Helping your child with Maths at the end of Reception and in Year 1

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Shape activity At home, or when you are out, look at the surface of shapes. Ask your child what shape is this plate, this mirror, the bath mat, the tea towel, the window, the door, the red traffic light, and so on. Choose a shape for the week, e.g. a square. How many of these shapes can your child spot during the week, at home and when you are out? Dice game You need a 1 6 dice, paper and pencil. Take turns. Choose a number between 1 and 10 and write it down. Throw the dice and say the dice number. Work out the difference between the chosen number and the dice number, e.g. if you wrote down a 2 and the dice shows 5, the difference is 3. You could also draw a number line to help your child to see the difference between the two numbers. Helping your child with Maths at the end of Reception and in Year 1 How old? Start with your child s age. Ask your child: How old will you be when you are 1 year older? How old were you last year? How old will you be 10 years from now? 1, 2, 3 Talking about mathematics in real-life situations is also important, look out for everyday opportunities e.g. - How many apples do we need to buy? Which is the longest train? How many steps will we take to get to the car? A booklet for parents Fun mathematical activities to do at home

Important End of Year Objectives for Reception: Count, recognise and order numbers from 1 to 20 Know 1 more or 1 less than a given number Use quantities and objects to add and subtract single-digit numbers and count on or back to find the answer Solve problems, including doubling, halving and sharing Use everyday language to talk about size, weight, capacity, position, distance, time and money Name and describe 2D and 3D shapes Important End of Year Objectives for Year 1: Count to and across 100, forwards and backwards, beginning with 0 or 1, or from any given number. Read and write numbers to 100. Count in multiples of 2, 5 and 10. Given a number, identify one more and one less. Collections For this game you will need a dice and a collection of small things such as Lego bricks, sticky shapes or dried beans. You will also need pencil and paper. Take turns. Roll a dice. Take that number of beans. Write down the number. Keep rolling the dice and taking that number of beans. BUT, before you take them, you must write down your new total. For example, Sally has 7. She throws 4. She has to work out how many she will have now. She starts counting from seven: eight, nine, ten, eleven. She writes 11. You can only take your beans if you are right. The first person to collect 20 beans wins!. Supermarket spies Can you find me 5 plums and 3 apples? How many do I have altogether? I have 7p in my pocket. How much more do I need to make 10p? Why? I have 4 oranges. If I buy 6 more, how many do I have altogether? Represent and use number bonds and related facts up to 20. Add and subtract 1-digit and 2-digit numbers to 20. Solve one-step problems that involve addition or subtraction, using real objects or pictures, and missing number problems. Compare, describe and solve practical problems for: Lengths and heights, weight, capacity and volume. Time (hours, minutes, seconds). Recognise, find and name a half and a quarter of an object, shape or quantity. Dominoes Find 2 dominoes that make a number less than 10. Find 2 dominoes that make 20. Make a domino square where each side equals 15. Pick a domino from a set facing down. Ask your child, how many more they need to make 20 (or any number). Recognise, name and describe 2D and common 3D shapes.

Car number bingo Each person chooses a target number, e.g. 10. Think about which pairs of numbers add to make your target. You have to see a car that has two numbers that add up to your target number. K46 XWL Say: 4 + 6 = 10, bingo! Change the target number each week. You can extend this activity by looking for three numbers which add up to your target number. Playing cards Take out the picture cards from a pack of cards. 1. Find pairs of numbers that make a target number. Choose any number less than 20 2. Play snap by matching the number bonds for a target number Dice Roll 2 dice. Ask questions like: What is the total? What is the difference between the 2 numbers? Can you find the sum of the numbers? How many more is this number than the other number? It will help your child with maths vocabulary if you ask questions in different ways. Games To Play At Home Counting to 10/20/100 Write the numbers 0 to 20 (or higher) on a sheet of paper. Ask your child secretly to choose a number on the paper. Then ask him / her some questions to find out what the secret number is, e.g. Is it less than 10? Is it between 10 and 20? Does it have a 5 in it? Your child may answer yes or no. Once you have guessed the number, it is your turn to choose a number. Your child asks the questions. For an easier game, use numbers up to 10. For a harder game, use only 5 questions, or use higher numbers. Learning number bonds to 10 (then applying to 20 & 100) 5 teddies are sitting on a shelf. 1 fell off. How many are left? There are 5 ladybirds on the leaf. 2 fly away. How many are left? How do you know? I have 5p in my purse? If I spend 3p, how much is left? - What s hidden? There are 5 beans on this plate. I hide some under a beaker. How many have I hidden? - Songs and rhymes 5 Speckled Frogs 10 in a Bed 10 Green Bottles - Ping Pong! Start by saying ping, child replies with pong. Repeat a few times. Then say a number under 10 (e.g. 4 ). Child then says the number bond that goes with it to make 10 (e.g. 6 ). Repeat with different numbers e.g. 10+0, 1+9, 2+8, 3+7, 5+5 Variations Number bonds to 5, 20, 100. Subtraction Ping Pong (e.g. 15 / take away 5 ). Make a coat-hanger abacus.

Adding circles For this game, you need a dice and pencil and paper. Each of you should draw four circles on your piece of paper. Write a different number between 2 and 12 in each circle. Numberlines Make a numberline to 20, or longer. Make it relevant to your child s interests sea world, space, monsters Then play games on it. 2 6 8 9 Roll the dice twice. Add the two numbers. If the total is one of the numbers in your circles then you may cross it out. The first person to cross out all four circles wins. Dicey coins For this game you need a dice and about twenty 10p coins. Take turns to roll the dice and take that number of 10p coins. Guess how much money this is. Then count aloud in tens to check, e.g. saying ten, twenty, thirty, forty If you do this correctly you keep one of the 10p pieces. First person to collect 1 wins. Don't forget to give the coins back! Out and about On the way to school, see how many cuboids, spheres and cylinders you can spot. Which did you see most of? Throw a dice. Move along that number of spaces. BUT before you move, you must work out what number you will land on. If you are wrong, you don t move! The winner is the first to land exactly on 20. Now play going backwards to 1. Throw a dice. Find a number on the track that goes with the number thrown to make either 10 or 20. Put a counter on it, e.g. you throw a 4 and put a counter on either 6 or 16. If someone else s counter is there already, you may replace it with yours! The winner is the first person to have a counter on 8 different numbers. Weight Choose two tins or packets from your food cupboard. Ask your child to hold one in each hand and tell you which is heavier, and which is lighter. (Check by reading the weight on each tin or packet.) If your child is right, they keep the lighter one. Then choose another item from the cupboard, trying to find one that is lighter still. Carry on until your child has found the lightest item in the cupboard. It might be suitable to eat as a prize!