opponent; your phaser says tagged. Number of tags is shown on your display after the letter T. How to Play:

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Quick Start Guide lasertag.com.au/content/getting-started THE STANDARD BOX INCLUDES: Getting Started FAST: 5x phasers Red 1x Spare 5x phasers Blue PLUS 1 x Master Controller & 2 x Medic Boxes STANDARD BOX The phasers come pre-set so that the Red Team can only Tag the Blue Team & Vice Versa. Locate your keys, there is one per box. To switch the phaser on, turn the key ¼ TURN clockwise. Sensors are mounted on a headband using the clip on the back of the dome or via Velcro & elastic. The headband goes over a coloured bandanna. These tell the teams. To turn on your Medic Boxes, turn the key ¼ TURN clockwise, and press the big black button. Take the key out of the phasers/medic boxes to play. IN THE STANDARD BOX/BOXES: The phasers are preset, so the blue team can ONLY tag the red team. (The THE MINI BOX INCLUDES Phasers come pre-set so any phaser can tag any other. blue team CANNOT tag the other blue team members. Likewise red team cannot tag others on the red team.) IN THE MINI BOX: The phasers are pre set so the blue team can ONLY tag the red team. 3 x phasers Red 1x Spare 3 x phasers Blue To play: Aim at the headbands or the barrel (that s where the sensors are). Each time a player tags an PLUS 1 x Medic Box opponent; your phaser says tagged. Number of tags is shown on your display after the letter T. How to Play: lasertag.com.au/content/how to tag lasertag.com.au/content/getting tagged Your Spare Phaser In your box you would have received a spare phaser. This spare does not come with a headband. It is preset as a spare device and can be configured to act as anyone of these units a phaser, controller or medic box. Please keep this one in reserve. Only use it if one of the other phasers or boxes stops working (such as low battery). To set just key on and then scroll through the options with the red button and select with the trigger switch. [1] X:\LaserTagInABox\Production Division

Using the Battery Charger Battery Life: Our phasers, controllers and boxes are designed for hours and hours of game time (around 16 hours). For maximum use, please turn the units OFF with the key, when not in use. To ensure you get the maximum use out of the equipment, we include, for no extra cost, rental of a battery charger. It looks like, and works pretty much the same way as a phone charger. All the phasers come charged up. So you should get around 16 hours of play time from them. But if this just isn't enough, you can re charge, & then keep on going. Please note that this is just designed for a top up. So to re charge from fully flat takes around 3 hours. DO NOT leave the phasers on charge for more than 3 hours. Usually a quick re charge of 15 30 minutes is enough to get the party going again. How to Charge a Phaser, Controller or Box 1. Turn Phaser OFF with key. 2. Plug the Charger in and turn it on. A GREEN light will show this means there s power to the charger. 3. Plug in the charger cable into the phaser. The Charger Light will change to RED. 4. During charging the red light will remain on. 5. Once the light TURNS GREEN the phaser is charged & ready for use. 6. Do not charge a unit for more than 3 hours at a time. Battery Saving Tip We suggest while you are not using your phasers, controller or boxes (e.g. while you are eating cake) that you just switch them off with the key to save the battery. This way you get to play longer & a battery re charge is probably not necessary. Using the Medic Boxes The medic boxes are designed to reactivate the phasers. If you ve ordered a standard box then the red medic box will re activate the red team only. The blue medic box can only re activate the blue team. If you ve ordered a mini box the one medic box will re activate phasers on both teams. Troubleshooting My Phaser will not tag another one! (FLAT BATTERY) If your display is blank, try re charging the battery. All the phasers are fully charged when we deliver them to you. If the battery seems to be running out of charge then simply pop the phaser on charge for 15 30 minutes. My Phaser will not tag another one! If you ordered a STANDARD BOX please note that all the phasers come pre set so the red team cannot tag other red team phasers. Red team can only tag blue team phasers. The headbands show the team colours. It is possible that the headband colours have been switched, so check on the 3rd line of the display, the blue banded phaser should say "1B" and the red one says "1A". If you ordered a MINI BOX all phasers are set so they can tag each other and the display will show 1X. My medic box has stopped working If you ve ordered a STANDARD Box then the first thing to check is that the medic box is set to the right team. If the box says Team A only then it will only reactivate the red team. If it says Team B only it [2] X:\LaserTagInABox\Production Division

will only reactivate the blue team. If you ve got a MINI BOX then the medic box will be set to reactivate any phaser. http://www.lasertag.com.au/content/support medic box I need to use the Spare Phaser If one of your devices such as a game box (Domination), medic box, master controller or phaser fails, then you will need to unlock the spare phaser to set it as the right device to replace the broken one. Here are the steps: Turn the phaser on with the key. Scroll through the list of device options using the red button. Select the device role you d like to use & full the trigger to lock your choice in. STILL HAVING TROUBLE? Call the Office first: Phone 1300 666 559. After hours emergency mobile 0432 058 910. (Or if unavailable then 0403 074 878.) [3] X:\LaserTagInABox\Production Division

