Dungeons & Dragons 3.5 Edition Index Base Classes

Similar documents
Converting to SEG. The following is a correlation between CoC Characteristics and SEG Attributes:

Class: Level: Height: 5' 8" Weight: 170 Class: Level: Hair: Black Eyes: Brown Class: Level: Skin: Tan Size: Medium

Rules Cyclopedia Addendum

CONDITIONAL MODIFIERS

Prototype Character Creation

Roll 4d6, six times Note results on scrap paper. Drop lowest score and add up the three highest scores.

Initiative. Hit-Points

DRACONIANS IN PATHFINDER

Rules Cyclopedia Addendum

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. EPIC FEATS

Linguistics +2 INT (0) 2 Perception +8 WIS (1) 4. Spellcraft +4 INT (0) 1 Stealth +3 DEX (2) 1. Damage / Current HP. Survival +5 WIS (1) 1

Starting Wealth: 5d6 10 gil (average 175 gil.) In addition, each character begins play with an outfit worth 10 gil or less.

The Card-Mage A Homebrew D&D 3.5e Base Class, by Tristan Payne.

Swords Against Owlbears Print Book Errata - 17 June 2017

The Basic System. Stun Points (SP) Natural Abilities

Table of Contents. Section 1 The Basics Character Creation 4 Starting Equipment 4 Speed 5 Animal Companion 5. Section 8 Magic

Chapter 3 - Classes ASSASSIN Alignment: Any. Hit Die: d8.

Damage / Current HP. Crit: x2 1-Hand, B. Crit: 19-20/x2 Rng: 10' Light, P/S. Alertness. Crit: 19-20/x2 Rng: 120' 2-Hand, P

DWA R F! CLERIC! Cool! Here are some of the things you can do: You gain 1d10 HP at every level!

Athletics - climb, jump, and swim.

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

This file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.

New Hybrid and Multiclass Options

This file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. EPIC PRESTIGE CLASS PROGRESSIONS

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

Alignment: Any Chaotic alignment. Hit Die: d6.

DUNGEONS & DRAGONS ERICK LEE EDWARDS F I F T H E D I T I O N BASED ON THE WORKS OF

Microlite5E Changes: Creative Commons Attribution-ShareAlike

Table of Contents. How does this game work? What do I need to play? What kind of character can I play? What are stats? What is proficiency?

THE CLASS HACK For Use With The Black Hack

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

This file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.

Neverwinter Grimoire v3.0 November 7, 2004

Masque of the Red Death A player s Guide: PC classes revisited

Class Information The following information pertains to the Technomancer advanced class.

PLAYER S HANDBOOK V.3.5 WEB ENHANCEMENT

This file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.

Armor Token Pool. Granted by Armiger class (a la Mellowship Slinky)

:D\ RI WKH :DUULRU. This source book contains information on the fighting classes, i.e. the fighter, the samurai, and their ilk.

The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012

A Fantasy Toolkit. Credits. Design, Layout, & Writing J.A. Dettman Art Storn Cook. Dan Hertz, Britt Scharringhausen, & J.A.

Alignment: Any non-good alignment. Hit Die: d6.

The Dwarvenhold Campaign

# of minis. Minis. Base Size. Vulture. Small Medium Medium Medium Large Large Medium Large. Bandits Dogs Horses. Part. Part 2. Part Part Part.

Pabst B. Ribbit 8 Assassin 13,000 Character Name Level Class Paragon Path Epic Destiny Total XP

Focus On Freeport#9: Hell s Foes

Read Aloud. Into the Darkness. Room 1: The Silent Dead.

Players and GMs used to the original game and its clones, will

PALADIN. quick reference D &D 5 E

New Character Races for Savage Species

D&D MINIATURES SET 2: DRAGONEYE UNOFFICIAL SPOILERS

DEFENSE AC 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size) hp 6 (1d10+1) Fort +3, Ref +2, Will 1

Damage / Current HP. Crit: 2 Rng: 20' Light, P. Crit: N/A Ammo

Dungeon & Dragons 5.0-EZ

Heroes of High Favor: HALF-ORCS. A d20 Supplement by Benjamin R. Durbin. Sample Pages. Credits

Ayrzul Novice s Cleric Spells (Tier 1-2)

Focus on Freeport #10: Hell in Freeport Prestige Classes. Blackthorn

Morale Programmed to destroy the Pathfinders of Heidmarch Manor, the angelic guardians fight until destroyed. ANGELIC GUARDIANS CR 5

Foes of the Fiends. A Web Enhancement for the Book of Fiends

WARLORDS BATTLECRY III HERO CREATION

Everyman Unchained: Unchained Rage

Sage Advice Compendium

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

Wayfarer Cirqueliste (Prestige Class)

Oriental Adventures Class Summaries

Player s Handbook Errata

Tiny Quest: Races: Choose one of the 4 races, which has the listed effect: * Human: Class skills +1.

Compiled DUNGEON MASTER s Guide Errata Dungeon Master s Uncanny Dodge:

Danelle 12 Paladin Justiciar Character Name Level Class Paragon Path Epic Destiny Total XP

DOMINANT MAGI S GRIMOIRE

Classic D&D Skills. A d% System. Rules by: Havard Frosta and Brian Mathers. When you are attempting any non-combat action, roll a d% below a number.

Logo and Ampersand TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

DEFENSE AC 14, touch 10, flat-footed 14 (+4 armor) hp 5 (1d8+1) fort +4, Ref +1, Will +5; +2 vs. enchantment Immune magical sleep effects

Chapter 3 Classes of Al-Dakan

PLAY MORE FREE D&D V.3.5 ACCESSORY UPDATE. Deities and Demigods

Race. Human. Dwarf. Racial Bonus +2 to any ability score. Bonus Feat At 1 st level, human PCs start with two feats instead of one.

Creeley Greeves. Male human fighter 6 LE Medium humanoid (human) Init +5; Senses Perception +7

Amaryllis. Amaryllis. Primalist. Female Halfling Sorceress. Female Halfling Sorceress. PFS Number: PFS Number: Played by: Played by: SKILLS

HS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com

Sherwood: The Legend of Robin Hood is published by Battlefield Press, Inc., 3201 Knight St, #907., Shreveport, LA

CR1 N Small magical beast Init +6; Senses blindsight 90 ft., darkvision 60 ft., low light vision; Perception +4

3 rd and 3.5 Edition Classes

Epic-Level Prestige Class Progressions A Web Enhancement for the Epic Level Handbook

4d12+3. Name. Gnome. Race. Barbarian. Class. Player. 12. Intelligence +1. Strength AC. PD. 16. Constitution +3. Wisdom. Dexterity. Charisma MD.

First Edition Barbarian. The Barbarian Character Class for OSR Campaigns

EMERALD SPIRE LEVEL 7 SHRINE OF THE AWAKENER

NAME PLAYERNAME DEITY ALIGNMENT. Ftr6 Wiz Gray Elf Medium 5 5" 100 lbs. Low-light CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION

Version Character Creation

Illustration by Mark Zug

cleric cleric starting moves str int wis dex con cha luc abilities armor weapons xp constitution FAVOR LeVEl +PrI PRIME ABILITY equipment

v2.08 Ruven "harzerkatze" Nagel, Stuttgart, Germany Inventory: I. In short: What's different? - page 1

Pathfinder Expanded Classes

D&D Frequently Asked Questions Version 3.5: Date Updated 02/27/04

Rules for Low-Level Retro Role-Playing

Hits & Misses This document is a compilation of all clarifications to the v7.0 rule set that the FRC has received since its release.

