turned), telekinesis creature up to squares; DC 1, allies may voluntarily fail (sight; living creature takes + save); th bloodstar damage each time it takes damage; DC 1); rd undead (range ; target Undead gets damage + against torch living creatures) /0
COUNT STRAHD VON ZAROVICH,VAMPIRE COMMANDER DEVOURER 0 DISPR BEAST MANHUNTER 0 MEE ATTK +/+1 ( + Life Drain) : Undead Routing creatures get Speed +. WARBAND BUILDING: Undead of any alignment are legal in your warband. : Domination (Replaces attacks: range ; living creature becomes part of this creature s warband; DC ; this is a Dominate effect); DR ; ; Gaseous Form (Immediate: If this creature is reduced to 0 hp, this creature appears with hp in any victory area within squares; if no victory area is within squares, or if this creature is within a victory area when reduced to 0 hp, this ability has no effect); Immune Cold, Electricity; Life Drain (If target is a living creature, this creature gets + hp [maximum 0 hp]); : th revive undead (immediate: range ; remove 0 damage from target Undead creature); th night s caress (touch; 0 damage to living creature; DC 1; or Undead creature routs as if successfully turned), telekinesis (sight; slide target creature up to squares; DC 1, allies may voluntarily fail save); th bloodstar n n (sight; living creature takes + damage each time it takes damage; DC 1); rd undead torch (range ; target Undead gets damage + against living creatures) 0 MEE ATTK +/+ () Large Undead Draw Close (Swift: range ; pull target creature to a square adjacent to this creature; DC ) Trap Essence (Replaces attacks: touch; destroy target living creature with hp or fewer; DC ) Devourers trap souls and consume them like firewood to sustain their profane existence. 1 0 MEE ATTK +11/+11 () Large Magical Beast Conceal 11 Humanoid Foe + (Melee damage + to Humanoid enemies) Hunter + (Melee damage + unless more than 1 enemy is adjacent) Sidestep (On its turn, if it moves only 1 square, this creature can make all its attacks and does not draw attacks of opportunity) Displacer beasts will hunt nearly any creature, but some form a preference for a particular variety of prey. /0 /0 /0 1 DUERGAR SLAVER COMMANDER 2 MEE ATTK + ( + fire) Humanoid Dwarf Routing enemies that take damage are eliminated. 2 Conceal Immune Paralysis, Poison Willing to Follow (This commander can benefit from the Commander Effects of other commanders in your warband as though it were a follower) 2nd invisibility (touch; creature gains Invisible until it attacks or casts a spell) If the thought of duergar slavers isn t scary enough, think about this: They often sell their catches to drow and illithids. GORGON MEE ATTK + () Large Magical Beast 0 Breath Weapon (Replaces attacks: cone; destroy living creatures and replace them with statues; DC ) Trample (This creature can move through 1 smaller enemy s space to deal damage; DC ) Gorgons fly into a rage at the first glimpse of another creature. 2 1 GRAYPEAK GOBLIN ARCHER MEE ATTK + () RANGED ATTK +2/+2 () Small Humanoid Goblinoid Goblin Goblin Squad (Whenever this creature attacks an enemy that is adjacent to an allied Goblinoid, it does not count against your limit of activating 2 creatures per phase) Mob 2 (Every 2 creatures named Graypeak Goblin Archer count as 1 creature for the purpose of warband construction) Volley (Ranged attack +2 for each adjacent creature with Volley) A goblin of the Graypeak Mountains fights more wars during its short lifetime than the number of wars the average human ever hears about. /0 /0 0/0 2 1 INSPIRED SHOCK TROOPER MEE ATTK + () 11 Dissolving Weapon + (This creature gets melee damage + acid with its first successful melee attack) Psionics pp burst 1 pp (swift: self; +2 speed this turn), dissipating touch pp (touch; damage) 1 NESSIAN WARHOUND MEE ATTK + ( + fire) Large Outsider Breath Weapon (Replaces attacks: cone; fire damage; DC ) Double Damage from Cold Immune Fire 2 0 OGRE EXECUTIONER MEE ATTK +1/+11 () Large Giant Executioner s Blade (Melee attack + and melee damage + against creatures that are out of command or routing) Smite Good + (Melee damage + to good enemies) 1 Brought in when more mundane forces prove inadequate, Inspired shock troopers strike fast and hit hard. When the gates of Hell open, these devil-dogs lead the infernal charge of fiends into other worlds. An ogre executioner isn t very bright, but it kills whatever gets under its cleaver. 1/0 2/0 /0
