Johnny Comes Marching Home

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Johnny Comes Marching Home

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DHR1202SW

Johnny Comes Marching Home Just like re-loadin a shootin iron, developin full-fledged scenarios for your Old West gamin experience can take some time. Don t fret none this quick loadin Buckshot will do the trick. What Are Buckshots?...2 Introduction... Adventure Synopsis... For the Judge...5 Getting Started...5 Scenes... Terrain/Location... 7 Scene 1: Homeward Bound... 7 Table of Contents Scene 2: A Rude Welcome... 10 Scene 3: Friend and Foe... 1 Scene : Opportunity Knocks... 18 Scene 5: Eviction... 21 Forks in the Road... 2 Personalities... 27 Combat Sheets... 33 Character Sheets... 37 Credits Authors: Christopher S. Warner, Bradley W. Hindman Senior Editor: Thomas L. Gregory Associate Editor: Geoff Spakes Cover Design, Layout and Graphic Design: Karl Keesler Cartography: Geoff Spakes, Christopher S. Warner Original Artwork: Richard A. Spake Proofreader: Dana Warner This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product. This game also references the Savage Worlds Explorer s Edition available from Pinnacle Entertainment Group at www.peginc.com. Used with permission. DHR1202SW Copyright 200, 2009 Dog House Rules LLC. Buckshots is a trademark of Dog House Rules LLC; Christopher S. Warner, Bradley W. Hindman, Karl Keesler, Thomas L. Gregory, Geoff Spakes. All rights reserved under international copyright conventions. 1

What are Buckshots? Even the most diligent of GMs can suddenly find themselves needing to think up a new adventure at the drop of a Stetson. But what happens when you re short of both time and energy? Well, the Dog House Gang figgers it s our beholden duty to ride to the rescue and help out. And we reckon that these quick, easy-to-run Buckshots adventures should give you the ability to get out of the chute right quick-like, and keep things interesting for those players clamoring for more Old West gaming fun. Although the statistics provided are specifically for Savage Worlds, GMs (we like to call em Judges ) should find it as easy as falling off a horse to fit these short adventures into any Old West campaign, changing names, re-working statistics or re-locating the setting as needed or desired. For consistency, each Buckshot adventure contains some or all of the same basic sections. A quick review of the elements of a Buckshot is in order. Introduction: This brief text introduces the premise of the adventure, identifying the key themes a Judge should keep in mind when weaving this Buckshot into an existing campaign or playing it right off the shelf. Adventure Synopsis: This section offers an overall description of the likely progression for the adventure, giving the Judge an idea of the intended flavor, plot and likely storyline. For the Judge: Includes general information about the timing and milieu for the adventure, and any pertinent local area history or backstory needed to set the stage for gameplay. Getting Started: This section suggests ways for the Judge to introduce the adventure. Whether the Judge intends to load this Buckshot into an existing game with ongoing characters, or quickly set up a standalone scenario for a one-shot affair with new characters, this section offers a few ideas on how to get things started in short order. In particular, Getting Started might address any geographical requirements for the adventure (e.g., the setting needs to be in a valley, the foothills of a mountainous region, a region fraught with drought, etc.), as well as recommendations for getting the player characters involved in the Buckshot (whether by hook or crook). 2

Area Map for The Homestead 1 2 3 5 Scale in Feet 0 25 50 100 Copyright 2007, Dog House Rules LLC 8

COMBAT SHEETS Three-Finger Ladd Novice EXTRA ATTRIBUTES: Agility Smarts Spirit Strength Vigor d d d d Parry 5 Toughness Pace Charisma 0 Bennies 2 Attacks: Fists d (d) Sharps Rifle (2; ROF 1; Range 20/0/80) Ammo: 1 int. q Colt Improved Pocket Pistol (2d+1; ROF 1; Range 12/2/28) Ammo: cyl. q q q q q q Knife d (d+d) Knife, Thrown d-2 (d+d; ROF 1; Range 3//12) SKILLS: EDGES: Hindrances: Climbing: d, Fighting: d, Gambling d, Guts: d, Intimidate d, Notice: d, Ride d, Shooting, Stealth d, Survival d Fast Healer None Ludwig Metzger NOVICE WildCARD ATTRIBUTES: Agility Smarts Spirit Strength Vigor d d d Parry 5 Toughness 7 Pace 8 Charisma 0 Bennies 2 Attacks: Fists d () Sharps Rifle d (2; ROF 1; Range 20/0/80) Ammo: 1 int. q Starr Army Revolver d (2d+1; ROF 1; Range 12/2/28) Ammo: cyl. q q q q q q Knife d (+d) Knife, Thrown d-2 (d+d; ROF 1; Range 3//12) Bowie Knife d (+d) SKILLS: EDGES: Hindrances: Climbing: d, Fighting: d, Guts: d, Knowledge (Missouri area) d, Knowledge (Tactics) d, Notice: d, Ride d, Shooting d, Stealth d, Survival d, Swimming d Brawny, Fleet-Footed Guilt (Minor, see sidebar), Poverty (Minor) 3