Advantage. Languages MDT. Magic - 1 -

DEX INT /2 LVL STR CON RACIAL CLASS FEAT ENH /2 LVL DEX INT /2 LVL WIS CHA ABILITY RACIAL CLASS FEAT ENH /2 LVL

DARK CREEPER Death Throes (Su) Poison Use (Ex) HUMAN ZOMBIE

Bard Card deck BattLe CrIeS * SongS * SPeLLS CLaSS features * talents

Transcription:

Dungeons & Dragons 3.5 Edition Index Base Classes http://www.crystalkeep.com/d20 Collected by Chet Erez (cerez@crystalkeep.com) Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php May 7, 2006 Table of Contents Index...2 Standard Base Classes...3 Artificer...3 Racial Substitution...3 Barbarian...5 Alternate Base Classes...5 Racial Substitution...8 Bard...2 Alternate Base Classes...2 Racial Substitution...4 Schools for Bards...7 Cleric...8 Alternate Base Classes...8 Racial Substitution...23 Peripheral Beliefs...25 Tokens of Faith...26 Improved Domain Powers...27 Druid...28 Alternate Base Classes...28 Racial Substitution...35 Environment-based Weapon Lists...40 Organizations for Druids...40 Fighter...4 Alternate Base Classes...4 Racial Substitution...46 Monk...50 Alternate Base Classes...50 Racial Substitution...55 Astrological Substitutions...56 Fighting Styles...57 Martial Arts Schools...58 Weapon Schools...58 Paladin...59 Alternate Base Classes...59 Racial Substitution...66 Astrological Substitutions...69 Specific Domains for Paladins...7 Ranger...72 Alternate Base Classes...72 Racial Substitution...76 Astrological Substitution...80 Combat Styles for Rangers...8 Rogue...82 Alternate Base Classes...82 Racial Substitution...83 Astrological Substitution...88 Special Abilities for Rogues...89 Sorcerer...9 Alternate Base Classes...9 Racial Substitution...93 Spheres for Sorcerers...95 Wizard...96 Alternate Base Classes...96 Racial Substitution...98 Sub-Specializations for Wizards...02 New Base Classes... 04 Hexblade...04 Ninja...06 Samurai...07 Scout...08 Spellthief...09 Spirit Shaman...0 Swashbuckler... Warlock...2 Warmage...5 NPC Classes...6 Skipped Base Classes...6 Psionic Base Classes... 6 Oriental Adventure Classes... 6 Spell Lists...7 Adept Spell List... 7 Anarch Spell List... 8 Anti-Paladin Spell List... 8 Avenger Spell List... 9 Bardic Sage Supplemental Spell List.. 20 Cloistered Cleric Supplemental Spell List... 20 Corrupter Spell List... 2 Despot Spell List... 22 Divine Bard Supplemental Spell List. 23 Enforcer Spell List... 24 Hexblade Spell List... 25 Incarnate Spell List... 26 Magewright Spell List... 27 Paladin of Freedom Spell List... 28 Paladin of Slaughter Spell List... 29 Paladin of Tyranny Spell List... 30 Savage Bard Spell List... 3 Sentinel Spell List... 33 Urban Adept Spell List... 34 Urban Druid Spell List... 35 Urban Ranger Spell List... 37 War Mage Spell List... 38 Witch Spell List... 40 Miscellaneous...42 Cross-Class Examples... 42 Class Progression... 42 Appendix...43 Revision History... 43 Key to Sourcebooks... 43

Index A Adept...6 Adept, Urban...6 Anarch...59 Ancestral Speaker...8 Anti-Paladin...59 Ape Totem Barbarian...5 Arcane Disciple...8 Aristocrat...6 Artificer...3 Artificer, Warforged...3 Aspirant...8 Avenger...59 B Barbarian...5 Barbarian, Ape Totem...5 Barbarian, Bear Totem...5 Barbarian, Boar Totem...5 Barbarian, Dragon Totem...5 Barbarian, Eagle Totem...6 Barbarian, Goliath...8 Barbarian, Halfling...0 Barbarian, Half-Orc... Barbarian, Horse Totem...6 Barbarian, Jaguar Totem...5 Barbarian, Lion Totem...7 Barbarian, Serpent Totem...7 Barbarian, Wolf Totem...7 Bard...2 Bard, Divine...2 Bard, Gnome...4 Bard, Half-Elf...6 Bard, Savage...2 Battle Sorcerer...9 Bear Totem Barbarian...5 Benevolent...20 Boar Totem Barbarian...5 Bodyguard...4 C Changeling Egoist...6 Changeling Rogue...83 Changeling Wizard...98 Chaos Monk...50 Cleric...8 Cleric, Cloistered...20 Cleric, Dwarven...23 Cleric, Rage...22 Cleric, Raptoran...24 Cloistered Cleric...20 Commander...4 Commoner...6 Corrupter...60 Corsair...4 Crusader...20 D Deathwalker...96 Despot...60 Divine Bard...2 Draconic Ray Sorcerer...9 Dragon Totem Barbarian...5 Druid...28 Druid, Goliath...35 Druid, Halfling...36 Druid, Half-Orc...37 Druid, Shifter...38 Druid, Storm...30 Druid, Totem...30 Druid, Urban...30 Druidic Avenger... 28 Dwarf Rogue... 84 Dwarven Cleric... 23 Dwarven Fighter... 46 Dwarven Sorcerer... 93 E Eagle Totem Barbarian... 6 Egoist, Changeling... 6 Elf Paladin... 66 Elf Ranger... 76 Elf Wizard... 99 Enforcer... 60 Evangelist... 22 Exoticist... 42 Expert... 6 F Favored Soul... 22 Fencer... 42 Fighter, Dwarven... 46 Fighter, Half-Elf... 47 Fighter, Raptoran... 48 Fighter, Warforged... 49 Filidh... 96 Fleshcrafter... 96 G Gnome Bard... 4 Gnome Illusionist... 00 Gnome Paladin... 6 Gnome Ranger... 77 Goliath Barbarian... 8 Goliath Druid... 35 Goliath Rogue... 85 H Half-Elf Bard... 6 Half-Elf Fighter... 47 Half-Elf Ranger... 78 Halfling Barbarian... 0 Halfling Druid... 36 Halfling Monk... 55 Halfling Rogue... 86 Halfling Wizard... 0 Half-Orc Barbarian... Half-Orc Druid... 37 Half-Orc Paladin... 67 Harbinger... 2 Hexblade... 04 Holy Monk... 50 Horse Totem Barbarian... 6 Horselord... 6 Horseman... 42 Hunting Monk... 50 I Illuminated Monk... 56 Illusionist, Gnome... 00 Implacable... 7 Incarnate... 6 J Jaguar Totem Barbarian... 5 Janissary... 43 K Kalashtar Monk... 6 Kalashtar Soulknife... 6 Kalashtar Telepath... 6 Kensai...43 Knight...43 L Lion Totem Barbarian...7 Lunar Rogue...88 M Magewright...6 Martial Monk...52 Metal Master...28 Monk...50 Monk, Chaos...50 Monk, Halfling...55 Monk, Holy...50 Monk, Hunting...50 Monk, Illuminated...56 Monk, Kalashtar...6 Monk, Martial...52 Monk, Raging...52 Monk, Sidewinder...52 Monk, Steadfast...54 Monk, Vigilant...54 Monk, Wild...54 Moon-Warded Ranger...80 Mystic Ranger...72 N Ninja...06 Non-Spellcasting Paladin...6 Non-Spellcasting Ranger...72 P Paladin...59 Paladin of Freedom...62 Paladin of Honor...62 Paladin of Light...69 Paladin of Slaughter...62 Paladin of Tyranny...62 Paladin, Elf...66 Paladin, Gnome...6 Paladin, Half-Orc...67 Paladin, Non-Spellcasting...6 Paladin, Warforged...68 Planar Ranger...72 Poltergeist...9 Pugilist...44 R Rage Cleric...22 Raging Monk...52 Ranger...72 Ranger, Elf...76 Ranger, Gnome...77 Ranger, Half-Elf...78 Ranger, Moon-Warded...80 Ranger, Mystic...72 Ranger, Non-Spellcasting...72 Ranger, Planar...72 Ranger, Shifter...79 Ranger, Urban...74 Raptoran Cleric...24 Raptoran Fighter...48 Raptoran Sorcerer...94 Religious Adept...6 Rogue...82 Rogue, Changeling...83 Rogue, Dwarf...84 Rogue, Golaith...85 Rogue, Halfling...86 Rogue, Lunar...88 Rogue, Wilderness...82 S Samurai...07 Savage Bard...2 Scout...08 Sentinel...63 Serpent Totem Barbarian... 7 Shield Bearer...44 Shifter Druid...38 Shifter Ranger...79 Shifter Wilder...6 Shugenja...6 Sidewinder Monk...52 Sidhe Scholar...28 Solstice Knight...70 Sorcerer...9 Sorcerer, Battle...9 Sorcerer, Draconic Ray...9 Sorcerer, Dwarven...93 Sorcerer, Raptoran...94 Soul Reaper...96 Soulknife, Kalashtar...6 Soulknife, Umbragen...6 Spellthief...09 Spirit Shaman...0 Steadfast Monk...54 Storm Druid...30 Survivalist...44 Swashbuckler... T Targetteer...45 Telepath, Kalashtar...6 Thug...45 Totem Druid...30 U Umbragen Soulknife...6 Urban Adept...6 Urban Druid...30 Urban Ranger...74 V Vigilant Monk...54 W Warforged Artificer... 3 Warforged Fighter...49 Warforged Paladin...68 Warlock...2 Warmage...5 Warrior...6 Wild Defender...74 Wild Monk...54 Wild Reaper...33 Wilder, Shifter...6 Wilderness Rogue...82 Wind Walker...33 Winter Warden...33 Witch...9 Wizard...96 Wizard, Changeling...98 Wizard, Elf...99 Wizard, Halfling...0 Wolf Totem Barbarian... 7 Wu Jen...6 Wyrmslayer...63 Index Page 2

