How to make non-destructive textured maps in Photoshop

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How to make non-destructive textured maps in Photoshop This tutorial assumes that you are reasonably familiar with using photoshop. E.g. You know how to create layers, layer styles, masks etc. After you complete this tutorial you should be able to make maps which are easily editable: (a) you will be able to change textures (b) You will be able to edit coastlines (c) You will be able to edit rivers all with a few button clicks or strokes. By editing one element on the map, you will have to make few or no consequential edits to other parts of the map - they will just fall into line. The advantages of this are easier to see than to explain, so let s get started. Preparation Get some good textures. This form of mapmaking relies heavily on textures, so it is useful to have an easily available source. A good place to find tiling textures of earth-like surfaces is Genetica. You can download a free viewer from the internet (google to find it) which comes with a number of preset textures which I will be using in this tutorial. Of course you can use any source of textures you like, although I would recommend that you find textures which seamlessly tile which is preferable but not essential. If you choose to download Genetica, then have a play with it to get used to how it works. Get the Eye Candy Filters Go here: http://www.geocities.com/why2kspace/ and download the free version of eye-candy filters. We will be relying heavily on the jiggle filter. Install it so that you can run the filters directly from Photoshop. Use a Tablet and Pen Not essential but highly recommended. The more advanced mappers will see that there is nothing original in this tutorial. Once you ve been through it a couple of times and have built up a bank of pattern fills, you should be able to produce maps within an hour or less. Remember: Experiment Experiment Experiment LET S GET STARTED 1

OVERVIEW The Layers Tab of the Finished Map A single coloured texture as the top layer set to multiply or similar will unite all the colours and give your map a dominant colour theme The only colour you use is white against a transparent background This makes the shapes easy to edit. All you need is a white brush And an eraser. Use the jiggle and blur filters to break up the edges of your Elements so they merge into surrounding elements. Use layer masks with clouds to overlay one texture on top of another to break up a texture so that the texture below shows through in parts Use layer effects to give your layers texture and colour. This makes Them very easy to scale and edit. The land outline on a single layer allows you to to easily Edit your coastline and rivers. If a land texture overlaps into the Sea just select the sea on this layer, to to the texture layer with the Selection active and hit delete. Use Folders to organise your layers (optional!) Finished Map Creates a folder Creates a layer mask Creates layer effects Creates a new layer Allows selective colour adjustments 2

The Sea/River Layers Render clouds on a white flood filled background Sea 1 Layer Style Options Flood fill with plain white. Blue with some noise rendered on top. Sea 2 Layer Style Options Play with these settings to edit the textures How to create new pattern fills: Load a seamless texture into photoshop as a new image. Select Edit > Define Pattern and close the texture. In the layer style menu, click on the little triangle. Your new pattern will be the last on list of thumbnails. 3

The Land Outline Create a new layer. Use the lasso tool to make a rough selection of your land mass (you can edit it to a more precise shape in step 2) and then flood fill the selection with white. Note that you can see the sea layer below because the sea part of this layer is transparent. Optional: If you want to roughen up the land outline, you can use the jiggle filter. Zoom in reasonably close to the land mass in the preview pane so you can get an idea. I find that the bubbles movement type is the best to use. Keep the bubble size smallish and the twist low, and play with the warp amount. You may need to play with the settings a bit until you find something you like. Again don t worry if it is not perfect, you can still make finer adjustments in the next step. To make fine adjustments use the pencil tool (NOT THE BRUSH TOOL) and a 100% hard eraser. The reason for not using the brush tool is that is that this layer will be used to make selections...a lot. A selection will follow the outline of a pencil tool line precisely but not a brush tool which is anti-aliased to look smooth which means a selection will not quite go flush to the edge. Use the square brackets [ ] to adjust the size of the brush and eraser. Clean up the coastline and cut in rivers and lakes. If you need to edit the coastline later, add or take away rivers and lakes, all you need to do is to use the white brush and a 100% hard eraser. Note that this is where having a tablet comes into its own. If you select shape dynamics for your brush and set the size jitter to pen pressure you can have a lot of control - this is particularly helpful in making tapered rivers where you can ease off the pressure as you draw. Use the white pencil tool to add islands and add to the coastline. Use the eraser tool to cut out rivers and lakes Use the eraser tool and pencil tool to carve out island chains from the landmass. Tip! You may end up with some very small islands you don t want. To find them, select the magic wand tool and click on the white landmass, the marching ants will show the little islands clearly. Use the eraser to delete them. 4