Using a Master Controller The Master Controller helps you run the games, it s the phaser without a sensor (no twirly cable or stickers). First turn the Master Controller on by turning the key 1/4 turn clockwise and pull the trigger. The first screen you will see is the Re activate screen. To get to a new screen press the red or black buttons to scroll through the menu options. Reactivate (IR) Once a player is deactivated they will need to be reactivated. This can be done with a Master Controller set on this screen, or with a medic box (see p15 for info on medic boxes). The screen shows REACTIVATE (IR) - if you point the Controller at a De-activated phaser and pull the trigger, the Controller will automatically re-activate them. The player will hear Reactivated and have 5/5 HP again. Timer. Press the black button once and you ll get to the next menu screen: Set Game Timer. The default is unlimited. Pull the trigger once and the screen will show: Timed Game? Your options are: Timed / Untimed. Select timed and pull the trigger. And the screen will show: Set Time Limit The default duration is 10 minutes. (You can select 1 to 15 minute game, or a game time in 5 minute increments between 16 to 60 minutes, or a game time in 10 minute increments between 70 to 120 minutes). Once you are happy with the number of minutes, pull the trigger to lock your choice in. Say you choose 8 minutes. When you pull the trigger you ll see set game timer / next: 8:00 Press the black button to move to the next menu screen. Volume Menu. This master controller command sets the sound effect volume level of target phasers. The options are high, medium or low. Choose the volume level first, then pull the trigger. Aim at the target phasers (they need to be turned on) and pull the trigger. Set Team. This will set the teams. FF means sets to phasers to team X, on team X they can tag other phasers on team X, this is good for a free for all game. Team A is the red team. Team B is the blue team. Choose the team and then aim at the phasers that you want to change teams for. Start (RADIO) The next menu screen to look at is START (Radio). This option will start all the phasers at once on a brand new game, and will time the game as well if the Set Game Timer is activated. This example image shows what it will look like for an untimed game. If you have set the game time to 8 minutes, like our example above, then the bottom line on the screen will say: : RUN 8:00. Either way, once you are ready to start, pull the trigger once and you will see: Confirm START. Press trigger to make no change. Next press the black (or red button) and you will see Confirm START. Press trigger to START Game now!. This double click prevents accidental game starts! You will now see START (Radio). Reactivates 0. MM:SS RUN 8:00. Game Start will be heard from all the players phasers so they ll know it is the start of the game. End (RADIO) If you ve set a game time the Master Controller will automatically end all players phasers at once. With one minute to go you ll hear 3 long beeps, at 30 seconds to go you ll hear 3 beeps, with 15 seconds to go you ll hear 3 quick beeps. At the end of the time you ll hear a thud, like a door closing. These sound effects are also heard on the Medic Boxes (but not on the players phasers). Instead the phasers will say Game Over right at the end of the game. If you haven t set a timer and want to stop everyone at once, push the red (or black) button & scroll through till you see END (Radio) on the screen. Pull the trigger. You should see Confirm END game. Press trigger to Continue game Press red (or black) button again, you ll see Confirm END game. Press trigger to END Game now! so just pull the trigger to END. This double click prevents accidental game ends! [4] X:\LaserTagInABox\Production Division

New Mission (IR). This will start a new game for any phaser targeted by the master controller. This is very useful if any phasers fail to start with the START (Radio) command or you want some players predeployed before the game starts in hidden positions well away from the master controller. Phaser Display Screen HP 5/5 (Five out of Five Hit Points) R UNLIM (Unlimited Reloads) A 41% S 1 (41% Accuracy Respawn1) Ready (Status, ready to play) A 50/50 (Ammo Fifty out of Fifty) T 6 D1 (Tags 6 Deactivations 1) Med 1B (Medium Range Group 1, Team B FA (Full Auto which is rapid fire) [5] X:\LaserTagInABox\Production Division