Standard Base Classes Artificer Racial Substitution Common Features: Attack on the Rogue combat chart. Will is their good save. Have d6 Hit-Dice. Proficient in Light, & Medium armor, Shields, & all Simple Weapons. 4 skill points per level. any alignment. In-Class Skills: Dex: Open Lock. Int: Appraise, Craft, Disable Device, Know(arcana), Know(architecture & engineering), Know(the planes), Search, Spellcraft. Wis: Profession. Cha: Use Magical Device. 2 3 4 5 Artificer (Eb p29) (EbErrata)+ Intelligence-based Infusions Artificer Knowledge Artisan Bonus Disable Trap Item Creation Feat: Scribe Scroll Craft Reserve: 20 Feat: Brew Potion Craft Reserve: 40 Feat: Craft Wondrous Item Craft Reserve: 60 Feat: Craft homunculus Bonus Feat Craft Reserve: 80 Feat: Craft Arms and Armor Retain Essence Craft Reserve: 00 Warforged Artificer st level substitution (RoE p29) Intelligence-based Infusions Artificer Knowledge Artisan Bonus Disable Trap Item Creation Feat: Scribe Scroll Infuse Self Craft Reserve: 20 Feat: Brew Potion Craft Reserve: 40 Feat: Craft Wondrous Item Craft Reserve: 60 Feat: Craft homunculus Bonus Feat Craft Reserve: 80 Feat: Craft Arms and Armor Retain Essence Craft Reserve: 00 Warforged Artificer 4 th level substitution (RoE p29) Intelligence-based Infusions Artificer Knowledge Artisan Bonus Disable Trap Item Creation Feat: Scribe Scroll Craft Reserve: 20 Feat: Brew Potion Craft Reserve: 40 Feat: Craft Wondrous Item Craft Reserve: 60 Feat: Craft homunculus Tools of War Bonus Feat Craft Reserve: 80 Feat: Craft Arms and Armor Retain Essence Craft Reserve: 00 Warforged Artificer 5 th level substitution (RoE p29) Intelligence-based Infusions Artificer Knowledge Artisan Bonus Disable Trap Item Creation Feat: Scribe Scroll Craft Reserve: 20 Feat: Brew Potion Craft Reserve: 40 Feat: Craft Wondrous Item Craft Reserve: 60 Feat: Craft homunculus Bonus Feat Craft Reserve: 80 Feat: Craft Arms and Armor Retain Essence Craft Weapon Familiar Craft Reserve: 00 Metamagic Spell Trigger Craft Reserve: 00 Feat: Craft Wand Craft Reserve: 50 Bonus Feat Craft Reserve: 200 Feat: Craft Rod Craft Reserve: 250 Warforged Artificer all level substitutions (RoE p29) Intelligence-based Infusions Artificer Knowledge Artisan Bonus Disable Trap Item Creation Feat: Scribe Scroll Infuse Self Craft Reserve: 20 Feat: Brew Potion Craft Reserve: 40 Feat: Craft Wondrous Item Craft Reserve: 60 Feat: Craft homunculus Tools of War Bonus Feat Craft Reserve: 80 Feat: Craft Arms and Armor Retain Essence Craft Weapon Familiar Craft Reserve: 00 Metamagic Spell Trigger Craft Reserve: 00 Feat: Craft Wand Craft Reserve: 50 Bonus Feat Craft Reserve: 200 Feat: Craft Rod Craft Reserve: 250 Metamagic Spell Trigger Metamagic Spell Trigger Metamagic Spell Trigger 6 Craft Reserve: 00 Craft Reserve: 00 Craft Reserve: 00 Feat: Craft Wand Feat: Craft Wand Feat: Craft Wand 7 Craft Reserve: 50 Craft Reserve: 50 Craft Reserve: 50 Bonus Feat Bonus Feat Bonus Feat 8 Craft Reserve: 200 Craft Reserve: 200 Craft Reserve: 200 Feat: Craft Rod Feat: Craft Rod Feat: Craft Rod 9 Craft Reserve: 250 Craft Reserve: 250 Craft Reserve: 250 0 Craft Reserve: 300 Craft Reserve: 300 Craft Reserve: 300 Craft Reserve: 300 Craft Reserve: 300 Metamagic Spell Completion Metamagic Spell Completion Metamagic Spell Completion Metamagic Spell Completion Metamagic Spell Completion Craft Reserve: 500 Craft Reserve: 500 Craft Reserve: 500 Craft Reserve: 500 Craft Reserve: 500 2 Feat: Craft Staff Bonus Feat Craft Reserve: 700 Feat: Craft Staff Bonus Feat Craft Reserve: 700 Feat: Craft Staff Bonus Feat Craft Reserve: 700 Feat: Craft Staff Bonus Feat Craft Reserve: 700 Feat: Craft Staff Bonus Feat Craft Reserve: 700 Skill Mastery Skill Mastery Skill Mastery Skill Mastery Skill Mastery 3 Craft Reserve: 900 Craft Reserve: 900 Craft Reserve: 900 Craft Reserve: 900 Craft Reserve: 900 Feat: Forge Ring Feat: Forge Ring Feat: Forge Ring Feat: Forge Ring Feat: Forge Ring 4 Craft Reserve:,200 Craft Reserve:,200 Craft Reserve:,200 Craft Reserve:,200 Craft Reserve:,200 Bonus Feat Bonus Feat Bonus Feat Bonus Feat Bonus Feat 5 Craft Reserve:,500 Craft Reserve:,500 Craft Reserve:,500 Craft Reserve:,500 Craft Reserve:,500 6 Craft Reserve: 2,000 Craft Reserve: 2,000 Craft Reserve: 2,000 Craft Reserve: 2,000 Craft Reserve: 2,000 7 Craft Reserve: 2,500 Craft Reserve: 2,500 Craft Reserve: 2,500 Craft Reserve: 2,500 Craft Reserve: 2,500 8 Craft Reserve: 3,000 Craft Reserve: 3,000 Craft Reserve: 3,000 Craft Reserve: 3,000 Craft Reserve: 3,000 9 Craft Reserve: 4,000 Craft Reserve: 4,000 Craft Reserve: 4,000 Craft Reserve: 4,000 Craft Reserve: 4,000 20 Bonus Feat Craft Reserve: 5,000 Bonus Feat Craft Reserve: 5,000 Bonus Feat Craft Reserve: 5,000 Bonus Feat Craft Reserve: 5,000 Bonus Feat Craft Reserve: 5,000 Artificer Variants Page 3

