Danelle 12 Paladin Justiciar Character Name Level Class Paragon Path Epic Destiny Total XP

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Danelle Page Roy Character Sheet Player Name Roy Danelle Justiciar 3.000 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium Female.67m 6kg Lawful Good Habbakuk Chester Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX / LVL MISC 9 Initiative 3 6 CONDITIONAL MODIFIERS S SCORE 0 + ARMOR/ / LVL ABIL FEAT ENH MISC MISC 9 6 9 MOVEMENT SCORE BASE ARMOR ITEM MISC Speed (Squares) 6 - SPECIAL MOVEMENT ABILITY SCORES SCORE ABILITY ABIL MOD MOD + / LVL STR Strength 0 6 4 CON Constitution 8 6 DEX Dexterity 3 9 0 INT Intelligence 0 6 8 WIS Wisdom 4 0 CHA Charisma 6 MAX HP HIT POINTS HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY 0 6 3 CURRENT HIT POINTS TEMPORARY HIT POINTS / HP /4 HP SECOND WIND /ENCOUNTER DEATH SAVING THROW FAILURES SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS BONUS SKILL NAME SKILLS ABIL MOD + / LVL TRND (+) CURRENT SURGE USES ARMOR PENALTY Acrobatics DEX 9 0-4 Arcana INT 6 n/a 3 Athletics STR 6 0-4 Bluff CHA 0 n/a 7 Diplomacy CHA n/a 0 Dungeoneering WIS 0 0 n/a 4 Endurance CON 8 0-4 Heal WIS 0 n/a 6 History INT 6 0 n/a 9 Insight WIS 0 n/a 4 7 Intimidate CHA n/a 0 Nature WIS 0 0 n/a 0 Perception WIS 0 0 n/a Religion INT 6 n/a Stealth DEX 9 0-4 Streetwise CHA 0 n/a Thievery DEX 9 0-4 MISC 0 + / LVL ABIL FEAT ENH MISC MISC FORT 6 0 + / LVL ABIL FEAT ENH MISC MISC 4 REF 6 3 3 0 + / LVL ABIL FEAT ENH MISC MISC WILL 6 6 POINTS MILESTONES 0 Action Points FOR SPENDING POINTS RE FEATURES Bonus Feat - Choose an extra feat at st level. Bonus Skill - Trained in one additional class skill. POINTS 3 Bonus At-Will Power - Know one extra st-level attack power from your class. Human Defense Bonuses - + to Fortitude, Reflex, and Will. / PATH / DESTINY FEATURES Channel Divinity - Invoke a channel divinity class feature or other power; encounter. Divine Challenge - Use divine challenge as an at-will power; minor action. Lay on Hands - Use lay on hands as an at-will (special) power; minor. Just Spirit - Adjacent ally can reroll one saving throw at end of turn Just Action - When you spend action point to take action, each adjacent foes is weakened until end of its turn Common, Dwarven LANGUAGES KNOWN SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 9 Passive Insight 0 + 9 0 Passive Perception 0 + 0 SPECIAL SENSES WORKSPE Virtuous Strike - Sunblade Scimitar + ATT BONUS / LVL ABIL PROF FEAT ENH MISC + 7 6 6 Enfeebling Strike - Sunblade Scimitar + ATT BONUS / LVL ABIL PROF FEAT ENH MISC + 7 6 6 Bolstering Strike - Sunblade Scimitar + ATT BONUS / LVL ABIL PROF FEAT ENH MISC + 7 6 6 DAMAGE WORKSPE Virtuous Strike - Sunblade Scimitar + DAMAGE ABIL FEAT ENH MISC MISC d8+0 6 Enfeebling Strike - Sunblade Scimitar + DAMAGE ABIL FEAT ENH MISC MISC d8+0 6 Bolstering Strike - Sunblade Scimitar + DAMAGE ABIL FEAT ENH MISC MISC d8+0 6 BASIC S OR DAMAGE 6 Unarmed (Melee) d4 9 Unarmed (Range) d4+3 FEATS Toughness - Gain additional hit points per tier Arcane Prodigy - Sorcerer: Arcana skill, bonus / encounter Ritual Caster - Master and perform rituals Weapon Expertise (Heavy Blade) - Gain bonus to attack rolls with heavy blades. Devoted - Gain healing surge, add Charisma modifier (+6) to lay on hands Acolyte Power - Swap one utility power with one of multiclass Power of the Sun Honored Foe - Gain temporary hit points when a marked foe s you Weapon Focus (Heavy Blade) - Gain + per tier with Heavy Blades.

