The d20se Starships Submission Guidance

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The d20se Starships Submission Guidance What is the d20se Project? The d20se Project is an attempt to compile conversions, modifications and player creations into a series of PDF style books for use by any gamer in the d20 Saga Edition Universe. This particular project covers Starships. Other projects will include Ground/Air/Sea Vehicles, Equipment, Planets and whatever else we come up with. But we require your input. We provide a standard word.doc format for you to follow and you contribute. Credit is given by each entry in the d20se. How do I make the conversions? Either follow the WizO d20 approved method, here: http://gmsarligames.com/catalog/sagaconversion.php Or read through this thread for user s tips on Converting from d20 or d6: http://boards1.wizards.com/showthread.php?t=860981 What do I include? Simply, whatever information that fits the format. There is a section for random errata and special rules at the bottom of each entry. Try to keep each entry to one page. And we would like a simple picture to include with each entry. Feel free to send us the highest resolution image attached and we will edit it as needed. Where/How do I submit it? Email all submissions to: d20se.project@yahoo.com Put them in.zips or.doc format. Images can be in.gif or.jpg. Other normal image extensions are also acceptable. What is the format? Included in the.zip file is a template to use. Keep the fonts as they are 10pt Arial for everything except the title of the craft which is 12pt Arial. An explanation of each entry is as follows. If you don t have the data, put in N/A, none or?? where appropriate. Official Ship Name 12pt Italicized Bold. The ship name, if it is a stock model it would read something like YT-1300 Stock Light Freighter if it is a custom entry it would read Millennium Falcon. CL Challenge Level Size The size of the craft. Huge Starfighter to Gargantuan Station. Era When the item in question exists.

UW: Unification Wars. The founding of the Old Republic, some 25,000 years before The Phantom Menace. KoR: Knights of the Old Republic Era, some 5,000-1,000 years before The Phantom Menace. Includes the Great Hyperspace War, the Great Sith War, Mandalorian Wars, Jedi Civil War, and New Sith War. The Era essentially ends with the Battle of Russan. RoE: Rise of the Empire. This is the Era of the prequel films, essentially starting with the Stark Hyperspace War and ending with Order 66. Reb: Rebellion. This is the era of the classic trilogy, extending from the birth of Luke and Leia and the founding of the Rebel Alliance to the defeat of the Empire at Endor. NR: New Republic. This covers the timeframe from the formation of the New Republic, shortly after the Battle of Endor, to the peace accords between the New Republic and the Imperial Remnant. NJO: New Jedi Order. Begins with the invasion of the Yuuzhan Vong and ends when the Vong relocate to Zonoma Sekot. Leg: Legacy. Begins 150 years after the end of the Yuuzhan Vong invasion. Includes the rise of the New Sith, fall of the Galactic Federation of Free Alliances, and the rise of the New Empire. Some items are available from a given era on. Such items will have a + after their Era abbreviation. Thus, an item with RoE+ will be available any time after the Rise of the Empire era. Some items, however, were only available in certain eras. Cortosis-laced vibroblades, for example, fell out of use after the Battle of Russan. Those weapons would only be available in the Knights of the Old Republic era, and so would have a KoR listed as their era. (ref by Erik Bjelke) Contributor Your name or Community ID. Base Model The base model such as YT-1300 or Action VI Transport, whatever it was birthed from the factory as, before it became what we know it to be today. Rarity How hard it is to find. Prevalent: Available basically everywhere. If the planet your on has any contact with the galaxy at large, you can find it. Common: Available in nearly every well-developed area. While it might not be in the local store at Anchorhead, you can probably find it in Mos Eisley. Uncommon: Available in most well-developed worlds. It may not be available on Tatooine, but you can probably find it on Naboo. Rare: Available on only select worlds. You can t find it on Naboo, but you can find it on Corellia, Mon Calamari, and Coruscant. Specialized: Available only on its world of origin. You can only find it on Kashyyyk. (ref by Erik Bjelke) Manufacturer The manufacturer of the ship or base model, such as Sygnus Spaceworks or Galforee Yards.

