Notes for the User: This resource contains the instructions for 6 multiplication games as well as the resources to make the games. These games are appropriate for students in Grade 3 and up who are working on automatizing their multiplication facts. In general, it is best to start with mastering x2, x4 and x10, then move to x5 and x3, then move to the more difficult facts involving x6, x7, x8 and x9. The materials following each set of instructions provide variations of the same game increasing the difficulty level as you scroll down. All of the following games came from the article: Kamii, C., & Anderson, C. (2003). Multiplication games: How we made and used them. Teaching Children Mathematics, 135-141. The article contains more information about how to use and make the games. It can be accessed at: http://mrsaundersdotcom.files.wordpress.com/2014/08/kamii-multiplication-games.pdf
Rio How to play: - The players select a times table to work with (e.g. they might select the 4 times tables and then all the number tiles used would be 4 x something - Scatter the number tiles in the middle of the table, each player takes 5 chips of the same colour - If the group is using tiles from the 4 times table, player 1 would spin the spinner and then place one of their chips on the tile that is the product of 4 x the number that came up on the spinner. For example, if the spinner pointed to 5, they would place one of their coloured chips on the tile that says 20 because 4 x 5 = 20. - Player 2 would then spin and put one of their chips on the appropriate tile. - If you spin a number and the tile that you are supposed to put your chip on already has a coloured chip on it, then you have to take both of the chips back. The game continues until someone has gotten rid of all of their chips. Things I need: 2 partners number tiles 15 coloured markers/chips (3 different colours, 5 of each colour) spinner with numbers 1 10 Rio How to play: - The players select a times table to work with (e.g. they might select the 4 times tables and then all the number tiles used would be 4 x something - Scatter the number tiles in the middle of the table, each player takes 5 chips of the same colour - If the group is using tiles from the 4 times table, player 1 would spin the spinner and then place one of their chips on the tile that is the product of 4 x the number that came up on the spinner. For example, if the spinner pointed to 5, they would place one of their coloured chips on the tile that says 20 because 4 x 5 = 20. - Player 2 would then spin and put one of their chips on the appropriate tile. - If you spin a number and the tile that you are supposed to put your chip on already has a coloured chip on it, then you have to take both of the chips back. The game continues until someone has gotten rid of all of their chips. Things I need: 2 partners number tiles 15 coloured markers/chips (3 different colours, 5 of each colour) spinner with numbers 1 10
Select one of the times tables you want your students to practice and print that chart on card stock then cut out the tiles for that times table. 2 Times Table 2 4 6 8 10 12 14 16 18 20 4 Times Table 4 8 12 16 20 24 28 32 36 40
Select one of the times tables you want your students to practice and print that chart on card stock then cut out the tiles for that times table. 10 Times Table 10 20 30 40 50 60 70 80 90 100
Select one of the times tables you want your students to practice and print that chart on card stock then cut out the tiles for that times table. 3 Times Table 3 6 9 12 15 18 21 24 27 30 5 Times Table 5 10 15 20 25 30 35 40 45 50
Select one of the times tables you want your students to practice and print that chart on card stock then cut out the tiles for that times table. 6 Times Table 6 12 18 24 30 36 42 48 54 60 7 Times Table 7 14 21 28 35 42 49 56 63 70
Select one of the times tables you want your students to practice and print that chart on card stock then cut out the tiles for that times table. 8 Times Table 8 16 24 32 40 48 56 64 72 80 9 Times Table 9 18 27 36 45 54 63 72 81 90