Danelle Page Roy Virtuous Strike Divine Challenge Lay on Hands Enfeebling Strike Bolstering Strike INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. AT-WILL S MAGIC ITEM INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. MAGIC ITEMS Sunblade Scimitar + (E) ARMOR ARMS Magic Layered Plate Armor + (E) CHARTER PORTRAIT Divine Mettle ENCOUNTER S FEET HANDS Boots of Eagerness (heroic tier) (E) Gauntlets of Ogre Power (heroic tier) (E) Divine Strength HEAD Valorous Smite NECK Cloak of the Walking Wounded + (E) Righteous Smite RING Benign Transposition Just Radiance RING WAIST PERSONALITY TRAITS Radiant Delirium Name of Might Shackles of Justice DAILY S Star of Corellon + (Off-hand) Boots of Equilibrium (heroic tier) (Feet) Battle of Might (heroic tier) () Bag of Holding (heroic tier) () Shield of Protection Heavy Shield (heroic tier) (O MANNERISMS AND APPEARANCE Bless Weapon UTILITY S Wrath of the Gods Narrow Escape Strike Me Instead OTHER EQUIPMENT COINS AND OTHER WEALTH Money on hand: 00 gp Stored money: 0 gp Encumbrance: 7 / -90 (+00) Daily Item Powers Per Day Heroic (-0) Milestone / / / Paragon (-0) Milestone / / / Epic (-30) Milestone / / / Purify Water Gentle Repose Tenser's Floating Disk Unseen Servant Make Whole Eye of Alarm Detect Secret Doors Undead Ward Arcane Lock Enchant Magic Item Hand of Fate Cure Disease Transfer Enchantment RITUALS / ALCHEMY CHARTER BKGROUND Birth - Blessed You received a great blessing from a complete stranger when you were born. What type of person blessed you? Was he or she associated with a particular religion? If so, are you a member of that faith? Did you stay in contact with this person, or do you distrust the motives behind the blessing? How does the blessing affect you? COMPANIONS AND ALLIES SESSION AND CAMPAIGN NOTES

CHARTER NAME Danelle Second Wind PLAYER NAME Roy RE Human HP 0 Spd Init STR 4 CON 6 DEX 0 INT 8 WIS 9 Fort Ref 4 Self Effect: You spend a healing surge and regain 6 hit points. You gain a + bonus to all defenses until the start of your next turn. +9 CHA Will 9 Passive Insight 0 Passive Perception PLAY DATA ENCOUNTER SPECIAL ENCOUNTER Divine Challenge Lay on Hands Enfeebling Strike Divine, Radiant Divine, Healing Divine, Weapon Close burst in burst Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a penalty to attack rolls for any attack that doesn't include you as a target. Also, it takes radiant equal to 3 + your Charisma modifier (+6) the first time it makes an attack that doesn't include you as a target before the start of your next turn. The increases to 6 + your Charisma modifier (+6) at th level, and to 9 + your Charisma modifier (+6) at st level. On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can't use divine challenge on your next turn. You can use divine challenge once per turn. Special: Even though this ability is called a challenge, it doesn't rely on the intelligence or language ability of the target. It's a magical compulsion that affects the creature's behavior, regardless of the creature's nature. You can't place a divine challenge on a creature that is already affected by your or another character's divine challenge. Melee touch Special: You can use this power a number of times per day equal to your Wisdom modifier (+4) (minimum ), but only once per round. Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power. Unarmed: +6 attack 7 Attack: Charisma. Hit: [W] + Charisma modifier (+6). If you marked the target, it takes a penalty to attack rolls until the end of your next turn. Increase to [W] + Charisma modifier (+6) at st level. Sunblade Scimitar +: +7 attack, d8+0 AT-WILL Bolstering Strike AT-WILL Virtuous Strike AT-WILL Divine Mettle Divine, Weapon Divine, Radiant, Weapon Divine 7 Attack: Charisma. Hit: [W] + Charisma modifier (+6), and you gain temporary hit points equal to your Wisdom modifier (+4). Increase to [W] + Charisma modifier (+6) at st level. Sunblade Scimitar +: +7 attack, d8+0 7 Attack: Charisma. Hit: [W] + Charisma modifier (+6) radiant, and you gain a + bonus to saving throws until the start of your next turn. Level : [W] + Charisma modifier (+6) radiant. Special: This power can be used as a melee basic attack. Sunblade Scimitar +: +7 attack, d8+0 0 Close burst 0 in burst Channel Divinity: You can use only one channel divinity power per encounter Effect: The target makes a saving throw with a bonus equal to your Charisma modifier (+6). AT-WILL AT-WILL ENCOUNTER Danelle Page 3 Roy

Divine Strength Benign Transposition Just Radiance Divine Divine, Teleportation, Weapon Divine, Implement, Radiant Channel Divinity: You can use only one channel divinity power per encounter Effect: Apply your Strength modifier (+0) as extra on your next attack this turn. Effect: You and the target swap places. If an enemy is now within your melee reach, you can make a secondary attack against it. Secondary Target: One enemy Secondary Attack: Charisma. Hit: [W] + Charisma modifier (+6). Sunblade Scimitar +: +7 attack, d8+0 4 Will Close burst Each enemy marked by you in bur Attack: Charisma. Will Hit: d8 + Charisma modifier (+6) radiant, and until the end of your next turn, the target cannot make an attack that does not include you. Star of Corellon +: +4 attack, d8+8 7 Justiciar ENCOUNTER Valorous Smite ENCOUNTER Righteous Smite ENCOUNTER Radiant Delirium Divine, Weapon Divine, Weapon Divine, Implement, Radiant 7 Attack: Charisma. Hit: [W] + Charisma modifier (+6). Each enemy within 3 squares of you is subject to your divine sanction until the end of your next turn. Sunblade Scimitar +: +7 attack, d8+0 7 Attack: Charisma. Hit: [W] + Charisma modifier (+6), and you and each ally within squares of you gain temporary hit points equal to + your Wisdom modifier (+4). Sunblade Scimitar +: +7 attack, d8+0 4 Reflex Ranged Attack: Charisma. Reflex Hit: 3d8 + Charisma modifier (+6) radiant, and the target is dazed until the end of your next turn. In addition, the target takes a penalty to (save ends). Miss: Half, and the target is dazed until the end of your next turn. Star of Corellon +: +4 attack, 3d8+8 3 ENCOUNTER Name of Might ENCOUNTER Shackles of Justice DAILY Wrath of the Gods Divine, Implement, Thunder Divine, Radiant, Weapon Divine 4 3 Fort Close blast 3 Each enemy in blast Attack: Charisma. Fortitude Hit: 3d8 + Charisma modifier (+6) thunder, and the target is slowed (save ends). Miss: Half, and the target is slowed until the end of its next turn. Star of Corellon +: +4 attack, 3d8+8 7 Attack: Charisma. Hit: [W] + Charisma modifier (+6). Effect: Whenever the target deals, it takes d6 radiant (save ends). Sunblade Scimitar +: +7 attack, d8+0 Close burst Targets: You and each ally in burst Effect: The targets add your Charisma modifier (+6) to rolls until the end of the encounter. 9 6 DAILY DAILY UTILITY Danelle Page 4 Roy

