SQ01 - Something's Cooking PnP Conversion by OldManWhistler Conversion of "Something s Cooking by Andy Collins" Download the original adventure at http://www.wizards.com/dnd/files/cooking.pdf This is a DM required adventure for four 2nd level PCs. It is quite short, and not intended for stand-alone play. DM SIDE QUEST PROJECT The intention is to provide some side quests that can be plug 'n played into DMed campaigns with minimal effort. All of the modules released will meet the following requirements: - DM required with no pre-scripted conversations. - DM documentation that can be printed out. - Generic setting and characters. - Everything is self-contained and prefixed with the SQ## tag. - Zip will contain an ERF that can be brought into your module and a standalone version CREDITS I am not the original author of this module. It is a conversion of a "free module" by Wizards of the Coast. I also included an image of a calzone golem by an unknown author (assumed to by Adam Smyth) and a Story Hour post by Capellan of the same module. Other than that, everything else is "original". In this module I use two scripts I wrote that are available as separate downloads on the Vault: - SendDescToParty (obsolete) - Descriptive Skill Triggers (new) You can find them at my portfolio: http://nwvault.ign.com/portfolios/data/1054937958.shtml FILES SQ01 - Something's Cooking X_XX.mod sq01_x_xx.erf sq01_npc_x_xx.erf sq01_dm_guide_x_xx.pdf sq01_play_logs.txt sq01_somethings_cooking.pdf calzone_golem_by_adam_smyth.jpg Standalone module Install ERF: - 2 area files - 4 scripts NPCs for the DM Creator (optional): - 3 NPC creature files - 2 creature items - 1 script This PDF Play logs of: - NWN conversion by Whistler&Crew - PnP module by Capellan Original WOTC module by Andy Collins. Image I found on the Internet of a calzone golem.
INSTALLATION #1: Print up the sq01_somethings_cooking.pdf to familiarize yourself with the story. #2: Run through the SQ01 - Something's Cooking X_XX.mod in the DM Client to familiarize yourself before importing it into your module. (OPTIONAL) #3: Import sq01_x_xx.erf into your campaign module. It will add two areas and four scripts. Everything is prefixed by "sq01" for easy identification and removal. (OPTIONAL) #4: This step is not required because all of the important NPCs are pre-placed in the areas. Import sq01_npc_x_xx.erf into your campaign module. This will add the following relevant NPCs to your DM Creator menu: Monster/Construct - Calzone golem NPC/Human - Gendrew (without the damage or sleep effect, useful for if your players kill him) NPC/Human - Andolyn CONFIGURATION If you wish to remove DM notification for the triggered descriptions, open up the sq01_trig script and modify the DST_DM_NOTIFY_FORCE constant. DESCRIPTION (from WOTC module) If you re looking for a light-hearted adventure, you ve come to the right place. Can a wizard and her beloved chef live a quiet life of baking and brewing, or is trouble destined to enter their innocent kitchen? It s up to the player characters to see what these two have cooked up before things get too hot to handle (without potholders, anyhow). When Andolyn met Gendrew, it seemed a match made in heaven. Andolyn was a skilled wizard with a love of a good meal, looking for an excuse to settle down from adventuring, while Gendrew was a master chef looking to create new methods of cooking. Together, they took up a quiet life of baking and brewing, content to live in a small cottage on the outskirts of town. But now one of their experiments has gone horribly wrong, and the characters must save poor Gendrew from his own delicious concoction, while defending themselves from the inhabitants of the cottage and one unwelcome invader. CHARACTER HOOKS (from WOTC module) Any one of these suggestions could be appropriate for interesting the characters in the adventure. - The characters overhear a local complaining about "those wizards" who live on the edge of town. "They re always brewing up something strange," he says. "And just this morning I smelled the foulest stench yet coming out of the chimney. They re up to no good, I reckon." - The characters are directed to seek out Andolyn to purchase alchemical substances or potions. - A patron of the characters has sent them to negotiate with Gendrew for the chef s services for an upcoming banquet.
IMPLEMENTATION NOTES Area 1 - Outside of the Cottage This is just a transition area to tie the side quest into an existing module. There is a description before the door that there is a bad smell coming from the chimney. The back door cannot be entered because it is barred by a bookcase on the inside. If the bookcase is destroyed then the back door can be used. Area 2 - Inside the Cottage This comprises all of the areas that are listed in the WOTC pdf. DM Secret Area - Andolyn is the master of the house, you can teleport her in to finish up the side quest or to help the PCs if they get into too much trouble. She is never automatically jumped. - Small Fire Element is automatically jumped when the players get too close to the stove in the kitchen.
Sitting Room There is a description in center of rug to point out the book by the window at the SW, and the fire by the NE. - Using the book does 1 point of damage when it slams shut on your fingers. - There is a slow movement animated fire poker that will only attack when players get very close. The fire effect is done as additional damage to undead, so if any of your players have undead levels they will take more damage. On death it drops a mundane and useless fire poker. - There is an immobile animated draw cord near the SE window. I recommend possessing it and hiding, then using its improved knockdown on players that stray too close. Bedroom There is a description on the other side of the door, and descriptions on the wardrobe and water closet doors. - Opening the door to this room will make the imp friendly to the players for 18 seconds. This should be enough time for the players to take stock of the room. If the player opening the door is female then the imp will turn invisible. - Gendrew is damaged and under a permanent EffectSleep from the imp's poison. Force rest him or DM heal him to make him stand up. - DC 20 search of the wardrobe will lead to small room with a box of magic potions. After the box has been found, the transition acts as a normal transition to and from the box room.
Dining Room There is a description on entering the room. - There's some silverware in the cabinet, and a placeble silver candlesticks on the table that can be taken if its inventory is emptied. Kitchen There is a description on entering the room, on trying to use the locked door, and on destroying the chair. There are three additional descriptions that appear based on successful skill checks as per the original module. - Stepping too close to the stove summons the small fire element from the DM Secret area. - The chair blocks the door to the pantry, and it must be destroyed to open the door.
Pantry There is a description after the players have entered the room, as well as when the bookcase blocking the door out is destroyed. - The calzone golem is slowed by cold spells and given more AC by fire spells. It does 1 fire damage to everything near it when it is hit. It has to make a DC12 will save every time it is hit to prevent becoming confused. It also deals a LOT of damage (1d8+1+1d4fire), so I hope you have a bleed script. - The bookcase to the north has a book on the construction of calzone golems. It is marked as stolen so that the players will have to either keep it, or RP selling it. - The bookcase blocking the back door out has to be destroyed before the door can be used. It just leads to the transition area outside of the cottage.