Warforged Artificer Class Abilities: Infuse Self Any Infusion you cast that effect you (even if it effects others too) is cast at + level. Tools of War When you cast an Infusion on a Construct, a Living Construct (including yourself), a magic weapon, magic shield, or magic armor, the target is also repaired hit-point per Charisma-modifier (minimum ) automatically. When using your Craft Reserve to add magical properties to a Construct, Living Construct (including yourself), magic weapon, magic shield, or magic armor, each Craft Reserve point counts as 2 XP. Craft Weapon Familiar You may make a Weapon Familiar, which is a magical weapon that has some of the properties of a Wizard s Familiar. You may only have one Weapon Familiar at a time. To gain a Weapon Familiar, craft a Magical Weapon. Then spend,000 extra XP and extra day. You may add / upgrade magical features to your Weapon Familiar. If you die, your Weapon Familiar looses its sentience and familiar abilities, but retains its normal magical features. If you are then returned to life, you must spend,000 XP to reconnect to your Weapon Familiar. Weapon Familiar Details: Ability Scores: The creator of the weapon familiar assigns its Intelligence, Wisdom, and Charisma. Two are 4, and the last is a 0. Hits Points: Normal weapon hit-points + ½ Creator s hit-points. Saving Throw: Receives the better of (2 + ½ Creator level) or Creator s base save bonus. Senses: Darkvision 60 and normal hearing. Communication: Telepathically with its master while held, and verbally in Common, plus extra language per point of Intelligence modifier. Alignment: Same as Creator s. Ego: TBD Advantages to the Creator when holding the Weapon Familiar (one from each table weapon with more than once damage type get one advantage when created): Size Creator gains Damage Type Creator gains Light +3 bonus on Disable Device checks Bludgeoning +2 bonus on Fortitude saves One-Handed +3 bonus on Use Magic Device checks Piercing +2 bonus on Reflex saves Slashing +3 bonus on Concentration checks Slashing +3 hit points Level-based abilities: Creator Artificer Hardness Bonus Special Abilities 5 th 6 th + Creator gains Feat: Alertness when weapon is held Can deliver touch Infusions Weapon Familiar has Improved Evasion Share Infusions when appropriate, Infusions cast by the Creator while he/she/it holds the Weapon Familiar apply to both. 7 th 8 th +2 9 th 0 th +3 th 2 th +4 Weapon gains Spell Resistance equal to Creator s Artificer level + 5 3 th 4 th +5 Creator can cast Scry on his/her/its Weapon Familiar. Usable /day. 5 th 6 th +6 7 th 8 th +7 9 th 20 th +8 Artificer Variants Page 4

Barbarian Alternate Base Classes The following are specialized types of Barbarians, in the same way a Necromancer is a specialized type of Wizard. The decision to become a specialized Barbarian must be done when the st level of Barbarian is taken. A character can only be the member of one Barbarian class. Class Features 2 3 Barbarian (aka Jaguar Totem Barbarian) (PH p24) (UA p49) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Uncanny Dodge Ape Totem Barbarian (UA p48) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Climb speed at ½ move Uncanny Dodge +2 bonus on Intimidate checks Trap Sense + Trap Sense + Feat: Power Attack Bear Totem Barbarian (UA p48) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Feat: Toughness Uncanny Dodge Feat: Improved Grapple Trap Sense + Feat: Great Fortitude Boar Totem Barbarian (UA p48) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day When raging, gain Feat: Diehard Uncanny Dodge Trap Sense + Rage last +2 rounds Dragon Totem Barbarian (UA p48) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Feat: Blind-Fight 4 Rage, 2/day Rage, 2/day Rage, 2/day Rage, 2/day Rage, 2/day 5 Improved Uncanny Dodge Improved Uncanny Dodge Climb speed, full move Improved Uncanny Dodge +4 bonus on Grapple checks when Raging Improved Uncanny Dodge Uncanny Dodge +2 bonus on saves vs. paralysis & sleep Trap Sense + Improved Uncanny Dodge Gain Frightful Presence (DC is Charisma-based) 6 Trap Sense +2 Trap Sense +2 Trap Sense +2 Trap Sense +2 Trap Sense +2 7 DR / DR / DR / DR 2 / DR / 8 Rage, 3/day Rage, 3/day Rage, 3/day Rage, 3/day Rage, 3/day 9 Trap Sense +3 Trap Sense +3 Trap Sense +3 Trap Sense +3 Trap Sense +3 0 DR 2 / DR 2 / DR 2 / DR 2 3 / DR 2 / Greater Rage Greater Rage Greater Rage Greater Rage Greater Rage 2 Rage, 4/day Trap Sense +4 Rage, 4/day Trap Sense +4 Rage, 4/day Trap Sense +4 Rage, 4/day Trap Sense +4 Rage, 4/day Trap Sense +4 3 DR 3 / DR 3 / DR 3 / DR 3 4 / DR 3 / 4 Indomitable Will Indomitable Will Indomitable Will Indomitable Will Indomitable Will 5 Trap Sense +5 Trap Sense +5 Trap Sense +5 Trap Sense +5 Trap Sense +5 6 DR 4 / Rage, 5/day DR 4 / Rage, 5/day DR 4 / Rage, 5/day DR 4 5 / Rage, 5/day DR 4 / Rage, 5/day 7 Tireless Rage Tireless Rage Tireless Rage Tireless Rage Tireless Rage 8 Trap Sense +6 Trap Sense +6 Trap Sense +6 Trap Sense +6 Trap Sense +6 9 DR 5 / DR 5 / DR 5 / DR 5 6 / DR 5 / 20 Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Barbarian Variants Page 5

Alternate Base Classes (continued) Class Features 2 3 4 5 Barbarian (PH p24) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Eagle Totem Barbarian (UA p48) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day +2 bonus on Spot checks Horse Totem Barbarian Barbarian Variants Page 6 (UA p49) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Horselord (DR337 p88) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Battle Ecstasy, /day Horselord Skills Uncanny Dodge Uncanny Dodge Uncanny Dodge Feat: Run Uncanny Dodge Trap Sense + Trap Sense + Trap Sense + Trap Sense + Feat: Lightning Reflexes +2 on Handle Animal & Ride checks with horses Rage, 2/day Rage, 2/day Rage, 2/day Rage, 2/day Battle Ecstasy, 2/day Horse Companion Improved Uncanny Dodge Improved Uncanny Dodge Improved Uncanny Dodge Improved Uncanny Dodge Feat: Endurance 6 Trap Sense +2 Trap Sense +2 Trap Sense +2 Trap Sense +2 Gain Feat: Improved Mounted Archery 7 DR / DR / DR / DR / 8 Rage, 3/day Rage, 3/day Rage, 3/day Rage, 3/day Battle Ecstasy, 3/day 9 Trap Sense +3 Trap Sense +3 Trap Sense +3 Trap Sense +3 0 DR 2 / DR 2 / DR 2 / DR 2 / 2 Greater Rage Greater Rage Greater Rage Greater Rage Rage, 4/day Trap Sense +4 Rage, 4/day Trap Sense +4 Rage, 4/day Trap Sense +4 Rage, 4/day Battle Ecstasy, 4/day Trap Sense +4 3 DR 3 / DR 3 / DR 3 / DR 3 / 4 Indomitable Will Indomitable Will Indomitable Will Indomitable Will 5 Trap Sense +5 Trap Sense +5 Trap Sense +5 Trap Sense +5 6 DR 4 / Rage, 5/day DR 4 / Rage, 5/day DR 4 / Rage, 5/day DR 4 / Rage, 5/day Battle Ecstasy, 5/day 7 Tireless Rage Tireless Rage Tireless Rage Tireless Rage Tireless Battle Ecstasy 8 Trap Sense +6 Trap Sense +6 Trap Sense +6 Trap Sense +6 9 DR 5 / DR 5 / DR 5 / DR 5 / 20 Mighty Rage Rage, 6/day Horselord Class Abilities Battle Ecstasy, N/day You gain +4 bonus to Dexterity and Constitution, a +2 bonus on Will saves, & a + bonus to your Damage Reduction (DR / if you do not have any yet). You may use any skill or feat, but all skill checks except for Handle Animal and Ride are at 2. Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Horselord Skills You take no penalty for making a Ride check without a saddle, but receive a +2 bonus if there is a saddle. With a specific breed of horses (usually the ones your tribe raises), you receive +2 bonus on Handle Animal checks. Tireless Battle Ecstasy You are no longer Fatigued at the end of Battle Ecstasy. Mighty Rage Mighty Rage Rage, 6/day Battle Ecstasy, 6/day Horse Companion Same as the Animal Companion of a Ranger of the same level, except for the following: ) It must be a horse. 2) Your companion stays an Animal (instead of becoming a Magical Beast). 3) It takes d4 months and a Handle Animal check vs. DC 5 to find a new companion if the previous one dies. Once located, it takes 2 months to bond with a new companion.

