ELG 5121/CSI 7631 Fall Projects Overview. Projects List

Similar documents
Abdulmotaleb El Saddik Associate Professor Dr.-Ing., SMIEEE, P.Eng.

UNIT 2 TOPICS IN COMPUTER SCIENCE. Emerging Technologies and Society

OASIS. The new generation of BCI

Kissenger: A Kiss Messenger

Auto und Umwelt - das Auto als Plattform für Interaktive

Visualizing the future of field service

Computer Vision in Human-Computer Interaction

OASIS concept. Evangelos Bekiaris CERTH/HIT OASIS ISWC2011, 24 October, Bonn

School of Computer Science. Course Title: Introduction to Human-Computer Interaction Date: 8/16/11

Artificial Intelligence: Definition

This list supersedes the one published in the November 2002 issue of CR.

Mahdi Amiri. February Sharif University of Technology

Accessibility on the Library Horizon. The NMC Horizon Report > 2017 Library Edition

A Gesture Oriented Android Multi Touch Interaction Scheme of Car. Feilong Xu

Overview: Emerging Technologies and Issues

Ambient functionality : human interfaces for the digital life

Information products in the electronic environment

Transforming while performing Deep Dive: Artificial Intelligence. Hype or not?

- Basics of informatics - Computer network - Software engineering - Intelligent media processing - Human interface. Professor. Professor.

Multi-Modal User Interaction

TOUCH & FEEL VIRTUAL REALITY. DEVELOPMENT KIT - VERSION NOVEMBER 2017

Ubiquitous Computing Summer Episode 16: HCI. Hannes Frey and Peter Sturm University of Trier. Hannes Frey and Peter Sturm, University of Trier 1

An Overview of Biometrics. Dr. Charles C. Tappert Seidenberg School of CSIS, Pace University

The OASIS Concept. Thessaloniki, Greece

Android (Child android)

SOCIOMENTAL SPACES, CULTURES, AND SOCIETIES

Wearable Robotics Funding Opportunities and Commercialization of Robotics and Mobility Systems Bruce Floersheim, Ph.D., P.E.

VIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa

Haptics Technologies: Bringing Touch to Multimedia

Multi-sensory Tracking of Elders in Outdoor Environments on Ambient Assisted Living

Summary of the Report by Study Group for Higher Quality of Life through Utilization of IoT and Other Digital Tools Introduced into Lifestyle Products

Our Aspirations Ahead

Future Mobile Terminals (A Broad View)

INTERACTION AND SOCIAL ISSUES IN A HUMAN-CENTERED REACTIVE ENVIRONMENT

BIOMETRICS BY- VARTIKA PAUL 4IT55

Mind upgrade. Information technologies, methods and practices for mind enhancement

Introduction to Biometrics 1

overview steffen p walz, m.a.

Evaluating Haptic and Auditory Guidance to Assist Blind People in Reading Printed Text Using Finger-Mounted Cameras

HeadScan: A Wearable System for Radio-based Sensing of Head and Mouth-related Activities

Bigger data for Big Data: from Twitter to brain computer interface

Introduction to Mediated Reality

Development and Integration of Artificial Intelligence Technologies for Innovation Acceleration

FACE VERIFICATION SYSTEM IN MOBILE DEVICES BY USING COGNITIVE SERVICES

Technology designed to empower people

Biometrics 2/23/17. the last category for authentication methods is. this is the realm of biometrics

MATLAB DIGITAL IMAGE/SIGNAL PROCESSING TITLES

AI Frontiers. Dr. Dario Gil Vice President IBM Research

Indiana K-12 Computer Science Standards

Changing Identities Changing Designs: Building up a Large Foresight Program in the Field of Cultural Evolution Research

ENHANCED HUMAN-AGENT INTERACTION: AUGMENTING INTERACTION MODELS WITH EMBODIED AGENTS BY SERAFIN BENTO. MASTER OF SCIENCE in INFORMATION SYSTEMS

