BERGAMO2035_A NEW URBAN CONCEPT. A model for mid-size european cities Fulvio Adobati Sergio Cavalieri Matteo Kalchschmidt November 26 th, 2016 Venice University of Bergamo www.bergamo2035.eu Research Goal REAL Cities Bergamo 2.035 is a multidisciplinary research collaboration between Harvard University and the University of Bergamo that aims to rethink and redefine the concept of Smart City, developing a theoretical framework for the implementation of new strategies and models that would offer design solutions for today and future cities. Envisioning is a process in which community members collectively identify shared values, describe the future they seek, and develop a plan to achieve common goals. Robert Costanza University of Bergamo Harvard University GSD Italcementi Foundation 1
Bergamo 2.035 A city whose community is able to learn, adapt and innovate. Developing a structured, interdisciplinary and long-term oriented research program for the most important developments that will influence the City of Bergamo and its territory, focusing on participative, inclusive and empowered citizenship. 2
Bergamo in a few bits ü Historical mid-sized City ü Highly developed industrial districts ü Medium-sized University ü 3 Italian Airport ü Strong link between the City and the Territory The project Workplan at a glance What might we need to do? What will we do? How will we do it? Exploring SOTA and good practices Creating a systemic view ANALYSE DISCUSS Establishing living labs with target groups Elabora3ng a roadmap Star3ng up pilot projects PROPOSE 6 3
The wailing wall Bergamo 2.035 Scien9fic Workshop 7 Research Process 1/2 1. Definition of a research framework, pursuing theoretical concepts for addressing urban challenges. 2. Strategic analysis of the context of intervention, finding relevant insights and data that support the research questions and define variables and constraints. 3. Selection of specific areas of research, in relation to pressing problems of the city. 4
Research Process 2/2 4. Ideas generation, involving researchers, stakeholders, and community representatives through design brainstorming sessions. 5. Elaboration of design proposals, creatively addressing the research areas with technologically-driven interventions in the city. 6. Development of prototypes, as first proof-of-concepts, creating both digital media contents and physical artifacts. 7. Validation of the proposals, deploying urban demos and pilot projects to test the solutions and to get feedback from the community. The long-term Vision Inter-disciplinary workshops Research Framework Best Initiatives Analyze Living labs with stakeholders New ideas and concepts Discuss Transfer Escalate and transfer the projects to other cities Roadmap and foresight Target groups Propose Implement Implement on a large scale Evaluate the results Initiation of joint projects Creation of Prototypes Prototype Evaluate Pilot projects Feasibility analysis 5
Thematic Projects Bergamo Urban Vision Design Process UNDERSTANDING THE CHALLENGES GENERATING IDEAS MAKING DIGITAL AND PHYSICAL PROTOTYPES 6
Discussions with Stakeholders More than 150 stakeholders involved so far (companies, municipality, associations, ) Interna9onal Comparison 7
Bergamo 2.035 Exhibi9on Lab 15 Research objectives include: to make Bergamo an educational city : The joint research team made of Harvard Graduate School of Design and University of Bergamo Faculty, Researchers and Graduate students (25 students of both Universities contributed speci cally to this subject, also through eld visits and meetings with the stakeholders) worked on envisioning, proposing and designing specific solutions to be prototypically implemented in Bergamo. For example, the team investigated the role that could be played by the University of Bergamo, a large structure embedded into the city both historically and physically, to become a cultural and knowledge hub, ultimately transforming the city as a network of and an ecosystem for innovation, capitalizing from urban network and getting people connected. 8
Healthy City This project inves9gates how the promo9on of wellness, physical ac3vity, and high-quality nutri3on can be embedded in the everyday complex dynamics of contemporary ci9es to create healthy urban environments. By leveraging on the crea9ve combina9on of new technologies and social innova3on, the project explores the design of an engaging system that would naturally s9mulate people developing healthier behaviors while interac9ng with the built environment, turning the City of Bergamo into a wellbeing urban ecosystem. System Components Wellness Paths: designed routes within the city that users can follow to perform physical ac9vity. Wellbeing Hubs: nodes along the wellness paths func9oning as mee9ng points and working-out sta9ons. Digital Pla:orm: a website allows users to manage their working sessions and to connect with other members. InFOod Kiosks: digitally-augmented tradi9onal kiosks that offer local food and display informa9on about the program. Mobility ShuDles: buses of the public transporta9on system that connect key nodes of the wellness paths. Health Data: the data collected from the users ac9vi9es is used for research purposes by the local healthcare system. Crea9ve City This project envisions a model for unlocking the engines of interac3ve learning processes in the city, fostering the crea9on and diffusion of collec9ve knowledge and open innova9on. An integrated system connects and exploits the promoters of urban learning, making the cultural resources of the city accessible to everybody, everywhere, and in every moment, allowing the ac3ve engagement of communi3es. Bergamo s built environment is embedded with a deep cultural richness that is unfolded to ci9zens, at the same 9me sparking the crea3on of new knowledge. This project turns the city into an open-knowledge urban ecosystem. System Components Knowledge Network: physically and virtually integra9ng knowledge actors and ins9tu9ons. Cultural Paths: thema9c routes in the city connec9ng cultural and knowledge hubs. Knowledge Hotspots: allow to access and interact with informa9on of the built environment and related cultural events. Talking Places: smart devices let users digitally-augment places, displaying their history as well as poten9al future scenarios. Urban University: the university becomes fully integrated with the city and permeates the environment with its knowledge resources. Knowledge Map: a digital playorm allows to collect all the projects in the city that help crea9ng knowledge and innova9on. 9
www.bergamo2035.eu bergamo2035 Thank you! 10