Restriction Who can use it legally. Legal: Ownership/use of the item is perfectly legal most everywhere in the galaxy. No one will mind if you use your datapad or consult your protocol droid. Licensed: A license must be obtained to own or operate the item, and the license is easy to obtain. You have to be able to find your way to the building and spell your name to drive a landspeeder. Restricted: Only specifically qualified individuals and organizations may normally own or use the item. It takes many tests and background checks to purchase a blaster. Military: Only members of the military may own or use the item. Civilians can t legally fly X-Wings, carry rocket launchers, or own battle droids. Illegal: No one is legally allowed to own or use the item. Disruptors and neuronic whips are barbaric instruments outlawed since the formation of the Old Republic. (ref by Erik Bjelke) Senses/Perception Self explanatory Cost How much it costs New (Used). I understand the points made by some about how if one tries to correlate the cost of things a starfighter should cost in the millions and Star Destroyers in the trillions, but we re going to stick to the prices set by WEG/Wizards just for the sake of continuity. STATS section should be self explanatory. Payload if the ship carries finite munitions, such as bombs or missiles. Just the quantity. Damage and attack should have been covered in the weapons section. (ie 10 missiles) Random errata and special rules, information that affects gameplay. A brief blurb about the history of the ship. I recommend just doing a little cut-n-paste from starwars.wikia.com Included are some samples.

"Havoc" Modified Prototype Nubian Bomber CL 10 Era RoE Base Model Prototype Scurrg H-6 Nubian Bomber Manufacturer Nubia Star Drives, Incorporated Init +2; Senses Perception +8 Ref 10 (flat-footed 6) Fort 27; +5 armor HP 140 DR 15 SR 30 Threshold 77 Base Atk +5; Grp +42 (6) Laser Cannons (Pilot) Atk +8 Dmg 5d10x3 (1) Rotating Laser Turret (gunner) Atk +8 Dmg 6d10x2 Size Colossal Starfighter Contributor Graybacca Rarity Unique Restriction Military Cost Unique / NFS Player 16 squares (max. velocity 1170km/h) Starship 5 squares Player 12x12 Starship 1 Bomb Chute (pilot)** Atk +8; Dmg 8d10x10, 6 square Splash STR 44 DEX 18 CON -- INT 16 Crew 3 (Expert); Passengers 3 Cargo 10 tons; Consumables 2 Week Carried Craft none Skills Initiative +2, Mechanics +8, Perception +8, Pilot +2, Use Computer +8 Payload 10 Energy Bombs Hyperdrive x1 (Backup x10), Nav Computer ** The Havoc has a "Bomblet Generator" witch can drew from the Vehicles Primary Power Generator to Create Explosive energy spheres. The generator Requires Six Rounds to create a bomb and can never carry more then ten bombs at any given time. The Chute can release up to all ten Bombs simultaneously. The Havoc was a unique, one-of-a-kind prototype constructed by the Nubian Design Collective. The Nubians hoped to sell an entire line of these formidable starfighters to the Naboo, but the pacifistic world rejected them as being too heavily armed. The lead designer and engineer for the Havoc, a Bith named Jinkins, attempted fruitlessly to convince the Collective that the Scurrg H-6 model still had hope. After a few years of worthless lobbying, the Collective placed the bomber into indefinite storage. A disillusioned Jinkins conspired with Nym to steal the bomber, and after their narrow escape, they set out to form the Lok Revenants. The intricate design on the Havoc's wings was the logo of the pirate band, which established a permanent base on the planet Lok.

Incom A-24 Slueth Scout Ship CL 5 Era RoE + Base Model A-24 Scout Ship Manufacturer Incom Init +0; Senses Perception +5 Ref 16 (flat-footed 12) Fort 26; +7 armor HP150 DR 10 SR 20 Threshold 46 Base Atk +2; Grp +33 (2)Laser Cannons (pilot) Atk +5 Dmg 4d10x2 Size Gargantuan Starfighter Contributor MasterDekSoran Rarity Uncommon Restriction Licenced Cost A-24: 207,000cr (new), 134,500cr (used) A-24E: 242,000cr (new), 157,500cr (used) A-24P: 222,000cr (new), 144,500cr (used) Player 16 squares (max. velocity 1,000km/h) Starship 4 squares Player 4x4 Starship 1 STR 42 DEX 18 CON -- INT 16 Skills Initiative +5, Mechanics +6, Perception +6, Pilot +5, Use Computer +6 Crew 2 (Normal); Passengers 0 Payload none Cargo Consumables Hyperdrive x1 (Backup x9), Nav Computer A-24: 2 metric tons A-24: 2 weeks A-24E: 220 kg A-24E: 3 months A-24P: 1 metric ton A-24P: 1 month Carried Craft 2 speeder bikes None The A-24 was designed and released during the heyday of INCOM. The A-24 is a scout ship, capable of carrying only two persons: a single pilot and passenger; an astromech droid may serve as co-pilot. While older than more popular scout ships, the A-24 has excellent maneuverability and sublight speed for a vehicle of this class. Variants: The A-24E or Explorer option is for maximum range and best serves a deep space star charting role. The A-24P or Prospector option is a balance of range and cargo capacity, and is best suited for a planetary surface study role. The A-24 base model has a relatively short range for a scout and is best suited for a bounty hunting role.