Salute How to play: - One student is chosen to be the dealer. The dealer shuffles the cards and then they hand one card to the other two players without letting anyone see the cards. - The two players say 1, 2, 3 Salute! and on Salute they both put the cards on their foreheads so that the dealer can see both cards and each player can see the other person s card but they cannot see their own card. - The dealer then announces the product of the two cards on the players foreheads. - The two players try to figure out what card they have on their own forehead by thinking about the product and looking at the other player s card. - The player who figures out and announces their card first wins both of the cards - The winner is the player with the most cards when the dealer has used all the cards. Things I need: 2 partnersd a deck of cards (Ace to 5) Salute How to play: - One student is chosen to be the dealer. The dealer shuffles the cards and then they hand one card to the other two players without letting anyone see the cards. - The two players say 1, 2, 3 Salute! and on Salute they both put the cards on their foreheads so that the dealer can see both cards and each player can see the other person s card but they cannot see their own card. - The dealer then announces the product of the two cards on the players foreheads. - The two players try to figure out what card they have on their own forehead by thinking about the product and looking at the other player s card. - The player who figures out and announces their card first wins both of the cards - The winner is the player with the most cards when the dealer has used all the cards. Things I need: 2 partnersd a deck of cards (Ace to 5)
4 in a Row How to play: - Player 1 places 2 coloured chips on the numbers at the bottom of the gameboard and multiplies those numbers together. They then put one of their coloured chips over that product somewhere on the gameboard - Player 2 can only move one of the chips on the row of numbers at the bottom of the board to make a new multiplication sentence. Player 2 then puts one of their coloured chips on the product of their multiplication sentence on the gameboard. - The goal is to get four of your coloured chips in a row vertically, horizontally or diagonally Things I need: coloured markers/chips gameboard partner 4 in a Row How to play: - Player 1 places 2 coloured chips on the numbers at the bottom of the gameboard and multiplies those numbers together. They then put one of their coloured chips over that product somewhere on the gameboard - Player 2 can only move one of the chips on the row of numbers at the bottom of the board to make a new multiplication sentence. Player 2 then puts one of their coloured chips on the product of their multiplication sentence on the gameboard. - The goal is to get four of your coloured chips in a row vertically, horizontally or diagonally Things I need: a partner coloured markers/chips gameboard
4 in a Row 24 9 20 15 30 18 12 30 25 36 24 16 36 15 9 18 20 36 16 36 30 25 12 30 12 20 25 15 24 36 24 16 30 9 25 18 3 4 5 6
4 in a Row 49 9 20 15 30 18 12 35 25 36 21 16 36 28 9 18 20 42 16 42 49 25 12 30 42 28 25 15 24 36 24 16 30 21 25 35 3 4 5 6 7
4 in a Row 49 48 20 64 30 18 12 35 25 36 21 16 56 28 9 18 20 42 16 42 49 25 56 40 42 28 25 15 24 36 24 32 30 21 25 35 3 4 5 6 7 8
4 in a Row 49 48 20 64 30 18 12 35 25 36 21 16 36 28 9 54 27 42 16 42 49 45 56 40 42 28 25 15 24 36 81 32 30 21 63 35 3 4 5 6 7 8 9
4 in a Row 54 64 56 72 49 36 81 63 36 64 48 42 42 72 49 81 63 63 36 54 42 56 72 81 63 54 48 63 54 72 56 42 49 64 56 48 6 7 8 9
Winning Touch How to play: - All of the tiles are mixed up and placed face down. - Each player takes 2 tiles and looks at their tiles without showing them to any of the other players. - Player 1 chooses one of their tiles and puts it in the correct square on the gameboard (e.g. a tile with the number 20 on it would be placed in the square where the row labeled 4 intersects with the row labeled 5 because 4 x 5 = 20) - Player 1 then takes another tile from the pile. - Player 2 then tries to place one of their tiles on the board. For a tile to be played, one of its sides must be touching a side of one of the tiles already on the board. If Player 2 cannot play one of their tiles, they miss a turn but still take another tile from the pile. - The winner is the first person to play all of their tiles. - If someone puts a tile on the wrong square, the person who made the error takes back their tile and the person who caught the mistake gets to take their turn. Things I need: 1 or 2 partners Winning Touch gameboard Winning Touch tiles Winning Touch How to play: - All of the tiles are mixed up and placed face down. - Each player takes 2 tiles and looks at their tiles without showing them to any of the other players. - Player 1 chooses one of their tiles and puts it in the correct square on the gameboard (e.g. a tile with the number 20 on it would be placed in the square where the row labeled 4 intersects with the row labeled 5 because 4 x 5 = 20) - Player 1 then takes another tile from the pile. - Player 2 then tries to place one of their tiles on the board. For a tile to be played, one of its sides must be touching a side of one of the tiles already on the board. If Player 2 cannot play one of their tiles, they miss a turn but still take another tile from the pile. - The winner is the first person to play all of their tiles. - If someone puts a tile on the wrong square, the person who made the error takes back their tile and the person who caught the mistake gets to take their turn. Things I need: 1 or 2 partners Winning Touch gameboard Winning Touch tiles
