Interim Results For the six months ended 30 June September 2018

Similar documents
Gfinity plc ( GFIN or the Company ) Unaudited Half Year results for the period ended 31 December 2016

202, million 2.1. Our scale, our diversification and the predictability of our business give us strong foundations on which to innovate

April, 2014 GameAccount Network

January September Summary

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2018

ASX: UCW FULL YEAR RESULTS FOR THE YEAR ENDED 30 JUNE 2017

Report on Operations 1999

NOTICE To the Trustee of

Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta

Gfinity plc ("Gfinity" or the "Company") Final Results for the Year ended 30 June 2015

2016 China s VR Marketing Trends Report. www. i r e s e arc h.com.cn

KKR and FS Investments Form Strategic BDC Partnership Creates the Leading $18BN Alternative Lending Platform. December 2017

Virtual SATURN : Saturn launches Europe s first virtual reality shopping world for consumer electronics

Executive Summary Copyright ARtillry 2017

For personal use only

Q Interim Report

Q Financial Results

January June Summary

Cherry AB. Investing in a broad gaming portfolio. CEO Anders Holmgren GP Bullhound 6 December 2017

Q Results July 27, 2006

INFORMATION DECK 2018

Gfinity plc ( Gfinity or the Company ) Unaudited Half Year results for the period ended 31 December 2017

Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented Reality

2018 1Q IR PRESENTATION

Q July 26, 2007

KKR & Co. Inc. Goldman Sachs U.S. Financial Services Conference December 4, 2018

HY2015. Disciplined performance management. Redefining the future for people and places 1. Attractive growth fundamentals & opportunities

Textron Reports Second Quarter 2014 Income from Continuing Operations of $0.51 per Share, up 27.5%; Revenues up 23.5%

Activision Announces Second Quarter 2006 Results

1Q 2016 Results. Mermaid Maritime Plc. May 23, 2016

January September Summary

Textron Reports Third Quarter 2018 Results; Narrows Full-Year EPS and Cash Guidance

UBISOFT REPORTS FIRST-QUARTER SALES

Press release August 27 th 2015 Starbreeze AB (publ) Interim Report July 1 st 2014 June 31 st 2015

A Multitude of A Layering of An Integrated

January September Summary

LLOYDS BANKING GROUP MATTERS RESERVED TO THE BOARDS (LLOYDS BANKING GROUP PLC, LLOYDS BANK PLC, BANK OF SCOTLAND PLC & HBOS PLC)

Disclaimer forward looking statements

THE STARS GROUP 2017 ANNUAL AND SPECIAL MEETING MANAGEMENT PRESENTATION MAY 10, 2018, TORONTO, 11:30 (ET)

In the quarter, Textron returned $344 million to shareholders through share repurchases, compared to $186 million in the first quarter of 2017.

Confirms 2013 Financial Guidance

Capcom Co., Ltd. (Tokyo Exchanges, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2016

Results Presentation 2017 Second Quarter and Interim Results. 30 Aug, 2017

Voting Procedure (con t)

Fourth Quarter 2013 Results. February 6, 2014

4Q February 2011

Textron Reports Third Quarter 2014 Income from Continuing Operations of $0.57 per Share, up 62.9%; Revenues up 18.1%

David J. Adams

For personal use only. EBOS Group Limited. 94 th Annual Meeting. 19 October 2016

REMEDY ENTERTAINMENT OYJ. Review of H

Proposed Acquisition of Altadis. 18 July 2007 Imperial Tobacco Group PLC

RAZER INC. CORPORATE PRESENTATION

State of VR in the German Video Industry. veed snapshot September 2016

Interim Report January March

Executive Summary. Questions and requests for deeper analysis can be submitted at

2017 Virtual Reality Year In Review

COMET EXPLORATION Chilean Copper. October 2018

First Quarter 2014 Results

Capcom Co., Ltd. (Tokyo and Osaka Exchanges, First Section, 9697) 1st Quarter Report Fiscal year ending March 31, 2013

FS INVESTMENTS & KKR FORM STRATEGIC PARTNERSHIP. Combining FSIC & CCT platforms to create stockholder value

Annual Report. Better Banking for Everyone

Forgame Holdings Limited

January March Summary

Overview Business Review Financials Q&A

Wintel Recreating the PC Revolution in VR?!!