Lucrehulk-class Battleship CL?? Era RoE - Reb Base Model Lucrehulk-class LH-3210 Cargo Freighter Manufacturer Hoersch-Kessel Drive, Inc. Init -4; Senses Perception +6 Ref 13 (flat-footed 13) Fort 66; +13 armor HP 1800 DR 20 SR 30 Threshold 566 Base Atk +2; Grp +93 (12)Quad laser battery (gunnery crews) Atk +4 (-1 autofire) Dmg 6d10x5 Size Colossal (Station) Capital Ship Contributor BoneGnawer Rarity Rare Restriction Military Cost?????? Cr Player N/A Starship 1 squares Player N/A Starship 3x3 sq STR 122 DEX 10 CON -- INT 14 Skills Initiative -4, Mechanics +6, Perception +6, Pilot -4, Use Computer +6 Crew 150-350 (Skilled); Passengers 100,000+ Payload none Cargo 5 million tons; Consumables 500 days Hyperdrive x2 (Backup x10), Nav Computer Carried Craft C-9979 landing craft (50) Vulture droid starfighters (1,500) Troop carriers (1,500) Multi-Troop Transports (550) Armored Assault Tanks (6,250) This entry needs more data When the Trade Federation began creating its military, the Executive Board realized the need for large cruisers to transport their weapons across the Galaxy, battleships to defend against starfighter attacks, and flagships for controlling their vast legions of battle droids. Reluctant to spend the credits necessary to construct and purchase a fleet of military vessels, the Trade Federation began modifying its existing Lucrehulk-class freighters into warships.

Z'ceptor CL 8 Era Reb+ Base Model Z-95 / TIE/In Manufacturer Corellian Pirates Init +5; Senses Perception +5 Ref 14 (flat-footed 12) Fort 24; +4 armor HP 100 DR 10 SR 15 Threshold 34 Base Atk +0; Grp +24 (4) Laser Cannons (pilot) Atk +2 (-3 autofire) Dmg 6d10x2 (1) Light Ion Cannons (pilot) Atk +2; Dmg 3d10x2 Size Huge Starfighter Contributor Graybacca Rarity Custom Restriction Restricted Cost 45,000cr, (14,000cr used) Player 16 squares (max. velocity 1000km/h) Starship 4 squares Player 3x3 Starship 1 STR 39 DEX 15 CON -- INT 14 Skills Initiative+5, Mechanics +5 (+13*), Perception +5 (+3*), Pilot +5, Use Computer +5 (+13*) Crew 1 (Normal); Passengers 0 /Astromech Payload none Cargo 75kg; Consumables 2 Days Carried Craft none Hyperdrive x1.5 (No Backup), 10-jump Memory (Astromech Droid) Atk Options autofire (4 Laser Cannons) * If the ship has an astromech droid, use these skill modifiers instead The Z'ceptor was an Ugly starfighter made out of the parts from a Z-95 Headhunter and a TIE Interceptor. The fighter used the frontal fuselage of the Headhunter, attached to the "eyeball" fuselage of the Interceptor, the engines of the Headhunter, and the lower radiator panels of the Interceptor. Weapon wise, the fighter had the two lasers from the TIE's wings, the Z-95's laser cannons were attached to either side of the the fuselage. The fighter also bore a twin barreled cannon, resembling a Y-wing's ion cannon turret, mounted on top of the "eyeball". Interestingly, a port for an astromech droid was situated at the nose of the fighter.