Texturing the Land Outline Here s where you get to make some choices depending on the style you want to shoot for. I m not going to go through all the alternatives, but just remember - if you want to make a style adjustment do it in the layer styles not on your white landmass. This will make editing much easier. Click on the layer Style button to create a new layer style for the white outline you just created. Here are the choices I made in layer styles and the result. To get the black contour lines around the continent use an outer glow with the spiky contour editor pattern as shown. You will have to click on the pattern window and make your own custom spiky pattern. Play with all the sliders. I have chosen a Genetica seamless tile to use as a base fill pattern for the continent. Choose something which represents the dominant texture for the map. In my case, greenish lowlands with some textures. Adjust the scale so it textures to an acceptable level. If there s some repeat tiling, don t worry too much, when we make our next layer we will break up the texture a bit to give it some variety. Notice how you change the pattern fill to whatever you want with minimum fuss. A one pixel black stroke gives a nice black edge to the map. The Power of Layer Styles You can still adjust the outline of this map using the white pencil and the eraser. Try it - the rest of the styles will follow without you having to adjust them too. 5

Land Outline Landmass Copy Duplicate the landmass layer (shortcut ctrl J) and for the time being, uncheck all the layer style boxes. Create a layer mask and then render clouds on it. Now choose some new layer styles to break up the texture below. The cloud mask will blend the textures together. Don t forget to run through the blends for the layer (overlay, multiply etc) to see what happens. Here is what I chose: When you render the clouds you can increase and decrease the effect of how much they hide by making sure the layer mask is selected and going to image >adjustments>levels and playing with the slider at the bottom. Here is the result: Tip! One of the drawbacks to the native photoshop clouds filter is that it renders the clouds at just one size. If you want clouds that are scalable, then you can pay for Alienskin Xenofex 2 little fluffy clouds filter, or you want to go for free try the Blots 2 filter from Mehdi s filters and use black and white as your colour choices. This gives you more control over the layer mask. 6

Land Textures Desert 1 By now you should be getting the hang of how all this works. Let s put in a desert. Create a new Folder, call it Land Textures and create a new layer inside the folder. Call it Desert 1. Use the the lasso tool to make a selection of where you roughly want the main area of your desert to be and flood fill it with white. Notice that I have not tried to trace around the river or coastline. I want the desert to follow the coastline and rivers and I will delete the bits of desert which I don t need later. Use the jiggle filter again. Try Brownian motion selection and play with the sliders. I got this: Then apply a little gaussian blur just to take the hard edge off. Click on your landmass layer to make it active and select the sea area using the magic wand. Click back on your Desert layer to make it active and hit delete. The rivers and coastline are now back in the picture. Note that I can now use the white brush and eraser to edit the desert. If it overlaps the coast or a river all I need to do is go to the landmass layer, select sea with magic wand, go back to the desert layer and delete. Now it s just a question of applying layer styles to get the desert texture. I m not going to show screenshots, of the layer styles. you should have a pretty good idea of what I am doing here and how it works. Keep experimenting with the layer styles - the joy is that you can just amend them by changing the settings on the layer styles. Here is what my desert looks like with a desert pattern fill and a cloud mask adjusted with levels. Remember to apply the levels adjustment to the layer mask not the white layer to make your desert mask more or less opaque. If you want to soften the edge of the desert even more, apply more blur to the white painted layer or use a large soft eraser brush. You don t need the pencil tool here so you can experiment with different brushes. You can use a white brush and eraser on the white painted layer to edit the boundaries of the desert. 7

