Space Smugglers Version 0.9

Similar documents
Star Trek Fleet Captains FAQ version

Fleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length

Introduction. Index. 1. Introduction & Index 2. Core Rules 3. Ship Components 4. Advanced Ship Components 5. Special Fleets

PDF EDITION INTRODUCTION AND EXPLANATION OF CONTENTS Amarillo Design Bureau, Inc.

Section 8 Operational Movement

TUMULT NOVEMBEr 2017 X-WINg DOUBLES TOUrNAMENT. Lists need to be submitted by 14 November 2017 V 1.1. Sponsored by

Introduction. Victory. Solitaire Decisions. Campaigns

Runikend 1st edition Schneider Lab Ltd E. Hampden Ave Unit C-113 Denver CO,

Tholian Warship. Propulsion Data. Hull Data. Operational Data. Tactical Data. Miscellaneous Data. Iltharanos [THOLIAN WARSHIP] July 3, 2012

Components Locked-On contains the following components:

COMPONENT OVERVIEW Your copy of Modern Land Battles contains the following components. COUNTERS (54) ACTED COUNTERS (18) DAMAGE COUNTERS (24)

Fleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length

EPIC ARMAGEDDON CHALLENGE

The Glory that was GREECE. Tanagra 457 BC

CONFEDERACY GAME OVERVIEW. Components 60 Troop tiles 20 double sided Order/Wound Tokens 2 player aids 6 dice This ruleset

RU L E S REFERENCE USING THIS RULES REFERENCE

Airship! Airship Creation

COMPONENTS. 2 Special Square tiles. 12 Command Board tiles 4 double-sided Special Square tiles

The Esoteric Order of Gamers

Lights in the Sky: War among the stars

War on the High Seas

Game Components - Sheets

The Campaign Sheets detail all the information you need to play historical Dogfights!

CONTENTS TABLE OF BOX CONTENT SECTION SECTION SECTION SECTION SECTION SECTION SECTION

Component List. Game Overview. How to Use This Rulebook. This Rulebook. 1 Quick-Start Rules Booklet. 3 Painted Plastic Ships.

A retro space combat game by Chad Fillion. Chad Fillion Scripting for Interactivity ITGM 719: 5/13/13 Space Attack - Retro space shooter game

Unofficial Bolt Action Scenario Book. Leopard, aka Dale Needham

WARHAMMER 40K COMBAT PATROL

Play with good sportsmanship and have fun!

Free Shipping for all USA orders!

OPERATION PHOENIX. A campaign for 2 or 4 players by Jerry Hawthorn

Components. 18 Ability Cards 21 Miniatures on Flight Stands. 5 How To Win Cards 75 Cargo Cubes (15 Each Color) 52 Mission Cards 1 Victory Marker

SETTING UP THE GAME: YOUR MISSION BEGINS

You Can t Come In Without A TIE (v.1.2)

Size. are in the same square, all ranges are treated as close range. This will be covered more carefully in the next

13,475 credits Armor Class 4 [15]

SPACE EMPIRES Rules of Play RULE BOOK. Version 1.2. GMT Games, LLC P.O. Box 1308 Hanford, CA , 2017 GMT Games, LLC

001 \ FORTRESS AMERICA

Down In Flames WWI 9/7/2005

HOW TO PLAY This megagame is about the emergence of civil war in a fictional African country.

Henry Bodenstedt s Game of the Franco-Prussian War

FULL RULEBOOK GAME FLOW TABLE OF CONTENTS. Playing Scenarios... 17

Version 1.0 June

36 Energy Dice (12 blue, 12 red and 12 green) 50 square tiles, each with a neutral and a special side.

BRONZE EAGLES Version II

Once this function is called, it repeatedly does several things over and over, several times per second:

2017 Bugeater GT Warhammer 40,000 Friendly Doubles Tournament

SPACE EMPIRES Scenario Book SCENARIO BOOK. GMT Games, LLC. P.O. Box 1308 Hanford, CA GMT Games, LLC

Notes about the Kickstarter Print and Play: Components List (Core Game)

Contents. Game Design Spartaco Albertarelli and Angelo Zucca. Production Manager David Preti. Illustrations Edouard Guiton and Miguel Coimbra

These rules are intended to cover all game elements from the following sets. Pirates of the Spanish Main

Introduction. You are the commander of a United States Navy or Marine Corps state-of-the-art strike fighter squadron.

SCENARIO LIST. (In no particular order) SEIZE GROUND. - As per page #91 of the Warhammer 40,000 Rulebook -

Galaxy of D 1/ About the Components: the Map The war takes place in Galaxy of D (the hexes are called sectors).

8 Weapon Cards (2 Sets of 4 Weapons)

GAME CONTROLS. Spaceship Centauri is designed to be played with the built-in control panel only. The functions of the controls are:

OVERVIEW + CONTENTS. 12 Network Boosters (3 per player color) 12 Virus tokens (3 per player color) 16 Informants (4 per player color)

CONTENTS INTRODUCTION Compass Games, LLC. Don t fire unless fired upon, but if they mean to have a war, let it begin here.

