Math Action Cards and Activities.

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and ctivities s k c o l rn e t t Pa www.lessonplandiva.com

and ctivities The math action task cards are intended for independent group and partner use. They are all differentiated for high and low learners. The cards have very simple language that is intended for student use. Modeling the activity first is recommended. Most cards require them to record answers which can be done in a math journal or something similar. ny materials needed for the game are listed on the cards. www.lessonplandiva.com

1 s s 3 1. Roll the. 2. Make the number with cubes. 3. Write the number sentence. 4. Record your answers. s scale 2 1. Weigh 2 groups of blocks. 2. Count and write a number sentence using <, >, or =. 3. Record the number sentence. 1. uild a structure. 2. Count the blocks and write the sum. 3. Record your answers. Roll Weigh uild Cover 100 s chart 4 counters 1. Roll the. 2. Make the number with cubes. 3. Cover that number with a counter. s

5 flash cards Speed 1. Pull a card. (single digits) 2. Model the number sentence with blocks. 3. Record your answers. Measure 6 1. Measure objects with blocks. 2. Count and write the value. 3. Record object and value. s s 7 Money coins 1. Grab coins. 2. Model the value with blocks. 3. Record your answers. s 8 Even/Odd 1. Roll the. 2. Make the number with blocks. 3. Is the value odd or even? 4. Record your answers. s

9 Race 1. Roll the. 2. dd on blocks in a straight line to represent the number. 3. Reach the finish line to finish! Measure 10 1. Measure objects with blocks. 2. Count and write the total value. s s 11 1. Make an and C pattern using different colors. 2. If each block is what is the total value? 3. Record your answers. s 12 Difference 1. Roll the. 2. Make the numbers with blocks. 3. Subtract. 4. Record your answers. s

13 Color 1. Take turns taking blocks of one shape per person. 2. Estimate and figure out who has the most after 1 min.. 3. Count to find the winner. 14 Symmetry 1. uild a design that has symmetry. 2. Count and write a number sentence to match the design. s s 15 Snake 1. Make a pattern block snake. 2. Roll and take away the number rolled. 3. Write a number sentence for each turn. s 16 Towers 1. Roll the. 2. Make the numbers with blocks. 3. Make towers of 10. 4. Stop at towers. s

17 100 1. Take turns making sets of tens of one color until you reach 100. 2. Write your numbers 1-100. 10 18 1. Take 10 blocks of 2 colors and make number sentences. 2. Record those number sentences. s s Roll 19 Roll the. 2. Make the number with blocks. 3. Make the tens and ones different colors. 4. Record your answers. s 20 Skip Count 1. Make sets of 5 blocks. 2. Skip count and record your answers counting by 5s. s

21 ttributes 1. Label and draw each shape. 2. Count and record the number of sides and corners for each shape. Sort 22 1. Sort the blocks by shape. 2. Create a tally chart with the data. s s 23 Graph 1. uild a design. 2. Count and create a tally chart of the shapes used. s 24 Trace paper 1. uild a design on paper. 2. Trace that design. 3. Make a chart of all the shapes used and how many. s

1 scale Weigh 2 1. Weigh 2 groups of blocks. 2. Count and write a number sentence using <, >, or =. 3.Write your answer in word form. uild 1. uild a structure. 2. Count the blocks and write the sum. 3. Record your answers. s s 3 Roll 1. Roll. 2. Make the tens with one shape and the ones with a different shape. (12= 1o squares and 2 triangles) 3. Write a number sentence. s 4 Cover 100 s chart counters 1. Roll. 2. Make the number with blocks. 3. Cover that number with a counter. s

5 flash cards Speed 1. Pull a card. 2. Model the number sentence with blocks. 3. Record your answers. Measure 6 1. Measure objects with blocks. 2. Count and write the value. 3. Record object and value. s s 7 Money coins 1. Grab coins. 2. Model the value with blocks. 3. Record your answers. s 8 Even/Odd 1. Roll. 2. Make the number with blocks. 3. Is the value odd or even? 4. Record your answers. s

9 Race 1. Roll. 2. dd on blocks in a straight line to represent the number. 3. Reach the finish line to finish! Measure 10 1. Measure objects with blocks. 2. Count and write the value if each cube equals. s 11 s 1. Make an, C, and pattern. 2. If each block is what is the total value? 3. Record your answers. s 12 Difference 1. Roll. 2. Make the numbers with blocks. 3. Subtract. 4. Write a word problem for the number sentence. s

13 Color 1. Take turns taking blocks of one color per person. 2. Estimate and figure out who has the most. 3. Write a word problem using the data. 14 Symmetry 1. uild a design that has symmetry. 2. Find the total value. 3. Write a doubles plus one number sentence to match the design. s 15 Snake s 1. Make a pattern block snake. 2. Roll and take away the number rolled. 3. Write a number sentence for each turn. s 16 Towers 1. Roll. 2. Make the numbers with blocks. 3. Make towers of 10. 4. Stop at towers. s

17 200 1. Take turns making sets of tens of one color until you reach 200. 2. Write your numbers to 200 counting by 10s. s 19 1. Roll the. (2) 2. Make the number with blocks. 3. Make the tens and ones different colors. 4. Record your answers. s 20 18 1. Take 20 cubes of 2 colors and make number sentences. 2. Record those number sentences. s Roll 20 Skip Count 1. Make sets of 2 blocks to 100. 2. Skip count and record your answers counting by 2s. s

21 ttributes 1. Make several different patterns. 2. Label and name those patterns. 3. Count and record the total number of sides and corners for each pattern. Sort 22 1. Sort the blocks by shape. 2. Create a tally chart with the data. 3. Create a pictograph. s s 23 Graph 1. uild a design. 2. Count and create a tally chart of the shapes used. 3. Create a bar graph. s 24 Trace paper 1. uild a design on paper. 2. Trace that design. 3. Make a chart of all the shapes used and how many. 4. Make the design symmetrical. s

My Checklist My Checklist My Checklist Name I have completed: Name I have completed: Name I have completed: uild Weigh Roll Cover Speed Measure Money Even/Odd Race Measure Difference Color Snake Symmetry Towers 100/200 20/10 Roll ttributes Sort Graph Trace uild Weigh Roll Cover Speed Measure Money Even/Odd Race Measure Difference Color Snake Symmetry Towers 100/200 20/10 Roll ttributes Sort Graph Trace uild Weigh Roll Cover Speed Measure Money Even/Odd Race Measure Difference Color Snake Symmetry Towers 100/200 20/10 Roll ttributes Sort Graph Trace Skip Count