LESSON 7. Overcalls and Advances. General Concepts. General Introduction. Group Activities. Sample Deals

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LESSON 7 Overcalls and Advances General Concepts General Introduction Group Activities Sample Deals

120 Bidding in the 21st Century GENERAL CONCEPTS The Bidding Bidding with competition Either side can buy the contract. When the opponents open the bidding, your side wants to compete in order to buy the contract, interfere with the opponents bidding or help your side if you have to defend. The downside is that you may get too high in the auction, perhaps be doubled or may give informa tion to the opponents. More on scoring When competing, you must be aware of the vulnerability. It s also possible that the opponents will make use of the penalty double if you get too high in the auction. The overcall When an opponent opens the bidding, you can overcall in a suit or in notrump. To overcall in a suit, you need a five-card suit and 8-16 HCP (10-17 total points). Overcalls at the two level suggest a hand that is strong enough to have opened the bidding. A 1NT overcall shows a balanced hand with 15 to 18 HCP and some strength (stoppers) in the opponent s suit. Advancing to an overcall The partner of the overcaller is called the advancer. To avoid confusion for the students in our bidding discussions, the partner of the opening bidder will always be called the responder, while the partner of the overcaller will be called the advancer. When partner overcalls at the one level, the advancer can do all the same things as a responder to any opening bid. In addition, the advancer has one other tool available the cuebid. Rest of the auction Following a cuebid by the advancing player, the rest of the auction is not defined in the Standard American bidding system. It s recommended that the teacher define new bids by the advancer according to what s popular in the local bridge community. (Note that some teachers may choose not to teach cuebids at this time.) The Play Discarding losers If the opponents are going to gain the lead, declarer must be aware of losers as well as winners. In a trump contract, one way to get rid of losers is to discard them on extra winners in dummy. The need to discard losers quickly may affect whether you draw trumps right away.

Lesson 7 Overcalls and Advances 121 GENERAL INTRODUCTION Up to now each partnership has been able to bid back and forth without any interference from the opponents. We ve assumed that once one side has opened the bidding, the opponents quietly pass. Now we are going to change all that and see what happens in a competitive auction, where both sides are bidding. There are several advantages to competing when your opponents have opened the bidding. Can you think of any? The students will come up with some of the following ideas: (1) To try to buy the contract for your side. (2) To make the bidding more difficult for the opponents. (3) To push the opponents higher on the Bidding Scale. (4) To help your side when you are defending. There are also some disadvantages. Can you think of any? The students will probably come up with: (1) You might be left to play in your contract and be defeated. (2) You ll give information to the opponents. Before we look at how to compete, we ll look at another danger.

122 Bidding in the 21st Century EXERCISE ONE: More on Scoring GROUP ACTIVITIES Introduction On every deal, your side is either nonvulnerable or vulnera ble. How vulnerability is determined depends on the form of scoring, and you can read about it in the Appendix. For now, all you need to know is that vulnerability affects the scoring. The bonuses for making contracts and the penalties for being defeated are bigger when you are vulnerable. Instructions Follow-up Another new element that affects the scoring is the penalty double. If your opponents bid to a contract you don t think they will make, you can say double when it is your turn to call. You can double only the opponents contract, not your own. A double doesn t end the auction unless it s followed by three passes. If someone bids, the double is no longer in effect. The effect of the double is to increase the penalty if the contract is defeated and increase the score if the contract is made. The penalty for going down in a doubled contract when nonvulnerable is 100 points for the first undertrick, 200 points each for the second and third undertricks and 300 points for the fourth and subsequent undertricks. The penalty when vulnerable is 200 points for the first undertrick and 300 points each for subsequent undertrick. When you are considering bidding in competition, scoring becomes important. Fill in the following chart and notice the differences that vulnerability and whether or not you are doubled makes to the score. You are in 3 and are defeated two tricks. Nonvulnerable Vulnerable Undoubled 100 200 Doubled 300 500 Discuss the exercise. Conclusion If you are vulnerable, you must be more careful when competing. The penalties for going down are much greater, especially if you are doubled.

