Activity 4.5 Pegboard Toy

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Transcription:

Activity 4.5 Pegboard Toy Purpose When you receive a toy, what is the first thing you wonder about it? Do you wonder how it works? Sometimes when you received or bought a toy, did you ever wonder who designed it or who may have made decisions about its color or the materials that were used to make it? Being a toy designer would seem like it might be easy, or would it? Designing a toy can be a challenging but fun process. You must consider many factors, such as safety, materials, and appropriate use. In addition, you have a chance to try out ideas and experiment with what you think might be fun to play with; however, you must design something that is useful and will be liked by kids like yourself. Learning how to design is also a process that takes time and different opportunities to explore and learn. In previous lessons and activities, you have been taught different aspects about design, sketching, and 3D modeling. In this activity, you will see how a pegboard with matching mallet is designed and the pieces tested to see that they fit appropriately and that they are easy for a young child to enjoy playing. Equipment Sketch paper Pencil Engineer s notebook Computer with appropriate software, such as Inventor Sample pegboard with mallet Figure 1 GTT Design and Modeling Unit Lesson 4 Activity 4.5 Pegboard Toy Page 1

Procedure As a new employee of Tattered Toy Company, you were asked to learn more about their best selling toy, the Pegboard (See Figure 1). Your supervisor, Mr. Duggle stated that you would need to know how the pegboard was designed. He wants you to learn as much about the design process as possible while working on this project. You will need to keep track of your work, so be sure you keep notes and check off your work as you complete each step, continues Mr. Duggle, I will be checking your work and watching how you work with others. You reach for your engineer s notebook, sketch paper, and pencil to prepare to keep notes. You want to learn how to make a 3D model of the Pegboard. As Mr. Duggle leaves you to work he calls back to you, Good luck! Be sure to save all of your work so we can review it later. Directions Read each step, perform each operation, and check them off after completion. Creating Parts: Open a new Part File. Create a round part 1 diameter and 3 long. Save as ROUND PEG (.ipt). See Figure 2. Figure 2: Round Peg GTT Design and Modeling Unit Lesson 4 Activity 4.5 Pegboard Toy Page 2

Open a new Part File. Create a square part 1 x 1 x 3 long. Save as SQUARE PEG (.ipt). See Figure 3. Figure 3: Square Peg Open a new Part File. Create a pegboard part ¾ (Height) x 5¾ (Width) x 3 (Depth) with holes that will accept the round and square pegs you designed. Both holes should be properly centered both vertically and horizontally within the rectangular base. Save as PEGBOARD (.ipt). See Figure 4. Figure 4: Pegboard GTT Design and Modeling Unit Lesson 4 Activity 4.5 Pegboard Toy Page 3

Creating Assembly of Parts Open a new Assembly File. In Panel Bar, select Place Component. Place the pegboard part, then the round and square peg parts in the drawing area. See Figure 5. Figure 5: Pegboard with round and square pegs Look in Browser to see if the pegboard is grounded. If not, right click on its icon and select Grounded. In Panel Bar, select Constraints from the assembly panel menu then Mate the parts. The parts should still be able to move up and down. Save as PEGBOARD TOY (.iam). See Figure 6. GTT Design and Modeling Unit Lesson 4 Activity 4.5 Pegboard Toy Page 4

Figure 6: Pegboard Toy Next, you will add end legs to the Pegboard Toy. These legs will raise the pegboard up off a table so that the square and round pegs may be inserted until they are flush with the top surface of the pegboard. You will be using wood that is ¾ thick. The end legs will be assembled to the pegboard using a Dado Joint, a special joint that adds strength to joining two pieces of wood. Again, read each step, carefully performing each operation while keeping track of your work by checking each box after completion. Open your Pegboard Toy Assembly File (.iam). In Panel Bar, select Create Component. In the Dialog Box, name the component End. Check the box beside Constrain Sketch Plane to Selected Face. Click OK. Select the front face of the pegboard to begin the sketch for your pegboard leg. Project geometry (front edge of pegboard) onto the Sketch Plane. Sketch and profile (apply geometric and dimension constraints) the End. This is your design. Make sure you apply dimensions and constraints when creating your END. Your computer screen should look something like Figure 7 while you are sketching. GTT Design and Modeling Unit Lesson 4 Activity 4.5 Pegboard Toy Page 5

Extrude the part. Right click and Finish Edit. In Panel Bar, select Place Component and place and then constrain the other END to the Pegboard. Save. The updated assembly should look like Figure 8. Figure 7: Screen shot while sketching Figure 8: Updated Assembly GTT Design and Modeling Unit Lesson 4 Activity 4.5 Pegboard Toy Page 6