Narrow Escape Strike Me Instead Bless Weapon Arcane, Teleportation Divine Divine, Radiant Imm Reacti Imm Interru Trigger: You are hit by an attack Effect: You take half from the attack. You then teleport a number of squares equal to your Charisma modifier (+6) + your Dexterity modifier (+3). Trigger: An ally within squares of you is attacked Effect: The attack misses all of your allies it targets, but automatically hits you even if you weren't a target of the attack. Effect: Choose one weapon you are wielding. Until the end of the encounter, you gain a + power bonus to attack rolls with that weapon, and it deals d6 extra radiant on a hit. In addition, you can score a critical hit with the weapon on a roll of 8 0 against creatures vulnerable to radiant. Sorcerer 0 Justiciar UTILITY Sunblade Scimitar + UTILITY Magic Layered Plate Armor + UTILITY Cloak of the Walking Wounded + d8 DAMAGE PROFICIENT + attack rolls and rolls Heavy Blade GROUP 9 +d6 CRITICAL This weapon can shed bright or dim light up to 0 squares. You control the brightness and range of the light. High Crit Melee Basic Attack: + attack, d8+4 9 BONUS + - CHECK - SPEED 6 Armor Humans developed the process of layering steel several dozen times to create layered plate. BONUS CHECK SPEED + Fortitude, Reflex, and Will 4 Neck Slot Item If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both). Power (At-Will Radiant): Free Action. All dealt by this weapon is radiant. Another free action returns the to normal. Power (Daily Radiant): Action. You cause motes of light to burst out and attach to your enemies. Make an attack: Close burst ; targets enemies; Strength. Reflex (apply a bonus to the attack roll equal to the weapon's enhancement bonus); on a hit, the target takes d8 radiant. ITEM SLOT One-hand WEIGHT 4 PRICE 400 ITEM SLOT Body WEIGHT 0 PRICE 800 ITEM SLOT Neck WEIGHT 0 PRICE 840 MAGIC Star of Corellon + Boots of Eagerness (heroic tier) Boots of Equilibrium (heroic tier) DAMAGE PROFICIENT GROUP BONUS CHECK SPEED BONUS CHECK SPEED + attack rolls and rolls 8 +d6 9 Feet Slot Item 6 Feet Slot Item CRITICAL You can use this holy symbol as an implement for any arcane power. You move normally on slippery surfaces, such as grease or ice. Prerequisite: To use this symbol, you must worship Corellon. Power (Daily): Free Action. Use this power when you hit with an attack using this holy symbol. Gain an additional use of your healing word power or your Channel Divinity class feature for this encounter. Power (Encounter): Free Action. Use this power during your turn to take an additional move action. ITEM SLOT Off-hand WEIGHT 0 PRICE 3400 ITEM SLOT Feet WEIGHT 0 PRICE 400 ITEM SLOT Feet WEIGHT 0 PRICE 800 MAGIC Danelle Page Roy

Battle of Might (heroic tier) Bag of Holding (heroic tier) Gauntlets of Ogre Power (heroic tier) BONUS CHECK SPEED BONUS CHECK SPEED BONUS CHECK SPEED 4 Wondrous Item Wondrous Item Hands Slot Item This bag can hold up to 00 pounds in weight or 0 cubic feet in volume, but it always weighs only pound. Gain a + item bonus to Athletics checks and Strength ability checks (but not Strength attacks). Power (Encounter Zone): Action. When you plant the battle standard in your space or an adjacent square, it creates a zone in a close burst. While within the zone, you and your allies gain a + power bonus on rolls. This effect lasts until the end of the encounter or until the battle standard is removed from the ground. Any character in or adjacent to a battle standard's square can remove it from the ground as a standard action. Power (Daily): Free Action. Use this power when you hit with a melee attack. Add a + power bonus to the roll. ITEM SLOT WEIGHT 0 PRICE 840 ITEM SLOT WEIGHT 0 PRICE 000 ITEM SLOT Hands WEIGHT 0 PRICE 000 Shield of Protection Heavy Shield (hero - BONUS CHECK - SPEED 3 Arms Slot Item Power (Daily): Action. You and an adjacent ally gain resist 0 to all until the end of your next turn. ITEM SLOT Off-hand WEIGHT PRICE 680 Danelle Page 6 Roy