Winning Touch Six 3 3 4 5 6 4 5 6
Instructions for Making Winning Touch Six: Print the gameboard (previous page) and this page on cardstock. Cut out the tiles on this page. 9 12 15 18 12 16 20 24 15 20 25 30 18 24 30 36
Winning Touch Seven 3 4 5 6 7 3 4 5 6 7
Instructions for Making Winning Touch Seven: Print the gameboard (previous page) and this page on cardstock. Cut out the tiles on this page. 9 12 15 18 21 12 16 20 24 28 15 20 25 30 35 18 24 30 36 42 21 28 35 42 49
Winning Touch Eight 3 4 5 6 7 8 3 4 5 6 7 8
Instructions for Making Winning Touch Eight: Print the gameboard (previous page) and this page on cardstock. Cut out the tiles on this page. 9 12 15 18 21 24 12 16 20 24 28 32 15 20 25 30 35 40 18 24 30 36 42 48 21 28 35 42 49 56 24 32 40 48 56 64
Winning Touch Challenge Edition! 6 7 8 9 6 7 8 9
Instructions for Making Winning Touch: Challenge Edition: Print the gameboard (previous page) and this page on cardstock. Cut out the tiles on this page. 36 42 48 54 42 49 56 63 48 56 64 72 54 63 72 81
Multiplication War How to play: - Players deal out the cards so each player has half of the deck. Each player holds their stack of cards face down. - At the same time, both players turn over the top card. - The players both try to multiply these two numbers (e.g. if one player turns over a 2 and the other person turns over a 5, both players try to multiply 2 x 5). - The person who shouts out the correct product first wins the round and takes both cards to add to their pile. - The winner is the player who collects the most cards Things I need: a partner deck of cards (face cards removed) Multiplication War How to play: - Players deal out the cards so each player has half of the deck. Each player holds their stack of cards face down. - At the same time, both players turn over the top card. - The players both try to multiply these two numbers (e.g. if one player turns over a 2 and the other person turns over a 5, both players try to multiply 2 x 5). - The person who shouts out the correct product first wins the round and takes both cards to add to their pile. - The winner is the player who collects the most cards Things I need: a partner deck of cards (face cards removed)
Arithmatiles How to play: - Begin by covering every square on the gameboard with one tile, all squares must be covered except the square with the X - Player 1 selects the first tile to be jumped into the empty square. They can select any tile that is 2 away from the X and then they pick up that tile and jump over the tile one away from the X to land on the X (the starting tile can be 2 away side to side, up and down or diagonally). - Player 1 quickly turns the jumping tile face up, places it on the empty square and announces the product of the problem (they must say the answer in about 2-3 sec.). - If all other players agree to the product and if they agree that player 1 said the answer fast enough, then player 1 keeps the tile that was jumped over and now it is player 2 s turn. - If the other players think that the answer is wrong or that it took player 1 too long then the tile is returned to its original spot and it is player 2 s turn. - Player 2 can now pick any tile that is 2 spaces away from an empty space and they jump that tile into the empty space. - The game continues in this way until no more jumps can be made. The winner is the person who collects the most jumped tiles. Things I need: 2 partners problem tiles (80) gameboard
Instructions for making Arithmatiles: Print the following charts on cardstock and cut out each square to use as the problem tiles. On a piece of Bristol board create a 9x9 grid (each square should be about 3cmx3cm) and draw a X through the centre square. 2x2= 2x3= 2x4= 2x5= 2x6= 2x7= 2x8= 2x9= 3x2= 3x3= 3x4= 3x5= 3x6= 3x7= 3x8= 3x9= 4x2= 4x3= 4x4= 4x5= 4x6= 4x7= 4x8= 4x9= 5x2=
5x3= 5x4= 5x5= 5x6= 5x7= 5x8= 5x9= 6x2= 6x3= 6x4= 6x5= 6x6= 6x7= 6x8= 6x9= 7x2= 7x3= 7x4= 7x5= 7x6= 7x7= 7x8= 7x9= 8x2= 8x3=
8x4= 8x5= 8x6= 8x7= 8x8= 8x9= 9x2= 9x3= 9x4= 9x5= 9x6= 9x7= 9x8= 9x9= 6x6= 6x7= 6x8= 6x9= 7x6= 7x7= 7x8= 7x9= 8x6= 8x7= 8x8=
8x9= 9x6= 9x7= 9x8= 9x9=