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Maugrim Page Brian Barrier Character Sheet Player Name Brian Barrier Maugrim 0 3,0 Character Name Level Class Paragon Path Epic Destiny Total XP Changeling Medium Male '" lb. Unaligned Sehanine Assassin of the Emerald Rose 708073 Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX / LVL MISC Initiative CONDITIONAL MODIFIERS S SCORE 0 + ARMOR/ AC MOVEMENT SCORE BASE ARMOR ITEM MISC 6 Speed (Squares) 6 SPECIAL MOVEMENT ABILITY SCORES SCORE ABILITY ABIL MOD MOD + / LVL 0 STR Strength 0 CON Constitution 7 DEX Dexterity 7 7 INT Intelligence 3 8 0 WIS Wisdom 0 9 CHA Charisma 9 MAX HP HIT POINTS HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY 7 3 7 8 CURRENT HIT POINTS TEMPORARY HIT POINTS / HP / HP SECOND WIND /ENCOUNTER DEATH SAVING THROW FAILURES SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS SKILLS CURRENT SURGE USES BONUS SKILL NAME ABIL MOD + / LVL TRND (+) ARMOR PENALTY MISC 9 Acrobatics DEX 7 0 3 Arcana INT 8 n/a 7 Athletics STR 0 6 Bluff CHA 9 n/a Diplomacy CHA 9 0 n/a 7 Dungeoneering WIS 0 n/a 9 Endurance CON 7 0 7 Heal WIS 0 n/a 0 History INT 8 0 n/a Insight WIS n/a Intimidate CHA 9 0 n/a 9 Nature WIS 0 n/a 7 Perception WIS 0 n/a 0 Religion INT 8 0 n/a 9 Stealth DEX 7 0 Streetwise CHA 9 n/a Thievery DEX 7 0 + 8 FORT 0 + 0 REF 3 0 + WILL POINTS MILESTONES 0 Action Points FOR SPENDING POINTS RACE FEATURES POINTS 3 Change Shape - Use change shape as an at-will power Mental Defense -+ to Will Shapechanger - You have the shapechanger quality. Changeling Trick -You have the changeling trick power. Bluff Bonus Insight Bonus / PATH / DESTINY FEATURES Eldritch Blast - Use eldritch blast as an at-will power and as as a basic attack. Eldritch Blast Charisma -Use CHA for Eldritch Blast Eldritch Pact - Choose a pact, which determines an at-will spell, your pact boon, and bonuses to certain powers. Fey Pact - Eyebite spell; Misty Step boon: When cursed foe is dropped to 0 hp, you can teleport 3 squares (free). Prime Shot - If no allies are closer to target than you, get + on ranged attacks against that target. Shadow Walk - On your turn, if you move 3+ squares from starting square, gain concealment until end of your next turn. 's Curse - Once per turn (minor), curse nearest foe you can see; deal extra damage to cursed foes. Bardic Training - Gain Ritual Caster feat and perform one bard ritual per day without expending components Elven, Common LANGUAGES KNOWN SENSES SCORE PASSIVE SENSE BASE SKILL BONUS Passive Insight 0 + 7 Passive Perception 0 + 7 SPECIAL SENSES Low-light Vision WORKSPACE Eldritch Blast - Rod of the Feywild + (Laurinathal ATT BONUS / LVL ABIL PROF FEAT ENH MISC + Eldritch Blast - Rod of Corruption + ATT BONUS / LVL ABIL PROF FEAT ENH MISC + DAMAGE WORKSPACE Eldritch Blast - Rod of the Feywild + (Laurinathal DAMAGE ABIL FEAT ENH MISC MISC d0+6 Eldritch Blast - Rod of Corruption + DAMAGE ABIL FEAT ENH MISC MISC d0+ BASIC S OR DAMAGE Ref Eldritch Blast (Rod of the Feyw d0+6 Ref Eldritch Blast (Rod of Corrupt d0+ AC Unarmed (Melee) d 7 AC Unarmed (Range) d+ FEATS Bardic Ritualist - Bard: Training in Arcana, Bardic Training Ritual Caster - Master and perform rituals Improved Initiative - + to initiative checks Jack of All Trades - + to untrained skill checks Improved Misty Step - Pact boon grants additional squares of teleport Implement Expertise (rod) - + to attack rolls with rods White Lotus Enervation

Maugrim Page Brian Barrier INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. AT-WILL S Changeling Disguise MAGIC ITEM INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. MAGIC ITEMS Rod of Corruption + (Off-hand) (E) CHARACTER PORTRAIT Eldritch Blast Rod of the Feywild + (Laurinathalas) (Off-hand) (E) Eyebite Misty Step 's Curse ARMOR Imposter's Leather Armor + (E) Mage Hand ARMS Prestidigitation FEET ENCOUNTER S Changeling Trick HANDS HEAD Hedge Wizard's Gloves (heroic tier) (E) Starlight Goggles (heroic tier) (E) Sprite War Call NECK Cloak of Distortion + (E) Otherwind Stride Mire the Mind RING RING PERSONALITY TRAITS WAIST Cincture of the Githzerai (heroic tier) (E) Crown of Stars DAILY S Onyx Dog (heroic tier) () Loadstone of the Planes (heroic tier) () Forceful Assault Chime of Warding (heroic tier) () Ring of Pain Potion of Resistance (heroic tier) () () Potion of Healing (heroic tier) () Potion of Clarity (level ) () MANNERISMS AND APPEARANCE Ethereal Stride UTILITY S Dark One's Own Luck Etheral Sidestep Daily Item Powers Per Day COMPANIONS AND ALLIES OTHER EQUIPMENT Backpack (empty) Bedroll Rations, Trail (0) Waterskin Sunrod () Pouch, Belt (empty) Thieves' Tools Rope, Silk (0 ft.) Ritual Book Alchemical Reagents (Arcana) () Scroll of Wizard's Sight Heroic (-0) Milestone / / / Paragon (-0) Milestone / / / Epic (-30) Milestone / / / Glib Limerick Comprehend Language Enchant Magic Item Linked Portal Make Whole Phantom Steed RITUALS / ALCHEMY SESSION AND CAMPAIGN NOTES COINS AND OTHER WEALTH Money on hand: 3 pp; gp Stored money: 0 gp Encumbrance: 7 / 00

