STORYTELLING: DEVELOPING THE BIG PICTURE FOR AGILE EFFORTS

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STORYTELLING: DEVELOPING THE BIG PICTURE FOR AGILE EFFORTS NAME: Thomas Cagley TITLE: Vice President of Consulting ORGANIZATION: DCG Software Value

SIX WORD STORIES AN ONGOING EXPERIMENT IN TRAINING AND CONSTRAINTS! Six Word Stories! Before: Abandoned, left to the client s demise. After: Gem abandoned by a neglectful client.

TELLING A STORY WITHIN CONSTRAINTS Painfully, he changed is to was. 5/5/2014 Icantusemyimgurname Dot in the sky. Dead pixel. 3/11/2014 giantmonkey2 Simulated beings realize they re simulated. 3/18/2014 The_Psuedonymouse 3

THE GAME At the beginning of the session - on the 3x5 note card Write a Six Word Story about your current project! Six Word Stories! Y/N Before: After: 4

EXAMPLE OF RESULTS 5

STORYTELLING IS IN OUR GENES Earliest: Lascaux Caves in the Pyrenees Mountains in southern France dating back to ~15,000 B.C. First Printed: The epic of Gilgamesh was created and began to spread from Mesopotamia to other parts of Europe and Asia in ~700 B.C. Oral Storytelling: Aesop s fables were written down ~200 B.C., even though Aesop lived in the 500s B.C. Troubadours Medieval Europe Pictures from Google Images, https://images.google.com/ Griots Western Africa Biwa Hoshi 19 th Century Japan Native Americans Early American Modern Media.

WHICH COMES FIRST 7

STORIES GENERATE RESONANCE Resonance Occurs When: Share Values Share Beliefs Share World Views Share interests Context Stories Alignment Connection 8

STORIES IN THE BUSINESS ENVIRONMENT Product Vision Product Backlogs User Stories Water Cooler? Status Reports Requests for Funding Product Pitches Retrospectives 9

EVERYTHING STARTS WITH A VISION Techniques: Big Picture Story The Business Journey Future Telling Context Features, Functions, Architecture Epics & Themes Stories Tasks & Activities

SIX BASIC ELEMENTS OF BUSINESS STORIES State who the story is about. Describe what is being done (or what will be done, if future-telling). Identify the timeframe, when, of the story. Define why the actions in the story are occurring. Explain how the actions in the story are being taken. Provide verifiable quantitative evidence of assertions and performance. 12

JOURNEY PATTERNS The Monomyth or The Hero s Journey is one of the most common story structures. The monomyth is cyclical story structure in which a hero team embarks on a journey and then returns when successful. Freytag s Pyramid is a structure that follows a similar pattern of rising action climax, falling action followed by final release. The protagonist doesn t need to return but the problem does need to be solved. The Mountain begins by describing a current state, showing how challenges are overcome as the story moves away from the current state towards a conclusion/climax, followed by falling action. 13

OTHER USEFUL PATTERNS The Redirect or False Start is a pattern in which the presenter goes down a path in a predictable manner, then stops and restarts down a different path. Convergence or Converging Lines is a pattern that is useful in scenarios that begin without a consensus approach or common theme. The Onion or Nested Loops is a useful pattern to draw an audience to a final conclusion incrementally to the core message. 14

STORYTELLING: AN EXERCISE IN FACILITATION

FACILITATING A STORY TELLING SESSION 1.Context Setting 2.Seed Questions 3.Listening. 16

A PROCESS: THE BIG PICTURE PRE-SESSION PLAN (1) Establish the goal of the storytelling session. The goal establishes who should be involved in the session and the seed questions that will be used to elicit the story. Plan and book the logistics for the session. The story session typically takes three to four hours with a couple of breaks. Along with the room have a supply of the ubiquitous sticky notes, a couple of flip charts and food if the session cuts across lunch. 17

A PROCESS: THE BIG PICTURE PRE-SESSION PLAN (2) Identify participants and set a workshop date. The story session is not an ad hoc meeting between a random group of participants. Assign pre-work to set the context and to gather information so that the session is not focused on educating participants. Develop a set of framing questions or scenario for the team to generate a reaction to guide the session. 18

A PROCESS: STORYTELLING SESSION (1) Provide the participants with an overview and activity to demonstrate the storytelling process. Break the group into cross-functional sub-teams. Generate a story.time box this portion of the session to one hour. Debrief the group with their stories by telling the stories. 19

A PROCESS: STORYTELLING SESSION (2) Test the story. Before declaring victory test the story to make sure you have accomplished the goal. Communicate the consensus narrative to the organization and the whole team. 20

CARDINAL RULES FOR BUSINESS STORIES Don t bore Show change Be honest Creative Commons 3.0 https://umuc.equella.ecollege.com/file/a26e3dff-8ff1-4d2eaae9-8b4241490886/1/monomyth.pdf 21

QUESTIONS... Tom Cagley, CFPS, CSM VP of Consulting, DCG Software Value t.cagley@softwarevalue.com +1 440-668-5717 Software Process & Measurement Podcast http://www.spamcast.net (or itunes) Software Process & Measurement Blog http://tcagley.wordpress.com 22