Alternate Base Classes (continued) Class Features 2 3 4 5 Barbarian (PH p24) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Implacable (DR330 p84) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Resilient Rage, /day Lion Totem Barbarian (UA p49) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Feat: Run Serpent Totem Barbarian (UA p49) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day +2 save vs. poison Wolf Totem Barbarian (UA p49) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Uncanny Dodge Uncanny Dodge Uncanny Dodge +2 on Hide checks Uncanny Dodge +2 on Move Silently checks Uncanny Dodge Feat: Improved Trip Trap Sense + Trap Sense + Trap Sense + Trap Sense + Trap Sense + Feat: Improved Grapple Rage, 2/day Rage, 2/day Rage, 2/day Rage, 2/day Rage, 2/day Resilient Rage, 2/day Improved Uncanny Dodge Improved Uncanny Dodge Improved Uncanny Dodge +2 damage on a Charge Improved Uncanny Dodge Feat: Improved Initiative Improved Uncanny Dodge Feat: Track 6 Trap Sense +2 Trap Sense +2 Trap Sense +2 Trap Sense +2 Trap Sense +2 7 DR / DR / DR / DR / DR / 8 Rage, 3/day Rage, 3/day Resilient Rage, 3/day Rage, 3/day Rage, 3/day Rage, 3/day 9 Trap Sense +3 Trap Sense +3 Trap Sense +3 Trap Sense +3 Trap Sense +3 0 DR 2 / DR 2 / DR 2 / DR 2 / DR 2 / 2 Greater Rage Rage, 4/day Trap Sense +4 Greater Rage Greater Resilient Rage Rage, 4/day Resilient Rage, 4/day Trap Sense +4 Greater Rage Greater Rage Greater Rage Rage, 4/day Trap Sense +4 Rage, 4/day Trap Sense +4 Rage, 4/day Trap Sense +4 3 DR 3 / DR 3 / DR 3 / DR 3 / DR 3 / 4 Indomitable Will Indomitable Will Indomitable Will Indomitable Will Indomitable Will 5 Trap Sense +5 Trap Sense +5 Trap Sense +5 Trap Sense +5 Trap Sense +5 6 DR 4 / Rage, 5/day DR 4 / Rage, 5/day Resilient Rage, 5/day DR 4 / Rage, 5/day DR 4 / Rage, 5/day DR 4 / Rage, 5/day 7 Tireless Rage Tireless Rage Tireless Rage Tireless Rage Tireless Rage 8 Trap Sense +6 Trap Sense +6 Trap Sense +6 Trap Sense +6 Trap Sense +6 9 DR 5 / DR 5 / DR 5 / DR 5 / DR 5 / 20 Mighty Rage Rage, 6/day Implacable Class Abilities Mighty Rage Mighty Rage Mighty Resilient Rage Rage, 6/day Resilient Rage, 6/day Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Resilient Rage You gain +4 bonus to Dexterity and Constitution, a +2 bonus on Will saves, and a + bonus to your Damage Reduction (DR / if you do not have any yet). Greater Resilient Rage When you are in a Resilient Rage, you gain a +6 bonus to Dexterity and Constitution, a +2 bonus on Will saves, and a +2 bonus to your Damage Reduction (i.e., at 3 th level, goes from DR 3 / to DR 5 / ). Mighty Resilient Rage When you are in a Resilient Rage, you gain a +8 bonus to Dexterity and Constitution, a +2 bonus on Will saves, and a +3 bonus to your Damage Reduction (i.e., goes from DR 5 / to DR 8 / ). Barbarian Variants Page 7

Racial Substitution Class Features Barbarian (PH p24) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Goliath Barbarian st level substitution (RoS p50) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft, Know(nature). Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Mountain Rage, /day Goliath Barbarian 5 th level substitution (RoS p50) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft, Know(nature). Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Goliath Barbarian 7 th level substitution (RoS p50) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft, Know(nature). Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Goliath Barbarian all level substitutions (RoS p50) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft, Know(nature). Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Mountain Rage, /day 2 Uncanny Dodge Uncanny Dodge Uncanny Dodge Uncanny Dodge Uncanny Dodge 3 Trap Sense + Trap Sense + Trap Sense + Trap Sense + Trap Sense + 4 Rage, 2/day Rage, 2/day Mountain Rage, 2/day Rage, 2/day Rage, 2/day Rage, 2/day Mountain Rage, 2/day Improved Uncanny Dodge Improved Uncanny Dodge Improved Uncanny Dodge Improved Uncanny Dodge Improved Uncanny Dodge 5 Fortification Fortification 6 Trap Sense +2 Trap Sense +2 Trap Sense +2 Trap Sense +2 Trap Sense +2 7 8 DR / DR / DR / DR / DR 2 / adamantine Rage, 3/day Rage, 3/day Mountain Rage, 3/day DR / DR 2 / adamantine Rage, 3/day Rage, 3/day Rage, 3/day Mountain Rage, 3/day 9 Trap Sense +3 Trap Sense +3 Trap Sense +3 Trap Sense +3 Trap Sense +3 0 2 3 DR 2 / DR 2 / DR 2 / DR 2 / DR 4 / adamantine Greater Rage Rage, 4/day Trap Sense +4 Greater Rage Greater Mountain Rage Rage, 4/day Mountain Rage, /day Trap Sense +4 DR 2 / DR 4 / adamantine Greater Rage Greater Rage Greater Rage Greater Mountain Rage Rage, 4/day Trap Sense +4 Rage, 4/day Trap Sense +4 DR 3 / DR 3 / DR 3 / DR 3 / DR 6 / adamantine Rage, 4/day Mountain Rage, /day Trap Sense +4 DR 3 / DR 6 / adamantine 4 Indomitable Will Indomitable Will Indomitable Will Indomitable Will Indomitable Will 5 Trap Sense +5 Trap Sense +5 Trap Sense +5 Trap Sense +5 Trap Sense +5 6 7 DR 4 / Rage, 5/day Tireless Rage DR 4 / Rage, 5/day Mountain Rage, 5/day Tireless Rage Tireless Mountain Rage DR 4 / Rage, 5/day DR 4 / DR 8 / adamantine Rage, 5/day DR 4 / Rage, 5/day DR 8 / adamantine Mountain Rage, 5/day Tireless Rage Tireless Rage Tireless Rage Tireless Mountain Rage 8 Trap Sense +6 Trap Sense +6 Trap Sense +6 Trap Sense +6 Trap Sense +6 9 20 DR 5 / DR 5 / DR 5 / DR 5 / DR 0 / adamantine Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Mighty Mountain Rage Mountain Rage, 6/day Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day DR 5 / DR 0 / adamantine Mighty Rage Rage, 6/day Mighty Mountain Rage Mountain Rage, 6/day Barbarian Variants Page 8

