Player Name. Character Name. Race Level. Action Points CURRENT ACTION POINTS

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Player Name Character Name Hero Sheet Defenses AC 10 + ARMOR Race Level Class Experience Action Points CURRENT ACTION POS CHARACTER PORTRAIT Fort 10 + DEX/ Reflex 10 + STR/CON Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone. Will 10+ DEX/ Healing Second Wind Used /CHA Hit Points Max HP Bloodied Temp HP MAX / 2 CURRENT HIT POS You can use second wind as a minor action once per encounter. You spend a healing surge and regain hit points equal to your healing surge value, and gain a +2 bonus to all defenses until the start of your next turn. With a DC 10 Knowledge first aid or Medical Science treatment check, you can trigger someone else's second wind as a standard action, albeit without the bonus to defenses. Short Rests During a short rest, you can spend a healing surge and regain hit points equal to your healing surge value. You can spend as many healing surges as you like in this way during a short rest. Ability Scores STR CON DEX Strength Constitution Dexterity Intelligence Healing Surges Surge Value Surges/Day Used Extended Rests You regain all your healing surges after an extended rest, and regain all your hit points. Death Saves CHA Wisdom Charisma Combat Statistics Initiative Failed Resistances Impact Energy Psychic Bleed Key s Awareness intuition Awareness perception Investigate search Special Movement Current Conditions Knowledge deduce Knowledge first aid Vision Passive Awareness UITION PERCEPTION ONGOING Resolve physical Technical Science repair

Character Details Age Height Weight Gender Hair/Fur Color Skin/Scale Color Eye Color Career Religion Languages Galactic Standard Stellar Nation BENEFIT Character Biography Attributes Motivation All for Love Can't Get Enough Deeper Meaning Discovery Find the Truth Fun First Helping Others Loose End On a Mission Personal Power Staying Alive Trust in Higher Power Vengeance Winning is Everything Yearn to Learn Moral Attitude Anti-authority Apathetic Conformist Corrupt Despicable Ethical Gallant Honorable Just Selfish Unscrupulous Virtuous Worldly Character Traits Wealth Concord Credits Campaign Details Group Affiliation Allegiance Base of Operations Ship Position Rank Companions Allies Progress Level 7 Access Level Campaign Notes Any Common Controlled Military Restricted Monthly Salary Other Wealth VALUE Debt Monthly Upkeep Wealth Notes

s & Specialties STRENGTH CONSTITUTION DEXTERITY ELLIGENCE Armor Operation combat armor, powered armor Athletics climb, jump, throw, Heavy Weapons direct fire, indirect fire Melee Weapons blade, bludgeon, powered weapon Unarmed Attack brawl, power martial arts Movement race, swim, trailblazing Stamina endurance, resist pain Survival survival training Acrobatics STR TRAINED +2 + STR TRAINED +2 + STR TRAINED +2 + STR TRAINED +2 + STR TRAINED +2 + CON TRAINED +2 + CON TRAINED +2 + CON TRAINED +2 + DEX TRAINED +2 + daredevil, defensive martial arts, dodge, fall, flight, zero-g, DEX TRAINED +2 + Manipulation lockpick, pickpocket, prestidigitation Modern Ranged pistol, rifle, SMG Primitive Ranged bow, crossbow, flintlock, sling Stealth hide, shadow, sneak Vehicle Operations air, land, space, water Business corporate, illicit, small business Computer Science hacking, hardware, programming Demolitions disarm, scratch-built, set explosives Knowledge DEX TRAINED +2 + DEX TRAINED +2 + DEX TRAINED +2 + DEX TRAINED +2 + TRAINED +2 + TRAINED +2 + TRAINED +2 + TRAINED +2 + computer operations, deduce, first aid, psionics, language, TRAINED +2 + Law court procedures, law enforcement, TRAINED +2 + Life Science biology, botany, genetics, psionics, xenology, zoology Medical Science TRAINED +2 + forensics, medical knowledge, psychology, surgery, treatment, xenomedicine TRAINED +2 + Navigation drivespace, system, surface Physical Science TRAINED +2 + astronomy, chemistry, physics, planetology TRAINED +2 + Security protection protocols, security devices Social Science anthropology, history, linguistics System Operation TRAINED +2 + TRAINED +2 + communications, defenses, engineering, sensors, weapons TRAINED +2 + Tactics infantry, space, vehicles Technical Science invention, juryrig, repair, tech knowledge Administration bureaucracy, management Animal Handling animal riding, animal training Awareness intuition, perception Creativity Investigate interrogate, research, search, track Resolve mental resolve, physical resolve Street Smart criminal elements, street knowledge Teach Culture diplomacy, first encounter, etiquette Deception bluff, bribe, gamble Entertainment act, dance, sing, musical instrument Interaction TRAINED +2 + TRAINED +2 + TRAINED +2 + TRAINED +2 + TRAINED +2 + TRAINED +2 + TRAINED +2 + TRAINED +2 + TRAINED +2 + CHA TRAINED +2 + CHA TRAINED +2 + CHA TRAINED +2 + CHA TRAINED +2 + bargain, charm, interview, intimidate, seduce, taunt CHA TRAINED +2 + Leadership command, inspire ELLIGENCE DOM CHARISMA

