Journal of Religion & Film

Similar documents
Journal of Religion & Film

Journal of Religion & Film

Journal of Religion & Film

Journal of Religion & Film

Journal of Religion & Film

Journal of Religion & Film

Gunblood unblocked games

ACTION ADVENTURE COMEDY CRIME & GANGSTER DRAMA EPICS & HISTORICAL HORROR MUSICAL SCIENCE FICTION WAR WESTERNS

THE FUTURE OF STORYTELLINGº

Summer Reading Guide

Journal of Religion & Film

10/5/16& Getting Gritty. Difficult subject matter in YA and MG

Artificial Intelligence Paper Presentation

Instruction Manual. 1) Starting Amnesia

Philosophy of Sport. David W. Agler. David W. Agler Philosophy of Sport 1/21

Journal of Religion & Film

Look at your results and decide who is the biggest computer gamer in your class.

20 TH -21 ST C. DYSTOPIA FICTION: ENDINGS AND BEGINNINGS

Journal of Religion & Film

Digital Media & Computer Games 3/24/09. Digital Media & Games

ISSUE TWO OCT 2017 GAMEWISE. Gaming for all the family Game Guide Brain Games Parental Controls

20 TH -21 ST C. DYSTOPIA FICTION: ENDINGS AND BEGINNINGS

Journal of Religion & Film

Rachel Rossin Mixes art and technology and experiments with mixing the physical and virtual worlds

Graphic texts. Focusing on visual choices

MALIK (CARTER BROTHER SERIES BOOK 1) BY LISA HELEN GRAY DOWNLOAD EBOOK : MALIK (CARTER BROTHER SERIES BOOK 1) BY LISA HELEN GRAY PDF

Click Here for Podcast INTERVIEW WITH YON GONZÁLEZ

Brian Piccolo : A Short Season By Jeannie Morris READ ONLINE

Media Review: The Matrix

Beginner's guide. How to play? Where to find resources?

Macbeth. Film Study: Media Analysis

SPACEYARD SCRAPPERS 2-D GAME DESIGN DOCUMENT

DOWNLOAD OR READ : THE PATRIOT GAME PDF EBOOK EPUB MOBI

Book Note: Memoirs And Reflections, by Roy McMurtry

How Video Games Are Getting Inside Your Head And Wallet By Steve Henn, for NPR 2013

A Good Man Is Hard to Find by Flannery O Connor. PowerPoint By Carol Davis

Creating a Compelling Plot by Using the Mythic Hero's Journey. by Caridad Pineiro

1. Play one Maniac card from your hand. *optional. 2. Move in for the Kill. Grab the Victim card residing in The Kill Spot.

Game Design Document The Crystal Orb New York City College of Technology T,A,S,K,M

PURPOSE: To excite your audience with an adrenaline-stirring, fast-paced, big-event story.

Journal of Religion & Film

How to quickly change your mindset from negative to positive

THE DARKEST HOUR. The film we want to write this review about is called Darkest Hour, directed by Joe Wright.

About the Author John Steinbeck ( )

Parents Guide to Fortnite

Rationale for Watchmen

THE ESSENTIAL READING GROUP GUIDE

1984 essay individualism essay individualism.zip

Game Designers. Understanding Design Computing and Cognition (DECO1006)

Amusing Ourselves to Death Discussion Questions

Summary of the novels: "Ten..." Ten strangers are lured to an isolated island mansion off the Devon coast by a mysterious "U. N. Owen.

Race And Representation. D Andre Nicholas

THEORETICAL ANALYSIS. Hideo Kojima's METAL GEAR SOLID

DOLLS BY JONATHAN HARROW

A Letter from Captain Gothnog Dragonheart

Journal of Religion & Film

#004: Why I Never Sit Down and the Magic of a Standing Desk

Global Game Jam Accessibility Challenge

Gerbilcide Project Sacks, Nottingham, Albert, Miller, Kong Gerbilcide Game Design Document

3. Describe themes in the novel and trace their development throughout the text.

ADVANCED TOOLS AND TECHNIQUES: PAC-MAN GAME

Printable bingo cards with numbers 1 75 If you select this bingo template: The software will initially generate a set of 5X5 bingo cards with a free

Introduction Computer role-playing games (which we shall refer to as simply role-playing games), like strategy games, are derived from pen-and-paper g

whether it be direct control or as the instrument through which another must exert its power. In

Author s tone, attitude, and purpose

Michael Kvium. Horsens Art Museum

Narrative theory studies the devices and conventions governing the organisation of a story (fictional or factual) into a sequence.

