The Arts: Media Arts Satisfactory Years 9 and 10

Similar documents
Sample assessment task. Task details. Content description. Year level 8

AS level Media Studies NEA. Teacher booklet. Including indicative content. For submission in 20XX

Sample assessment task. Task details. Content description. Year level 9. Analysis Another Day, Denise Duong

AUSTRALIAN STEINER CURRICULUM FRAMEWORK. The Arts: MEDIA ARTS CURRICULUM. Kindergarten/Foundation to Year 10

Years 3 and 4 standard elaborations Australian Curriculum: Design and Technologies

CUT! EARLIER AT LEAST

Version 1.0. General Certificate of Education June Media Studies. Unit 1: Investigating Media. Mark Scheme

YEAR 7 & 8 THE ARTS. The Visual Arts

Curriculum Links Twist. GCSE Drama AQA Exam board: Component 1: Understanding drama. Section A: Knowledge and Understanding

AWQ 30 Photography - Grade 11 Open McEwan

A-LEVEL Media Studies

Australian Curriculum The Arts

VCE Media: Administration information for School-based Assessment in 2018

Years 5 and 6 standard elaborations Australian Curriculum: Design and Technologies

Art at Cox Green Curriculum Plan. Key Stage 4 Year 9 Term I Term 2 Term 3 Term 4 Term 5 Term 6

Years 3 and 4 standard elaborations Australian Curriculum: Digital Technologies

May Monthly Curriculum Library Update for Secondary Schools

IB Course Syllabus 2015/16 Visual Arts (HL/SL)

ADVANCED PHOTOGRAPHY

MEDIA AND INFORMATION

Years 9 and 10 standard elaborations Australian Curriculum: Digital Technologies

Bachelor s Degree in Audiovisual Communication. 3 rd YEAR Sound Narrative ECTS credits: 6 Semester: 1. Teaching Objectives

Fine Arts Student Learning Outcomes Course, Program and Core Competency Alignment

Component at a glance

20 October, 2016 (Term 4, Week 2, Thursday)

I. THE CINEMATOGRAPHER

CREATIVE COMPUTER GRAPHICS I

Movie Production. Course Overview

Prep to Year 2 standard elaborations Australian Curriculum: Media Arts

Prep to Year 2 standard elaborations Australian Curriculum: Visual Arts

Unit 1 Portfolio of work (coursework) students will complete 2-3 projects throughout Year 10/11 (60% of final mark).

CATHOLIC REGIONAL COLLEGE SYDENHAM. Study: Studio Arts

AS ART AND DESIGN COMPONENT PERSONAL CREATIVE ENQUIRY

Illustrated Report. Equilibrium Disruption/ Disequilibrium New Equilibrium (Reassurance)

Film Production. All pieces MUST be completed (in draft form) by the end of the six-week holiday

Documentation. Internal assessment. The roles to be undertaken for assessment purposes must be one of the following:

Unit 6: Visual Production CREATIVE MEDIA PRODUCTION AND TECHNOLOGY. Sarah Wilson; Adam Jones; James Ashford; Chris Leinster

General Certificate of Education. Media Studies MEST1 June Unit 1 Investigating Media. Mark Scheme POST-STANDARDISATION

Years 9 and 10 standard elaborations Australian Curriculum: Design and Technologies

E3T Lesson Plan Creator

Years 7 and 8 standard elaborations Australian Curriculum: Visual Arts

GLOSSARY for National Core Arts: Media Arts STANDARDS

250 Introduction to Applied Programming Fall. 3(2-2) Creation of software that responds to user input. Introduces

00_LEI_1699_FM_i-xxviii.indd 14

Comic book heroes. Use the spidergram on the next page to help you research the comic book genre.

Design and Technologies: Materials and technologies specialisations

n y s a t a Major Sequence Level Portfolio An Official Program of the New York State Art Teachers Association

MEDIA PRODUCTION AND ANALYSIS ATAR COURSE. Year 12 syllabus

GCE. MediaStudies. OCR GCE in Media Studies H140 Unit G322 Exemplar Answer and Commentary Candidate A High Level Answer

visual literacy exploring visual literacy

Visual Arts What Every Child Should Know

CULMINATING ACTIVITY: IDC 4U MEDIA PROJECT AND PRESENTATION

SCREENWRITING TEACHER GUIDE AUSTRALIAN FILM TELEVISION & RADIO SCHOOL

SAMPLE COURSE OUTLINE VISUAL ARTS ATAR YEAR 12

Ontario Ministry of Education Curriculum Expectations

VISUAL ARTS GENERAL COURSE. Year 11 syllabus

Design and Technologies Above satisfactory Years 3 and 4

Animatic Storyboard Project

FINE ARTS. 9 th -12 th Grade New Media Design 1 Semester ½ Credit Requirements and Limitations: 2-D Design.

Submissions for Art, Craft and Design should aim to present evidence of the following in order to meet assessment objective requirements.

