TEVE JACKSON GAMES A DIRECT HIT! THE BLUE CAR SKIDDED AS THE DRIVER HE TRIGGERED THE ROCKET-LAUNCHER AGAIN. THAT WOULD TEACH HIM NOT TO TAILGATE!

Similar documents
By Steve Jackson. over the destructive is an all-creative trip composed of both order and disorder.

CONV OY. A Programmed CAR WARS Adventure for 1-6 players STEVE JACKSON GAMES

WEAPON TABLES. Written by SHAWN FISHER, MICHAEL HURST, and HANS-CHRISTIAN VORTISCH Edited by SEAN PUNCH Illustrated by BOB STEVLIC and IGOR FIORENTINI

Uncle Albert's 2035 Catalog rocked the

Life. the Fast Lane! STEVE JACKSON GAMES

Measuring in Centimeters

The Stop The Truck! Participation Game

COMPONENT OVERVIEW Your copy of Modern Land Battles contains the following components. COUNTERS (54) ACTED COUNTERS (18) DAMAGE COUNTERS (24)

UNCLE ALBERT'S STEVE JACKSON GAMES Catalog Update Catalog Update. a CAR WARS supplement. too new to include. anywhere!

On the day you also need to bring :

MAKE SURE THE COLECOVISION OR ADAM IS OFF BEFORE INSERTING OR REMOVING A CARTRIDGE.

Written by SCOTT MAYKRANTZ and JASON LEVINE Edited by NIKOLA VRTIS Illustrated by SCOTT MAYKRANTZ. An e23 Sourcebook for GURPS STEVE JACKSON GAMES

QUICK-START RULES QUICK-START RULES

Dungeon Cards. The Catacombs by Jamie Woodhead

Player s Guides. Powers: Errata and Clarifications... 1 Abilities: Errata and Clarifications... 3 Powers: Reference... 4 Abilities: Reference...

SPONSORS v1.4. SPONSORSHIPS v1.5 KLEEN-Z-NUFF. Sponsorship Offers. Declaring Your Qualifications ASTRAL. Terms. Team Colors. Driver Perks.

Version 1.0 June

PDF EDITION INTRODUCTION AND EXPLANATION OF CONTENTS Amarillo Design Bureau, Inc.

In a little known land some time ago, there were heroic adventurers, mighty rulers, fearsome monsters, and powerful magicians. Nobody knows how to

GURPS WWII (World War 2) By Steve Jackson Games

War on the High Seas

DC Tournament RULES June 2017 v1.1

OFFICIAL RULEBOOK Version 7.2

Chapter 1: Building an Army

THE RULES 1 Copyright Summon Entertainment 2016

Down In Flames WWI 9/7/2005

MATH Learning On The Go!!!!

Manual Grand Theft Auto Iv Ps3 Code Xbox 360 Helicopter

Race for Your Life. Brake. w Look back. y Steer Checkpoint reset < Pause Free look. C Accelerate. x Change camera

Clash of Giants The Campaigns of Tannenberg and The Marne, 1914

Welcome to the eve of war; a conflict that will rip galaxies apart and this is where it begins. Playing the Game

Formula... Death! Using These Rules. New Rules. tems, armour, and gadgetry, all designed to help them battle their way to first place.

Formula Dé. Aim of the game

MEP Practice Book ES5. 1. A coin is tossed, and a die is thrown. List all the possible outcomes.

GURPS Low-Tech By Peter Dell'Orto, William H. Stoddard

1. INTRODUCTION TWERPS

S1 S2 S3 S4 S5 S6 S7 S8 S9 S10 S11 S12 S13 A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 M1 M2 M3 M4 M5

2014 PRODUCT CATALOG CATALOG

Kindergarten Classroom Supplies List. Kindergarten Classroom Wish List

WRITTEN BY ED TEIXEIRA INTERIOR ARTWORK BY JAMES SMYTH COVER BY PAUL KIME DIGITALLY EDITED BY CRAIG ANDREWS

GottaCon 2014 Warhammer Event Rules. War of the Ring: Fantasy and 40K: Friday: 6:30pm - 8:00pm Game 1

