Vessel Traffic Generator. Agent based maritime traffic generator

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Vessel Traffic Generator Agent based maritime traffic generator

Motivation Why (I) Need for data sets to develop and validate Maritime Situational Awareness algorithms Problem Real-world data (e.g. AIS recordings) has limitations Unknown intent Not all vessel information available (owner, crew, etc.) Not all vessels can be recorded (vessels without AIS devices) Real-world data is a fixed scenario Solution Vessel Traffic Generator (VTG)

Motivation Why (II) Need for efficient generation of maritime scenarios for gaming and experimentation Problem Manually creating complex scenarios is a time consuming task No time available to define realistic background traffic Solution Vessel Traffic Generator (VTG)

Related work 1. Pattern Of Life capabilities of commercial tools (DI-Guy AI, VR- Forces B-Have, ) Simple background traffic, additional entity information (alibi, intent,..) not available 2. Generating a maritime traffic scenario based on captured AIS data (FFI and others) 3. Agent-based Simulation of Maritime Transit (Czech Technical University) 4. Simulating Marine Asymmetric Scenarios for testing different C2 Maturity Levels (University of Genoa)

VTG approach The Vessel Traffic Generator Approach

VTG scenario definition Sketch-based scenario creation Defining harbours, sealanes, ferry routes, fishing area s using lines and polygons Adjust desired densities (min/max/avg) per vessel type (ferry, fishing boat) Authoring can also be done using a KML editor such as Google Earth

Vessel generation Vessels are generated within the AOI based on sketched scenario AOI is seeded initially at scenario at specific time International traffic is spawned regularly at AOI edges to maintain desired densities Alibi generator Each ship has an alibi (origin, destination, ) Alibis are generated only when needed Provide statistically accurate context while simulating only area of interest Extensive dynamic attribute set for each generated vessel State (attacking, fishing, loitering,..) Crew (names) and vessel properties (dimensions, maintenance condition) Sensor signature Intent (smuggling, pirating, illegal fishery)

Vessel behaviour definition Behaviour definition using Daily Motion Patterns (DMP) DMP specifies: When What (plan) How (fishing pattern) Resources: cargo, AIS,.. Example fishing ship DMP

Simulated vessel reporting Automatic Identification System (AIS) generator Automatic reporting for AIS capable ships Position report (messages 1, 2 & 3) Ship static & voyage related data (message 5) Alpha report generator Reporting presence to NATO Maritime Command when entering High Risk Area

VTG implementation Framework: MAK VR-Forces 4.1.1 HLA 1516e, Time Managed Real-Time & Non Real-Time mode VTG plugin for VR-Forces Logic for generating ships based on scenario and DMP definitions GUI tools for defining scenarios and inspecting vessel attributes Daily Motion Pattern State machine based User-editable definitions file (XML)

VTG implementation Each vessel is generated based on a template A template defines all ranges of attributes for a specific vessel type Vessel attributes defined using expressions Speed {slow=kts(3.0), typical=kts(rndrange(5.0, 15.0))} Flag {IN=40,JO=5,OM=15,SA=25,RU=3,YE=7,CN=5} Report generator (AIS & Alpha) HLA (RPR-FOM + AIS BOM), Time Managed

Results

all traffic pirates only before boarding Example dataset (5 days)

Results Vessel Traffic Generator Generates ground truth data State. Observer model provides perceived world Visual Sensors (Radar,..) AIS reports Alpha report Ground truth data Enables validation of Maritime SA Modules

Results Demo: movie clip

Future work 1. Improve ship dynamics and trajectories 2. Define vessel behaviour inside harbours 3. Validate Daily Motion Patterns with SMEs 4. Use more real-world data (sealanes, harbours, ferry time tables,..)