For personal use only

FY2005 Results Briefing Session. May 24, 2006

Stadium Group Plc Interim Results th September Stadium Group Plc Interim Results 2016

2019 Application Form

Redefining the future for people and places 1

Textron Reports First Quarter 2016 Income from Continuing Operations of $0.55 per Share, up 19.6%; Reaffirms 2016 Financial Outlook

Timefire Virtual Reality (TFVR) Scottsdale, AZ

Visual & Virtual Configure-Price-Quote (CPQ) Report. June 2017, Version Novus CPQ Consulting, Inc. All Rights Reserved

lity a Re tual Vir ot g in ttin

JOINT ANNOUNCEMENT CONNECTED TRANSACTION

Building Wealth and Prosperity in the Communities We Call Home

TRACY SEWARD CPA DECEMBER 2015 PAGE 1

Interim Report. 1 January 30 September Sales declined by 6 percent and reached 9,692 MSEK (10,317) Sales were up 2 percent in local currencies

2Q 2017 Results. 11 Aug 2017 MERMAID MARITIME PUBLIC COMPANY LIMITED

A Guide to Virtual Reality for Social Good in the Classroom

AMP appoints Francesco De Ferrari as Chief Executive Officer

Form FI. Management s Discussion and Analysis of Results of Operations and Financial condition for the six months ended April 30, 2007.

EXECUTIVE SUMMARY. Investment Opportunity. Paradox Financial Solutions Inc.

PRESS KIT 2018 VENTURE BUILDER & ENTREPRENEURS ACADEMY OF IMMERSIVE TECHNOLOGIES DOCUMENT NAME 1

2Q 2016 Results. Mermaid Maritime Plc. August 2016

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) 3rd Quarter Report Fiscal year ending March 31, 2019

SLI SYSTEMS MAIDEN ANNUAL RESULT DELIVERS ON IPO FORECASTS

IR Presentation. March 2014

ALANCO TECHNOLOGIES INC

New Trends in. Digital Reality. The Democratization of. Presenter: Trevor Leeson

PKG Token (PKG) Whitepaper V2.4

Strategic equity investment of C$723 million in Ivanhoe Mines by China-based CITIC Metal has been completed

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017

Virtual Reality Industry Survey. Conducted by VR Intelligence in conjunction with the VRX event series

STARBREEZE investor Presentation

Interim Report. 1 January 31 March Sales reached 3,006 MSEK (3,317) Sales were flat in local currencies. Continued volume growth for snuff

Tel: Mobile:

3Q 2016 Results. Mermaid Maritime Plc. 14 November 2016

The partner of choice for self-care products

Realizing Augmented Reality

Transcription:

Interim Results For the six months ended 30 June 2018 18 September 2018

AGENDA Introduction to VR Education Company overview Strategy H1 update VR/AR market ENGAGE update Financial Summaries VR Experiences Apollo 11 Titanic Current Trading & Outlook 1

PRESENTING TODAY LEADING THE REVOLUTION IN EDUCATION David Whelan Chief Executive Officer Séamus Larrissey Chief Financial Officer David is a tech entrepreneur and founder of VR Education. He is a former Editor in chief of Virtual Reality Reviewer and a multi-awarding winning VR director and producer with 10+ years web development background in app creation and programming large CRM systems. Former Irish rugby player and winner of the TimeWarner Award and nominated at the Venice Film Festival as best director for a BBC commissioned 1943:Berlin Blitz VR Experience. Séamus has 12+ years experience in finance. His previous roles a senior finance position at TSSG Group looking after 100+ staff and researchers and as an auditor for Ernst & Young. 2