Set-Up Perform these 4 steps to prepare for play:

Mighty Planetary Empires

Contents. Goal. Jump Point

Field of Glory - Napoleonic Quick Start Rules

30-45 Mins Ages Players BY JEREMY KALGREEN AND CHRIS VOLPE RULEBOOK

advanced optional rules module i

Range Example. CARDS Most Wanted The special rule for the Most Wanted objective card should read:

and a view from the Confederate lines which gives a better impression of the contours:

Bravery in the Sand. 1. Introduction. 2. Components. Units. Chits. Markers Markers

I-95 GAMERS. Domination Missions

IMPERIAL ASSAULT-CORE GAME RULES REFERENCE GUIDE

Buck Rogers Battle For The 25 th Century 1. 4 Turn Phases Complete each phase in order Definitions

Solitaire Rules Deck construction Setup Terrain Enemy Forces Friendly Troops

FRIDAY APRIL :00PM 10:00PM 8:00AM 8:00PM :00AM 3:00PM

Frontier/Modern Wargames Rules

Summary of changes in this version VERSION / EFFECTIVE

EPIC VARIANT REGULATIONS

On the day you also need to bring :

A game by Wei Cheng Cheng. - Graphics: Olivier Revenu - Translation: Noël Haubry. Growling Tigers The Battle For

X-Wing Epic Variant Regulations

The X Rebirth 3.0 TLDR manual

Components: Game Map. Unit Chart. Weather Effects. Terrain effects are listed in the rules. Turn Track

TABLE OF CONTENTS WELCOME TO THE FLEET

OBJECT & OVERVIEW. To cost your opponent points, destroy or capture their ships and companies.

AA-Revised LowLuck. 1. What is Low Luck? 2. Why Low Luck? 3. How does Low Luck work?

KUNG CHI. By Stone Mage Games RULES. Sample file

2nd Edition. By Timothy C. Swenson

Ancient/Medieval Campaign Rules

Wardens of the West. New Commanders. Contents. Tyrion Lannister. On Using This Expansion

2019 Mission Proposal Chapter Approved 2018 Draft 3

Set Up. Developed by Alan Emrich and Josh Neiman

A game of interstellar exploration and colonization by Seth Jaffee. For 2-5 Players 10 and up minutes. Space Hex front samples.

PITCHED BATTLE WARHAMMER CHAMPIONSHIP SCENARIO

Analysis of Game Balance

Welcome Pilots, - Anh Huy Phan (2014)

Forbidden Stars Unofficial FAQ v0.8 ( ) 1

Roll for the Tournament -Jousting

3rd Edition. Game Overview...2 Component Overview...2 Set-Up...6 Sequence of Play...8 Victory...9 Details of How to Play...9 Assigning Hostiles...

CEDAR CREEK BY LAURENT MARTIN Translation: Roger Kaplan

Rules for 2-5 players Ages 10+

How To Start Frontier: First Encounters

MathScore EduFighter. How to Play

Transcription:

Space Smugglers Version 0.9 1. Game description and setup 2. Initiative 3. Turn of play 3.1 Spacecraft movement phase 3.2 Sector event phase 3.3 Sector encounter phase 3.4 Dogfight phase 3.5 Market activity phase 3.6 Mission activity phase 3.7 Shipyard activity phase 4. Space events 5. Victory conditions 1. Game description and setup This boardgame has been drawn on a classic videogame published in 1985 about space scouting, trading and dogfighting. Players purpose is to improve their galaxy prestige choosing the preferred career. The galaxy is divided in six sectors, Federation, Taladin House, Mingon House, Rastag House, Bandai House and the Border Zone. Each sector is composed by six systems linked by navigation routes of various lengths. Dashed navigation lines (length of 4) can only be traveled with special equipment. Players take one spacecraft sheet and put this counters on it: Size 8 Maneuver Level 1 Sensors Level 1 Navigation Level 1 Shield Level 1 Weapon Level 1 Engine Level 1 and Cargo Bay Level 2; Zero counters for all ranks and prestige; Spacecraft name matching color selected and 6M credits. Each player then roll two dice to determine starting system: one die to identify Sector (re-roll 6) and another one to identify system. 2. Initiative This game is played in subsequent turns and each turn is composed of phases. Players play their turns following initiative order. Each player calculates his initiative value as follows: Sensors Level + Engine Level + Border Zone Prestige + 1D6 Player with higher value goes first and then in decreasing order (solve ties with die roll).