STRAHD ZOMBIE TORTURER MEE ATTK + () 1 0 Undead Hard to Kill 11 (When this creature would be reduced to 0 hp or fewer, it instead has hp remaining on a roll of 11+) Plodding (Can t charge or move more than its Speed on a turn) MEE ATTK MEE ATTK +11/+ ( magic + Torment) +/+ ( magic) 1 TSUCORA QUORI 2 Bloodlust (If its melee attack destroys a living enemy, this creature gains ) Melee Sneak Attack + (Melee damage + Smite Good + to good enemies) Torment ( damage, living creatures only) Large Outsider DR ; Psionic Channeler (The DCs of Psionics cast by allies increase by 2) Psionic Envoy (Treat the faction of any one creature with Psionics as for the purpose of warband construction) unless the caster rolls 11+) Terrifying Sting (An enemy that fails a morale save caused by this creature s melee attack is destroyed, and this creature heals hp) 1 1 Mhuuuuuh! /0 COMMANDER +1/+11 ( magic) 1 : Outsider Yugoloth : Dark Suggestion (Replaces attacks: any living enemy within squares; Dominate [Target living enemy makes a single immediate attack as if it were a member of your warband]; DC ); DR ; Immune Acid, (Cast 1 spell as a swift Poison; Quick Cast action); Spell Resistance; Telepathy (Treat followers as always being within squares of this commander) 0 2 10 : th heightened ray of exhaustion (range ; attack, damage [minimum ]; DC 1 negates); 1st ray of enfeeblement [unlimited] (range ; attack 2, damage [minimum ]), scorching ray [unlimited] (range ; fire damage) /0 CALR IN CANOLOTH F +/+ () Large Undead ; Incorporeal ; Steal Essence (Replaces attacks: range ; destroy target paralyzed or sleeping creature) 1 1 Psionics pp concussion blast pp (sight; two nearest enemies take damage), death urge pp (sight; target creature makes an immediate successful critical hit against itself with its first printed attack, living creatures only; DC 1), mind thrust pp (range ; damage, living creatures only; DC negates) /0 0 : Humanoid Goblinoid Bugbear Followers of level or lower gain Death Strike (When this creature s hp are reduced to 0 or lower, it can make 1 immediate melee attack). Goblin Squad (Whenever this creature attacks an enemy that is adjacent to an allied Goblinoid, it does not count against your limit of activating 2 creatures per phase) Willing to Follow (This commander can benefit from the Commander Effects of other commanders in your warband as though it were a follower) 0 Bugbear gangs grant leadership to a bugbear that shows both great strength and cunning. /0 2 DARK TALON CHAMPION MEE ATTK MEE ATTK +/+ () 2 COMMANDER 1 : Outsider Yugoloth Yugoloth followers gain Hide. WARBAND BUILDING: Yugoloths of any faction are legal in your warband. Yugoloths cost less for the purpose of warband construction. : Conceal 11; Dark Suggestion [unlimited] (Replaces attacks: any living enemy within squares; Dominate [Target living enemy makes a single immediate attack as if it were a member of your warband]; DC 2); DR ; Immune (Cast 1 spell as a swift Acid, Poison; Quick Cast action); Spell Resistance; Telepathy (Treat followers as always being within squares of this commander) : th power word kill (range ; destroy living creature with 0 or fewer hp); th heightened (range ; attack, damage ray of exhaustion [minimum ]; DC 1 negates); 1st ray of enfeeblement [unlimited] (range ; attack 2, damage [minimum ]), scorching ray [unlimited] (range ; fire damage) BUGBEAR GANG ADER MEE ATTK DARKNESS /0 +/+1 ( magic) /0 COMMANDER MEE ATTK ULTROLOTH Yugoloth followers gain Hide. WARBAND BUILDING: Yugoloths of any faction are legal in your warband. /0 2 ULTROLOTH Psionics pp body adjustment pp (self; heal damage), recall agony pp (sight; damage; DC 1) This is going to hurt. MEE ATTK +11 ( + Tongue Grab) Outsider Yugoloth Blind-Fight Immune Acid, Poison Melee Reach Tongue Grab (Pull target creature to a legal adjacent square; DC ) They have no eyes, but they can still see you in the dark. 0/0 1 MEE ATTK + () Humanoid Reptilian Reptilian Bolstered (Attack +2 and damage + while an allied Reptilian is adjacent) Savage Frenzy + (This creature gets + hp the first time it hits with a melee attack) The Dark Talon lizardfolk spill forth from their swamp on a dark crusade of slaughter and destruction. 1/0
