This season s message is EVOLUTION

Similar documents
GLOBAL HANDICRAFT Immerse yourself in the world of handicraft

Visual Trends Edition

Art and Design. Use experiences, other subjects across the curriculum and ideas Share ideas using drawing, painting and sculpture.

AI and machine learning get us one step closer to relevance at scale

The Disappearing Computer. Information Document, IST Call for proposals, February 2000.

Transformation Series Photo Project

VCE Art Study Design. Online Implementation Sessions. Tuesday 18 October, 2016 Wednesday 26 October, 2016

Sheep CRC Conference Proceedings

fashion creatives ashion DEEPENING SPECIALIZATION Pathway Mapping CREATIVE WRITING TREND SPOTTING & REPORTING SEM III SEM ADVERTISING & COPY SEM V

Enduring Understandings 1. Design is not Art. They have many things in common but also differ in many ways.

Closing Thoughts.

KUKJE GALLERY. Kyung Jeon Eemyun Kang

ART DEPARTMENT POSSIBLE ART SEQUENCES. Ceramics/Sculpture. Photography. Digital. Commercial Art* Digital 2* Studio

The Anatomy in Practice: Artisan

S e c t i o n. using images and illustrations. Know the advantage of visual information. Use visual information

Chickadee October 2018 Teacher/Parent Resources. Animal of the Month The Hercules Beetle ANIMAL FAST FACTS

introduction introduction

Guiding Question. Art Educator: Cynthia Cousineau. School: John Grant Highschool. Grade Level: Cycle 2 Secondary (Grade 9-11)

APPLIED PROBES. Tuuli Mattelmäki 15/12/2003. Tuuli Mattelmäki/ 15/12/2003

Advanced Photography. Topic 3 - Photoshop Filters. Learning Outcomes

PRODUCTION. in FILM & MEDIA MASTER OF ARTS. One-Year Accelerated

02.03 Identify control systems having no feedback path and requiring human intervention, and control system using feedback.

Selby Community Primary School Art Progression. This document aims to track expectations for Art within Selby Community Primary School.

SPIN Master Silk Painter Application Criteria

Design and Technology: Textiles Technology

n y s a t a Major Sequence Level Portfolio An Official Program of the New York State Art Teachers Association

KNES Art & Design Course Outline. Year 9

Subject Area. Content Area: Visual Art. Course Primary Resource: A variety of Internet and print resources Grade Level: 3

SCRIPTS FOR AUDITIONING

ART, CRAFT & DESIGN in the CLASSROOM

KS1-KS2 Art & Design Objective Overview ( )

2012 Suite. Cambridge TECHNICALS LEVEL 2 & 3 ART & DESIGN. Summary Brochure 2015/2016.

Making Culture. Introduction. Young People s Kimono Making Workshop

ART AND DESIGN POLICY

MEN S TREND DIRECTION FW 19/20

CHILDREN S GLOBAL MEDIA 5-7 DECEMBER MANCHESTER, UK GENERATION U. The future of media for an Unlimited Generation CGMS17.COM

Visual Studies (VS) Courses. Visual Studies (VS) 1

Year 5 We are not amused!

Visual Art Standards Grades P-12 VISUAL ART

VOCABULARY: Aesthetic Esthetic Genre Design Stylistic Process Material Medium Organic material Trade Antiquity Abstract

Cutting Edge: Lasers and Creativity Symposium: Loughborough University School of Art and Design

Interaction of Fantasy and Literary Fairy Tale in British Children s Literature

POP CULTURE FAN 3 UNIVERSES UNIQUE EXPERTISE

Bachelor s Degree in Audiovisual Communication. 3 rd YEAR Sound Narrative ECTS credits: 6 Semester: 1. Teaching Objectives

EdisonLearning Curriculum Map

Thirty-Minute Essay Questions from Earlier AP Exams

Chapter 1. Mass Communication: A Critical Approach

Achievement Targets & Achievement Indicators. Compile personally relevant information to generate ideas for artmaking.

Fantasy & Science Fiction. Chapter 6

Research Paper e ISSN Open Access - Asian Journal of Home Science Volume 9 Issue 1 June,

PREDICTING TRENDS IN ILLUSTRATION

Individual Test Item Specifications

Level 3 Diploma in Design and Craft

Genres and Subgenres. Classifying literature

House of Illustration is the UK s only public gallery and education space dedicated solely to illustration and graphic arts.