3. Turn of play 3.1 Spacecraft movement phase Galaxy is divided in sectors that are subdivided in 6 systems. Navigation routes connect systems. Each route has a number which represent the distance between systems. Engine level provides the distance you can travel in one turn. You can also travel across many systems in one turn and it depends on Navigation Level. This number represents the number of systems you can pass across. A spacecraft with Engine Level 3 (it can travel a distance of 6) and Navigation Level of 2 (it can pass through 2 systems) can travel from Sol 11 to Ignis 24 passing through Syrious 13 and Wolf 23 systems. Spacecrafts can travel along dashed navigation routes (length 4) only with Deepspace Navigation device installed. 3.2 Sector event phase Roll on the event table of the sector. Apply to this roll player s sector modifier. All events are self explanatory. Some Bounty Hunters will try to intercept you only if your sector rank is negative. Pirates will try to intercept you if you are carrying luxury goods. Sector military spacecrafts scan your spacecraft for illegal goods and they will attack only after a successful scan. Special Event requires a second roll (2D6) on Special Event table. Solve event space battle. Stars and points of encountered spacecrafts represent size and hit points. Therefore two hits are necessary to destroy a two stars spacecraft. When an enemy spacecraft scans for illegal goods and they are in cargo bay, enemy spacecraft automatically engage if Antiscan Cargobay device is not present. If device is installed roll 1D6 and enemy spacecraft finds illegal goods on a 1-2 result. 3.3 Sector encounter phase Roll on the encounter table of the sector. Apply to this roll player s sector modifier. The table provides the flag of spacecraft encountered. If you decide to engage the spacecraft, apply modifiers (small colored squares) and roll on Spacecraft table to identify ship typology. Solve encounter space battle and collect goods with tractor beam if enemy freight destroyed. 3.4 Dogfight phase If you are in a system with other players you can try to engage one of them using the following procedure: 3.4.1 spacecrafts detection and lock-on 3.4.2 tactical advantage and withdraw 3.4.3 maneuver resolution and attack 3.4.4 damage resolution 3.4.5 disengagement and withdraw

3.4.1 Spacecrafts detection and lock-on Players roll on the following table to determine the lock-on modifiers and add it to 1D6 to determine their respective lock-on level on enemy spacecraft. Spacecraft size Sensor Level 8 12 16 20 24 1 0 +1 +2 +3 +4 2 +1 +2 +3 +4 +5 3 +2 +3 +4 +5 +6 4 +3 +4 +5 +6 +7 5 +4 +5 +6 +7 +8 3.4.2 Tactical advantage and withdraw The difference between lock-on values provides tactical advantage for first round on dogfight. Moreover a player with a lock-on level higher 5 points or more over enemy lock-on level can decide to avoid dogfight. 3.4.3 Maneuver resolution and attack Both players secretly choose one tactical maneuver chit and compare them on tactical table to get attack modifiers. If End is the tactical result, dogfight ends immediately. Both players make their attack rolls and apply all modifiers: 1D6 + tactical advantage (first round only) + maneuver level + tactical modifier Player with higher value can attack enemy spacecraft otherwise (even) no player attack in this round. If the modified attacking rolls' difference is 3 or 4 attacking player gets a +1 for weapon roll, 5 or more he gets a +2. 3.4.4 Damage resolution Attacking player makes the weapon roll and defending player the shield roll: 1D6 + weapons level + attack roll bonus 1D6 + shield level If the modified attacking roll is higher than the defending roll, 1 hit has been scored and spacecraft has been damaged (roll on damage table for players spacecrafts).

3.4.5 Disengagement and withdraw Players can now accordingly end the dogfight. In case only one player wants to end it, he has to roll one die and compare with the roll of other player. If value is higher dogfight will end: Withdrawing player: 1D6 + Sensor Level + Maneuver Level + 3 (if Evasive Action played) Other player: 1D6 + Sensor Level + Maneuver Level If the withdrawing player looses, a new dogfight round starts from step 3.4.3. 3.5 Market activity phase This activity is optional. Roll one die to determine system base market value, apply system s goods modifiers (printed on board for each system) and get the prices for all parts and goods in the system you are in. You can buy and sell parts and goods up to fill your spacecraft cargo capacity. 3.6 Mission activity phase This activity is optional. You can try to take a mission from the administration that controls the system you are in. Apply your rank modifier and check result. 3.7 Shipyard activity phase Roll one die to determine shipyard holder attitude toward you. The result provides systems and devices availability and prices. Player can also buy a new spacecraft in this step. Spacecraft price in M = Size * Maneuver Level All Systems and Devices have prices written on counters. When a player upgrades a System he recovers some credit selling the old one (price divided by 2). The minimum systems requirement for a spacecraft to fly is level one for Sensor, Navigation, Shield, Weapon and Engine. Players can also repair damage on a system paying System price divided by 2. If a player upgrades a damaged system he recovers nothing by selling the old damaged system. A damaged system works as it was 1 level less (no modifier for Level 1 system). A damaged device does not work. A new damage on a damaged system reduces it by 1 level (never below Level 1). A new damage on a damaged device destroys it. 4. Space events Space Warp Spacecrafts that enter a space warp can freely jump to any other system on the board.

Space Noise All spacecrafts in the SECTOR with a space noise have their sensor level degraded by 2 levels but Space Hulk A spacecraft can collect it with tractor beam and collect 3D6 M credits. Space Storm Movement into or through system with space storm is prohibited. Space Gap All spacecrafts in the SECTOR with a space gap have their engine level degraded by 2 levels but Space Reef All spacecrafts in the SECTOR with a space gap have their shield level degraded by 2 levels but Space Cloud Every perishable good sold in this system provides 3M bonus for seller. Space Strain Spacecrafts in this SECTOR (or entering this SECTOR) roll for malfunction. 5. Victory conditions A player immediately wins as soon as he reaches Border Zone Prestige value of 4.