Maugrim Page 3 Brian Barrier ITEM NOTES Imposter's Leather Armor + -Power(At-Will Polymorph): Action. You can transform this armor into a normallooking set of clothes. While in clothes form, the armor does not provide an armor bonus, but neither does it impose an armor check penalty or speed reduction. You can add this armor s enhancement bonus to any Bluff check made to attempt to disguise your appearance. You can change this armor back into its true form as a minor action. HOUSE RULES STAT NOTES

CHARACTER NAME Maugrim Second Wind PLAYER NAME Brian Barrier RACE Changeling 0 HP 7 Spd 6 Init 0 STR CON DEX 7 INT 0 WIS AC Fort 8 Ref 0 Self Effect: You spend a healing surge and regain 7 hit points. You gain a + bonus to all defenses until the start of your next turn. + 9 CHA Will Passive Insight 7 Passive Perception PLAY DATA ENCOUNTER SPECIAL ENCOUNTER Changeling Disguise Eldritch Blast Eyebite Polymorph Arcane, Implement Arcane, Charm, Implement, Psychic Effect: You alter your physical form to take on the appearance of any Medium humanoid. You retain your statistics in your new form, and your clothing, armor, and possessions do not change. The new form lasts until you change form again. Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check, and you gain a + bonus to your check. 0 Ranged 0 Reflex Attack: Charisma or Constitution. Reflex Hit: d0 + Charisma or Constitution modifier damage. Increase damage to d0 + Charisma or Constitution modifier at st level. Special: At st level, you determine whether you use Charisma or Constitution to attack with this power. Once you make that choice, you can't change it later. This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power. Rod of the Feywild + (Laurinathalas): + attack, d0+6 damage Rod of Corruption +: + attack, d0+ damage +d6 to damage once per round ('s Curse) + to attack rolls if none of your allies are closer to the target - Prime Shot. 0 Ranged 0 Will Attack: Charisma. Will Hit: d6 + Charisma modifier (+) psychic damage, and you are invisible to the target until the start of your next turn. Increase damage to d6 + Charisma modifier (+) at st level. Rod of the Feywild + (Laurinathalas): + attack, d6+6 damage Rod of Corruption +: + attack, d6+ damage +d6 to damage once per round ('s Curse) + to attack rolls if none of your allies are closer to the target - Prime Shot. Racial Power * BOOK EPG Misty Step 's Curse Mage Hand Arcane, Conjuration Free Prerequisite: Fey Pact Trigger: An enemy under your 's Curse is reduced to 0 hit points or fewer Effect: You can immediately teleport 3 squares as a free action. You can place a 's Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you hit a cursed enemy with an attack, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round, so if you have dealt 's Curse damage since the start of your turn, you cannot deal it again until the start of your next turn. A 's Curse remains in effect until the end of the encounter or until the cursed enemy is defeated. You can place a 's Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can't place a 's Curse on a creature that is already affected by your or another character's 's Curse. As you advance in level, your extra damage increases. Level : 's Curse Extra Damage st 0th : +d6 th 0th : +d6 st 30th : +3d6 Ranged Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 0 pounds or less and carries it up to squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object. Sustain : You can sustain the hand indefinitely. Special: You can create only one hand at a time. * Wizard Maugrim Page Brian Barrier