MACRO TRENDS SPRING/SUMMER 2015 HISTORY 2.0

Spot Colour Project. Name: STEP ONE: BRAINSTORM possible theme for your 9 Spot Colour photographs (Food, Faces, etc.).

INTRODUCTION. What is

Achievement Targets & Achievement Indicators. Envision, propose and decide on ideas for artmaking.

Learning to see with a new perspective by Eva Polak

Infographic Project Data Visualization

Markdown Suite. Craft meaningful markdowns that maximize return on inventory, margins and sell-through.

Connect Makey Makey Wires

Textile Design Research Group

Insegnamento: User and social innovation. Docente: Elena Marinoni. Semestre: 2. Lingua di erogazione: ENG

Genre Characteristics Writing Essentials by Regie Routman (Heinemann: Portsmouth, NH); 2005

Category Discussion Guides

Promoting partnerships!

An annual art competition for schools in Fife organised by the Museum of the University of St Andrews.

THREE SPECIFIC QUESTIONS CONCERNED WITH ARTS, CULTURE, AND. Why are Arts and Culture important in these globalized environments of cities?

MEDIA AND INFORMATION

India is a land where every corner is evident with the

Visual Arts Grades 6 through 8

ART DEPARTMENT HIGH SCHOOL VISUAL ART PATHWAYS 3-D STUDIO (CERAMICS/SCULPTURE) 1 Studio 1 Ceramics/Sculpture 1 Digital 1 Photography 1

House of Illustration is the UK s only public gallery and education space dedicated solely to illustration and graphic arts.

CHAPTER I INTRODUCTION. Literature is identical with the words: the expression of human feeling,

AS ART AND DESIGN COMPONENT PERSONAL CREATIVE ENQUIRY

AWQ 3M - Exterior Photomontage Landscape Project

KINSHIPas presented by PJ Aranador, Filipino international lifestyle designer Forecasts - Spring Summer 2018

THE MATRIX. Luca Giustiniano, LUISS Guido Carli Lucia Marchegiani, Roma Tre University

GLOSSARY for National Core Arts: Media Arts STANDARDS

The Vision Quest Exercise

USTGlobal. VIRTUAL AND AUGMENTED REALITY Ideas for the Future - Retail Industry

The International School of Athens

AWQ 3M - Interior Photomontage Landscape Project

Maraslian 1. Shakespeare in a New Body

PH: Photography. PH 003 Basic Photography Studio 0 credits; 1 lab hour

Afterimage Contemporary Photography in Southeast Asia

GLOSSARY for National Core Arts: Theatre STANDARDS

Design thinking, process and creative techniques

Is your career really at risk?

Image source: Other source:

NCEA Level 3 - Visual Arts Examples of Candidate Work Design

Genres and Subgenres. Classifying literature

Sony World Photography Awards 2013 Now Open for Entries

CETI - CENTRE EUROPÉEN DES TEXTILES INNOVANTS STIMULATE PRODUCT INNOVATION BY USING THE NEW RESOURCES OF DIGITAL

WOMEN S TREND DIRECTION SS 19

Collage, Paint, Draw: Explore Mixed Media Techniques And Materials PDF

Dr. Coffman, ENG IV DE/H

Grade 7 - Visual Arts Term 4. Life Drawing

Transcription:

Vol. 1 April 2013 Avery Dennison have partnered with WGSN, the leading trend forecaster, to provide powerful insights into the trends, integrated branding solutions and technological innovations shaping the rapidly-changing retail and apparel industry. This season s message is EVOLUTION Design, designers, and the design-empowered consumer are the intrepid adventurers in our changing world. Designers are imagining the next industrial evolution, expanding and evolving into the worlds of magic and mythology, interpreting the digital into physical form. www.wgsn.com Here WGSN introduce highlights from their macro trend forecast for Autumn/Winter 2013/14. The views expressed herein are those of the author and should in no way be attributed to Avery Dennison Corporation or its affiliates. While the information contained herein is believed to be reliable neither the author nor Avery Dennison makes no representations concerning the accuracy or correctness of the data. The customer/user should confirm independently the information provided herein. 2013.All rights reserved Click here to receive AD TrendAlert in your Email in-box every month Angela Chrome Source: Simon Danaher simon.danaher@ntlworld.com 1