Some Future Possibilities for Education and Learning 2030

INTUITION Integrated Research Roadmap

Mario Romero 2014/11/05. Multimodal Interaction and Interfaces Mixed Reality

Editorial Innovative Mobile Information Systems: Insights from Gulf Cooperation Countries and All Over the World

Faurecia : Smart Life on board An innovative company

The User Activity Reasoning Model Based on Context-Awareness in a Virtual Living Space

Exploring Surround Haptics Displays

Modulplan Master (2006) - Seite 1 MODULPLAN MASTER MEDIENINFORMATIK: MEDIENGESTALTUNG:

Definitions of Ambient Intelligence

Perceptual Interfaces. Matthew Turk s (UCSB) and George G. Robertson s (Microsoft Research) slides on perceptual p interfaces

Eleonora Escalante, MBA - MEng Strategic Corporate Advisory Services Creating Corporate Integral Value (CIV)

INAM-R2O07 - Environmental Intelligence

User Awareness of Biometrics

Pervasive design. Håkan Gulliksson 3 rd edition 2014

Intelligent interaction

Biometrics - A Tool in Fraud Prevention

Driving Force for. How cyber physical systems will change the way of future production

Human Identifier Tag

Game Glass: future game service

ETICA E GOVERNANCE DELL INTELLIGENZA ARTIFICIALE

Real-time AR Edutainment System Using Sensor Based Motion Recognition

Realtime 3D Computer Graphics Virtual Reality

This one-semester elective course is intended as a practical, hands-on guide to help you understand the process of game development.

Non-Contact Vein Recognition Biometrics

Jim Mangione June, 2017

I C T. Per informazioni contattare: "Vincenzo Angrisani" -

Evolving Technology & Marital Relationships: Can Law Keep Pace? May 28, 2014

Research on the Design of Barrier-free Intelligent Furniture for the Elderly

Interactive Virtual Environments

Using VR and simulation to enable agile processes for safety-critical environments

Why interest in visual perception?

Current Status and Future of Medical Virtual Reality

Mission Space. Value-based use of augmented reality in support of critical contextual environments

Individual Test Item Specifications

Breakthrough: Electronic circuits that are integrated with your skin

Developing Intercultural Leadership Competency through Virtual Reality: Design, Innovation & Transdisciplinarity

DEVELOPMENT KIT - VERSION NOVEMBER Product information PAGE 1

Eleonora Escalante, MBA - MEng Strategic Corporate Advisory Services Creating Corporate Integral Value (CIV)

Three Work/Technology Global Scenarios for 2050

TTÜ infotehnoloogiateaduskond Informaatikainstituut. Enn Õunapuu Vanemteadur

DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY

HOW AUGMENTED REALITY CAN TRANSFORM THE GAMBLING INDUSTRY. ENTERTAIN YOUR PLAYERS THRILL THEM KEEP THEM

Network Institute Tech Labs

Abstract. Keywords: virtual worlds; robots; robotics; standards; communication and interaction.

PRODUCTS DOSSIER. / DEVELOPMENT KIT - VERSION NOVEMBER Product information PAGE 1

Short Course on Computational Illumination

Office hrs: QC: Tue, 1:40pm - 2:40pm; GC: Thur: 11:15am-11:45am.or by appointment.

Outline. Agents and environments Rationality PEAS (Performance measure, Environment, Actuators, Sensors) Environment types Agent types

On futures of geographic information

Transcription:

ELG 5121/CSI 7631 Fall 2009 Projects Overview Projects List X-Reality Affective Computing Brain-Computer Interaction Ambient Intelligence Web 3.0 Biometrics: Identity Verification in a Networked World Scent Recognition Smart Clothes Haptic Messenger Multimedia and Health Other Ideas are also welcome 1