Prestidigitation Otherwind Stride Mire the Mind Arcane Arcane, Implement, Teleportation Arcane, Illusion, Implement, Psychic Ranged Effect: Use this cantrip to accomplish one of the effects given below. Move up to pound of material. Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor. Color, clean, or soil items in cubic foot for up to hour. Instantly light (or snuff out) a candle, a torch, or a small campfire. Chill, warm, or flavor up to pound of nonliving material for up to hour. Make a small mark or symbol appear on a surface for up to hour. Produce out of nothingness a small item or image that exists until the end of your next turn. Make a small, handheld item invisible until the end of your next turn. Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature's actions. This cantrip cannot duplicate the effect of any other power. Special: You can have as many as three prestidigitation effects active at one time. Fort Close burst Each creature in burst Attack: Charisma. Fortitude Hit: d8 + Charisma modifier (+) damage, and the target is immobilized until the end of your next turn. Effect: You teleport squares. Fey Pact: You teleport a number of squares equal to + your Intelligence modifier (+3). Rod of the Feywild + (Laurinathalas): + attack, d8+6 damage Rod of Corruption +: + attack, d8+ damage +d6 to damage once per round ('s Curse) + to attack rolls if none of your allies are closer to the target - Prime Shot. 0 Ranged 0 Will Attack: Charisma. Will Hit: d0 + Charisma modifier (+) psychic damage, and you and all of your allies in range are invisible to the target until the end of your next turn. Fey Pact: You gain a power bonus to Stealth checks equal to your Intelligence modifier (+3) until the end of the encounter. Rod of the Feywild + (Laurinathalas): + attack, d0 +6 damage Rod of Corruption +: + attack, d0+ damage +d6 to damage once per round ('s Curse) + to attack rolls if none of your allies are closer to the target - Prime Shot. Wizard 3 7 Sprite War Call Changeling Trick Crown of Stars Arcane, Implement Arcane, Implement, Radiant Ranged Reflex Fey Pact: The power's range is 0 squares. Attack: Charisma. Reflex Hit: d8 + Charisma modifier (+) damage. Until the end of your next turn, the target is slowed and grants combat advantage to you. Rod of the Feywild + (Laurinathalas): + attack, d8+6 damage Rod of Corruption +: + attack, d8+ damage +d6 to damage once per round ('s Curse) + to attack rolls if none of your allies are closer to the target - Prime Shot. * Melee Effect: You make a Bluff check opposed by the target's passive Insight. If your check succeeds, you gain combat advantage against the target until the end of your next turn. 0 Ranged 0 Reflex Attack: Charisma. Reflex Hit: d + Charisma modifier (+) radiant damage. If target is bloodied, it is blinded until the end of your next turn. Sustain : Make a Charisma. Will attack against any target in range. On a hit, deal radiant damage equal to your Charisma modifier (+). Rod of the Feywild + (Laurinathalas): + attack, d +6 damage Rod of Corruption +: + attack, d+ damage +d6 to damage once per round ('s Curse) + to attack rolls if none of your allies are closer to the target - Prime Shot. BOOK AP Racial Power * BOOK EPG BOOK Dragon 366 Forceful Assault Ring of Pain DAILY Dark One's Own Luck Arcane, Force, Implement Arcane, Implement, Psychic Arcane 0 Ranged 0 Reflex Attack: Charisma. Reflex Hit: 3d8 + Charisma modifier (+) force damage, and the target is dazed (save ends). Miss: Half damage, and no daze. Dark Pact: The power's range is instead of 0. Rod of the Feywild + (Laurinathalas): + attack, 3d8+6 damage Rod of Corruption +: + attack, 3d8+ damage 0 Will Ranged 0 Attack: Charisma. Will Hit: d0 + Charisma modifier (+) psychic damage. Effect: The target takes ongoing 0 psychic damage (save ends). The first time the target fails a saving throw against this ongoing damage, you choose a second creature within 0 squares of you and deal ongoing psychic damage to it (save ends) Dark Pact: Add your Intelligence modifier (+3) to the ongoing damage. Rod of the Feywild + (Laurinathalas): + attack, d0+6 damage Rod of Corruption +: + attack, d0+ damage Free Trigger: You make a roll you dislike Effect: Reroll the attack roll, skill check, ability check, or saving throw, using the higher of the two results. +d6 to damage once per round ('s Curse) + to attack rolls if none of your allies are closer to the target - Prime Shot. +d6 to damage once per round ('s Curse) + to attack rolls if none of your allies are closer to the target - Prime Shot. BOOK FRPG 9 BOOK FRPG 6 DAILY DAILY UTILITY Maugrim Page Brian Barrier

