select the 4 times tables and then all the number tiles used would be 4 x something

Similar documents
A Games-based, Strategy-focused Fluency Plan

BALTIMORE COUNTY PUBLIC SCHOOLS. Rock n Roll

3. If you can t make the sum with your cards, you must draw one card. 4. Players take turns rolling and discarding cards.

Roll & Make. Represent It a Different Way. Show Your Number as a Number Bond. Show Your Number on a Number Line. Show Your Number as a Strip Diagram

Meaningful Ways to Develop Math Facts

1. Layout all 20 cards face down in 4 rows of This game is played just like Memory or

Multiplication What s Inside?

Game Rules. Triple Trouble Game. Object: Multiply your spinner number by the number on your card. Larger (or smaller) product wins.

7 = Part-Part-Whole. Games = 6 + 1

Building Multiplication Fact Fluency

100 square muddle. A game for two or three players

Milton Public Schools Elementary Summer Math

High-Impact Games and Meaningful Mathematical Dialog Grades 3-5

Round Away. ten. Number created: 5,678 Round to the nearest ten

penguin pairs Contents: 32 penguin cards Setting up Spread the cards face down on the table. How to play

The Product Game: Playing the Product Game

PHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson

Situations Involving Multiplication and Division with Products to 50

Acing Math (One Deck At A Time!): A Collection of Math Games. Table of Contents

Subtraction Step Down

Situations Involving Multiplication and Division with Products to 100

2016 Confessions of an Empty Cubicle

Counters in a Cup In and Out. The student sets up the cup, drops the counters on it, and records how many landed in and out of the cup.

Stirring Up Sentence Sense!

MATH GAMES THAT SUPPORT SINGAPORE MATH GRADES

Fraction Card Games. Additional/Supporting Standards: 4.NF.1 Extend understanding of fraction equivalence and ordering

Inventor: 2009 manuela&wiesl

Go Fish (Addition facts to Ten)

Is muddled about the correspondence between multiplication and division facts, recording, for example: 3 5 = 15, so 5 15 = 3

Pair counting. Maths focus: Counting on in ones, tens or hundreds from any number. What you need: Instructions

LEARNING ABOUT MATH FOR GR 1 TO 2. Conestoga Public School OCTOBER 13, presented by Kathy Kubota-Zarivnij

Instruction Cards Sample

Building Successful Problem Solvers

six-eighths one-fourth EVERYDAY MATHEMATICS 3 rd Grade Unit 5 Review: Fractions and Multiplication Strategies Picture Words Number

Chapter 2 Integers. Math 20 Activity Packet Page 1

Game 1 Count em Skill to be learnt What you will need: How to play: Talk points: Extension of this game:


Mathematics Alignment Lesson

Take one! Rules: Two players take turns taking away 1 chip at a time from a pile of chips. The player who takes the last chip wins.

Cross Out Singles. 3. Players then find the sums of the rows, columns, and diagonal, and record them in the respective circles.

Home Connection 1 Activity

Curriculum links Maths: working mathematically, number, algebra.

Sweet Rhymes. Number of players: 2 to 4. Materials: Directions:

Example: I predict odd, roll a 5, and then collect that many counters. Play until time is up. The player with the most counters wins.

Home Connection 5 Activity

OCTAGON 5 IN 1 GAME SET

HAND & FOOT CARD GAME RULES

A fun way to challenge your math thinking! Grade Levels: 4th - 8th Time: 1 class period. Check out 36 BINGO Snapshot

DIVISION III (Grades 4-5) Common Rules

Make Math Meaningful!

HAND and FOOT RULES Georgia Mountaineers Version

ON A ROLL TO FACT FLUENCY

FREE Math & Literacy Centers. Created by: The Curriculum Corner.

Classic Dominoes. Number of Players: 2-4

Line Master 1 (Assessment Master) Add and subtract to 20 Not observed Sometimes Consistently Models and describes addition situations

1st Grade Math. Please complete the activity below for the day indicated. Day 1: Double Trouble. Day 2: Greatest Sum. Day 3: Make a Number

Pascal Contest (Grade 9)

Coin Cappers. Tic Tac Toe

Ideas for Working with Words at Home

Understanding Area of a Triangle

Grade 3. Summer Math Packet. This packet is optional for those students who just completed Grade 2 and who will be in Grade 3 in September.