EXERCISE TWO: The Overcall Introduction Lesson 7 Overcalls and Advances 123 The simplest competitive action you can take is the overcall. When an opponent opens the bidding, you can make a bid or call over your opponent s bid. An overcall can be made at the one level or the two level (or even higher). You can overcall in a suit or in notrump. When you make an overcall in a suit, you should have at least a five-card suit. Instructions The opponent on your right opens the bidding 1. What would you want to bid on each of the following hands? 1) A Q 8 7 4 2) 7 4 2 3) A 3 2 7 6 A J K Q 8 J 10 8 A 8 K J 10 2 A K 3 K Q 10 9 7 5 K J 2 HCPs Length Pts. Bid Follow-up 14 14 17 1 2 0 1 2 1NT HCPs HCPs Length Pts. Length Pts. Bid Bid Discuss the exercise. The students should note that in the second hand they must bid at the two level. Conclusion Overcalling is similar to opening the bidding. However, sometimes you must start the auction at the two level.

124 Bidding in the 21st Century EXERCISE THREE: The Strength and Shape for an Overcall Introduction When you overcall, you run some risk. The opponents have opened the bidding, indicating they hold some strength. It s as though they have landed the first blow in a fight. Let s look at what you need to consider before competing. Instructions Everyone take a suit and construct the following hand: A 7 2 K Q J 9 3 J 5 4 9 2 If you were the dealer, what would you bid? (Pass.) If the opponent on your right opened the bidding 1, would you consider overcalling 1? (Yes.) What would you hope to accomplish by bidding this suit? (You expect to interfere with the opponents bidding, compete for the contract, tell partner something about your hand and perhaps push the opponents too high.) Would it make a difference if the opponent on your right opened 1? (Yes. To overcall 2 would be more dangerous.) Would it make a difference if you were vulnerable? (Yes. To overcall 2 would be even more dangerous.) Now construct the following hand. Q 4 K 8 7 3 A J 2 K 9 6 2 If you were the opening bidder, what would you bid with this hand? (1.) If the opponent on your right opened 1, would you overcall 1? (No.) If not, why not? (The suit isn t long enough.) What would you do? (Pass.) Follow-up The students should see the advantages of overcalling 1 with the first hand. They will probably agree that it would be dangerous to overcall 2, especially if vulnerable. With the second hand, they will probably see the danger of overcalling with only a four-card suit. They might mention 2 or double as an alternative. Point out that they don t want to compete in the opponent s suit and that a double (for penalty) is premature it will warn the opponents and they may bid a different suit. Conclusion When you overcall, you should have at least a five-card suit, whether you are bidding a major or a minor suit. A five-card suit provides some measure of protection against a possible penalty double. Try to have a six-card suit to overcall at the two level. Although overcalling is similar to opening the bidding, in competitive situations it sometimes pays to be more aggressive. You should have between 8-16 HCP (10-17 total points) for an overcall. Overcalls at the two level suggest a hand that is strong enough to have opened the bidding. To overcall 1NT, you should have a balanced hand with 15-18 HCP and a stopper in the opponents suit.

Lesson 7 Overcalls and Advances 125 EXERCISE FOUR: Whether to Overcall Introduction When an opponent opens the bidding, you don t have to overcall, even if you have an opening bid. Some hands are not suited for an overcall. Instructions The opponent on your right opens the bidding 1. Your side isn t vulnerable. What would you do with each of the following hands? 1) A Q J 10 8 2) K 8 4 2 3) 10 3 7 3 8 7 3 3 A 9 5 5 A Q J 7 3 10 4 2 A K Q 10 6 A K 9 4 2 1 2 2 Bid Bid Bid 4) A Q J 5) K 4 6) 6 3 K 9 7 3 K Q 10 A K J 8 4 J 8 A J 9 3 A J 8 Q 8 6 3 K J 10 8 10 7 3 Pass 1NT Pass Bid Bid Bid Follow-up Discuss the exercise. On the third hand, point out that the students can use the same rules as they use for opening the bidding to decide which suit to overcall: the higher ranking of two five-card suits. On the fourth and sixth hands, they should understand why it s correct to pass for now. Conclusion When the opponents open the bidding, you can overcall if your hand is suitable. If it s not, you can pass, even with a good hand.