ALERT! You have now completed the first part of the 3D model of the Pegboard Toy. Like all toys, once an initial design is made, it must go before the design department. The Tatter Toy design department has just finished with their review of your Pegboard Toy. They decided the toy needed something else to make it fun when playing. After some discussion, the design department team decided that it needs an additional triangular shaped peg to improve the design. You challenge is to design the triangular shaped peg and edit the Pegboard Toy so that it will remain the same size, have the two original parts and include the new triangular shaped peg. The process has been provided for you to guide you through learning how to modify a design. Follow each step, performing the operation and keeping track as you complete each step. Continue to take notes and be sure you note challenges and questions you may have as you improve the Pegboard Toy. This information will come in handy for you when you work on your own designs later in next lesson. Open a new Part File. Create an equilateral triangle peg 1 high and 3 long Save part as TRIANGLE PEG (ipt file). Figure 9: Triangular Peg Open the PEGBOARD.ipt and edit the sketch and feature to accept the TRIANGLE PEG. You may want to consider the idea of placing the three openings equally distant from each other with the openings of each shape centered on the pegboard. Save. Open the PEGBOARD TOY (.iam). Update the assembly. Place and mate the TRIANGLE PEG in the Assembly. GTT Design and Modeling Unit Lesson 4 Activity 4.5 Pegboard Toy Page 7

Save. See Figure 10 for what your Pegboard Toy with the Triangular Peg should look like when complete. Figure 10: Pegboard Toy with Triangular Peg addition After you complete the update of the Pegboard Toy, the Tattered Toy Design Department reviewed your work and came up with yet another idea to help make the Pegboard Toy more fun. The Design Department team decided to have you create a mallet for the Pegboard Toy. When creating the mallet, you will be able to demonstrate how well you can sketch and create 3D models. Because you are a new employee, the Design Department team decided to give you a few ideas to help you with your design of the mallet with the following requirement: o The mallet head must be 1 ¾ in. diameter x 3 in. long. GTT Design and Modeling Unit Lesson 4 Activity 4.5 Pegboard Toy Page 8

Creation of the Mallet Draw a sketch of your Mallet Head on the sketch paper grid provided below. The following steps will guide you in converting your sketch of the mallet into an Inventor Part File GTT Design and Modeling Unit Lesson 4 Activity 4.5 Pegboard Toy Page 9

Converting a Sketch to a Part File Open a new Part File. Sketch a profile of one-half of the mallet head. This profile will be revolved in order to create a full image of the mallet head. Your sketch might look like Figure 11 before geometric and dimension constraints are applied. NOTE: Dimensions are omitted. Figure 11: Sketch before constraints applied Change view to Isometric. In the Features Environment, select Revolve and follow the directions in the dialog box to create the revolution. Place 1/16 inch Chamfer on each end to give the mallet the characteristic look. Save drawing as MALLET HEAD (ipt). Figure 12: Completed Mallet Head part GTT Design and Modeling Unit Lesson 4 Activity 4.5 Pegboard Toy Page 10

Work Plane on the YZ Plane In order to place a Work Plane on the YZ plane and tangent to the circumference of the Mallet head, follow the directions listed below: 1. Select Work Plane 2. Click on the YZ Plane in the expanded Origin folder 3. Click on the circumference of the mallet so the work plane will be made tangent to it. Figure 13: Mallet with work plane tangent to it 4. Place a Sketch Plane on the work plane you just created. 5. Project Geometry the Mallet Head details onto the Sketch Plane. 6. Place and locate a Hole Center in the middle of the Mallet. See Figure 14. 7. Create a drilled and tapped Hole Feature. See Figure 15 GTT Design and Modeling Unit Lesson 4 Activity 4.5 Pegboard Toy Page 11

Figure 14: Placing and locating a Hole Center in the middle of the Mallet The specifications for this hole are: o 0.875 drill depth o 0.625 tap depth o 5/8 Size ANSI Unified Screw Threads o 5/8-11 Designation Figure 15: Specifying hole feature In the Browser, right click on Work Plane and turn off its visibility. Save. GTT Design and Modeling Unit Lesson 4 Activity 4.5 Pegboard Toy Page 12

Creating the Mallet Handle Open a new Part File. Create a part 5/8 diameter and 8 long. Save drawing as MALLET HANDLE (ipt). Place 0.0625 Chamfer on each end. Place a Thread on one end to match the threads in the Mallet Head. See Figure 16. Save. Figure 16: Mallet Handle Assembly of Mallet Head and Handle Open a new Assembly File. In the Panel Bar, select Place Component. Place the MALLET HEAD and the MALLET HANDLE in the graphics window. Figure 17: Mallet Head and Mallet Handle GTT Design and Modeling Unit Lesson 4 Activity 4.5 Pegboard Toy Page 13

Place an Insert Constraint between the Head and Handle. Be sure to offset the Handle 0.250 to allow for the bottom part of the hole in the Mallet Head that was not threaded. Save drawing as Mallet (iam). See Figure 18 Figure 18: Completed Mallet Conclusion 1. Explain your understanding of 3D modeling after working on the Pegboard Toy with Mallet. To help you with your explanation, answer the following questions: a. What is 3D modeling? b. How is sketching used to help do a 3D model? c. Why are the use of dimensions and knowing the requirements for a sketch, such as criteria and constraints, important? d. How does the use of a computer in making a 3D model helpful for you in explaining what an object looks like or should look? 2. You have been asked by the president of Tattered Toy Company to make a presentation about 3D modeling using a computer. List below the main ideas you will put in your presentation, such as a definition for 3D modeling. GTT Design and Modeling Unit Lesson 4 Activity 4.5 Pegboard Toy Page 14