Getting Started with Panzer Campaigns: Budapest 45

The Power Gamer s 3.5. Credits

POWER-UPS. IMPULSE Written by SEAN PUNCH Illustrated by ZACH HOWARD, LAURA K. JENNINGS, and JOYCE MAUREIRA. An e23 Sourcebook for GURPS

EPIC ARMAGEDDON CHALLENGE

WARHAMMER FANTASY IT s HOW YOU USE IT TOURNAMENT

CASTLIO ELEMENTARY Kindergarten Supply List

Simple Machines. Contact the National Museum of the U.S. Navy for Field Trip and School Visit opportunities!

Materials: Game board, dice (preferable one 10 sided die), 2 sets of colored game board markers.

Cato s Hike Quick Start

The goal of an escalation league is to gather new players, train existing players, and have fun while

ABC s at Home with Me Literacy Kit Instructions

Campaign Notes for a Grand-Strategic Game By Aaron W. Throne (This article was originally published in Lone Warrior 127)

WARHAMMER 40K COMBAT PATROL

SUMMER MATH-LETES. Math for the Fun of It!

PITCHED BATTLE WARHAMMER CHAMPIONSHIP SCENARIO

Miniatures 800 Point

The Green Dragon Adventure Player s Guide is for the use of a play by post game hosted at

HILLCREST ELEMENTARY SCHOOL. HILLCREST KINDERGARTEN SUPPLY LIST Mrs. Grenko, Ms. Hartsough, Ms. Pelka

Background. After the Virus

AA-Revised LowLuck. 1. What is Low Luck? 2. Why Low Luck? 3. How does Low Luck work?

OFFICIAL RULEBOOK Version 8.0

FRIDAY APRIL 1 ST 8:00AM - 6:00PM

Essentials. Week by. Week. Investigations. Let s Write Write a story about. Seeing Math $ $ $ $ What Do You Think? Patterns, Patterns, Patterns

3D Car. colour, decorate and then cut out their car. Fold the tabs around the a large A3 poster for group decorating.

Another boardgame player aid by

A Bad Baby Product, All rights reserved, Version 1.0, All comments, suggestions and contacts can be made at

Sample file. First Printing This Printing Version Project Good

Don t Forget Your Maths Pack!

Test B. Calculator allowed. Mathematics tests KEY STAGE LEVELS. First name. Middle name. Last name. Date of birth Day Month Year.

Q: How do I get a copy of the Game System License? A: You can access the Game System License at

Blue Lightning By A.P. Raj

Math Board Games. For School or Home Education. by Teresa Evans. Copyright 2005 Teresa Evans. All rights reserved.

Buck Rogers Battle For The 25 th Century 1. 4 Turn Phases Complete each phase in order Definitions

The Basic System. Stun Points (SP) Natural Abilities

STEVE JACKSON GAMES. History has not been kind to the southern United States, but through it all, the

FAQ v.2.2. Q: Does a model that is currently fighting with a Great Weapon get free hacks if he's also carrying a hand weapon?

SATURDAY APRIL :30AM 5:00PM 7:00PM :00AM

Even the tiniest of actions can change the future. Casey Newton, in Tomorrowland

ARMOR DIAGRAM ARMOR DIAGRAM. Mech Data. Mech Data BATTLEMECH RECORD SHEET BATTLEMECH RECORD SHEET. Weapons Inventory.

Design Your Board Game!

MMORPG REVIEW! ONLINE MAGAZINE VOLUME: 1 ISSUE: 1 NOVEMBER 2005 TABLE OF CONTENTS TABLE OF CONTENTS KAL-Online First Korean 3D Fantasy...