Racial Substitution (continued) Goliath Barbarian Class Abilities Mountain Rage When you Mountain Rage, the following apply: +6 Strength, +4 Constitution, +2 Morale bonus on Will saves, 2 penalty to AC, increase to Large-size (see below), lasts for (3 + new Constitution modifier) rounds, & Fatigued at end. Due to your Powerful Build Racial feature, increasing to Large-size only results in a few additional changes. - gain 0 reach - receive a penalty to attacks & AC - increase in height & mass Greater Mountain Rage When you Mountain Rage, the following apply: +8 Strength, +6 Constitution, +3 Morale bonus on Will saves, 2 penalty to AC, increase to Large-size (see above), lasts for (3 + new Constitution modifier) rounds, & Fatigued at end. Tireless Mountain Rage When you Mountain Rage, the following apply: +8 Strength, +6 Constitution, +3 Morale bonus on Will saves, 2 penalty to AC, increase to Large-size (see above), lasts for (3 + new Constitution modifier) rounds. Mighty Mountain Rage When you Mountain Rage, the following apply: +0 Strength, +8 Constitution, +4 Morale bonus on Will saves, 2 penalty to AC, increase to Large-size (see above), lasts for (3 + new Constitution modifier) rounds. Fortification 25% chance that Sneak Attacks and Critical Hits will not do their extra damage. Barbarian Variants Page 9

Racial Substitution (continued) Class Features Barbarian (PH p24) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Halfling Barbarian st level substitution (DR342 p90) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Halfling Rage, /day Halfling Barbarian 3 rd level substitution (DR342 p90) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Halfling Barbarian 5 th level substitution (DR342 p90) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Halfling Barbarian all level substitutions (DR342 p90) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Halfling Rage, /day 2 Uncanny Dodge Uncanny Dodge Uncanny Dodge Uncanny Dodge Uncanny Dodge 3 4 5 Trap Sense + Trap Sense + Trap Sense + Intimidating Presence + Rage, 2/day Rage, 2/day Halfling Rage, 2/day Trap Sense + Trap Sense + Intimidating Presence + Rage, 2/day Rage, 2/day Rage, 2/day Halfling Rage, 2/day Improved Uncanny Dodge Improved Uncanny Dodge Improved Uncanny Dodge Improved Uncanny Dodge Bigger Than Life Improved Uncanny Dodge Bigger Than Life Trap Sense +2 Trap Sense +2 Trap Sense +2 Trap Sense +2 Trap Sense +2 6 Intimidating Presence +2 Intimidating Presence +2 7 DR / DR / DR / DR / DR / 8 Rage, 3/day Rage, 3/day Halfling Rage, 3/day Rage, 3/day Rage, 3/day Rage, 3/day Halfling Rage, 3/day Trap Sense +3 Trap Sense +3 Trap Sense +3 Trap Sense +3 Trap Sense +3 9 Intimidating Presence +3 Intimidating Presence +3 0 DR 2 / DR 2 / DR 2 / DR 2 / DR 2 / Greater Rage Greater Rage Greater Rage Greater Rage Greater Rage 2 Rage, 4/day Trap Sense +4 Rage, 4/day Trap Sense +4 Halfling Rage, 4/day Rage, 4/day Trap Sense +4 Intimidating Presence +4 Rage, 4/day Trap Sense +4 3 DR 3 / DR 3 / DR 3 / DR 3 / DR 3 / Rage, 4/day Halfling Rage, 4/day Trap Sense +4 Intimidating Presence +4 4 Indomitable Will Indomitable Will Indomitable Will Indomitable Will Indomitable Will 5 6 Trap Sense +5 Trap Sense +5 Trap Sense +5 Intimidating Presence +5 DR 4 / Rage, 5/day DR 4 / Rage, 5/day Halfling Rage, 5/day DR 4 / Rage, 5/day Trap Sense +5 Trap Sense +5 DR 4 / Rage, 5/day DR 4 / Rage, 5/day Halfling Rage, 5/day 7 Tireless Rage Tireless Rage Tireless Rage Tireless Rage Tireless Rage Trap Sense +6 Trap Sense +6 Trap Sense +6 Trap Sense +6 Trap Sense +6 8 Intimidating Presence +6 Intimidating Presence +6 9 DR 5 / DR 5 / DR 5 / DR 5 / DR 5 / 20 Mighty Rage Rage, 6/day Halfling Barbarian Class Abilities Mighty Rage Rage, 5/day Halfling Rage, 5/day Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Mighty Rage Rage, 5/day Halfling Rage, 5/day Halfling Rage, N/day As the Rage class ability, except the Halfling is treated as a Medium-sized creature when beneficial (such as Grapple checks, Bull Rush checks, etc.), but looses the + Size bonus to AC & attack. Intimidating Presence +N +N bonus on Intimidate checks. Bigger Than Life May make Intimidate check as a Medium-sized creature (i.e., no size penalty). Barbarian Variants Page 0

Racial Substitution (continued) Class Features 2 Barbarian (PH p24) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Uncanny Dodge Half-Orc Barbarian 2 nd level substitution (RoD p59) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Uncanny Dodge Reckless Charge Half-Orc Barbarian 5 th level substitution (RoD p59) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Half-Orc Barbarian 7 th level substitution (RoD p59) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Half-Orc Barbarian all level substitutions (RoD p59) Alignment: NG, CG, N, CN, NE, CE. Combat: Fighter chart. Good Save: Fort HD: d2 Armor: Light, Medium, Shields Weapons: Simple, Martial. Class Skill Points: 4 Int: Craft. Wis: Listen, Survival. Cha: Handle Animal, Intimidate Fast Movement Illiteracy Rage, /day Uncanny Dodge Uncanny Dodge Uncanny Dodge Reckless Charge 3 Trap Sense + Trap Sense + Trap Sense + Trap Sense + Trap Sense + 4 Rage, 2/day Rage, 2/day Rage, 2/day Rage, 2/day Rage, 2/day 5 Improved Uncanny Dodge Improved Uncanny Dodge Uncanny Dodge Improved Uncanny Dodge Insightful Rage Improved Uncanny Dodge Improved Uncanny Dodge Insightful Rage 6 Trap Sense +2 Trap Sense +2 Trap Sense +2 Trap Sense +2 Trap Sense +2 7 DR / DR / DR / DR / Two-Handed Strike DR / Two-Handed Strike 8 Rage, 3/day Rage, 3/day Rage, 3/day Rage, 3/day Rage, 3/day 9 Trap Sense +3 Trap Sense +3 Trap Sense +3 Trap Sense +3 Trap Sense +3 0 DR 2 / DR 2 / DR 2 / DR 2 / DR 2 / Greater Rage Greater Rage Greater Rage Greater Rage Greater Rage Rage, 4/day Rage, 4/day Rage, 4/day Rage, 4/day Rage, 4/day 2 Trap Sense +4 Trap Sense +4 Trap Sense +4 Trap Sense +4 Trap Sense +4 3 DR 3 / DR 3 / DR 3 / DR 3 2 / DR 3 2 / 4 Indomitable Will Indomitable Will Indomitable Will Indomitable Will Indomitable Will 5 Trap Sense +5 Trap Sense +5 Trap Sense +5 Trap Sense +5 Trap Sense +5 DR 4 / DR 4 / DR 4 / DR 4 3 / DR 4 3 / 6 Rage, 5/day Rage, 5/day Rage, 5/day Rage, 5/day Rage, 5/day 7 Tireless Rage Tireless Rage Tireless Rage Tireless Rage Tireless Rage 8 Trap Sense +6 Trap Sense +6 Trap Sense +6 Trap Sense +6 Trap Sense +6 9 DR 5 / DR 5 / DR 5 / DR 5 4 / DR 5 4 / 20 Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Mighty Rage Rage, 6/day Half-Orc Barbarian Class Abilities Reckless Charge When charging, a Half-Orc Barbarian receives a +4 bonus on attack rolls and takes a 4 penalty to AC (instead of the normal +2 on attack & 2 on AC). Insightful Rage When Raging, the Half-Orc Barbarian receives a +4 bonus on Will saves to Disbelieve Illusion spells. Two-Handed Strike The Half-Orc Barbarian does +2 damage with any two-handed melee weapon he/she wields. Barbarian Variants Page

