The Business of Music Packaging Design

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BARNS OF ROSE HILL PRESENTS The Business of Music Packaging Design An overview of the fundamentals by way of a real-world project produced by Maria Nicklin, owner and senior designer, Furyworks Productions, LLC What s Inside? Purpose...inside front cover Step 1: Client Interview & Research... page 1 Step 2: The All Important Contract... page 2 Step 3: Initial Concepts... page 3 Step 4: Design & Layout... page 4 The Challenge...inside back cover Pencil artwork (detail) prepared for colorizing in Photoshop David Sleigh s, Wearing Out The Spring, 2012

Purpose This booklet has been prepared for the students participating in the Business of Music Packaging Design workshop hosted by the Barns of Rose Hill and made possible by a grant from the Marion Park Lewis Rappahannock Electric Cooperative s Operation Round Up (Power of Change). The contents include a very general overview of the basic steps involved in music packaging design with a focus on the business side rather than the artistic side of the process. Please note that the following contents reveal just one designer s way of doing things. Hopefully it provides some basic fundamentals on which to base your own structure for completing a design project. This booklet will take you through a real-life project produced by Furyworks Productions, LLC: David Sleigh s 2012 release, Wearing Out The Spring. At the back of the book, there is a practice assignment. Since this booklet covers just the basics of a large project, students (their family and friends) are welcome to contact me to ask questions, discuss ideas, critique portfolios or just talk shop any time. Thank you for your interest in graphic design! Sincerely, Maria Nicklin, Owner Furyworks Productions, LLC (703) 508-0816 nicklin@furyworks.com www.furyworks.com Barns of Rose Hill Student Workshop: The Business of Music Packaging Design 2017 Inside Front Cover

Step 1 The Client Interview & Research What are some questions that you think you should ask a music packaging client? Ultimately, you want a thorough understanding of the client (the band members, especially the lead/decision maker) in addition to the music. So ask lots of questions. See sample starter questions list. Before you start designing, you really need to draft what is called a creative brief (below). This is a description of the project and its communication and aesthetic goals. You will know this after having done your research. Send this to your client before moving forward to make sure you are on the right track. Research includes the interview with the client, listening to the music, viewing their website and influences, their likes and dislikes. There are a couple of different schools of thought when approaching a design project. Some feel that research is not important. I am not of that camp and do not recommend it. It will save you time, but in the end, the package may reveal a lack of understanding for the product inside. For instance, if a package for chocolate cookies had images of vanilla, white cookies on the front, it would confuse and frustrate the audience. What we hope to do as designers is enrich the music, complement it and add to it so you might let the viewer know that what s inside is a full and enjoyable experience. Lure them to look inside, look further than just the title, track names or music. With album art, you can provide different points of view to promote thought. Finally, always keep a sketch book with you to jot down ideas either as words or images that you ll want to refer to as you move along. Often you will not be at your desk when an idea arrives! Example Creative Brief Create an illustration for the CD, Wearing Out the Spring. The meaning of the title ranges from something that s been worked over and worn out like an old pair of blue jeans to a triumphant costume put on to celebrate the joys and innocent connotations imbibed in everything that is new and blossoming. The album has a bit of a jagged toggle musically and lyrically between those two themes. The illustration needs to focus on the theme of newness and innocence and an implied undertone that spring eventually segues into other/darker seasons like fall and winter. Sample Questions for Your New Music Packaging Client Name and contact information When does the finished product need to be in hand? Do you have a rough cut of the tracks that I may have? Describe your audience. What is currently your best release and/or single? Explain. What are some examples of logo, poster and CD/Album design that you like. Do you want mostly artwork, photos, type or a combination of two or three? Who are some of your favorite artists (literary, visual, musical)? Will you want to use any of the elements of the illustration and/or design of the CD on other materials (e.g. t-shirts) What colors do you have in mind? What images do you have in mind? Will you provide any graphics or photographs to include in the design? What is the title of your CD? How would you describe the music for this release? Will you work with Oasis, DiscMakers or another production company? What is the template you want to use? This is extremely necessary to know before you start designing. Do you have the copy, the text, ready for the packaging? What is your budget? Barns of Rose Hill Student Workshop: The Business of Music Packaging Design 2017 Page 1

Step 2 The Very Important Project Contract What are some reasons a project work agreement (contract) is important? A wise former professor once told me, contracts help friends stay friends. This is truth. They also help you build positive, professional and long-term relationships with clients. As you get started as a freelancer, you will be approached by friends, family members and people in the community who will offer you graphic design opportunities. These projects are valuable for building your portfolio, but you want to make sure that you take care of yourself and receive compensation. Taking care of yourself means setting boundaries, a structure, to make sure you and the client both understand what you are setting out to create, how you will accomplish it, the time it will take, how many revisions the project allows and how much it will cost. The contract is the document to which you refer to keep your design project on message, on time and within budget. You may need it to matter-of-factly and gently, remind your client of the limits (the scope) of the project. This helps you stay clear, unemotional, courteous and professional in the event that the client asks for more (concepts, artwork, etc.) than was agreed to at the beginning or if there is any misunderstanding on the delivery date or cost. Always review the contract with your client to make sure you both agree on its contents. Make sure you get your client s signature on the contract and provide them a copy. Important: Draft a contract for every project you accept, even if it is for a friend or as a volunteer. And make sure you receive some compensation even if it is just one dollar. When volunteering, request a letter of acknowledgment by the organization in recognition of your in-kind donation. This will be good for your portfolio and references as you seek work. Elements of a graphic design project contract at-a-glance Your Name and Contact Info Client Name and Contact Info Project Number Contract Date Project Description Creative Brief Targeted Delivery Date Estimated Cost Your Process Description Targeted Production Schedule Terms of Doing Business Down-payment Amount Due Agreement Statement Client Signature For more information on writing contracts or for samples, please call or email Maria Nicklin for more information or if you have questions about the process, (703) 508-0816, nicklin@furyworks.com Many ideas and templates can also be found online for you to customize to suit your preferences. Barns of Rose Hill Student Workshop: The Business of Music Packaging Design 2017 Page 2