Land Textures Mountain Base & Peaks Making the mountain base texture involves exactly the same principles as making the desert texture - just with different layer styles. In making the mountain base layer I have used quite an aggressive jiggle filter to get some good break up and not used very little gaussian blur to make the mountains stand out. When you use a lot of jiggle, it will impact on the edges of the map where your layer meets it. Use a white brush to clean up. You can lower the opacity of the white if you like. Notice I have overlapped the mountain layer on desert layer so I can get a smooth transition between the two. Experiment by using bevel and emboss layer styles and drop shadow. Again if you want to adjust where the mountain base reaches, edit it by using a white brush and eraser in the main white painted layer. Use the lasoo tool to jiggle more, try other filters. See what effects you get. Don t forget to use the blend modes (multiply, overlay etc) on the layer to see if you can get more pleasing interactions with the layers below. To make the mountain peak layer I created a new layer above the Mountain base, selected the white areas using the magic wand on the mountain base layer and then on the Mountain peak layer chose Selection> modify>contract. I chose 40 pixels - play with your choices and flood filled the result with white and then used a white brush to paint where I wanted the peaks to be. I used a pattern fill with a snowy mountain texture to get the white caps and then used the jiggle filter to break up the clean edges. Gaussian blur, cloud mask and levels adjustment to get this: Again note that editing where you want your mountains to be involves editing the white bits. Editing what you want your mountains to look like involves editing the layer styles. At this stage experiment with lots of brush styles on the white mountain layer to see what you can find.. 8

Land Textures Soixante Why Soixante? Because he posted a brilliant tutorial on making shadowed mountain peaks. Also check out Pasis s tutorial too which would work well with this style. I m not going to repeat them here, click on the links and feel the magic. Soixante s tutorial: http://forum.cartographersguild.com/showthread.php?t=4319 Pasis s tutorial: http://forum.cartographersguild.com/showthread.php?t=4405 I used Soixante s layer style and brushes and got this (again editable) This deserves a big output map so you can see the peak shading. Remember you can mix and match many tutorials on the cartographers guild and find your own style. Note that if you use Soixante s tools you will have to change brush colour, opacity, flow settings etc back to what you want on other layers. 9

Land Textures Forests Guess what? Same technique: 1. Make a new layer 2. Paint in your forests in white 3. Use the jiggle to break up the outline 4. Use gaussian blur or a soft eraser if you want soft edges 4. Select the sea on the landmass layer and then make the forest layer active and hit delete to keep the waters clean. 5. Use layer styles to put in your forest texture. 6. Play with the blend modes of the layer. Here are a couple of examples of different layer styles for the same forest area: Don t forget to select the sea in the Landmass Layer and then select the forest layer and hit delete to get rid of any forest overlapping the water areas. 10

Parchment Uniter The Parchment Uniter layer does not have to be a parchment, it can be anything of a single dominant colour but notice the effect it has on the colours of the map with the blend mode set to multiply: No Uniter Notice how certain colours are richer and there is a grungy feel to the map. All it is, is a single texture fill which covers the entire map. I call it a uniter because it unites all the colours on the map in a pleasing way. I used this parchment texture...experiment with your own. The examples below use the different uniter textures as shown in the boxes on the right. Each uniter gives the map a different mood - rich, hot, cold etc. 11

Final Thoughts What I really like about this approach to mapping is that with only a little experiment of different textures and filters, the results can be incredibly different. You don t even have to use complex textures at all - this technique can be used to make a black and white map in a Tolkien style. What is really useful about it is that if you are mapping a large area and need to do it one map at a time, you can simply duplicate an existing map and by changing the locations of the white fills, edit the map. Of course it s not 100% no problem editable...you will find problems like this. Let us say I have completed the map and decide to delete the southern river. I go through the following steps: 1. Make landmass layer active and use the white pencil to fill in the rivers. Just to check I ve got them all I do a quick magic wand select on the sea area to see if there are any marching ants where they shouldn t be. 2. I have to replicate this new layer on the landmass copy layer - easy enough: I just duplicate the layer. Right click on the layer style button of the landmass copy layer, select copy layer style and then paste it into the duplicated layer and delete the old landmass copy layer. If you want to reuse the same layer mask you will have to go into channels to do that - or you could just create a new cloud layer mask. 3. Here s the problem. The overlaps on the water layers show in the land textures, because you have deleted these. 4. To get rid of the remnants of the rivers on each of the land texture layers, you need to fill white into them individually using a white brush. Bit of a pain but not difficult. I hope you find this tutorial helpful and just a beginning. There are so many avenues to explore in creating a great mapping style of your own. Make your own textures, put layers on top of layers, play with filters. Use fill / adjustment layers. Most of all - have fun. Happy Mapping and do check the Cartographers Guild for more tutorials. If you can find ways to improve on this one, I would love to hear them. Go to: www.cartographersguild.com and join in. All the best Ravells. 12