126 Bidding in the 21st Century EXERCISE FIVE: Advancing After a One-Level Overcall Introduction When you respond to partner s overcall, you are called the advancer. Obviously, you are a responder in this situation, but it will be clearer if you think of the responder to the overcaller as the advancer when discussing competitive auctions. When you are the advancer, you can do all the same things that you can do when partner opens the bidding. You can pass, raise partner s suit, show a new suit of your own or bid notrump. There is one additional thing that you can do and that is to make a cuebid. A cuebid is the bid of a suit first mentioned by the opponents. The cuebid is really the only truly forcing call that the advancer can make in our bidding system, and it promises a limit raise or better in the overcaller s suit. The cuebid asks the overcaller about the quality of the overcall. With a minimum hand, the overcaller would just rebid the original suit of the overcall. Any other bid by the overcaller shows an opening hand. However, if the advancer knows there is game, even when the overcaller has a minimum bid, the advancer should bid game directly and not worry about using the cuebid. The most important thing to say about bidding as the advancer is that you want to take the bidding to the level that will be best for your side, remembering that your final contract may be doubled for penalty. If you have support for your partner, it is important to show it right away, in case you run into interference from your opponents. You should keep in mind that your partner as the overcaller may not have an opening hand if the overcall is made at the one level. To decide how to advance the bidding when your partner has overcalled, it would be nice to be able to use the same responses as when our partner opens the bidding. However, since we may be advancing the bid when our partner does not have an opening hand, we have to be more cautious with our responses. The main reason we respond with a six-point hand when partner opens is that partner could have 19-21 HCPs and we might belong in game so we must bid. When partner overcalls, this is not the case, since the maximum total points partner could have is 17. So, with a minimum hand, 8 or 9 total points, you will raise overcaller s suit with support or bid a new suit at the one-level with no support and a good five-card suit of your own. With a limit raise or better hand, more than 10 total points, you can bid a good suit of your own, make a cuebid or just bid game on your own. Let s see how this works.

Lesson 7 Overcalls and Advances 127 Instructions Your left-hand opponent bids 1 and your partner overcalls 1. What would you bid with the following hands? 1) A 8 7 2) J 6 3 2 3) K 10 7 5 3 10 9 9 K 7 6 3 K Q 8 7 A J 8 2 J 7 5 2 Q 8 7 6 Q 10 7 3 2 2' 4 Bid Bid Bid Your left-hand opponent bids 1 and your partner overcalls 1. What would you bid with the following hands? 4) 9 7 3 2 5) A Q J 8 5 6) Q 10 8 Q 2 10 4 7 6 K 8 6 3 K 8 3 K 10 6 3 7 5 3 J 4 2 K J 10 7 Bid Follow-up Discuss the exercise. Pass 1 1NT Bid Bid Conclusion When advancing to a one-level overcall, raise directly with three-card or longer support. Raise to the two level with 8 or 9 total points, and begin with a cuebid with 10 or 11. Bid game if you have enough total points opposite a minimum overcall. You may wonder what a jump to the three level in the overcaller s suit would mean. This is a preemptive bid that we will learn about in the Play of the Hand in the 21st Century series course. If you can t raise, bid as though you were responding to an opening bid, but pass with only 6 or 7 points. Remember, if you want to advance with a notrump bid, you must have a stopper in the opponent s suit.

128 Bidding in the 21st Century EXERCISE SIX: Advancing After a Two-Level Overcall Introduction When partner overcalls at the two level, it promises an opening hand with a maximum of 17 total points. Keep this information in mind if you decide to advance the overcall. Instructions Your left-hand opponent bids 1 and your partner overcalls 2. What do you bid with the following hands? 1) K 10 7 3 2) A 8 3) J 3 J 4 K J 5 A 10 7 2 Q J 6 2 Q 10 6 2 A K J 8 7 4 2 J 5 4 2 10 4 2 Bid Follow-up Discuss the exercise. Pass 2; 4 Bid Bid Conclusion When advancing to a two-level overcall, keep in mind your partner has an opening hand.

Lesson 7 Overcalls and Advances 129 EXERCISE SEVEN: Advancing after a 1NT Overcall Introduction When partner overcalls 1NT, you can bid in the same manner as when part ner opens 1NT. You are the captain and you must decide at what level and in what strain to play the contract. Instructions Your opponent bids 1 and your partner overcalls 1NT. What would you bid with the following hands? 1) 4 2) K J 3 3) 8 7 5 3 9 7 6 5 3 2 Q 9 6 K 9 6 2 Q J 7 A J 3 10 8 3 6 4 2 7 5 4 2 7 5 2 3NT Pass Bid Bid Bid Follow-up Discuss the exercise. This exercise could be skipped if time is short, since it s merely a review of advances after a 1NT overcall. Conclusion When advancing after a 1NT overcall, bid as though your partner had opened 1NT.