Nature, Industrialization, And The State Of The World In Tarzan Grace Fitzgerald

English as a Second Language Podcast ESL Podcast 295 Playing Video Games

Short Story Packet / Think-As-You-Read: The Most Dangerous Game

Downloading from Devon, England, brothers Drew and Tom are the talented fan designers behind the LEGO Ideas TRON: Legacy set.

ilightz App User Guide v 2.0.3

A.I. Cinema by Parrish Colbert

The Pearl. Teaching Unit. Advanced Placement in English Literature and Composition. Individual Learning Packet. by John Steinbeck

Standard 1(Making): The student will explore and refine the application of media, techniques, and artistic processes.

APPENDICES. Biography of Sir Arthur Conan Doyle

Utopia. The Place that Does Not Exist

Familiarization with the Servo Robot System

MODERN FANTASY WITH JASMIN A. AND HANNAH R.

Lesson plan Level 2 Elementary/Lower-intermediate CEF: A2 KET

Joseph Campbell. The Hero s Journey

John Benjamins Publishing Company

32nm High-K/Metal Gate Version Including 2nd Generation Intel Core processor family

DESIGN ZONE - EXHIBIT DESCRIPTION

Mathew is the figure with the beard He sits among a group of men in a tavern coun<ng tax money he was a Roman tax collector As Jesus enters

Sample Pages. Classroom Activities for the Busy Teacher: NXT. 2 nd Edition. Classroom Activities for the Busy Teacher: NXT -

DAVID MACKINTOSH IMAGINE YOUR IN A ROOM FULL OF BLIND FOOLS DESPERATLEY GRASPING AT NOTHING

Journal of Religion & Film

SUBJECT AUTUMN SPRING SUMMER

TEACHER S GUIDE. Zen Pencils: Volume Two Dream The Impossible Dream Classroom Activity and Discussion Guide

Literature Verses Film: Minority report. Susan L. Person. Communications 372. Professor McCarney

Should all future kids contents be interactive? What are the best games and TV coproduction models?

Digital Games. Lecture 17 COMPSCI 111/111G SS 2018

FILM-ED 2: GRADES 3-5 PRE-VISIT VIEWING GUIDE

Issue Overview: Do video games cause violence?

New shows on MAX and MusiquePlus!

Pandora sex game walkthrough

Trade Offs in Game Design

Mermaid Girl. By Cecilia Copeland

LIFE LESSONS FROM XENA WARRIOR PRINCESS: A GUIDE TO HAPPINESS, SUCCESS, AND BODY ARMOR BY CHRIS KRESKI

Transcription:

Volume 13 Issue 2 October 2009 Journal of Religion & Film Article 11 6-29-2016 Gamer Fred Mason University of New Brunswick, fmason@unb.ca Recommended Citation Mason, Fred (2016) "Gamer," Journal of Religion & Film: Vol. 13 : Iss. 2, Article 11. Available at: https://digitalcommons.unomaha.edu/jrf/vol13/iss2/11 This Film Review is brought to you for free and open access by DigitalCommons@UNO. It has been accepted for inclusion in Journal of Religion & Film by an authorized editor of DigitalCommons@UNO. For more information, please contact unodigitalcommons@unomaha.edu.