H1 2018 HIGHLIGHTS Successful oversubscribed placing to raise 6 million Apollo 11 VR educational experience selected to be part of the launch collection for Oculus Go, Oculus' new all-in-one VR headset. Team strengthened with the appointment of key strategic hires including a new Chief Technology Officer. Post Period End Highlights Launch of Titanic VR on Oculus Store & Steam Store Delivery of BBC project Berlin Blitz (nominated for a Venice Film Award) Release of ENGAGE Alpha 0.5.3 Loren Carpenter, one of the founders of Pixar Animation Studios, appointed as an adviser. 3

WHAT WE DO VR social learning & training platform delivering live & recorded presentations/lectures Dambusters Standalone experiences being developed to showcase platform assets and generate early revenue 4

OUR PLATFORM SHORT PLATFORM OVERVIEW Engage allows users to provide Remote distance learning Provide teacher & presenter presence Full communication both verbal & non verbal Fully immersive learning environments Interactive testing Interactive learning through simulated tasks Social / Group learning with proper peer support tools Collaboration tools * Live and recorded presentations & lectures Screen casting, 360 video streaming, media playback Recorded class activity playback * 4D effects 5

A FOCUSED STRATEGY ESTABLISH ENGAGE AS A WORLD LEADING DIGITAL EDUCATION & CORPORATE TRAINING PLATFORM OBJECTIVE Provide students, educators and corporate trainers with an alternative to attending bricks and mortar institutes or expensive onsite simulated training STRATEGY 1 2 Drive commercial adoption and revenue on ENGAGE VR social learning & training platform Partner with leading educational institutes and corporate trainers to help them provide content within the ENGAGE platform Partner with VR/AR hardware manufacturers to package tailor-made solutions for corporate/simulated training such as safety/medical training Provide complementary content attached to showcase experiences, produced and released on a yearly basis 6

VR/AR MARKET UPDATE GROWTH OF IMMERSIVE TECHNOLOGIES Capgemini Research Institute 700 executives surveyed 46% of companies believe immersive technology will become in their organizations within the next 3 years. 82% of companies currently implementing AR/VR say the benefits are either meeting or exceeding their expectations. A copy of the report can be downloaded here NOTE: We will support all wearable immersive devices AR/VR and MR. 7

ENGAGE UPDATE FIRST COMMERCIAL VERSION OF ENGAGE DUE FOR RELEASE IN Q4 2018 New features to include Payments system Scheduling & User management Web application / management system New Avatar System Desktop Streaming Oculus Go, Android, Vive Focus Support Google Docs, Dropbox and OneDrive Integration Quiz Creator & Test assessment system New network management and private server setup options Successful recording of 10 lectures across multiple disciplines with Oxford University. In talks with numerous large corporates around ENGAGE 8

FINANCIAL SUMMARY: INCOME STATEMENT 000 H1 2018 H1 2017 Revenue 300 230 Gross Profit 204 120 EBITDA (1,215) (144) Adjusted loss from continuing operations 1 (4,131) (155) 1. Adjusted loss from continuing operations includes: a. A non-cash fair value loss arising on derivate financial liabilities of 2.6 million arising from the conversion of convertible debt and preference shares to ordinary equity in Immersive VR Education Limited ( IVRE ) prior to the acquisition of IVRE by the Group. b. Extinguishment costs of 0.3 million comprising a non-cash element of 0.2 million arising from share warrants issued to debt and preference shareholders in IVRE on conversion and also 0.1 million cash contributions made by IVRE to debt and preference shareholders as part of the commercial agreements entered into on conversion. 9

FINANCIAL SUMMARY: BALANCE SHEET 000 H1 2018 H2 2017 Property, plant and equipment 68 - Intangible assets software in development 613 - Trade and other receivables 128 19 Cash and short term deposits 4,933 6 Total assets 5,742 25 Trade and other payables (244) - Redeemable shares - (25) Issued share capital and share premium (21,780) - Merger reserve 11,106 - Share option reserve (373) - Retained earnings 5,549 - Total equity and liabilities (5,742) (25) 10

FINANCIAL SUMMARY: CASH FLOW 000 H1 2018 H2 2017 EBITDA (4,131) - Less: Capitalised software development costs (176) - Property, plant & equipment (30) - Add: Proceeds from IPO 6,180 - Exceptional items 2,925 - Working capital movement 21 - Other 138 6 Net cash inflows in period 4,927 6 Opening cash 6 - Closing cash 4,933 6 11