Step 3 Initial Concepts How do you want your client to react to your initial ideas for their project? After thoroughly reviewing the client s responses to the questionnaire, listening to their music and investigating some of their graphic design likes and dislikes it s time to get started. The best way is to just start jotting ideas into your sketchbook words and images. What you cannot draw, find references. Make a lot of sketches. You will like some and others you will not like at all. They can be really rough, that s okay. The goal is to get your thoughts on paper. You will find some you like. Pick three and develop those to present to your client. Initial Concepts for David Sleigh s, Wearing Out The Spring Conceptualization Make sure you know the CD manufacturer and the template the client will be using before getting started. Ask the client if they will be producing a vinyl record. If so, you need to make sure that your drawing and layout ideas will work within a much larger size and slightly different shape. Often, all the text that needs to go on the packaging is not available at the start. However, it is really important to have a rough idea so you can make sure to allow enough room for it. You really must have the name of the CD as that has a lot to do with the images. If you don t have the track names, at least find out how many there are and leave room. A bar code will be placed on the back cover so make sure to leave room for that too. Provide at least three fairly different approaches to the design for your client. Keep the renderings fairly simple. You don t want to spend a lot of time on a drawing for it to not be accepted. However, the sketches need to be clear enough to understand. Presentation Set up a document to show one concept per page. Make sure to include the name of the project, the date, and number each of the concepts so the client can refer to them clearly. Barns of Rose Hill Student Workshop: The Business of Music Packaging Desig 2017 Page 3

Step 4 Design & Layout Once the client has approved a concept then a very timeintensive phase of the process begins. Following are images of select steps in the production of the Wearing Out The Spring CD package project. Note: all images are gray in this booklet. Production Schedule: Major Design Stages Download Approved Template Conceptual Sketches, Covers Conceptual Sketches, Disc Revised Concept for Approval Polished Pencil Drawings Revised Drawings for Approval Solid B&W Artwork (pre color) Color Artwork Revised Color Artwork for Approval Color Artwork with Text First Page Proof Covers and Disc Second Page Proof for Approval Prepare and Upload Files to CD Manufacturer Place Bar Code Final Approval to Production Company by Client Invoicing and Thank You Card Three stages of design Above are two phases of the front and back cover artwork before it was approved. There were several reviews before the final layout was finished and set up in the CD manufacturer s template (below). Far right: The disc layout. There are many steps that are not covered fully in this booklet. Please call or email Maria Nicklin for more information or if you have questions about the process, (703) 508-0816, nicklin@furyworks.com Barns of Rose Hill Student Workshop: The Business of Music Packaging Design 2017 Page 4

The Challenge Create Three Cover Concept Sketches Imagine cover ideas for a set of tunes, then select three to prepare and present to the class. Phase 1 Jot down as many ideas for a front cover that you can within the first phase of the challenge session while listening to the music. Don t try to get too much detail, just let the ideas flow. Best to use just pencil or a ball point pen for this activity. Use words and images. Phase II From your initial sketches, choose three to develop. Use one sheet of paper for each idea. Draw the concept to fit within a square format, no smaller than 5 inches square. The concepts can be drawn in color and B&W or both. Be sure to include the name of the recording artist and the name of the album provided. Phase III Mount the concepts on presentation board. Be sure to write your name and the date on the back. Present your ideas to the class, letting them know a little about how you came up with your concepts, what your personal favorite is and your vision for the entire package. Twenty Rules for Making Good Design Have a concept. Communicate, don t decorate. Speak with one visual voice. Use two typeface families maximum. OK, maybe three. Use the one-two punch. Use one major element that leads to a supporting one. Pick colors on purpose. If you can do it with less, then do it. Negative space is magical don t just fill it up! Treat the type as image, as though it s just as important. Type is only type when it s friendly. Be universal; remember that it s not about you. Squish and separate to create contrasts in density and rhythm. Distribute light and dark like firecrackers and the rising sun. Be decisive. Do it on purpose or don t do it at all. Measure with your eyes: design is visual. Create images don t scavenge. Ignore fashion. Seriously. Move it! Static equals dull. Look to history but don t repeat it. Avoid symmetry. These rules are from Timothy Samara s book, Design Elements: A Graphics Style Manual Barns of Rose Hill Student Workshop: The Business of Music Packaging Design 2017 Inside Back Cover

THIS BOOKLET WAS PREPARED BY 33735 Snickersville Turnpike Suite 100 P.O. Box 68 Bluemont, Virginia 20135 (703) 508-0816 nicklin@furyworks.com www.furyworks.com