Oculus Rift Virtual Reality Game & Environmental Design Project Name:

Praxis Technology Education (5051) Study Plan Description of content

Information and Communication Technologies (ICT)

Transformation Series Photo Project

Expectations. ML Identify conventions and techniques used in some media forms, and explain how they help convey meaning. About This Selection

Media Literacy: The 21st Century Critical Thinking Skills All Students Need

Information and Communication Technology

name UFID: SA + AH Portfolio Submitted to the School of Art and Art History University of Florida March 15, 2012

Marcellin college Visual Arts. Subject selection Year

POPREEL 6: GAME OF THRONES, VANCE JOY AND A ZOMBIE-STORY

VISUAL ARTS GENERAL COURSE. Year 12 syllabus

COMPUTER AIDED DESIGN 40

PowerAnchor Curriculum mapping Year 7

AWQ 3M - Interior Photomontage Landscape Project

Film, Television & New Media 2019 v1.2

Photobooth Project. Name:

Elizabethtown Area School District

GLOSSARY for National Core Arts: Theatre STANDARDS

Spirited Away and Ju-On: The Grudge

Art & Design GCE. CCEA GCE Specification in

STUDIO ART 11 & 12 COURSE OUTLINE

Diploma of Media and Communication

CONCEPTUAL DESIGN IMAGE PROJECT

Winthrop Primary School

GCE. Media Studies. OCR GCE in Media Studies H140 Unit G322 Exemplar Answer and Commentary Candidate B High Level Answer

Enduring Understandings 1. Design is not Art. They have many things in common but also differ in many ways.

Date Distributed: 7th April 2017 Task Weighting: 30% Marks: 55

KNES Art & Design Course Outline. Year 8

The. Nuts and Bolts of an. MYP Unit Shaker MYP Professional Development November 24, 2015

Years 5 and 6 standard elaborations Australian Curriculum: Dance

Vertical black lines indicate a significant change or addition to the previous version of this specification.

Ontario Ministry of Education Curriculum Expectations

Digital and Non-Digital Media. Media 8 and 9

Students at DOK 2 engage in mental processing beyond recalling or reproducing a response. Students begin to apply

English Scheme of Learning: Spring 2 Title: An Inspector Calls

FILM MAKING STORYTELLING

Introduction to Filmmaking

ISU: Art Career Project (10%)

Subject Area. Content Area: Visual Art. Course Primary Resource: A variety of Internet and print resources Grade Level: 3

Drawing and Painting. (ART 201/202, 301/302, 401/402) Quick Reference Curriculum Guide. December, 2014

Transcription:

The Arts: Media Arts Satisfactory Years 9 and 10 Portfolio summary This portfolio of student work shows that the student can manipulate technical and symbolic elements to promote a product and communicate social dysfunction to an audience (WS1). The student can analyse a film and and the way a director uses technical and symbolic elements as conventions in a genre to communicate to an audience (WS2). Advertisement Sample summary Students studied digital animation in a unit on advertising. They first explored the basics of multiple animation platforms, developing their skills through a range of tasks. They were asked to complete a summative assessment that required them to design an advertisement that reflected a social issue at the end of this five week unit. They were permitted to remix or parody another advertisement if it assisted them to communicate a message to an audience. The students then negotiated the message and content of their advertisements with their teacher. They also planned and had all pre production production assessed by their teacher in an assessment for learning which focused on safety in its criteria for marking. Finally students were also required to consider the advertisement s audience and to use at least one form of animation. Achievement standard Subject By the end of Year 10, students analyse how social and cultural values and alternative points of view are portrayed in media artworks they make, interact with and distribute. They evaluate how genre and media conventions and technical and symbolic elements are manipulated to make representations and meaning. They evaluate how social, institutional and ethical issues influence the making and use of media artworks. different community and institutional contexts. They manipulate genre and media conventions and integrate and shape the technical and symbolic elements for specific purposes, meaning and style. They collaboratively apply design, production and distribution processes. Annotated artwork

Artwork display

Analysis essay Sample summary Students studied the use of film techniques and conventions to communicate meaning in a film genre. They watched and analysed Alfred Hitchcock s Psycho (1960) through student led small group class discussion and analysis tasks based on production elements, genre, mood, sound and theme. An essay that was a summative task at the end of the unit was scaffolded through short, formative activities that familiarised students with the terminology required for the task. The essay question was: How do production elements in the film establish and develop the themes/moods in the film and engage the audience? Achievement standard Subject By the end of Year 10, students analyse how social and cultural values and alternative points of view are portrayed in media artworks they make, interact with and distribute. They evaluate how genre and media conventions and technical and symbolic elements are manipulated to make representations and meaning. They evaluate how social, institutional and ethical issues influence the making and use of media artworks. Australian Curriculum

different community and institutional contexts. They manipulate genre and media conventions and integrate and shape the technical and symbolic elements for specific purposes, meaning and style. They collaboratively apply design, production and distribution processes. Analytical essay Annotations 1 3 2 4 5 6 1 Annotation 1 Identifies the genre of the film 2 Annotation 2 Lists the production elements in the film 7 8 9 10 11 3 Annotation 3 Identifies some of the conventions of the film s genre 4 Annotation 4 Understands that the director manipulates the camera s technical effects to create meaning 5 Annotation 5 Provides a specific example of how an overshot in the film communicates a character s vulnerable situation 6 Annotation 6 Analyses how focus and actor movement are used to build tension in the scene 7 Annotation 7 Analyses lighting and its symbolic meaning 8 Annotation 8 Analyses the effect of the lighting and the mis enscene Annotation 9

9 Annotation 9 Describes how lighting is used to create mood in the film 10 Annotation 10 Analyses the symbolic meaning of light and dark in the mise en scène and the costuming 11 Annotation 11 Identifies the violin as diegetic sound and analyses its symbolic meaning 1 Annotations 1 Annotation 1 Asserts that technical and symbolic elements communicate meaning in the film