Meaning, Mapping & Correspondence in Tangible User Interfaces

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Meaning, Mapping & Correspondence in Tangible User Interfaces CHI '07 Workshop on Tangible User Interfaces in Context & Theory Darren Edge Rainbow Group Computer Laboratory University of Cambridge

A Solid Diagram Metaphor for Tangible Interaction Alan Blackwell, Cecily Morrison & Darren Edge: University of Cambridge Technical paradigms of UbiComp are founded on implicit metaphors of interaction design: Ubicomp Paradigm Demonstrates Technology Founded on Metaphor Conversational NLP Conduit Inference Sensing & Machine Learning Sentience & Context Solid Diagram Sensing Notation Solid Diagrams provide a human centric approach to the specification of abstract data structures in the physical world

Tangible Interaction in a Mobile Context Alan Blackwell, Gareth Bailey, Ignas Budvytis, Vincent Chen, Luke Church, Lorisa Dubuc, Darren Edge, Mattias Linnap, Vilius Naudziunas & Hugh Warrington: University of Cambridge Many multimedia computing devices are portable Mobile phones, Music players, Video players Opportunity to support tangible interaction on the spot Design experiments: Linking mobile devices to tangible surfaces Bimanual interaction with mobile devices Interaction with small articulated tangibles

Putting TUIs in Context: A Unifying Framework for Next Generation HCI Michael Horn, Orit Shaer, Audrey Girouard, Leanne Hirshfield, Erin Treacy Solovey, Jamie Zigelbaum*, Robert Jacob: Tufts University, *MIT Media Lab Reality Based Interaction (RBI) takes advantage of Interfaces like the real world Interaction in the real world Design should consider the Power Reality tradeoff Favour realistic features over unrealistic Use unrealistic to increase power Use analogies for unrealistic

Generative Design Methods for the Tangible Social Interfaces (TSI) Pamela Jennings: Carnegie Mellon University Constructed Narratives is a TSI for collaborative design Tangible blocks generated from Shape Grammars Interaction: Users log in profile of self id, origins, environment & values Users construct a physical 3D block model Links sensed and fed into semantic engine Visual semiotics seed WordNet searches Results printed on a digital 3D model

Meaning, Mapping & Correspondence Meaning User interpretation of the world Mapping Relationship between the physical and the digital Physical : Digital Correspondence Deriving meaning from perceptions of the world Shown : Meant

Spatial Mapping Physical Arrangement Digital Interpretation Style of Mapping (Ullmer & Ishii: Emerging Frameworks) TAC Paradigm (Ullmer; Shaer, Leland, Calvillo & Jacob) Spatial Syntactic Relations (Engelhardt: Language of Graphics) Solid Diagrams Examples of structural diagrammatic relations in the world include registering which objects are touching which other object, and which objects are contained within particular spatial regions Personalization Many TUI projects demonstrate spatial layout as a means to intentional physical personalization

Action Mapping Physical Input Digital Output Indirection (Beaudouin Lafon: Instrumental Interaction) Hybrid Interaction References Embodiment (Fishkin: TUI Taxonomy) Five Properties Behavioural mapping temporal and spatial contiguity Compatibility (Beaudouin Lafon: Instrumental Interaction) Five Properties Behavioural mapping covariation

Attribute Mapping Physical Attributes Digital Information Coherence (Koleva et al.: TUI Framework) Five Properties Perceptual mappings are coherent when there is a direct correspondence between the surface or visual physical and digital properties of a tangible interface Integration (Beaudouin Lafon: Instrumental Interaction) Multiplexing (Fitzmaurice: Graspable UIs)

Temporal Mapping Physical Specification Digital Behaviour Abstraction & Notation (Blackwell) Solid Diagrams Most [implicit metaphors of interaction] focus on the immediate effect of communication to provoke system action or change of state. A further alternative is for the user to specify the structure of the required behaviour, rather than directly specifying the required actions

Visual Correspondence Visual Appearance Action Possibility Affordance (Gibson: Ecological Perception, Norman: POET) Five Properties Perceptual affordances are opportunities for action within the environment for individuals with suitable sensory motor skills Hybrid Interaction Sensorial affordances Mobile Context The size, form and controls on the [mobile phone] case afford certain kinds of interaction in themselves

Tactile Correspondence Tactile Experience Action Performance Feedback (Norman: POET) Personalization Favourite ping pong paddle Emphasis on material properties could open up new avenues of physical personalization

Representation Correspondence Physical Representations Conceptual Roles Iconic vs Symbolic (Dourish: Where the Action Is) Five Properties Semantic mapping between physical and digital representations may be literal, analogical, or metaphorical Augmented Toys Semantic mapping between the (virtual) role or function of an object and its appearance Semantic distinction can also [be] established by metonymic association Reality Based Interaction like the real world

Relation Correspondence Object Relations Conceptual Relations Preconceptual Image Schemata (Lakoff: Spatialization of Form) Indexical Everyday Manipulation Things that matter are close. Things that are close matter Human everyday strategy to arrange objects in the real world into places Reality Based Information organization in the real world

MAC Analysis More Physical More Digital Mapping Spatial Attribute Action Temporal Correspondence Tactile Visual Relation Representation Mapping and Correspondence (MAC) Analysis in TUI design is analogous to Cognitive Walkthrough in GUI design

Discussion Points Utility Conceptual level Completeness Usability Terminology selection Examples Integration Experience, Expectations and Learning Needs, Activities and Context