Describes the operation of multiplying by ten as adding a nought

DIVISION III (Grades 4-5) Common Rules

MATHEMATICAL RELATIONAL SKILLS AND COUNTING

Winter Math Games Building Fluency

DIVISION I (Grades K-1) Common Rules

Children count backwards. Children count from 0 or 1, or any given number. Increase the range of numbers used as appropriate.

MATHEMATICAL RELATIONAL SKILLS AND COUNTING 0 20

Llamas in Pyjamas. Contents: 12 llama top cards, 12 llama bottom cards, 4 a-llama clock cards, 4 bedtime scene cards

Geometry and Spatial Reasoning

Phase 10 Masters Edition Copyright 2000 Kenneth R. Johnson For 2 to 4 Players

Learning the Times Tables!

Sorry! Sorry! is a board game that is based on the ancient Cross and Circle

T.G.I.F. Thank Goodness It's Fun! JOHN FELLING BOOS. phone boxcarsandoneeyedjacks.

Number Partners Primary Maths Games Box Crib Sheet EASY

C, 3. Home Connection 26 H Activity. 1 Set out your game board and place your deck of coordinate cards face down.

Problem of the Month. Fair Games. Problem of the Month Fair Games Page 1

Home Connection 8 Activity

Essentials. Week by. Week. Calculate! What is the largest product you can compute on your calculator? largest quotient?

Count Equal Groups. in all. Count equal groups to find how many. groups of. groups of. in all. in all R20

Operation Target. Round Number Sentence Target How Close? Building Fluency: creating equations and the use of parentheses.

Katy ISD Math Night

Essentials. Week by. Week. Investigations. Let s Write Write a note to explain to your teacher how you and your partner played Race to a Dollar.

Here is a step-by-step guide to playing a basic SCRABBLE game including rules, recommendations and examples of frequently asked questions.

Addition and Subtraction

Multiplication Facts to 7 x 7

Lab Exercise #10. Assignment Overview

The Secret to Performing the Jesse James Card Trick

Chickenfoot Dominoes Game Rules

Number Puzzles & Games LEVEL 4/5. An educational resource that integrates the concepts children need most in their learning of mathematics

ASSEMBLY OBJECT OF THE GAME. The Game of Mystery, Suspicion and Foul Play!

Answer Key Lesson 6: Workshop: Factors, Multiples, and Primes

Broken Hearts Rhythm Game/Flashcards

CSC 110 Lab 4 Algorithms using Functions. Names:

Let s Make Math Fun. Dots and Dice Edition. Volume 18 September/October Roll the Dice for Place Value. Scarf Math. Halloween Math Puzzles

Polygon Quilt Directions

All activity guides can be found online. Helping Teachers Make A Difference

By: Cara Carroll. Graphics courtesy of Scrappin Doodles

CPM Educational Program

Senior Math Circles February 10, 2010 Game Theory II

Transcription:

Notes for the User: This resource contains the instructions for 6 multiplication games as well as the resources to make the games. These games are appropriate for students in Grade 3 and up who are working on automatizing their multiplication facts. In general, it is best to start with mastering x2, x4 and x10, then move to x5 and x3, then move to the more difficult facts involving x6, x7, x8 and x9. The materials following each set of instructions provide variations of the same game increasing the difficulty level as you scroll down. All of the following games came from the article: Kamii, C., & Anderson, C. (2003). Multiplication games: How we made and used them. Teaching Children Mathematics, 135-141. The article contains more information about how to use and make the games. It can be accessed at: http://mrsaundersdotcom.files.wordpress.com/2014/08/kamii-multiplication-games.pdf