APOLLO 11 HUGELY POPULAR VR EXPERIENCE ACROSS DIFFERENT PLATFORMS Multi-award winning experience based on the Apollo 11 landing Available on Oculus, Steam, Viveport and PlayStation Store >130k copies sold Revenue so far over 1.2 million Planned HD update release for Q4 2018 12

TITANIC VIRTUAL EXPLORATION OF THE WORLDS MOST FAMOUS SHIPWRECK Interactive exploration game and historically accurate experience based on eye-witness testimony and substantial research Early access release late Q4 2017 Full version released on PC on 16 August 2018 Full version to be released on PlayStation network in USA and Europe shortly Early response to full release very positive 13

CURRENT TRADING & OUTLOOK Successful launch in August 2018 of Titanic VR on PC, Oculus Rift, HTC Vive, and Windows Mixed Reality. Successful completion of the 1943: Berlin Blitz experience in collaboration with BBC Nomination for best Linear Virtual Reality experience in the Venice Film Festival for 1943: Berlin Blitz Apollo 11 HD to be released in early Q4 2018 Release date for Titanic VR on PlayStation network to be announced shortly 14

+44 207 186 9952 +44 207 186 9952 APPENDIX

APPENDIX 1 STATEMENT OF COMPREHENSIVE INCOME 16

APPENDIX 2 STATEMENT OF FINANCIAL POSITION 17

APPENDIX 3 STATEMENT OF CASH FLOWS 18

APPENDIX 4 A TEAM TO DELIVER BOARD OF DIRECTORS David Whelan Chief Executive Officer Séamus Larrissey Chief Financial Officer Richard Cooper Non Executive Chairman Sandra Whelan Chief Operating Officer Tony Hanway Non Executive Director Michael Boyce Non Executive Director David is a tech entrepreneur and founder of VR Education. He is a former Editor in chief of Virtual Reality Reviewer and a multi-awarding winning VR director and producer with 10+ years web development background in app creation and programming large CRM systems. Former Irish rugby player and winner of the TimeWarner Award and nominated at the Venice Film Festival as best director for a VR BBC Berlin Blitz. Séamus has 12+ years experience in finance. His previous roles a senior finance position at TSSG Group looking after 100+ staff and researchers and as an auditor for Ernst & Young. Richard has over 25 years experience as an FD, in both publicly traded and privately owned companies in a variety of service industries including gaming, insurance, and financial services. Significant operations and M&A skills. Highly commercial and with extensive contacts in the City and the Gaming sector. LSE Official list, AIM and TSX technical experience. Sandra is a former Editor at Virtual Reality Reviewer. She has considerable experience including many years in corporate accounts management at E-Drive Group Telematics. Sandra was in charge of large corporate contracts. Current C.E.O of Virgin Media Ireland. Tony is a results driven CEO with 20 years experience in the ICT and media sectors. Strong commercial acumen with proven track record in Sales, Retail, E-commerce, Contact Centres, Business Transformation and M&A. With over 20 years of sales experience in the UK education sector, his knowledge and expertise of both strategic and pedagogical approach of ICT into Education is outstanding. 19

+44 207 186 9952 +44 207 186 9952 David Whelan E: david@immersivevreducation.com T: +353 51 585837 Sandra Whelan E: sandra@immersivevreducation.com T: +353 51 585837 Séamus Larrissey E: seamus@immersivevreducation.com T: +353 51 585837 PR: Buchanan Henry Harrison-Topham E: vre@buchanan.uk.com T: 020 7466 5000 UK Broker: Shard Capital Damon Heath E: Damon.Heath@shardcapital.com T: 0207 186 9952 Irish Broker: Davy Fergal Meegan E: Fergal.Meegan@davy.ie T: 353 1 679 7788 Nomad: Cairn Financial Advisers LLP James Caithie T: +44 (0)20 7213 0880 E: James.Caithie@cairnfin.com