X-Reality Mixed Reality Motivation Internet-based virtual worlds o Second Life (http://secondlife.com) o IMVU (http://www.imvu.com) o Active Worlds (http://www.activeworlds.com) o Red Light Center (http://www.redlightcenter.com) Linking Virtual to Real Worlds o All the interactions occurring between avatars are kept in the virtual world and are not reflected back to real users o reflecting inter-avatar communications to the real world increases the level of involvement and makes these environments more entertaining and exciting o Dynamic pages, and web application (CMS, webmail etc) 2

What is it? Getting the source code of an existing 3D Society Example: Second life Define a scenario of real-virtual interaction Example: Touching, kissing, Control, etc. Implement an interface between the virtual world and the real world device Real world device can be: Mobile device, Haptic device, etc. Test the proposed scenario Demonstration No report is needed. Affective Computing 3

Background Computing that relates to, arises from or deliberately influences emotions Two classes of emotions o Primary emotions: involve externally detectable physiological changes (muscular tension, weeping, flushing) o Secondary emotions: semantically rich affective states generated by cognitive processes (envisaging, recalling, planning, reasoning, etc.). The Project Biological background about affective computing o Physiological Responses o heart rate acceleration and deceleration Technologies used to detect and express affection o Sensors, actuators, Affective-Data Analysis o Affective Computing Devices Applications o Security, elearning, Health and Medicine, Military, etc. Application Case study o Affective computing in Tele-home Health 4

Brain Computer Interaction (BCI) BCI Research Animal BCI Early work Success stories Human BCI Invasive BCIs Partially-invasive BCIs Non-invasive BCIs Human BCI Application: Health Care Case Study Ethical Considerations 5

Ambient Intelligence: Tele-care Systems Project Overview History of AmI Comprising Technologies o Transparent Interfaces o Ubiquitous Computing o Ubiquitous Communication Example Scenario o Should use Body Area Network o Intended for elderly people Social Implications Trends 6

Web 3.0 History First Era: (Web 1.0) o Collection of static pages o Content created by companies and organizations o Only programmers/experts could upload content o Viewer does not contribute to the contents Second Era: (Web 2.0) o Dynamic pages, and web application (CMS, webmail etc) o User can create content and socialize themselves into the web (Facebook, Youtube, Blogs) o Web content is fragmented and each one gets what he/she wants (RSS feeds, tags etc) 7

What s Next, Web 3.0? Experts envision different technologies Tim Berners-Lee Semantics and Database Web Jerry Yang (Yahoo) Blur distinction between professionals and consumers Reed Hastings (Netflix) Full Video Web Nova Spivak(Radar Networks) Semantic Web Eric Schmidt (Google) Ubiquitous and pervasive web applications Project YOUR perspective of what Web 3.0 would be Research project Biometrics: Identity Verification in a Networked World 8

Biometrics Traditional Identification Methods o Something that I have (key) o Something that I know (password) o Something that I am (fingerprint) Based on human characteristics Physiological: Face, fingerprint, iris Behavioral: Hand-written signature, gait, voice What is the project about? Investigating different biometric methods Biometric for verification Biometric for identification Analysis and comparison studies Classification of existing techniques Comparison with traditional identification/verification methods Applications Where each method can be used Pros and Cons 9

Scent Recognition The Project Importance of the sense of smell o Biological background o Contribution to perception Background Technology o How to generate smell o Research about RGB-like standards! Existing Interfaces and Devices o Research prototypes o Commercial products Application Scenario o Technology limitations o Trends 10

Smart Clothes The Project Technology Drivers o Service Integration in pocket o Sensing the world Wearable Computing o Comfortable, quick to access, fashionable, etc. o Wearable PCs, PDAs, Mobile phones, etc. Clothing and Functionality Application Scenario Trends 11

Haptic Messenger The Project Haptic Instant Messenger 12

Other Ideas are welcome Game Development (XNA, etc.) Smart Homes Social Networks Edutainment Haptic-Audio-Visual Applications Artificial Muscles Etc. 13