Rio How to play: - The players select a times table to work with (e.g. they might select the 4 times tables and then all the number tiles used would be 4 x something - Scatter the number tiles in the middle of the table, each player takes 5 chips of the same colour - If the group is using tiles from the 4 times table, player 1 would spin the spinner and then place one of their chips on the tile that is the product of 4 x the number that came up on the spinner. For example, if the spinner pointed to 5, they would place one of their coloured chips on the tile that says 20 because 4 x 5 = 20. - Player 2 would then spin and put one of their chips on the appropriate tile. - If you spin a number and the tile that you are supposed to put your chip on already has a coloured chip on it, then you have to take both of the chips back. The game continues until someone has gotten rid of all of their chips. Things I need: 2 partners number tiles 15 coloured markers/chips (3 different colours, 5 of each colour) spinner with numbers 1 10 Rio How to play: - The players select a times table to work with (e.g. they might select the 4 times tables and then all the number tiles used would be 4 x something - Scatter the number tiles in the middle of the table, each player takes 5 chips of the same colour - If the group is using tiles from the 4 times table, player 1 would spin the spinner and then place one of their chips on the tile that is the product of 4 x the number that came up on the spinner. For example, if the spinner pointed to 5, they would place one of their coloured chips on the tile that says 20 because 4 x 5 = 20. - Player 2 would then spin and put one of their chips on the appropriate tile. - If you spin a number and the tile that you are supposed to put your chip on already has a coloured chip on it, then you have to take both of the chips back. The game continues until someone has gotten rid of all of their chips. Things I need: 2 partners number tiles 15 coloured markers/chips (3 different colours, 5 of each colour) spinner with numbers 1 10

Select one of the times tables you want your students to practice and print that chart on card stock then cut out the tiles for that times table. 2 Times Table 2 4 6 8 10 12 14 16 18 20 4 Times Table 4 8 12 16 20 24 28 32 36 40

Select one of the times tables you want your students to practice and print that chart on card stock then cut out the tiles for that times table. 10 Times Table 10 20 30 40 50 60 70 80 90 100

Select one of the times tables you want your students to practice and print that chart on card stock then cut out the tiles for that times table. 3 Times Table 3 6 9 12 15 18 21 24 27 30 5 Times Table 5 10 15 20 25 30 35 40 45 50

Select one of the times tables you want your students to practice and print that chart on card stock then cut out the tiles for that times table. 6 Times Table 6 12 18 24 30 36 42 48 54 60 7 Times Table 7 14 21 28 35 42 49 56 63 70

Select one of the times tables you want your students to practice and print that chart on card stock then cut out the tiles for that times table. 8 Times Table 8 16 24 32 40 48 56 64 72 80 9 Times Table 9 18 27 36 45 54 63 72 81 90

Salute How to play: - One student is chosen to be the dealer. The dealer shuffles the cards and then they hand one card to the other two players without letting anyone see the cards. - The two players say 1, 2, 3 Salute! and on Salute they both put the cards on their foreheads so that the dealer can see both cards and each player can see the other person s card but they cannot see their own card. - The dealer then announces the product of the two cards on the players foreheads. - The two players try to figure out what card they have on their own forehead by thinking about the product and looking at the other player s card. - The player who figures out and announces their card first wins both of the cards - The winner is the player with the most cards when the dealer has used all the cards. Things I need: 2 partnersd a deck of cards (Ace to 5) Salute How to play: - One student is chosen to be the dealer. The dealer shuffles the cards and then they hand one card to the other two players without letting anyone see the cards. - The two players say 1, 2, 3 Salute! and on Salute they both put the cards on their foreheads so that the dealer can see both cards and each player can see the other person s card but they cannot see their own card. - The dealer then announces the product of the two cards on the players foreheads. - The two players try to figure out what card they have on their own forehead by thinking about the product and looking at the other player s card. - The player who figures out and announces their card first wins both of the cards - The winner is the player with the most cards when the dealer has used all the cards. Things I need: 2 partnersd a deck of cards (Ace to 5)