FIRE MEPHIT MEE ATTK F 1 Small Outsider Breath Weapon (Replaces attacks: cone, fire damage + fire damage on affected creatures next activations; DC ) Burn ( fire damage on affected creature s next activation; DC ) Fire Healing (This creature heals hp each time it is subjected to fire damage) Immune Fire F 1 LARGE BLK DRAGON 0 /0 REDSPAWN ARCANISS (Replaces attacks: Breath Weapon line ; acid damage; DC 1) Enforcer (If this creature is under command, allies within line of sight get morale save +2) Immune Acid, Paralysis, Sleep Intellect devourer? Body snatcher would be a better term. Salin Trueborn, aberration hunter /0 1 SORRER fireball (sight; radius ; fire rd damage; DC ) fireburst (each adjacent 2nd creature; fire damage, can cast while adjacent to enemy; DC 1), scorch (line ; fire damage; DC 1) Go forth and burn hot and bright. The Scrolls of Fire /0 Unique A New Thrall (If this creature is destroyed by a melee attack from a living enemy, that enemy immediately joins your warband and gains the Devour the Soul and A New Thrall abilities; DC ) Devour the Soul (If this creature destroys a living enemy, it gets + hp) Immune Confusion (This creature can take Unholy Haste another activation, which does not count against your limit of activating 2 creatures per phase; use only during your turn) 1 Unique A New Thrall (If this creature is destroyed by a melee attack from a living enemy, that enemy immediately joins your warband and gains the Devour the Soul and A New Thrall abilities; DC ) Devour the Soul (If this creature destroys a living enemy, it gets + hp) (Swift: This creature ; Haste can make 1 additional attack at its highest attack bonus) Immune Confusion /0 VAMPIRE DIRE WOLF MEE ATTK + ( + Hideous Blow) Outsider MEE ATTK +1 ( magic + Life Drain) MEE ATTK +1/+ ( magic) Conceal Hideous Blow ( damage; Spell Resistance applies) Resist Cold, Electricity, Fire 1 I care not, former owners brave, what heroes you seek to hire. Though mighty, I ll make each one my slave, or send him into the fire. +22/+1 ( magic) TIEFLING WARLOCK THRALL OF BLKRAZOR : Double Damage from Cold Fire Spell Affinity (This creature heals hp each time it casts a spell that deals fire damage) Immune Fire, Paralysis, Sleep MEE ATTK 0 Monstrous Humanoid Dragon Spawn Blindsight (When this creature Body Thief destroys a living enemy with a cost of 0 points or less, you may remove this creature from play and place the destroyed enemy in its space. Use the destroyed enemy s printed stats but this creature s hit points.) Immune Fire, Electricity + () MEE ATTK Large Dragon /0 0 Black dragons often let kills swell and putrefy for several days before consuming the rotten flesh. 1 Small Aberration Ghoul Touch (Paralysis; DC ) Evade Damage (If this creature successfully saves against a damaging spell or special ability, it takes no damage) 0 MEE ATTK + () +/+/+ () THRALL OF BLKRAZOR Undead MEE ATTK /0 Blessed by Doresain, King of the Ghouls, gravetouched ghouls retain abilities they possessed in life but must regularly feed on the flesh of the living. Nothing delights a fire mephit more than setting other creatures alight. 2/0 2 + ( magic + Ghoul Touch) INTELCT DEVOURER MEE ATTK + ( fire + Burn) 2 GRAVETOUCHED GHOUL 1 rd eldritch chain [unlimited] (range ; damage to target and another enemy within line of sight and squares of target) Large Undead Life Drain (If target is a living creature, this creature gets + hp [maximum hp]) Resist Cold, Electricity (DC ) Stunning Attack Over your dead body? I like the sound of that. /0 Its bite is worse than its bark. /0
0 WEREWOLF LORD COMMANDER 2 MEE ATTK +/+ () Shapechanger Animal and Shapechanger followers gain Bloodlust (If its melee attack destroys a living enemy, this creature gains ). WARBAND BUILDING: Shapechangers of any faction are legal in your warband. Beastmaster Blind-Fight Bloodlust (If its melee attack destroys a living enemy, this creature gains ) Cleave Pray that the moon remains dark forever. 0/0