PK-3 Supply List St. Patrick School 2700 Davis Street Meridian, MS

CONTENTS TABLE OF BOX CONTENT SECTION SECTION SECTION SECTION SECTION SECTION SECTION

LCN New Player Guide

Powers and Abilities

Showcase 11/6/18 (6/11/18)

NORTHMOOR SCHOOL SUPPLY LIST

MUTANTS & MASTERMINDS MUT ANTS & MASTERMINDS HERO S HANDBOOK Sample file 4 INTRODUCTION INTRODUCTION

1 Introduction. 2 Installation. 3 Story. 4 Controls. 5 Cards. 6 Battles. 7 Items. 8 Side- Quests. 9 Ever Online Center.

SATURDAY APRIL :00AM 10:30PM 5:00PM 10:00PM :00PM

THE MONSTER HUNTER INTERNATIONAL EMPLOYEE HANDBOOK AND ROLEPLAYING GAME BY STEVEN S. LONG, LARRY CORREIA

Team Yankee By Harold Coyle READ ONLINE

Roll for the Tournament -Jousting

By Dan Verssen Games (DVG)

2nd Edition. By Timothy C. Swenson

ARMY COMMANDER - GREAT WAR INDEX

Angola! Rules of Play

Holy Childhood School Supply List

OFFICIAL RULEBOOK Version 10

Transcription:

HE TRIGGERED THE ROCKET-LAUNCHER AGAIN. A DIRECT HIT! THE BLUE CAR SKIDDED AS THE DRIVER LOST CONTROL THEN FLIPPED AND CAUGHT FIRE. THAT WOULD TEACH HIM NOT TO TAILGATE! Car Wars is a game of combat on the freeways. Choose your vehicle - complete with weapons, armor, power plant, suspension, and even body style. Then take it out on the road. You'll come home an "ace" - or you'll crash and burn. If you survive, your abilities will improve, and you can accumulate money to buy bigger and better cars. Advanced rules let you design your own cars, cycles, threewheelers, vans, trucks, 18-wheel tractor-trailer rigs, buses, boats, hovercraft and even helicopters! Car Wars - Deluxe Edition includes a 144- page rulebook, the Car Wars Compendium, for building, arming and driving your own vehicles; full combat rules, including and introductory "quick-start" version; and all the skills you need to create your own "autoduellist" character. Here are all the rules from the original Car Wars minigame and many of its supplements, edited and reorganized, plus sections on off-road travel, gas engines, jumping and falling, and more! Car Wars - Deluxe Edition also gives you hundreds of full-color counters, a giant 32" x 42" map of the fortress town of Midville, a 21" x 32" map of a fortified truck stop of 2048, a 21" x 32" map of the Double Drum Arena, improved road sections (straight and curved), two "turning keys" that make maneuvering easy, and a 4" x 7" ziplock bag for counters. Game design by Chad Irby and Steve Jackson Deluxe Edition development by Scott Haring Car Wars has been named to the "Ten Best Games of the Year" by Omni Magazine. It won the Origins Award for Best Science Fiction Game, and has several times made the Games Magazine "Games 100" list! TEVE JACKSON GAMES