4 in a Row How to play: - Player 1 places 2 coloured chips on the numbers at the bottom of the gameboard and multiplies those numbers together. They then put one of their coloured chips over that product somewhere on the gameboard - Player 2 can only move one of the chips on the row of numbers at the bottom of the board to make a new multiplication sentence. Player 2 then puts one of their coloured chips on the product of their multiplication sentence on the gameboard. - The goal is to get four of your coloured chips in a row vertically, horizontally or diagonally Things I need: coloured markers/chips gameboard partner 4 in a Row How to play: - Player 1 places 2 coloured chips on the numbers at the bottom of the gameboard and multiplies those numbers together. They then put one of their coloured chips over that product somewhere on the gameboard - Player 2 can only move one of the chips on the row of numbers at the bottom of the board to make a new multiplication sentence. Player 2 then puts one of their coloured chips on the product of their multiplication sentence on the gameboard. - The goal is to get four of your coloured chips in a row vertically, horizontally or diagonally Things I need: a partner coloured markers/chips gameboard

4 in a Row 24 9 20 15 30 18 12 30 25 36 24 16 36 15 9 18 20 36 16 36 30 25 12 30 12 20 25 15 24 36 24 16 30 9 25 18 3 4 5 6

4 in a Row 49 9 20 15 30 18 12 35 25 36 21 16 36 28 9 18 20 42 16 42 49 25 12 30 42 28 25 15 24 36 24 16 30 21 25 35 3 4 5 6 7

4 in a Row 49 48 20 64 30 18 12 35 25 36 21 16 56 28 9 18 20 42 16 42 49 25 56 40 42 28 25 15 24 36 24 32 30 21 25 35 3 4 5 6 7 8

4 in a Row 49 48 20 64 30 18 12 35 25 36 21 16 36 28 9 54 27 42 16 42 49 45 56 40 42 28 25 15 24 36 81 32 30 21 63 35 3 4 5 6 7 8 9

4 in a Row 54 64 56 72 49 36 81 63 36 64 48 42 42 72 49 81 63 63 36 54 42 56 72 81 63 54 48 63 54 72 56 42 49 64 56 48 6 7 8 9

Winning Touch How to play: - All of the tiles are mixed up and placed face down. - Each player takes 2 tiles and looks at their tiles without showing them to any of the other players. - Player 1 chooses one of their tiles and puts it in the correct square on the gameboard (e.g. a tile with the number 20 on it would be placed in the square where the row labeled 4 intersects with the row labeled 5 because 4 x 5 = 20) - Player 1 then takes another tile from the pile. - Player 2 then tries to place one of their tiles on the board. For a tile to be played, one of its sides must be touching a side of one of the tiles already on the board. If Player 2 cannot play one of their tiles, they miss a turn but still take another tile from the pile. - The winner is the first person to play all of their tiles. - If someone puts a tile on the wrong square, the person who made the error takes back their tile and the person who caught the mistake gets to take their turn. Things I need: 1 or 2 partners Winning Touch gameboard Winning Touch tiles Winning Touch How to play: - All of the tiles are mixed up and placed face down. - Each player takes 2 tiles and looks at their tiles without showing them to any of the other players. - Player 1 chooses one of their tiles and puts it in the correct square on the gameboard (e.g. a tile with the number 20 on it would be placed in the square where the row labeled 4 intersects with the row labeled 5 because 4 x 5 = 20) - Player 1 then takes another tile from the pile. - Player 2 then tries to place one of their tiles on the board. For a tile to be played, one of its sides must be touching a side of one of the tiles already on the board. If Player 2 cannot play one of their tiles, they miss a turn but still take another tile from the pile. - The winner is the first person to play all of their tiles. - If someone puts a tile on the wrong square, the person who made the error takes back their tile and the person who caught the mistake gets to take their turn. Things I need: 1 or 2 partners Winning Touch gameboard Winning Touch tiles

Winning Touch Six 3 3 4 5 6 4 5 6

Instructions for Making Winning Touch Six: Print the gameboard (previous page) and this page on cardstock. Cut out the tiles on this page. 9 12 15 18 12 16 20 24 15 20 25 30 18 24 30 36