130 Bidding in the 21st Century EXERCISE EIGHT: Discarding Losers Introduction In a trump contract, if you have to give up the lead before taking all of the tricks you need to make the contract, you should always count the losers in your hand (not the losers in the dummy). If you have too many losers, one way to get rid of them is to discard them on extra winners in the dummy. Such considerations may affect whether you draw trumps right away. Instructions Each player take a suit and construct the following hands: NORTH (Dummy) A K 6 J 5 4 3 A 8 3 J 5 4 SOUTH 3 Q 10 9 8 7 6 7 6 5 A K Q Suppose you are in a contract of 4, and the opening lead is the K. How many tricks will you have to lose when developing the trump suit? (Two.) How many tricks could you potentially lose in the diamond suit? (Two.) Can you start playing the trump suit right away? (No.) If not, why not? (The opponents win two diamond tricks and two trump tricks.) Follow-up Discuss the exercise. Whenever it becomes necessary to give up a trick, the declarer has to be aware of the number of potential losers. If there are too many, as on this deal, declarer has to do something about them. Conclusion When playing in a trump contract, it s generally a good idea to draw the opponents trumps before taking your sure tricks in other suits. However, there are times when you must delay drawing trumps because you have more pressing concerns. The first three pre-dealt deals involve discarding a loser and deciding whether to draw trumps first. The fourth deal is an example of suit establishment in a notrump contract. Now that both sides are competing, the choice of opening leads should be reviewed. Students should be made aware of the importance of leading their partner s suit unless they have a clear-cut alternative.

EXERCISE NINE: Overcalling Lesson 7 Overcalls and Advances 131 SAMPLE DEALS (E-Z Deal Cards: #7, Deal 1) Dealer: North 5 3 K Q 7 3 A K Q 3 9 6 5 K J 10 6 A Q 9 8 7 N 10 8 A 9 4 W E 6 5 4 J 7 2 S A Q J 3 K 4 4 2 J 6 5 2 10 9 8 10 8 7 2 The Bidding North is the dealer. What would the opening bid be? (1.) What would East bid? (1.) What is this bid called? (Overcall.) What would South do in response to partner s opening bid? (Pass.) Has East s bid affected South s response? (No.) How would West advance East s overcall? (With 12 total points, West begins with a 2 cuebid.) What does North do now? (Pass.) Does North have an opportuni ty to finish describing the hand? (Pass with a minimum.) What is the bidding message given by West s bid? (Invitation al or better in support of spades.) What rebid would East make? (Game. East bids game since East has 15 total points and West has shown at least 10 total points.) What would the contract be? (4.) Who would be the declarer? (East.) The Play Which player would make the opening lead? (South.) What would the opening lead be? ( 10.) Why? (Partner s bid suit.) How many tricks must declarer take to fulfill the contract? (10.) How many sure tricks does declarer have? (10.) Which suit should declarer play first after winning a trick? (Draw trumps first.) Why? (Declarer doesn t have to give up the lead to do this.) What will happen to the two low hearts in declarer s hand? (Discarded on the clubs in dummy.) Pick up your cards and bid and play the deal. Did declarer make the contract? (Declarer should.) This is the first example of a competitive auction. East West should be able to reach their 4 contract in spite of North s opening bid. Declarer essentially has 10 winners, but the play also can be viewed as disposing of two heart losers. In this case, declarer must play trumps before playing the side suit.

132 Bidding in the 21st Century EXERCISE TEN: Delaying Drawing Trumps (E Z Deal Cards: #7, Deal 2) Dealer: East 9 5 2 J 8 7 9 6 4 K Q 10 2 8 6 K Q J 7 4 A Q 4 2 N K 6 5 5 3 2 W E A 7 J 9 6 3 S 8 7 4 A 10 3 10 9 3 K Q J 10 8 A 5 The Bidding East is the dealer. What would the opening bid be? (1.) What would South bid? (Overcalls 2.) What would West do in response to partner s opening bid? (Pass.) Has South s bid affected West s response? (Yes, West can no longer bid 1NT.) What would North bid after South s overcall? (Pass.) Would North make the same bid if South had opened the bidding at the one level? (No, North would bid 1NT.) What does East do now? (Pass.) Why doesn t East have to make a rebid? (Minimum opening bid.) What would the contract be? (2.) Who would be the declarer? (South.) The Play Which player would make the opening lead? (West.) What would the opening lead be? ( 8.) Why? (Partner s bid suit and the top of a doubleton.) How many tricks must declarer take to fulfill the contract? (Eight.) How many sure tricks does declarer have? (Four.) Which suit should declarer play first after winning the first trick? (Clubs.) Why must declarer sometimes delay drawing trumps? (Sometimes there are too many quick losers if a trump trick has to be lost.) Pick up your cards and bid and play the deal. Did declarer make the contract? (Declarer can expect to make the contract.) South s 2 overcall poses a problem for West, who was going to respond 1NT to East s 1 bid. This is an opportunity to discuss responder s problems when there is interference fewer options may be available to the responder. North also must pass because of the level of the overcall. East might want to bid again, but with a minimum hand East should be instructed to pass. Stress that South must count losers rather than winners and take a discard before drawing trumps to make the contract.