As the machine age evolves, new forms of industrialisation will emerge. Industrial Evolution Designers are leading a new industrial evolution inspired by biology, craft and 3D printing. The birth of new machines is changing future design processes, leading us into a crafted industrial age. Right now, manufacture is in a state of flux, oscillating between the digital and analogue eras. This trend looks at this moment of transition and the design it is inspiring open-source, unstable systems, improvised form, organic prototypes, and design by intuition. As the consumer gets more involved in the design process, new opportunities for product development are evolving. We see small-scale manufacture, batchmaking systems and print-on-demand enabling a more individual approach. Calik Denim As the machine age evolves, new forms of industrialisation will emerge. Designers will provide the blueprint, and we ll print products on domestic 3D printers or email them to 3D fabrication units. Micro Utopias of mechanised craftsmanship will appear, yielding small, high-growth businesses. In his recent book, Makers, Chris Anderson describes the makers of a new revolution and the tools they are developing. 3D printing is rebooting manufacture and calling into question how we shape our objects as well as our society. You can print a flute or you can print a meal. You can even print human organs of living cells, he says. As the consumer gets more involved in the design process, new opportunities for product development are evolving. We see small-scale manufacture, batch-making systems and print-ondemand enabling a more individual approach. MakerBotIndustries natural hybrid Industrial Evolution 2

The contemporary, multi-ethnic world of is filled with infinite stories that combine traditional and futuristic folklores. explores the renewed interest in folklore and storytelling by creatives from various countries and cultures. It shows us a contemporary, multi-ethnic world, filled with infinite stories. From movies, video games and blogs to novels, design and art the significance of mythological figures, patterns and motifs points towards an expanding global visual culture where designers create richer and more locally relevant products. Even in a modern context, these tales of metaphorical creatures and adventurous heroes still fill us with awe and wonder. Myths are the stories people share to access their cultural identity and history. As more and more people share their stories and cultures online, ancient fables become intertwined and modernised. Whether we call it myth or science, explanations for the origin of man and the universe have always been sought. Today, the boundaries between science and storytelling are increasingly blurred. Mosaic tiles 3

Manipulated online images challenge ideas of authenticity, as we investigate the many layers involved in representing reality. Today, we live in an image-driven world, photographing every detail of existence and circulating those snapshots worldwide. This trend looks at what is real or genuine. How we manipulate images through filters dissecting, deconstructing, distorting, interweaving, tearing apart, stripping back and multi-layering. This doctoring is affecting the way we think about design, causing us to question the value of real and authentic scenarios and products. Sunset Placement Young artists are promoting a new realism one in which 3D displays and products are designed to be viewed online in 2D. While 100 people may attend an exhibition, 10,000 people may view it online via circulated images. Acknowledging this, displays have been created that play with the idea of real vs image, 3D vs 2D. Even in the age of the internet however, where manipulated images dominate on platforms like Instagram, we still seek genuine pictures images without filters, masks and distortion. New digital products like FourMatch and Normalize strip away treatments and filters to reveal the real image. Shahno This search for authenticity has lead to a recent debate sparked by the New York Times on the validity of the street shot as a representation of real fashion. The line between the person and the pose, the authentic and the fake is increasingly blurred. 4

Fashion Forecast How will the trends affect apparel design? Industrial Evolution: The changing relationship between man and machine takes utilitarian design in an artisan direction. This balances man-made lines and engineered hardware with soft uniform styling and synthetic comfort. Deliberate cuts and precise folds are offset with rugged molten coatings and rough factory finishes, while future workwear focuses on stripped-back functionality and superhuman technical updates. : Multi-ethnic folklore has been projected into the future. A contemporary take on local legends and stories updates ceremonial decoration and traditional craft with a new relevance. Patterns are enriched with a narrative message and ancient heroes are brought to life in gilded sportswear and armour-like tailoring. Sci-fi stories inspire cosmic proportions for couture, and finishes suggestive of space artefacts. : Everyday items and familiar categories are celebrated and altered, reflecting our fascination with photos and filters. Genres and techniques can be layered up or deleted to create sharply edited shapes and tailored sportswear silhouettes, or unexpected glitch textiles and eclectic styling trends that feel almost accidental. Familiar basics are perfected to produce future classics, and digital effects inspire colour usage and offset prints. Three Big Fashion Themes for Autumn/Winter 2014/2015: 1 Utilitarian design with an artisan feel, balancing man-made lines and soft uniform styling. (Above. ) 2 A contemporary take on local myths updates ceremonial decoration and traditional craft. 3 Familiar basics will be perfected to produce future classics, as digital effects inspire colour and print. (Below. ) 5