Winning Touch Seven 3 4 5 6 7 3 4 5 6 7

Instructions for Making Winning Touch Seven: Print the gameboard (previous page) and this page on cardstock. Cut out the tiles on this page. 9 12 15 18 21 12 16 20 24 28 15 20 25 30 35 18 24 30 36 42 21 28 35 42 49

Winning Touch Eight 3 4 5 6 7 8 3 4 5 6 7 8

Instructions for Making Winning Touch Eight: Print the gameboard (previous page) and this page on cardstock. Cut out the tiles on this page. 9 12 15 18 21 24 12 16 20 24 28 32 15 20 25 30 35 40 18 24 30 36 42 48 21 28 35 42 49 56 24 32 40 48 56 64

Winning Touch Challenge Edition! 6 7 8 9 6 7 8 9

Instructions for Making Winning Touch: Challenge Edition: Print the gameboard (previous page) and this page on cardstock. Cut out the tiles on this page. 36 42 48 54 42 49 56 63 48 56 64 72 54 63 72 81

Multiplication War How to play: - Players deal out the cards so each player has half of the deck. Each player holds their stack of cards face down. - At the same time, both players turn over the top card. - The players both try to multiply these two numbers (e.g. if one player turns over a 2 and the other person turns over a 5, both players try to multiply 2 x 5). - The person who shouts out the correct product first wins the round and takes both cards to add to their pile. - The winner is the player who collects the most cards Things I need: a partner deck of cards (face cards removed) Multiplication War How to play: - Players deal out the cards so each player has half of the deck. Each player holds their stack of cards face down. - At the same time, both players turn over the top card. - The players both try to multiply these two numbers (e.g. if one player turns over a 2 and the other person turns over a 5, both players try to multiply 2 x 5). - The person who shouts out the correct product first wins the round and takes both cards to add to their pile. - The winner is the player who collects the most cards Things I need: a partner deck of cards (face cards removed)

Arithmatiles How to play: - Begin by covering every square on the gameboard with one tile, all squares must be covered except the square with the X - Player 1 selects the first tile to be jumped into the empty square. They can select any tile that is 2 away from the X and then they pick up that tile and jump over the tile one away from the X to land on the X (the starting tile can be 2 away side to side, up and down or diagonally). - Player 1 quickly turns the jumping tile face up, places it on the empty square and announces the product of the problem (they must say the answer in about 2-3 sec.). - If all other players agree to the product and if they agree that player 1 said the answer fast enough, then player 1 keeps the tile that was jumped over and now it is player 2 s turn. - If the other players think that the answer is wrong or that it took player 1 too long then the tile is returned to its original spot and it is player 2 s turn. - Player 2 can now pick any tile that is 2 spaces away from an empty space and they jump that tile into the empty space. - The game continues in this way until no more jumps can be made. The winner is the person who collects the most jumped tiles. Things I need: 2 partners problem tiles (80) gameboard

Instructions for making Arithmatiles: Print the following charts on cardstock and cut out each square to use as the problem tiles. On a piece of Bristol board create a 9x9 grid (each square should be about 3cmx3cm) and draw a X through the centre square. 2x2= 2x3= 2x4= 2x5= 2x6= 2x7= 2x8= 2x9= 3x2= 3x3= 3x4= 3x5= 3x6= 3x7= 3x8= 3x9= 4x2= 4x3= 4x4= 4x5= 4x6= 4x7= 4x8= 4x9= 5x2=

5x3= 5x4= 5x5= 5x6= 5x7= 5x8= 5x9= 6x2= 6x3= 6x4= 6x5= 6x6= 6x7= 6x8= 6x9= 7x2= 7x3= 7x4= 7x5= 7x6= 7x7= 7x8= 7x9= 8x2= 8x3=

8x4= 8x5= 8x6= 8x7= 8x8= 8x9= 9x2= 9x3= 9x4= 9x5= 9x6= 9x7= 9x8= 9x9= 6x6= 6x7= 6x8= 6x9= 7x6= 7x7= 7x8= 7x9= 8x6= 8x7= 8x8=

8x9= 9x6= 9x7= 9x8= 9x9=