Weapon Data Armor Data Ranged Weapon Armor Accuracy 1[W] Type Range GRAPH Clip Size Clips Carried Ammo Used Clips Used Armor Ranged Basic Autofire Basic Burst Basic GRAPH Melee Weapon 1[W] Clip Size Accuracy Type Clips Carried Shield Reflex Bonus Ammo Used Melee Basic Clips Used Other Device Other Weapon 1[W] Range Clip Size Ammo Used Accuracy Type Clips Carried Clips Used GRAPH Environmental Survivability (GRAPH) Gravity Radiation Atmosphere Pressure Heat/Cold 0 1 2 Attack 3 4 5

Racial Features Utility Powers L Class Features

Equipment MASS Equipment Notes

Psionic s CON CHA Biokinesis CON TRAINED +0 + bio-armor, bioweapon, clamber (T'sa), control metabolism, heal, intangibility, morph, rejuvenate, smash (Weren), transfer damage TRAINED +0 + ESP battle mind, clairaudience, clairvoyance, dream hunt (Sesheyan), empathy, mind reading, navcognition, postcognition, precognition, psychometry, sensitivity TRAINED +0 + Psychoportation alter speed, apportation, duplicate, teleportation, timeslip TRAINED +0 + Telekinesis cryokinetics, electrokinesis, kinetic blow, kinetic shield, levitation, photokinetics, psychokinetics, pyrokinetics, Sheya's clutch (Sesheyan) CHA TRAINED +0 + Telepathy contact, datalink, drain, empathic projection, guidance (Fraal), illusion, mind blast, mind shield, mind shred, mind wipe, psychic armor, psychic projection, subdual (Mechalus), suggest, tire, undo (Fraal) Psionic Energy Points Total Used Short Rests Your psionic energy points recharge fully after a short or extended rest. Cybergear Cyber s Cybernetics TRAINED +0 + nanocomputer operation, resist cykosis Cykosis Checks Failed Extended Rests You clear one failed cykosis checkbox after each extended rest. Cyber Tolerance Base Score 2 +CON Cyber Installed Cyber Tolerance +1 to +3 If your cyber installed score exceeds your cyber tolerance, each time you are reduced to 0 or fewer hit points, one random item of cybergear becomes non-functional until repaired. Non-functional cybergear can be repaired during an extended rest, or a short rest with the use of the Technical Science repair skill (DC 12 + Progress Level). If you miss the repair check, you can't try again until a milestone has passed. Cyber Tolerance +4 to +6 Each time you are bloodied by an attack, one random item of cybergear becomes non-functional until repaired. Cyber Tolerance +7 or higher Each time you take damage, one random item of cybergear becomes non-functional until repaired. Cybergear Slot Size Head Neck Arms Hands Waist Armor Feet