Gamer Abstract This is a review of Gamer (2009). This film review is available in Journal of Religion & Film: https://digitalcommons.unomaha.edu/jrf/vol13/iss2/11

Mason: Gamer Like similar offerings that propose the rise of neo-gladiatorial games and sports, Gamer is set in a new-future not far removed from the present. This is welltrod ground in science fiction cinema, but Gamer gives it a twist with technologybased mind control. The film centers around the wild popularity of two virtual reality games named Society and Slayers, games where people sign on to be the real-life avatars (characters) under the control of game-players at home. The games have turned reclusive genius Ken Castle (Michael C. Hall) into a billionaire, as they require his Nanex technology planted in people s brains for the control and visual links. Castle s original virtual reality called Society takes social networking games like The Sims to an extreme, with participants essentially becoming non-stop, sex slave ravers in hot pants. In the more popular game, a first-person shooter called Slayers, death row convicts serve as i-cons in full-scale gun battles, in the hopes of surviving 30 battles and earning their freedom. The film follows Kable (Gerard Butler), a former soldier involved in the original mind-control experiments, who was (of course) wrongly convicted of murder. It starts with him in battle number 27 of Slayers, under the control of 17 year old Simon (Logan Lerman). Kable escapes the game with the assistance of a group of jammers known as the Humanz (Ludacris and Alison Lohman), who are resisting Castle s growing power and the degeneration of society. Kable rescues his wife from Society and his daughter from Castle s clutches. In the final scenes, he Published by DigitalCommons@UNO, 2009 1

Journal of Religion & Film, Vol. 13 [2009], Iss. 2, Art. 11 learns of, and ends, Castle s plans for world domination through dust-borne Nanex with the sharp end of a knife. As the latest product from Crank series directors Mark Neveldine and Brian Taylor, viewers should expect extreme action and violence, and Gamer certainly comes through on that. But this film lacks much of the dark humor that subverted the seriousness of the Crank collection. Neveldine and Taylor play it much straighter here, with the only really humorous moment near the end with Castle doing a song and dance routine with 10 convicts under his control. As with other work in this vein, Gamer, it seems, is meant to be a social critique, a commentary on the current state of affairs and where they might be going. The portrayal of sex and violence is completely over the top, fully earning the film its Restricted rating. In scenes from Slayers, blood literally splashes on the screen, and the obese, sweaty, naked man controlling Kable s wife in Society while she trolls for sex partners appears on screen often enough to be considered a sub-plot. But the excess is part of the point. The film plumbs the potential depths of humankind s essential inhumanity with each other. Real people live and die playing Slayers while under the control of others, and Society is a futuristic Sodom and Gomorrah in no uncertain terms. Films with this sort of excess, sarcasm and parody run the risk that they do not come across as intended. The lines between critiquing society and spectacularizing that under criticism are very thin. Viewers https://digitalcommons.unomaha.edu/jrf/vol13/iss2/11 2

Mason: Gamer will have to make their own decisions as to whether Gamer is successful as critique or degenerates into irresponsible spectacle. The film suggests some interesting, if largely unintended, themes about idolatry and hubris. Most visibly, Castle sets out to make himself god-like, able to control millions of people as puppet-master. His expected come-uppance is not left unsatisfied. On another level, all of the game-players of Slayers and Society are self-deifying, literally controlling the lives of others. In a rehearsal of let my people go, Kable pleads with Castle s assistants to Shut it off. It means nothing to you. It s just a mouse click. The Nanex technology is destroyed by pushing a couple of buttons, almost as if at whim. Beyond all of this, the film speaks to the idea of idolizing technology itself. In the tradition of dystopian science fiction, Gamer chews over the dangers of worshipping technology, of doing something simply because technology enables it. There are warnings here about the hubris of setting ourselves as gods with the totem of technology, and the basic loss of essential values, morals and human spirit that goes with it. So is it worth sitting thorough the graphic nature of the film, the plot holes and the tendency of Butler s character to muscle his way mutely through scene after scene? Gamer will cause a reaction, frequently making the viewer uncomfortable. Yet it is from these moments where thoughtfulness can occur, where the film might engage viewers with deeper issues. If one has any interest in films about futuristic Published by DigitalCommons@UNO, 2009 3

Journal of Religion & Film, Vol. 13 [2009], Iss. 2, Art. 11 sports and games and their reflection on human nature and society, then Gamer should be added to the playlist. https://digitalcommons.unomaha.edu/jrf/vol13/iss2/11 4