Lesson 7 Overcalls and Advances 133 EXERCISE ELEVEN: Another Fast Discard (E Z Deal Cards: #7, Deal 3) Dealer: South Q J 5 4 7 2 8 6 9 7 6 3 2 8 A K 7 3 K Q 10 9 8 N J 6 5 4 W E 7 5 3 A 9 4 2 S K Q J 10 5 10 9 6 2 A 3 K Q J 10 A 8 4 The Bidding South is the dealer. What would the opening bid be? (1.) What would West bid? (Overcalls 1.) What would North do in response to partner s opening bid? (Pass.) What s the value of East s hand after West s overcall? (15 total points 12 HCP and 3 dummy points.) What would East bid? (East begins with a 2 cuebid followed by 4 if partner has not already bid it.) Would East make the same bid if West had opened the bidding? (No, East would bid a new suit, 1, forcing, since the hand is too strong to bid 3.) What would the contract be? (4.) Who would be the declarer? (West.) The Play Which player would make the opening lead? (North.) What would the opening lead be? ( 8.) Why? (Top of a doubleton in partner s suit.) How many tricks must declarer take to fulfill the contract? (10.) How many sure tricks does declarer have? (Three.) How can declarer avoid losing two diamond tricks? (By discarding a diamond on the extra spade winner in dummy.) Which suit should declarer play first after winning the first trick? (Spades.) Why? (To discard the diamond loser right away.) What will declarer do next? (Draw trumps.) Pick up your cards and bid and play the deal. Did declarer make the contract? (Declarer should.) After West s (light) overcall, East West should get to 4. Declarer must take a quick discard to make the contract.

134 Bidding in the 21st Century EXERCISE TWELVE: The 1NT Overcall (E Z Deal Cards: #7, Deal 4) Dealer: West A 8 3 A K 3 2 7 5 3 K Q 6 K 10 6 Q 9 7 5 N Q J 10 9 7 5 4 W E A K 8 6 4 S 10 7 5 J 9 3 2 J 4 2 8 6 Q J 10 9 2 A 8 4 The Bidding West is the dealer. What would the opening bid be? (1.) What would North bid? (Overcalls 1NT.) What would East do in response to partner s opening bid? (Pass.) What is the value of South s hand? (9 total points.) Does South know whether the partnership belongs in game or partscore? (No.) What strain should the partnership play in? (Notrump.) What would South bid? (2NT, showing 8 or 9 total points.) What would West do next? (Pass.) What is the message given by South s bid? (Invitational.) What would North rebid? (Pass.) Why? (Minimum hand, 16 HCP.) What would the contract be? (2NT.) Who would be the declarer? (North.) The Play Which player would make the opening lead? (East.) What would the opening lead be? ( 5.) Why? (Top of a doubleton in the suit partner has bid.) How many tricks must declarer take to fulfill the contract? (Eight.) How many sure tricks does declarer have? (Six.) Which suit can declarer use to develop additional tricks? (Diamonds if declarer plays them right away.) Why shouldn t declarer take the sure tricks in the other suits first? (It will then be too late to develop the diamond winners. The opponents would get the lead and would have enough winners in the other suits to defeat the contract.) Pick up your cards and bid and play the deal. Did declarer make the contract? (Declarer should but will take only eight tricks if West correctly continues leading hearts after winning the first diamond trick.) This is a simple 1NT overcall followed by an invitational raise of 2NT by South and a rejection of the invitation by North. East should lead partner s suit to get the defense off to the right start. The play is essentially a race. If declarer doesn t go to work promoting the diamond winners right away, East West will have time to develop enough tricks to defeat the contract.