Ethereal Stride Etheral Sidestep Rod of the Feywild + (Laurinathalas) Arcane, Teleportation Arcane, Teleportation Move Effect: You can teleport 3 squares, and you gain a + power bonus to all defenses until the end of your next turn. Move Effect: You teleport square. DAMAGE PROFICIENT GROUP + attack rolls and damage rolls 8 +d6 damage CRITICAL When you trigger your fey pact boon, you can teleport an additional number of squares equal to the rod's enhancement bonus. On a critical hit you deal +d0 damage instead of +d6 with powers of the fey pact. Eldritch Blast: + attack, d0+6 damage Power (Encounter Teleportation): Move Action. Teleport a number of squares equal to 3 + the enhancement bonus of the rod. 0 S ITEM SLOT Off-hand WEIGHT 0 PRICE 300 UTILITY Rod of Corruption + UTILITY Cloak of Distortion + MAGIC Imposter's Leather Armor + - - DAMAGE PROFICIENT GROUP AC BONUS CHECK SPEED + attack rolls and damage rolls 3 +d6 damage + Fortitude, Reflex, and Will Neck Slot Item + AC Armor CRITICAL Whenever your pact boon is triggered, instead of taking its normal benefit you can transfer your 's Curse to each enemy within squares of the original target. A ranged attack against you from more than squares away takes a penalty to the attack roll. Eldritch Blast: + attack, d0+ damage ITEM SLOT Off-hand WEIGHT 0 PRICE 680 ITEM SLOT Neck WEIGHT 0 PRICE 80 ITEM SLOT Body WEIGHT PRICE 360 MAGIC Onyx Dog (heroic tier) Loadstone of the Planes (heroic tier) Hedge Wizard's Gloves (heroic tier) Wondrous Item 8 Wondrous Item Hands Slot Item Power (Daily Conjuration): Action. Use this figurine to conjure a black mastiff (see below for statistics). As a free action, you can spend a healing surge when activating this item to give the creature temporary hit points equal to your healing surge value. Power (At-Will): Immediate Reaction. Use this power when an enemy adjacent to the onyx dog attacks you. The onyx dog makes a bite attack against the attacker. Onyx Dog. Medium natural animate. Initiative as conjurer Senses Perception +7; low-light vision. HP 9; Bloodied. AC 6; Fortitude, Reflex, Will 3. Speed 8. M Bite (, at-will). +7 Armor Class; d6+3 damage. Power (Daily): Special. Use this power during a short or an extended rest only. You learn the direction and rough distance to the nearest portal connected to a plane of your choice. Power (At-Will Arcane, Conjuration): Action. As the wizard's mage hand power. Power (At-Will Arcane): Action. As the wizard's prestidigitation power. Mage Hand Wizard Cantrips. ITEM SLOT WEIGHT 0 PRICE 80 ITEM SLOT WEIGHT 0 PRICE 300 BOOK MOTP ITEM SLOT Hands WEIGHT 0 PRICE 80 Maugrim Page 6 Brian Barrier

Chime of Warding (heroic tier) Starlight Goggles (heroic tier) Potion of Resistance (heroic tier) 0 Wondrous Item 8 Head Slot Item Potion Gain low-light vision. Power (Daily Zone): As a standard action, strike this chime to create a close burst that lasts until the end of your next turn. Any enemy that enters the zone is attacked: +. Fortitude. A hit pushes the target square away from the center of the burst and immobilizes it until the start of its next turn. If you or any ally makes an attack while in the zone, the effect ends. Sustain standard. Power (Consumable): Action. Drink this potion and spend a healing surge. You do not gain hit points as normal. Instead, gain resist to damage of a specific type until the end of the encounter. The damage type (acid, cold, fire, lightning, necrotic, poison, psychic, or thunder) is determined when the potion is created. Only one potion of resistance can be in effect on you at once. ITEM SLOT WEIGHT 0 PRICE 000 ITEM SLOT Head WEIGHT 0 PRICE 300 ITEM SLOT WEIGHT 0 PRICE 0 Potion of Healing (heroic tier) Potion of Clarity (level ) Cincture of the Githzerai (heroic tier) Potion Potion 0 Waist Slot Item Power (Consumable Healing): Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 0 hit points. Power (Consumable): Action. Drink this potion and spend a healing surge. You do not regain hit points as normal. Instead, once during this encounter as a free action, you can reroll a d0 roll you just made, gaining a + bonus on the reroll. You must use the result of the reroll. Power (Daily): Immediate Interrupt. Use this power when an attack would hit your Fortitude defense. Use your Will defense in place of your Fortitude defense against the attack. ITEM SLOT WEIGHT 0 PRICE 0 ITEM SLOT WEIGHT 0 PRICE 0 ITEM SLOT Waist WEIGHT 0 PRICE 000 BOOK MOTP Maugrim Page 7 Brian Barrier