Bard Alternate Base Classes The following are specialized types of Bards, in the same way a Necromancer is a specialized type of Wizard. The decision to become a specialized Bard must be done when the st level of Bard is taken. A character can only be the member of one Bard class. Common Features: Attack on the Rogue combat chart. Have d6 Hit-Dice. Proficient in Light Armor & Shields. Proficient with all Simple weapons, plus Longsword, Rapier, Sap, Shortbow, Shortsword, & Whip. Class Features Bard (PH p26) Alignment: NG, CG, N, CN, NE, CE. Good Save: Ref, Will Class Skill Points: 6 Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Bluff, Diplomacy, Disguise, Gather Information, Perform, Use Magic Device. Speak Language. Cast Impromptu Arcane spells based on Charisma from the Bard Spell List Ignore Arcane Failure chance due to Light armor Bardic Knowledge Bardic Music Countersong Bardic Music Fascinate Bardic Music Inspire Courage + Known Spells 4 Divine Bard (UA p50) Alignment: NG, CG, N, CN, NE, CE. Good Save: Ref, Will Class Skill Points: 6 Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Bluff, Diplomacy, Disguise, Gather Information, Perform, Use Magic Device. Speak Language. Cast Impromptu Arcane Divine spells based on Charisma from the Bard Spell List + the Divine Bard Supplemental List. Cannot cast spells with an alignment subtype that he/she does not have. Ignore Arcane Failure chance due to Light armor Bardic Knowledge Bardic Music Countersong Bardic Music Fascinate Bardic Music Inspire Courage + Known Spells 4 Harbinger (DR337 p93) Alignment: NG, CG, N, CN, NE, CE. Good Save: Ref, Will Class Skill Points: 6 Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Bluff, Diplomacy, Disguise, Gather Information, Perform, Use Magic Device. Speak Language. Cast Impromptu Arcane spells based on Charisma from the Bard Spell List Ignore Arcane Failure chance due to Light armor Bardic Knowledge Bardic Music Countersong Bardic Music Fascinate Bardic Music Inspire Courage + Bardic Music Instill Fear Known Spells 4 Savage Bard (UA p50) Alignment: NG, CG, N, CN, NE, CE. Good Save: Fort, Ref, Will Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive, Survival. Cha: Bluff, Diplomacy, Disguise, Gather Information, Perform, Use Magic Device. Speak Language. Cast Impromptu Arcane spells based on Charisma from the Bard Spell List Ignore Arcane Failure chance due to Light armor Bardic Knowledge Bardic Music Countersong Bardic Music Fascinate Bardic Music Inspire Courage + Illiterate Known Spells 4 2 5 2 5 2 5 2 5 2 3 Bardic Music Inspire Competence Bardic Music Inspire Competence Bardic Music Inspire Competence Bardic Music Inspire Competence Bardic Music Encourage Failure 6 3 6 3 6 3 6 3 4 6 3 2 6 3 2 6 3 2 6 3 2 5 6 4 3 6 4 3 6 4 3 6 4 3 Bardic Music Suggestion Bardic Music Suggestion Bardic Music Suggestion Bardic Music Suggestion 6 6 4 3 6 4 3 6 4 3 6 4 3 7 6 4 4 2 6 4 4 2 6 4 4 2 6 4 4 2 8 Bardic Music Inspire Courage +2 Bardic Music Inspire Courage +2 Bardic Music Inspire Courage +2 Bardic Music Inspire Courage +2 Bardic Music Instill Fear 2 6 4 4 3 6 4 4 3 6 4 4 3 6 4 4 3 9 Bardic Music Inspire Greatness Bardic Music Inspire Greatness Bardic Music Inspire Greatness Bardic Music Inspire Greatness Bardic Music Dishearten 6 4 4 3 6 4 4 3 6 4 4 3 6 4 4 3 0 6 4 4 4 2 6 4 4 4 2 6 4 4 4 2 6 4 4 4 2 6 4 4 4 3 6 4 4 4 3 6 4 4 4 3 6 4 4 4 3 2 Bardic Music Song of Freedom Bardic Music Song of Freedom Bardic Music Song of Freedom Bardic Music Song of Freedom Bardic Music Dirge of Binding 6 4 4 4 3 6 4 4 4 3 6 4 4 4 3 6 4 4 4 3 3 6 4 4 4 4 2 6 4 4 4 4 2 6 4 4 4 4 2 6 4 4 4 4 2 4 Bardic Music Inspire Courage +3 Bardic Music Inspire Courage +3 Bardic Music Inspire Courage +3 Bardic Music Inspire Courage +3 Bardic Music Instill Fear 3 6 4 4 4 4 3 6 4 4 4 4 3 6 4 4 4 4 3 6 4 4 4 4 3 Bardic Music Inspire Heroics Bardic Music Inspire Heroics Bardic Music Inspire Heroics Bardic Music Inspire Heroics 5 6 4 4 4 4 3 6 4 4 4 4 3 6 4 4 4 4 3 6 4 4 4 4 3 6 6 5 4 4 4 4 2 6 5 4 4 4 4 2 6 5 4 4 4 4 2 6 5 4 4 4 4 2 7 6 5 5 4 4 4 3 6 5 5 4 4 4 3 6 5 5 4 4 4 3 6 5 5 4 4 4 3 Bard Variants Page 2

8 Bard (PH p26) Bardic Music Mass Suggestion 6 5 5 5 4 4 3 Divine Bard (UA p50) Bardic Music Mass Suggestion 6 5 5 5 4 4 3 Harbinger (DR337 p93) Bardic Music Mass Suggestion Bardic Music Drain Prowess 6 5 5 5 4 4 3 Savage Bard (UA p50) Bardic Music Mass Suggestion 6 5 5 5 4 4 3 9 6 5 5 5 5 4 4 6 5 5 5 5 4 4 6 5 5 5 5 4 4 6 5 5 5 5 4 4 Bardic Music Inspire Courage +4 Bardic Music Inspire Courage +4 Bardic Music Inspire Courage +4 Bardic Music Inspire Courage +4 20 Bardic Music Instill Fear 4 6 5 5 5 5 5 4 6 5 5 5 5 5 4 6 5 5 5 5 5 4 6 5 5 5 5 5 4 Harbinger Class Features Bardic Music Instill Fear N Requires at least 3 ranks in Perform. All opponents that can see & hear you receive a N penalty on saving throws vs. charm & fear effects, and on attacks & weapon damage (WillNeg, DC is Charisma-based). Effect lasts as long as you continue the song and the opponent can hear you plus 5 rounds. This is a Mind-Affecting Fear effect. Bardic Music Encourage Failure Requires at least 6 ranks in Perform. One opponent that can see & hear and is within 30 receives a 2 penalty on all rolls for round (WillNeg, DC is Charisma-based). This is a Mind-Affecting effect. Bardic Music Dishearten Requires at least 2 ranks in Perform. One opponent (plus one per three levels above 5 th ) that can see & hear you for one full round and is within 30 receives a 4 penalty on saving throws and AC (WillNeg, DC is Charisma-based). Effect lasts as long as you continue the song and the opponent(s) can hear you plus 5 rounds. This is a Mind-Affecting effect. Bardic Music Dirge of Binding Requires at least 5 ranks in Perform. One opponent becomes paralyzed (WillNeg, DC is Charisma-based). Effect lasts as long as you continue the song and the opponent can hear you. Bardic Music Drain Prowess Requires at least 2 ranks in Perform. One opponent (plus one per three levels above 8 th ) that can hear you for one full round and is within 30 receives 2 Negative Levels (WillNeg, DC is Charismabased). Effect lasts as long as you continue the song and the opponent(s) can hear you. The negative levels never result in permanent level loss. Bard Variants Page 3