Art in this booklet is by C. Bradford Gorby. What's In This Box? Everything you need to become an autoduellist in the world of Car Wars. This set includes a rulebook, scenarios, cardboard playing counters, maps, road sections and turning keys. At the back of the book are Vehicle Record Sheets for photocopying. Jump-Start Rules Pages 2-5 of this booklet have "jump-start" introductory rules. If you're new to autoduelling, these basic rules are an easy introduction to the full game. They let you choose a car or motorcycle, tell you how to move it and fire its weapons, and if you lose the battle how your vehicle crashes, rolls and burns. Rulebook The rulebook in this set is the second edition of the Car Wars Compendium the last word in Car Wars rules. This book brings together all the latest, official rules from the original Car Wars game and several supplements. You can design and build your own cars, motorcycles, trucks, trailers, helicopters and "trikes" (three-wheelers). Not to mention boats, hovercraft and racing cars! There are also detailed rules for character creation and roleplaying. The book is easy to use. A complete index is on pages CWC142-144, and a list of abbreviations used in the game is on p. CWC125. Page references in this booklet that begin with CWC refer to the Car Wars Compendium; otherwise, the reference is to this booklet. Counters The Car Wars Deluxe Edition includes one 4" x 7" sheet and one 8" x 10" sheet of full-color counters. Cut them apart with a sharp pair of scissors. Sheet 1 includes 16 cars, six cycles, oil slicks, black smoke clouds, purple paint clouds, six spike counters, four mine counters, six pedestrians, and a lot of wrecks and debris. This sheet also includes some small pink 'counters with names like "CAR 10" and "CYCLE 5." These markers are used in vehicle movement; place them on the Movement Chart (a copy is on p CWC140) and use them to indicate the speeds of their corresponding vehicles. Sheet 2 includes numerous small counters' representing pedestrians, cycles and lengths of chain suitable for stringing across roads. There are four more paint clouds. The yellow vehicles numbered 1 through 4 (with accompanying wrecked versions) are police cruisers. The white vehicle with the red cross is the "Ambunaught," a combat ambulance. All cycles and cars have corresponding marker counters. These vehicles, and the markers labeled "BREACH," will be most useful in the "Wheels vs. Walkers" and "Crusaders" games described on pp. 8-9. Oversized vehicles include buses, semitractors and trailers, with their corresponding wrecks and marker counters. Two helicopters, three news vans and numerous other wrecks, as well as "ON FIRE" counters, are also available. Lastly, the artillery piece and the two "door" counters (the thick black lines) can be used with the truck stop map, described below. Even more counters are provided on the road sections (see below). Also included is a ziplock bag to hold the counters. Road Sections The cardboard road sections will probably be the sites of your first few Car Wars duels. The road section sheet also includes helicopter, trike, debris, pothole and other counters, plus additional speed, handling and vehicle markers. The two oddly-shaped "turning keys" aid in vehicle maneuvers; their use is explained in Chapter 2, Movement. Maps There are two 21" x 32" mapsheets, with maps printed on both sides. Two of the maps fit together to form the fortress town of Midville, Ohio the setting for the "Wheels vs. Walkers" and "Crusaders" scenarios. These maps show the north and south halves of the downtown area, with buildings, streets and a park. The backs of these maps are two other areas for duelling. One, labelled "Truck Stop," shows a typical fortified truck stop of 2041. The other is the "Double Drum" arena, for organized duelling action (as described on p. 6). The maps are described in detail under Scenarios. Scenarios The different scenarios you can play and the explanation of the maps starts on p. 6. In addition, this section tells you how to create your own scenarios. It also gives guidelines for "official" Car Wars tournaments, using the American Autoduel Association (AADA) rules. These tournaments can take you from a local club competition all the way to the annual AADA World Championships! What Else Do You Need? Pencils and scratch paper, copies of the Vehicle Record Sheets, a ruler or straightedge, and at least three six-sided dice. And, last but not least, some opponents! Steve Jackson Games gives permission to photocopy all charts, tables and record sheets included in this game, and this complete booklet, for personal and tournament use only. For the Expert Duellist If you're a veteran Car Wars player, you'll want to check the revisions and improvements introduced in the new Compendium. In particular, long-time Car Wars fans should investigate the new rules about handling classes (p. CWC7), continuing characters and their skills (especially the speed of pedestrians p. CWC59), a new treatment of weapons links (p. CWC45), new targeting modifiers based on a target's speed (p. CWC39), expanded car trailer rules (p. CWC77), and new statistics for helicopter power plants (see the table on p. CWC92).

STUCK FOR AN ADVENTURE? NO PROBLEM. Warehouse 23 sells high-quality game adventures and supplements in print and PDF formats. Free downloadable adventures for GURPS, In Nomine, and Traveller! Fun gaming accessories shot glasses, shirts, specialty six-siders, and more! PDFs from Atlas Games, Amarillo Design Bureau, Pelgrane Press, Goodman Games, and many others plus gems from the up-and-comers. Original material for Transhuman Space and new GURPS supplements from Kenneth Hite, Phil Masters, David Pulver, Sean Punch, and William Stoddard! Fully searchable files of GURPS Fourth Edition supplements. Digital editions of out-of-print classics, from Orcslayer and the complete run of ADQ to GURPS China and GURPS Ice Age. Buy board games and roleplaying PDFs in the same order! Download digital purchases again whenever you need to. STEVE JACKSON GAMES warehouse23.com