Racial Substitution Class Features Bard (PH p30) Alignment: NG, CG, N, CN, NE, CE. Good Save: Ref, Will Class Skill Points: 6 Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Bluff, Diplomacy, Disguise, Gather Information, Perform, Use Magic Device. Speak Language. Cast Impromptu Arcane spells based on Charisma from the Bard Spell List Ignore Arcane Failure chance due to Light armor Bardic Knowledge Bardic Music Music Countersong Music Fascinate Music Inspire Courage + Known Spells 4 Gnome Bard st lvl substitution (RoS p47) Alignment: NG, CG, N, CN, NE, CE. Good Save: Ref, Will Class Skill Points: 6 Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Bluff, Diplomacy, Disguise, Gather Information, Perform, Use Magic Device. Speak Language. Cast Impromptu Arcane spells based on Charisma from the Bard Spell List Ignore Arcane Failure chance due to Light armor Bardic Knowledge Bardic Music Music Countersong Music Fascinate Music Inspire Courage + Music Counter Fear Gnome Cantrips Known Spells 2 Gnome Bard 3 rd lvl substitution (RoS p47) Alignment: NG, CG, N, CN, NE, CE. Good Save: Ref, Will Class Skill Points: 6 Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Bluff, Diplomacy, Disguise, Gather Information, Perform, Use Magic Device. Speak Language. Cast Impromptu Arcane spells based on Charisma from the Bard Spell List Ignore Arcane Failure chance due to Light armor Bardic Knowledge Bardic Music Music Countersong Music Fascinate Music Inspire Courage + Known Spells 4 Gnome Bard 6 th lvl substitution (RoS p47) Alignment: NG, CG, N, CN, NE, CE. Good Save: Ref, Will Class Skill Points: 6 Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Bluff, Diplomacy, Disguise, Gather Information, Perform, Use Magic Device. Speak Language. Cast Impromptu Arcane spells based on Charisma from the Bard Spell List Ignore Arcane Failure chance due to Light armor Bardic Knowledge Bardic Music Music Countersong Music Fascinate Music Inspire Courage + Known Spells 4 Gnome Bard th lvl substitution (RoS p47) Alignment: NG, CG, N, CN, NE, CE. Good Save: Ref, Will Class Skill Points: 6 Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Bluff, Diplomacy, Disguise, Gather Information, Perform, Use Magic Device. Speak Language. Cast Impromptu Arcane spells based on Charisma from the Bard Spell List Ignore Arcane Failure chance due to Light armor Bardic Knowledge Bardic Music Music Countersong Music Fascinate Music Inspire Courage + Known Spells 4 Gnome Bard all lvl substitution (RoS p47) Alignment: NG, CG, N, CN, NE, CE. Good Save: Ref, Will Class Skill Points: 6 Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. Int: Appraise, Craft, Decipher Script, Know(any), Spellcraft. Wis: Listen, Profession, Sense Motive. Cha: Bluff, Diplomacy, Disguise, Gather Information, Perform, Use Magic Device. Speak Language. Cast Impromptu Arcane spells based on Charisma from the Bard Spell List Ignore Arcane Failure chance due to Light armor Bardic Knowledge Bardic Music Music Countersong Music Fascinate Music Inspire Courage + Music Counter Fear Gnome Cantrips Known Spells 2 2 5 2 3 2 5 2 5 2 5 2 3 2 Music Inspire Competence Music Inspire Defiance 6 3 Music Inspire Competence Music Inspire Defiance 4 3 3 Music Inspire Competence Music Inspire Competence Music Inspire Competence Music Inspire Competence 6 3 4 3 6 3 6 3 4 6 3 2 4 3 2 6 3 2 6 3 2 6 3 2 4 3 2 5 6 4 3 4 4 3 6 4 3 6 4 3 6 4 3 4 4 3 Music Suggestion Music Phantasmal Song 6 4 3 Music Suggestion Music Phantasmal Song 4 4 3 6 Music Suggestion Music Suggestion Music Suggestion Music Suggestion 6 4 3 4 4 3 6 4 3 6 4 3 7 6 4 4 2 4 4 4 2 6 4 4 2 6 4 4 2 6 4 4 2 4 4 4 2 8 9 Music Inspire Courage +2 6 4 4 3 Music Inspire Greatness 6 4 4 3 Music Inspire Courage +2 4 4 4 3 Music Inspire Greatness 4 4 4 3 Music Inspire Courage +2 6 4 4 3 Music Inspire Greatness 6 4 4 3 Music Inspire Courage +2 6 4 4 3 Music Inspire Greatness 6 4 4 3 Music Inspire Courage +2 6 4 4 3 Music Inspire Greatness 6 4 4 3 Music Inspire Courage +2 4 4 4 3 Music Inspire Greatness 4 4 4 3 0 6 4 4 4 2 4 4 4 4 2 6 4 4 4 2 6 4 4 4 2 6 4 4 4 2 4 4 4 4 2 6 4 4 4 3 4 4 4 4 3 6 4 4 4 3 6 4 4 4 3 Secrets of Bardic Trickery 6 4 4 4 2 Music Song of Freedom 6 4 4 4 2 Secrets of Bardic Trickery 4 4 4 4 2 Music Song of Freedom 4 4 4 4 2 Music Song of Freedom Music Song of Freedom Music Song of Freedom Music Song of Freedom 2 6 4 4 4 3 4 4 4 4 3 6 4 4 4 3 6 4 4 4 3 3 6 4 4 4 4 2 4 4 4 4 4 2 6 4 4 4 4 2 6 4 4 4 4 2 6 4 4 4 3 2 4 4 4 4 3 2 4 5 Music Inspire Courage +3 6 4 4 4 4 3 Music Inspire Heroics 6 4 4 4 4 3 Music Inspire Courage +3 4 4 4 4 4 3 Music Inspire Heroics 4 4 4 4 4 3 Music Inspire Courage +3 6 4 4 4 4 3 Music Inspire Heroics 6 4 4 4 4 3 Music Inspire Courage +3 6 4 4 4 4 3 Music Inspire Heroics 6 4 4 4 4 3 Music Inspire Courage +3 6 4 4 4 3 3 Music Inspire Heroics 6 4 4 4 3 3 Music Inspire Courage +3 4 4 4 4 3 3 Music Inspire Heroics 4 4 4 4 3 3 6 6 5 4 4 4 4 2 4 5 4 4 4 4 2 6 5 4 4 4 4 2 6 5 4 4 4 4 2 6 5 4 4 3 4 2 4 5 4 4 3 4 2 7 6 5 5 4 4 4 3 4 5 5 4 4 4 3 6 5 5 4 4 4 3 6 5 5 4 4 4 3 6 5 5 4 3 4 3 4 5 5 4 3 4 3 Music Mass Suggestion Music Mass Suggestion Music Mass Suggestion Music Mass Suggestion Music Mass Suggestion Music Mass Suggestion 8 6 5 5 5 4 4 3 4 5 5 5 4 4 3 6 5 5 5 4 4 3 6 5 5 5 4 4 3 6 5 5 5 3 4 3 4 5 5 5 3 4 3 9 6 5 5 5 5 4 4 4 5 5 5 5 4 4 6 5 5 5 5 4 4 6 5 5 5 5 4 4 6 5 5 5 4 4 4 4 5 5 5 4 4 4 20 Music Inspire Courage +4 6 5 5 5 5 5 4 Music Inspire Courage +4 4 5 5 5 5 5 4 Music Inspire Courage +4 6 5 5 5 5 5 4 Music Inspire Courage +4 6 5 5 5 5 5 4 Music Inspire Courage +4 6 5 5 5 4 5 4 Music Inspire Courage +4 4 5 5 5 4 5 4 Bard Variants Page 4